llvm-6502/include/llvm/Analysis/LoopInfo.h
Chandler Carruth 974a445bd9 Re-sort all of the includes with ./utils/sort_includes.py so that
subsequent changes are easier to review. About to fix some layering
issues, and wanted to separate out the necessary churn.

Also comment and sink the include of "Windows.h" in three .inc files to
match the usage in Memory.inc.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@198685 91177308-0d34-0410-b5e6-96231b3b80d8
2014-01-07 11:48:04 +00:00

757 lines
27 KiB
C++

//===- llvm/Analysis/LoopInfo.h - Natural Loop Calculator -------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the LoopInfo class that is used to identify natural loops
// and determine the loop depth of various nodes of the CFG. A natural loop
// has exactly one entry-point, which is called the header. Note that natural
// loops may actually be several loops that share the same header node.
//
// This analysis calculates the nesting structure of loops in a function. For
// each natural loop identified, this analysis identifies natural loops
// contained entirely within the loop and the basic blocks the make up the loop.
//
// It can calculate on the fly various bits of information, for example:
//
// * whether there is a preheader for the loop
// * the number of back edges to the header
// * whether or not a particular block branches out of the loop
// * the successor blocks of the loop
// * the loop depth
// * etc...
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ANALYSIS_LOOPINFO_H
#define LLVM_ANALYSIS_LOOPINFO_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/ADT/GraphTraits.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/IR/Instruction.h"
#include "llvm/Pass.h"
#include "llvm/Support/CFG.h"
#include <algorithm>
namespace llvm {
template<typename T>
inline void RemoveFromVector(std::vector<T*> &V, T *N) {
typename std::vector<T*>::iterator I = std::find(V.begin(), V.end(), N);
assert(I != V.end() && "N is not in this list!");
V.erase(I);
}
class DominatorTree;
class LoopInfo;
class Loop;
class MDNode;
class PHINode;
class raw_ostream;
template<class N> class DominatorTreeBase;
template<class N, class M> class LoopInfoBase;
template<class N, class M> class LoopBase;
//===----------------------------------------------------------------------===//
/// LoopBase class - Instances of this class are used to represent loops that
/// are detected in the flow graph
///
template<class BlockT, class LoopT>
class LoopBase {
LoopT *ParentLoop;
// SubLoops - Loops contained entirely within this one.
std::vector<LoopT *> SubLoops;
// Blocks - The list of blocks in this loop. First entry is the header node.
std::vector<BlockT*> Blocks;
SmallPtrSet<const BlockT*, 8> DenseBlockSet;
LoopBase(const LoopBase<BlockT, LoopT> &) LLVM_DELETED_FUNCTION;
const LoopBase<BlockT, LoopT>&
operator=(const LoopBase<BlockT, LoopT> &) LLVM_DELETED_FUNCTION;
public:
/// Loop ctor - This creates an empty loop.
LoopBase() : ParentLoop(0) {}
~LoopBase() {
for (size_t i = 0, e = SubLoops.size(); i != e; ++i)
delete SubLoops[i];
}
/// getLoopDepth - Return the nesting level of this loop. An outer-most
/// loop has depth 1, for consistency with loop depth values used for basic
/// blocks, where depth 0 is used for blocks not inside any loops.
unsigned getLoopDepth() const {
unsigned D = 1;
for (const LoopT *CurLoop = ParentLoop; CurLoop;
CurLoop = CurLoop->ParentLoop)
++D;
return D;
}
BlockT *getHeader() const { return Blocks.front(); }
LoopT *getParentLoop() const { return ParentLoop; }
/// setParentLoop is a raw interface for bypassing addChildLoop.
void setParentLoop(LoopT *L) { ParentLoop = L; }
/// contains - Return true if the specified loop is contained within in
/// this loop.
///
bool contains(const LoopT *L) const {
if (L == this) return true;
if (L == 0) return false;
return contains(L->getParentLoop());
}
/// contains - Return true if the specified basic block is in this loop.
///
bool contains(const BlockT *BB) const {
return DenseBlockSet.count(BB);
}
/// contains - Return true if the specified instruction is in this loop.
///
template<class InstT>
bool contains(const InstT *Inst) const {
return contains(Inst->getParent());
}
/// iterator/begin/end - Return the loops contained entirely within this loop.
///
const std::vector<LoopT *> &getSubLoops() const { return SubLoops; }
std::vector<LoopT *> &getSubLoopsVector() { return SubLoops; }
typedef typename std::vector<LoopT *>::const_iterator iterator;
typedef typename std::vector<LoopT *>::const_reverse_iterator
reverse_iterator;
iterator begin() const { return SubLoops.begin(); }
iterator end() const { return SubLoops.end(); }
reverse_iterator rbegin() const { return SubLoops.rbegin(); }
reverse_iterator rend() const { return SubLoops.rend(); }
bool empty() const { return SubLoops.empty(); }
/// getBlocks - Get a list of the basic blocks which make up this loop.
///
const std::vector<BlockT*> &getBlocks() const { return Blocks; }
typedef typename std::vector<BlockT*>::const_iterator block_iterator;
block_iterator block_begin() const { return Blocks.begin(); }
block_iterator block_end() const { return Blocks.end(); }
/// getNumBlocks - Get the number of blocks in this loop in constant time.
unsigned getNumBlocks() const {
return Blocks.size();
}
/// isLoopExiting - True if terminator in the block can branch to another
/// block that is outside of the current loop.
///
bool isLoopExiting(const BlockT *BB) const {
typedef GraphTraits<const BlockT*> BlockTraits;
for (typename BlockTraits::ChildIteratorType SI =
BlockTraits::child_begin(BB),
SE = BlockTraits::child_end(BB); SI != SE; ++SI) {
if (!contains(*SI))
return true;
}
return false;
}
/// getNumBackEdges - Calculate the number of back edges to the loop header
///
unsigned getNumBackEdges() const {
unsigned NumBackEdges = 0;
BlockT *H = getHeader();
typedef GraphTraits<Inverse<BlockT*> > InvBlockTraits;
for (typename InvBlockTraits::ChildIteratorType I =
InvBlockTraits::child_begin(H),
E = InvBlockTraits::child_end(H); I != E; ++I)
if (contains(*I))
++NumBackEdges;
return NumBackEdges;
}
//===--------------------------------------------------------------------===//
// APIs for simple analysis of the loop.
//
// Note that all of these methods can fail on general loops (ie, there may not
// be a preheader, etc). For best success, the loop simplification and
// induction variable canonicalization pass should be used to normalize loops
// for easy analysis. These methods assume canonical loops.
/// getExitingBlocks - Return all blocks inside the loop that have successors
/// outside of the loop. These are the blocks _inside of the current loop_
/// which branch out. The returned list is always unique.
///
void getExitingBlocks(SmallVectorImpl<BlockT *> &ExitingBlocks) const;
/// getExitingBlock - If getExitingBlocks would return exactly one block,
/// return that block. Otherwise return null.
BlockT *getExitingBlock() const;
/// getExitBlocks - Return all of the successor blocks of this loop. These
/// are the blocks _outside of the current loop_ which are branched to.
///
void getExitBlocks(SmallVectorImpl<BlockT*> &ExitBlocks) const;
/// getExitBlock - If getExitBlocks would return exactly one block,
/// return that block. Otherwise return null.
BlockT *getExitBlock() const;
/// Edge type.
typedef std::pair<const BlockT*, const BlockT*> Edge;
/// getExitEdges - Return all pairs of (_inside_block_,_outside_block_).
void getExitEdges(SmallVectorImpl<Edge> &ExitEdges) const;
/// getLoopPreheader - If there is a preheader for this loop, return it. A
/// loop has a preheader if there is only one edge to the header of the loop
/// from outside of the loop. If this is the case, the block branching to the
/// header of the loop is the preheader node.
///
/// This method returns null if there is no preheader for the loop.
///
BlockT *getLoopPreheader() const;
/// getLoopPredecessor - If the given loop's header has exactly one unique
/// predecessor outside the loop, return it. Otherwise return null.
/// This is less strict that the loop "preheader" concept, which requires
/// the predecessor to have exactly one successor.
///
BlockT *getLoopPredecessor() const;
/// getLoopLatch - If there is a single latch block for this loop, return it.
/// A latch block is a block that contains a branch back to the header.
BlockT *getLoopLatch() const;
/// getLoopLatches - Return all loop latch blocks of this loop. A latch block
/// is a block that contains a branch back to the header.
void getLoopLatches(SmallVectorImpl<BlockT *> &LoopLatches) const {
BlockT *H = getHeader();
typedef GraphTraits<Inverse<BlockT*> > InvBlockTraits;
for (typename InvBlockTraits::ChildIteratorType I =
InvBlockTraits::child_begin(H),
E = InvBlockTraits::child_end(H); I != E; ++I)
if (contains(*I))
LoopLatches.push_back(*I);
}
//===--------------------------------------------------------------------===//
// APIs for updating loop information after changing the CFG
//
/// addBasicBlockToLoop - This method is used by other analyses to update loop
/// information. NewBB is set to be a new member of the current loop.
/// Because of this, it is added as a member of all parent loops, and is added
/// to the specified LoopInfo object as being in the current basic block. It
/// is not valid to replace the loop header with this method.
///
void addBasicBlockToLoop(BlockT *NewBB, LoopInfoBase<BlockT, LoopT> &LI);
/// replaceChildLoopWith - This is used when splitting loops up. It replaces
/// the OldChild entry in our children list with NewChild, and updates the
/// parent pointer of OldChild to be null and the NewChild to be this loop.
/// This updates the loop depth of the new child.
void replaceChildLoopWith(LoopT *OldChild, LoopT *NewChild);
/// addChildLoop - Add the specified loop to be a child of this loop. This
/// updates the loop depth of the new child.
///
void addChildLoop(LoopT *NewChild) {
assert(NewChild->ParentLoop == 0 && "NewChild already has a parent!");
NewChild->ParentLoop = static_cast<LoopT *>(this);
SubLoops.push_back(NewChild);
}
/// removeChildLoop - This removes the specified child from being a subloop of
/// this loop. The loop is not deleted, as it will presumably be inserted
/// into another loop.
LoopT *removeChildLoop(iterator I) {
assert(I != SubLoops.end() && "Cannot remove end iterator!");
LoopT *Child = *I;
assert(Child->ParentLoop == this && "Child is not a child of this loop!");
SubLoops.erase(SubLoops.begin()+(I-begin()));
Child->ParentLoop = 0;
return Child;
}
/// addBlockEntry - This adds a basic block directly to the basic block list.
/// This should only be used by transformations that create new loops. Other
/// transformations should use addBasicBlockToLoop.
void addBlockEntry(BlockT *BB) {
Blocks.push_back(BB);
DenseBlockSet.insert(BB);
}
/// reverseBlocks - interface to reverse Blocks[from, end of loop] in this loop
void reverseBlock(unsigned from) {
std::reverse(Blocks.begin() + from, Blocks.end());
}
/// reserveBlocks- interface to do reserve() for Blocks
void reserveBlocks(unsigned size) {
Blocks.reserve(size);
}
/// moveToHeader - This method is used to move BB (which must be part of this
/// loop) to be the loop header of the loop (the block that dominates all
/// others).
void moveToHeader(BlockT *BB) {
if (Blocks[0] == BB) return;
for (unsigned i = 0; ; ++i) {
assert(i != Blocks.size() && "Loop does not contain BB!");
if (Blocks[i] == BB) {
Blocks[i] = Blocks[0];
Blocks[0] = BB;
return;
}
}
}
/// removeBlockFromLoop - This removes the specified basic block from the
/// current loop, updating the Blocks as appropriate. This does not update
/// the mapping in the LoopInfo class.
void removeBlockFromLoop(BlockT *BB) {
RemoveFromVector(Blocks, BB);
DenseBlockSet.erase(BB);
}
/// verifyLoop - Verify loop structure
void verifyLoop() const;
/// verifyLoop - Verify loop structure of this loop and all nested loops.
void verifyLoopNest(DenseSet<const LoopT*> *Loops) const;
void print(raw_ostream &OS, unsigned Depth = 0) const;
protected:
friend class LoopInfoBase<BlockT, LoopT>;
explicit LoopBase(BlockT *BB) : ParentLoop(0) {
Blocks.push_back(BB);
DenseBlockSet.insert(BB);
}
};
template<class BlockT, class LoopT>
raw_ostream& operator<<(raw_ostream &OS, const LoopBase<BlockT, LoopT> &Loop) {
Loop.print(OS);
return OS;
}
// Implementation in LoopInfoImpl.h
#ifdef __GNUC__
__extension__ extern template class LoopBase<BasicBlock, Loop>;
#endif
class Loop : public LoopBase<BasicBlock, Loop> {
public:
Loop() {}
/// isLoopInvariant - Return true if the specified value is loop invariant
///
bool isLoopInvariant(Value *V) const;
/// hasLoopInvariantOperands - Return true if all the operands of the
/// specified instruction are loop invariant.
bool hasLoopInvariantOperands(Instruction *I) const;
/// makeLoopInvariant - If the given value is an instruction inside of the
/// loop and it can be hoisted, do so to make it trivially loop-invariant.
/// Return true if the value after any hoisting is loop invariant. This
/// function can be used as a slightly more aggressive replacement for
/// isLoopInvariant.
///
/// If InsertPt is specified, it is the point to hoist instructions to.
/// If null, the terminator of the loop preheader is used.
///
bool makeLoopInvariant(Value *V, bool &Changed,
Instruction *InsertPt = 0) const;
/// makeLoopInvariant - If the given instruction is inside of the
/// loop and it can be hoisted, do so to make it trivially loop-invariant.
/// Return true if the instruction after any hoisting is loop invariant. This
/// function can be used as a slightly more aggressive replacement for
/// isLoopInvariant.
///
/// If InsertPt is specified, it is the point to hoist instructions to.
/// If null, the terminator of the loop preheader is used.
///
bool makeLoopInvariant(Instruction *I, bool &Changed,
Instruction *InsertPt = 0) const;
/// getCanonicalInductionVariable - Check to see if the loop has a canonical
/// induction variable: an integer recurrence that starts at 0 and increments
/// by one each time through the loop. If so, return the phi node that
/// corresponds to it.
///
/// The IndVarSimplify pass transforms loops to have a canonical induction
/// variable.
///
PHINode *getCanonicalInductionVariable() const;
/// isLCSSAForm - Return true if the Loop is in LCSSA form
bool isLCSSAForm(DominatorTree &DT) const;
/// isLoopSimplifyForm - Return true if the Loop is in the form that
/// the LoopSimplify form transforms loops to, which is sometimes called
/// normal form.
bool isLoopSimplifyForm() const;
/// isSafeToClone - Return true if the loop body is safe to clone in practice.
bool isSafeToClone() const;
/// Returns true if the loop is annotated parallel.
///
/// A parallel loop can be assumed to not contain any dependencies between
/// iterations by the compiler. That is, any loop-carried dependency checking
/// can be skipped completely when parallelizing the loop on the target
/// machine. Thus, if the parallel loop information originates from the
/// programmer, e.g. via the OpenMP parallel for pragma, it is the
/// programmer's responsibility to ensure there are no loop-carried
/// dependencies. The final execution order of the instructions across
/// iterations is not guaranteed, thus, the end result might or might not
/// implement actual concurrent execution of instructions across multiple
/// iterations.
bool isAnnotatedParallel() const;
/// Return the llvm.loop loop id metadata node for this loop if it is present.
///
/// If this loop contains the same llvm.loop metadata on each branch to the
/// header then the node is returned. If any latch instruction does not
/// contain llvm.loop or or if multiple latches contain different nodes then
/// 0 is returned.
MDNode *getLoopID() const;
/// Set the llvm.loop loop id metadata for this loop.
///
/// The LoopID metadata node will be added to each terminator instruction in
/// the loop that branches to the loop header.
///
/// The LoopID metadata node should have one or more operands and the first
/// operand should should be the node itself.
void setLoopID(MDNode *LoopID) const;
/// hasDedicatedExits - Return true if no exit block for the loop
/// has a predecessor that is outside the loop.
bool hasDedicatedExits() const;
/// getUniqueExitBlocks - Return all unique successor blocks of this loop.
/// These are the blocks _outside of the current loop_ which are branched to.
/// This assumes that loop exits are in canonical form.
///
void getUniqueExitBlocks(SmallVectorImpl<BasicBlock *> &ExitBlocks) const;
/// getUniqueExitBlock - If getUniqueExitBlocks would return exactly one
/// block, return that block. Otherwise return null.
BasicBlock *getUniqueExitBlock() const;
void dump() const;
private:
friend class LoopInfoBase<BasicBlock, Loop>;
explicit Loop(BasicBlock *BB) : LoopBase<BasicBlock, Loop>(BB) {}
};
//===----------------------------------------------------------------------===//
/// LoopInfo - This class builds and contains all of the top level loop
/// structures in the specified function.
///
template<class BlockT, class LoopT>
class LoopInfoBase {
// BBMap - Mapping of basic blocks to the inner most loop they occur in
DenseMap<BlockT *, LoopT *> BBMap;
std::vector<LoopT *> TopLevelLoops;
friend class LoopBase<BlockT, LoopT>;
friend class LoopInfo;
void operator=(const LoopInfoBase &) LLVM_DELETED_FUNCTION;
LoopInfoBase(const LoopInfo &) LLVM_DELETED_FUNCTION;
public:
LoopInfoBase() { }
~LoopInfoBase() { releaseMemory(); }
void releaseMemory() {
for (typename std::vector<LoopT *>::iterator I =
TopLevelLoops.begin(), E = TopLevelLoops.end(); I != E; ++I)
delete *I; // Delete all of the loops...
BBMap.clear(); // Reset internal state of analysis
TopLevelLoops.clear();
}
/// iterator/begin/end - The interface to the top-level loops in the current
/// function.
///
typedef typename std::vector<LoopT *>::const_iterator iterator;
typedef typename std::vector<LoopT *>::const_reverse_iterator
reverse_iterator;
iterator begin() const { return TopLevelLoops.begin(); }
iterator end() const { return TopLevelLoops.end(); }
reverse_iterator rbegin() const { return TopLevelLoops.rbegin(); }
reverse_iterator rend() const { return TopLevelLoops.rend(); }
bool empty() const { return TopLevelLoops.empty(); }
/// getLoopFor - Return the inner most loop that BB lives in. If a basic
/// block is in no loop (for example the entry node), null is returned.
///
LoopT *getLoopFor(const BlockT *BB) const {
return BBMap.lookup(const_cast<BlockT*>(BB));
}
/// operator[] - same as getLoopFor...
///
const LoopT *operator[](const BlockT *BB) const {
return getLoopFor(BB);
}
/// getLoopDepth - Return the loop nesting level of the specified block. A
/// depth of 0 means the block is not inside any loop.
///
unsigned getLoopDepth(const BlockT *BB) const {
const LoopT *L = getLoopFor(BB);
return L ? L->getLoopDepth() : 0;
}
// isLoopHeader - True if the block is a loop header node
bool isLoopHeader(BlockT *BB) const {
const LoopT *L = getLoopFor(BB);
return L && L->getHeader() == BB;
}
/// removeLoop - This removes the specified top-level loop from this loop info
/// object. The loop is not deleted, as it will presumably be inserted into
/// another loop.
LoopT *removeLoop(iterator I) {
assert(I != end() && "Cannot remove end iterator!");
LoopT *L = *I;
assert(L->getParentLoop() == 0 && "Not a top-level loop!");
TopLevelLoops.erase(TopLevelLoops.begin() + (I-begin()));
return L;
}
/// changeLoopFor - Change the top-level loop that contains BB to the
/// specified loop. This should be used by transformations that restructure
/// the loop hierarchy tree.
void changeLoopFor(BlockT *BB, LoopT *L) {
if (!L) {
BBMap.erase(BB);
return;
}
BBMap[BB] = L;
}
/// changeTopLevelLoop - Replace the specified loop in the top-level loops
/// list with the indicated loop.
void changeTopLevelLoop(LoopT *OldLoop,
LoopT *NewLoop) {
typename std::vector<LoopT *>::iterator I =
std::find(TopLevelLoops.begin(), TopLevelLoops.end(), OldLoop);
assert(I != TopLevelLoops.end() && "Old loop not at top level!");
*I = NewLoop;
assert(NewLoop->ParentLoop == 0 && OldLoop->ParentLoop == 0 &&
"Loops already embedded into a subloop!");
}
/// addTopLevelLoop - This adds the specified loop to the collection of
/// top-level loops.
void addTopLevelLoop(LoopT *New) {
assert(New->getParentLoop() == 0 && "Loop already in subloop!");
TopLevelLoops.push_back(New);
}
/// removeBlock - This method completely removes BB from all data structures,
/// including all of the Loop objects it is nested in and our mapping from
/// BasicBlocks to loops.
void removeBlock(BlockT *BB) {
typename DenseMap<BlockT *, LoopT *>::iterator I = BBMap.find(BB);
if (I != BBMap.end()) {
for (LoopT *L = I->second; L; L = L->getParentLoop())
L->removeBlockFromLoop(BB);
BBMap.erase(I);
}
}
// Internals
static bool isNotAlreadyContainedIn(const LoopT *SubLoop,
const LoopT *ParentLoop) {
if (SubLoop == 0) return true;
if (SubLoop == ParentLoop) return false;
return isNotAlreadyContainedIn(SubLoop->getParentLoop(), ParentLoop);
}
/// Create the loop forest using a stable algorithm.
void Analyze(DominatorTreeBase<BlockT> &DomTree);
// Debugging
void print(raw_ostream &OS) const;
};
// Implementation in LoopInfoImpl.h
#ifdef __GNUC__
__extension__ extern template class LoopInfoBase<BasicBlock, Loop>;
#endif
class LoopInfo : public FunctionPass {
LoopInfoBase<BasicBlock, Loop> LI;
friend class LoopBase<BasicBlock, Loop>;
void operator=(const LoopInfo &) LLVM_DELETED_FUNCTION;
LoopInfo(const LoopInfo &) LLVM_DELETED_FUNCTION;
public:
static char ID; // Pass identification, replacement for typeid
LoopInfo() : FunctionPass(ID) {
initializeLoopInfoPass(*PassRegistry::getPassRegistry());
}
LoopInfoBase<BasicBlock, Loop>& getBase() { return LI; }
/// iterator/begin/end - The interface to the top-level loops in the current
/// function.
///
typedef LoopInfoBase<BasicBlock, Loop>::iterator iterator;
typedef LoopInfoBase<BasicBlock, Loop>::reverse_iterator reverse_iterator;
inline iterator begin() const { return LI.begin(); }
inline iterator end() const { return LI.end(); }
inline reverse_iterator rbegin() const { return LI.rbegin(); }
inline reverse_iterator rend() const { return LI.rend(); }
bool empty() const { return LI.empty(); }
/// getLoopFor - Return the inner most loop that BB lives in. If a basic
/// block is in no loop (for example the entry node), null is returned.
///
inline Loop *getLoopFor(const BasicBlock *BB) const {
return LI.getLoopFor(BB);
}
/// operator[] - same as getLoopFor...
///
inline const Loop *operator[](const BasicBlock *BB) const {
return LI.getLoopFor(BB);
}
/// getLoopDepth - Return the loop nesting level of the specified block. A
/// depth of 0 means the block is not inside any loop.
///
inline unsigned getLoopDepth(const BasicBlock *BB) const {
return LI.getLoopDepth(BB);
}
// isLoopHeader - True if the block is a loop header node
inline bool isLoopHeader(BasicBlock *BB) const {
return LI.isLoopHeader(BB);
}
/// runOnFunction - Calculate the natural loop information.
///
virtual bool runOnFunction(Function &F);
virtual void verifyAnalysis() const;
virtual void releaseMemory() { LI.releaseMemory(); }
virtual void print(raw_ostream &O, const Module* M = 0) const;
virtual void getAnalysisUsage(AnalysisUsage &AU) const;
/// removeLoop - This removes the specified top-level loop from this loop info
/// object. The loop is not deleted, as it will presumably be inserted into
/// another loop.
inline Loop *removeLoop(iterator I) { return LI.removeLoop(I); }
/// changeLoopFor - Change the top-level loop that contains BB to the
/// specified loop. This should be used by transformations that restructure
/// the loop hierarchy tree.
inline void changeLoopFor(BasicBlock *BB, Loop *L) {
LI.changeLoopFor(BB, L);
}
/// changeTopLevelLoop - Replace the specified loop in the top-level loops
/// list with the indicated loop.
inline void changeTopLevelLoop(Loop *OldLoop, Loop *NewLoop) {
LI.changeTopLevelLoop(OldLoop, NewLoop);
}
/// addTopLevelLoop - This adds the specified loop to the collection of
/// top-level loops.
inline void addTopLevelLoop(Loop *New) {
LI.addTopLevelLoop(New);
}
/// removeBlock - This method completely removes BB from all data structures,
/// including all of the Loop objects it is nested in and our mapping from
/// BasicBlocks to loops.
void removeBlock(BasicBlock *BB) {
LI.removeBlock(BB);
}
/// updateUnloop - Update LoopInfo after removing the last backedge from a
/// loop--now the "unloop". This updates the loop forest and parent loops for
/// each block so that Unloop is no longer referenced, but the caller must
/// actually delete the Unloop object.
void updateUnloop(Loop *Unloop);
/// replacementPreservesLCSSAForm - Returns true if replacing From with To
/// everywhere is guaranteed to preserve LCSSA form.
bool replacementPreservesLCSSAForm(Instruction *From, Value *To) {
// Preserving LCSSA form is only problematic if the replacing value is an
// instruction.
Instruction *I = dyn_cast<Instruction>(To);
if (!I) return true;
// If both instructions are defined in the same basic block then replacement
// cannot break LCSSA form.
if (I->getParent() == From->getParent())
return true;
// If the instruction is not defined in a loop then it can safely replace
// anything.
Loop *ToLoop = getLoopFor(I->getParent());
if (!ToLoop) return true;
// If the replacing instruction is defined in the same loop as the original
// instruction, or in a loop that contains it as an inner loop, then using
// it as a replacement will not break LCSSA form.
return ToLoop->contains(getLoopFor(From->getParent()));
}
};
// Allow clients to walk the list of nested loops...
template <> struct GraphTraits<const Loop*> {
typedef const Loop NodeType;
typedef LoopInfo::iterator ChildIteratorType;
static NodeType *getEntryNode(const Loop *L) { return L; }
static inline ChildIteratorType child_begin(NodeType *N) {
return N->begin();
}
static inline ChildIteratorType child_end(NodeType *N) {
return N->end();
}
};
template <> struct GraphTraits<Loop*> {
typedef Loop NodeType;
typedef LoopInfo::iterator ChildIteratorType;
static NodeType *getEntryNode(Loop *L) { return L; }
static inline ChildIteratorType child_begin(NodeType *N) {
return N->begin();
}
static inline ChildIteratorType child_end(NodeType *N) {
return N->end();
}
};
} // End llvm namespace
#endif