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https://github.com/c64scene-ar/llvm-6502.git
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7b59710b6f
This skips a couple of compare ones due to the different syntaxt for floating-point 0.0. AArch64 does it more canonically, and we'll need to fiddle ARM64 to make it work. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@207119 91177308-0d34-0410-b5e6-96231b3b80d8
27 lines
1.0 KiB
ArmAsm
27 lines
1.0 KiB
ArmAsm
// RUN: llvm-mc -triple aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
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// RUN: llvm-mc -triple arm64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
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// Check that the assembler can handle the documented syntax for AArch64
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//----------------------------------------------------------------------
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// Scalar Negate
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//----------------------------------------------------------------------
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neg d29, d24
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// CHECK: neg d29, d24 // encoding: [0x1d,0xbb,0xe0,0x7e]
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//----------------------------------------------------------------------
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// Scalar Signed Saturating Negate
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//----------------------------------------------------------------------
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sqneg b19, b14
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sqneg h21, h15
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sqneg s20, s12
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sqneg d18, d12
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// CHECK: sqneg b19, b14 // encoding: [0xd3,0x79,0x20,0x7e]
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// CHECK: sqneg h21, h15 // encoding: [0xf5,0x79,0x60,0x7e]
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// CHECK: sqneg s20, s12 // encoding: [0x94,0x79,0xa0,0x7e]
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// CHECK: sqneg d18, d12 // encoding: [0x92,0x79,0xe0,0x7e]
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