mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-22 07:32:48 +00:00
39c6d3aac1
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@31399 91177308-0d34-0410-b5e6-96231b3b80d8
301 lines
9.9 KiB
C++
301 lines
9.9 KiB
C++
//===-- Support/FoldingSet.cpp - Uniquing Hash Set --------------*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file was developed by James M. Laskey and is distributed under
|
|
// the University of Illinois Open Source License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file implements a hash set that can be used to remove duplication of
|
|
// nodes in a graph. This code was originally created by Chris Lattner for use
|
|
// with SelectionDAGCSEMap, but was isolated to provide use across the llvm code
|
|
// set.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "llvm/ADT/FoldingSet.h"
|
|
#include "llvm/Support/MathExtras.h"
|
|
#include <cassert>
|
|
using namespace llvm;
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// FoldingSetImpl::NodeID Implementation
|
|
|
|
/// Add* - Add various data types to Bit data.
|
|
///
|
|
void FoldingSetImpl::NodeID::AddPointer(const void *Ptr) {
|
|
// Note: this adds pointers to the hash using sizes and endianness that
|
|
// depend on the host. It doesn't matter however, because hashing on
|
|
// pointer values in inherently unstable. Nothing should depend on the
|
|
// ordering of nodes in the folding set.
|
|
intptr_t PtrI = (intptr_t)Ptr;
|
|
Bits.push_back(unsigned(PtrI));
|
|
if (sizeof(intptr_t) > sizeof(unsigned))
|
|
Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
|
|
}
|
|
void FoldingSetImpl::NodeID::AddInteger(signed I) {
|
|
Bits.push_back(I);
|
|
}
|
|
void FoldingSetImpl::NodeID::AddInteger(unsigned I) {
|
|
Bits.push_back(I);
|
|
}
|
|
void FoldingSetImpl::NodeID::AddInteger(uint64_t I) {
|
|
Bits.push_back(unsigned(I));
|
|
Bits.push_back(unsigned(I >> 32));
|
|
}
|
|
void FoldingSetImpl::NodeID::AddFloat(float F) {
|
|
Bits.push_back(FloatToBits(F));
|
|
}
|
|
void FoldingSetImpl::NodeID::AddDouble(double D) {
|
|
AddInteger(DoubleToBits(D));
|
|
}
|
|
void FoldingSetImpl::NodeID::AddString(const std::string &String) {
|
|
unsigned Size = String.size();
|
|
Bits.push_back(Size);
|
|
if (!Size) return;
|
|
|
|
unsigned Units = Size / 4;
|
|
unsigned Pos = 0;
|
|
const unsigned *Base = (const unsigned *)String.data();
|
|
|
|
// If the string is aligned do a bulk transfer.
|
|
if (!((intptr_t)Base & 3)) {
|
|
Bits.append(Base, Base + Units);
|
|
Pos = (Units + 1) * 4;
|
|
} else {
|
|
// Otherwise do it the hard way.
|
|
for ( Pos += 4; Pos <= Size; Pos += 4) {
|
|
unsigned V = ((unsigned char)String[Pos - 4] << 24) |
|
|
((unsigned char)String[Pos - 3] << 16) |
|
|
((unsigned char)String[Pos - 2] << 8) |
|
|
(unsigned char)String[Pos - 1];
|
|
Bits.push_back(V);
|
|
}
|
|
}
|
|
|
|
// With the leftover bits.
|
|
unsigned V = 0;
|
|
// Pos will have overshot size by 4 - #bytes left over.
|
|
switch (Pos - Size) {
|
|
case 1: V = (V << 8) | (unsigned char)String[Size - 3]; // Fall thru.
|
|
case 2: V = (V << 8) | (unsigned char)String[Size - 2]; // Fall thru.
|
|
case 3: V = (V << 8) | (unsigned char)String[Size - 1]; break;
|
|
default: return; // Nothing left.
|
|
}
|
|
|
|
Bits.push_back(V);
|
|
}
|
|
|
|
/// ComputeHash - Compute a strong hash value for this NodeID, used to
|
|
/// lookup the node in the FoldingSetImpl.
|
|
unsigned FoldingSetImpl::NodeID::ComputeHash() const {
|
|
// This is adapted from SuperFastHash by Paul Hsieh.
|
|
unsigned Hash = Bits.size();
|
|
for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
|
|
unsigned Data = *BP;
|
|
Hash += Data & 0xFFFF;
|
|
unsigned Tmp = ((Data >> 16) << 11) ^ Hash;
|
|
Hash = (Hash << 16) ^ Tmp;
|
|
Hash += Hash >> 11;
|
|
}
|
|
|
|
// Force "avalanching" of final 127 bits.
|
|
Hash ^= Hash << 3;
|
|
Hash += Hash >> 5;
|
|
Hash ^= Hash << 4;
|
|
Hash += Hash >> 17;
|
|
Hash ^= Hash << 25;
|
|
Hash += Hash >> 6;
|
|
return Hash;
|
|
}
|
|
|
|
/// operator== - Used to compare two nodes to each other.
|
|
///
|
|
bool FoldingSetImpl::NodeID::operator==(const FoldingSetImpl::NodeID &RHS)const{
|
|
if (Bits.size() != RHS.Bits.size()) return false;
|
|
return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
|
|
}
|
|
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
/// Helper functions for FoldingSetImpl.
|
|
|
|
/// GetNextPtr - In order to save space, each bucket is a
|
|
/// singly-linked-list. In order to make deletion more efficient, we make
|
|
/// the list circular, so we can delete a node without computing its hash.
|
|
/// The problem with this is that the start of the hash buckets are not
|
|
/// Nodes. If NextInBucketPtr is a bucket pointer, this method returns null
|
|
/// : use GetBucketPtr when this happens.
|
|
static FoldingSetImpl::Node *GetNextPtr(void *NextInBucketPtr,
|
|
void **Buckets, unsigned NumBuckets) {
|
|
if (NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets + NumBuckets)
|
|
return 0;
|
|
return static_cast<FoldingSetImpl::Node*>(NextInBucketPtr);
|
|
}
|
|
|
|
/// GetBucketPtr - Provides a casting of a bucket pointer for isNode
|
|
/// testing.
|
|
static void **GetBucketPtr(void *NextInBucketPtr) {
|
|
return static_cast<void**>(NextInBucketPtr);
|
|
}
|
|
|
|
/// GetBucketFor - Hash the specified node ID and return the hash bucket for
|
|
/// the specified ID.
|
|
static void **GetBucketFor(const FoldingSetImpl::NodeID &ID,
|
|
void **Buckets, unsigned NumBuckets) {
|
|
// NumBuckets is always a power of 2.
|
|
unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
|
|
return Buckets + BucketNum;
|
|
}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// FoldingSetImpl Implementation
|
|
|
|
FoldingSetImpl::FoldingSetImpl(unsigned Log2InitSize) : NumNodes(0) {
|
|
assert(5 < Log2InitSize && Log2InitSize < 32 &&
|
|
"Initial hash table size out of range");
|
|
NumBuckets = 1 << Log2InitSize;
|
|
Buckets = new void*[NumBuckets];
|
|
memset(Buckets, 0, NumBuckets*sizeof(void*));
|
|
}
|
|
FoldingSetImpl::~FoldingSetImpl() {
|
|
delete [] Buckets;
|
|
}
|
|
|
|
/// GrowHashTable - Double the size of the hash table and rehash everything.
|
|
///
|
|
void FoldingSetImpl::GrowHashTable() {
|
|
void **OldBuckets = Buckets;
|
|
unsigned OldNumBuckets = NumBuckets;
|
|
NumBuckets <<= 1;
|
|
|
|
// Reset the node count to zero: we're going to reinsert everything.
|
|
NumNodes = 0;
|
|
|
|
// Clear out new buckets.
|
|
Buckets = new void*[NumBuckets];
|
|
memset(Buckets, 0, NumBuckets*sizeof(void*));
|
|
|
|
// Walk the old buckets, rehashing nodes into their new place.
|
|
for (unsigned i = 0; i != OldNumBuckets; ++i) {
|
|
void *Probe = OldBuckets[i];
|
|
if (!Probe) continue;
|
|
while (Node *NodeInBucket = GetNextPtr(Probe, OldBuckets, OldNumBuckets)){
|
|
// Figure out the next link, remove NodeInBucket from the old link.
|
|
Probe = NodeInBucket->getNextInBucket();
|
|
NodeInBucket->SetNextInBucket(0);
|
|
|
|
// Insert the node into the new bucket, after recomputing the hash.
|
|
NodeID ID;
|
|
GetNodeProfile(ID, NodeInBucket);
|
|
InsertNode(NodeInBucket, GetBucketFor(ID, Buckets, NumBuckets));
|
|
}
|
|
}
|
|
|
|
delete[] OldBuckets;
|
|
}
|
|
|
|
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
|
|
/// return it. If not, return the insertion token that will make insertion
|
|
/// faster.
|
|
FoldingSetImpl::Node *FoldingSetImpl::FindNodeOrInsertPos(const NodeID &ID,
|
|
void *&InsertPos) {
|
|
void **Bucket = GetBucketFor(ID, Buckets, NumBuckets);
|
|
void *Probe = *Bucket;
|
|
|
|
InsertPos = 0;
|
|
|
|
while (Node *NodeInBucket = GetNextPtr(Probe, Buckets, NumBuckets)) {
|
|
NodeID OtherID;
|
|
GetNodeProfile(OtherID, NodeInBucket);
|
|
if (OtherID == ID)
|
|
return NodeInBucket;
|
|
|
|
Probe = NodeInBucket->getNextInBucket();
|
|
}
|
|
|
|
// Didn't find the node, return null with the bucket as the InsertPos.
|
|
InsertPos = Bucket;
|
|
return 0;
|
|
}
|
|
|
|
/// InsertNode - Insert the specified node into the folding set, knowing that it
|
|
/// is not already in the map. InsertPos must be obtained from
|
|
/// FindNodeOrInsertPos.
|
|
void FoldingSetImpl::InsertNode(Node *N, void *InsertPos) {
|
|
++NumNodes;
|
|
// Do we need to grow the hashtable?
|
|
if (NumNodes > NumBuckets*2) {
|
|
GrowHashTable();
|
|
NodeID ID;
|
|
GetNodeProfile(ID, N);
|
|
InsertPos = GetBucketFor(ID, Buckets, NumBuckets);
|
|
}
|
|
|
|
/// The insert position is actually a bucket pointer.
|
|
void **Bucket = static_cast<void**>(InsertPos);
|
|
|
|
void *Next = *Bucket;
|
|
|
|
// If this is the first insertion into this bucket, its next pointer will be
|
|
// null. Pretend as if it pointed to itself.
|
|
if (Next == 0)
|
|
Next = Bucket;
|
|
|
|
// Set the nodes next pointer, and make the bucket point to the node.
|
|
N->SetNextInBucket(Next);
|
|
*Bucket = N;
|
|
}
|
|
|
|
/// RemoveNode - Remove a node from the folding set, returning true if one was
|
|
/// removed or false if the node was not in the folding set.
|
|
bool FoldingSetImpl::RemoveNode(Node *N) {
|
|
// Because each bucket is a circular list, we don't need to compute N's hash
|
|
// to remove it. Chase around the list until we find the node (or bucket)
|
|
// which points to N.
|
|
void *Ptr = N->getNextInBucket();
|
|
if (Ptr == 0) return false; // Not in folding set.
|
|
|
|
--NumNodes;
|
|
|
|
void *NodeNextPtr = Ptr;
|
|
N->SetNextInBucket(0);
|
|
while (true) {
|
|
if (Node *NodeInBucket = GetNextPtr(Ptr, Buckets, NumBuckets)) {
|
|
// Advance pointer.
|
|
Ptr = NodeInBucket->getNextInBucket();
|
|
|
|
// We found a node that points to N, change it to point to N's next node,
|
|
// removing N from the list.
|
|
if (Ptr == N) {
|
|
NodeInBucket->SetNextInBucket(NodeNextPtr);
|
|
return true;
|
|
}
|
|
} else {
|
|
void **Bucket = GetBucketPtr(Ptr);
|
|
Ptr = *Bucket;
|
|
|
|
// If we found that the bucket points to N, update the bucket to point to
|
|
// whatever is next.
|
|
if (Ptr == N) {
|
|
*Bucket = NodeNextPtr;
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// GetOrInsertNode - If there is an existing simple Node exactly
|
|
/// equal to the specified node, return it. Otherwise, insert 'N' and it
|
|
/// instead.
|
|
FoldingSetImpl::Node *FoldingSetImpl::GetOrInsertNode(FoldingSetImpl::Node *N) {
|
|
NodeID ID;
|
|
GetNodeProfile(ID, N);
|
|
void *IP;
|
|
if (Node *E = FindNodeOrInsertPos(ID, IP))
|
|
return E;
|
|
InsertNode(N, IP);
|
|
return N;
|
|
}
|