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https://github.com/c64scene-ar/llvm-6502.git
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d01518630a
This change removes the DefaultConstructible and CopyAssignable constraints on the template parameter T (the first one). The second template parameter (R) is defaulted to be identical to the first and controls the result type. By specifying it to be (const T&) additionally the CopyConstructible constraint on T can be removed. This allows to use StringSwitch e.g. for llvm::Constant instances. Regarding the other review feedback regarding performance because of taking pointers, this class should be completely optimizable like before, since all methods are inline and the pointer dereferencing and result value caching should be possible behind the scenes by the "as-if" rule. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@91123 91177308-0d34-0410-b5e6-96231b3b80d8
107 lines
3.3 KiB
C++
107 lines
3.3 KiB
C++
//===--- StringSwitch.h - Switch-on-literal-string Construct --------------===/
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//===----------------------------------------------------------------------===/
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//
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// This file implements the StringSwitch template, which mimics a switch()
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// statement whose cases are string literals.
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//
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//===----------------------------------------------------------------------===/
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#ifndef LLVM_ADT_STRINGSWITCH_H
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#define LLVM_ADT_STRINGSWITCH_H
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#include "llvm/ADT/StringRef.h"
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#include <cassert>
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#include <cstring>
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namespace llvm {
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/// \brief A switch()-like statement whose cases are string literals.
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///
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/// The StringSwitch class is a simple form of a switch() statement that
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/// determines whether the given string matches one of the given string
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/// literals. The template type parameter \p T is the type of the value that
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/// will be returned from the string-switch expression. For example,
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/// the following code switches on the name of a color in \c argv[i]:
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///
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/// \code
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/// Color color = StringSwitch<Color>(argv[i])
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/// .Case("red", Red)
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/// .Case("orange", Orange)
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/// .Case("yellow", Yellow)
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/// .Case("green", Green)
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/// .Case("blue", Blue)
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/// .Case("indigo", Indigo)
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/// .Cases("violet", "purple", Violet)
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/// .Default(UnknownColor);
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/// \endcode
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template<typename T, typename R = T>
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class StringSwitch {
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/// \brief The string we are matching.
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StringRef Str;
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/// \brief The pointer to the result of this switch statement, once known,
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/// null before that.
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const T *Result;
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public:
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explicit StringSwitch(StringRef Str)
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: Str(Str), Result(0) { }
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template<unsigned N>
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StringSwitch& Case(const char (&S)[N], const T& Value) {
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if (!Result && N-1 == Str.size() &&
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(std::memcmp(S, Str.data(), N-1) == 0)) {
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Result = &Value;
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}
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return *this;
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}
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template<unsigned N0, unsigned N1>
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StringSwitch& Cases(const char (&S0)[N0], const char (&S1)[N1],
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const T& Value) {
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return Case(S0, Value).Case(S1, Value);
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}
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template<unsigned N0, unsigned N1, unsigned N2>
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StringSwitch& Cases(const char (&S0)[N0], const char (&S1)[N1],
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const char (&S2)[N2], const T& Value) {
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return Case(S0, Value).Case(S1, Value).Case(S2, Value);
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}
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template<unsigned N0, unsigned N1, unsigned N2, unsigned N3>
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StringSwitch& Cases(const char (&S0)[N0], const char (&S1)[N1],
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const char (&S2)[N2], const char (&S3)[N3],
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const T& Value) {
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return Case(S0, Value).Case(S1, Value).Case(S2, Value).Case(S3, Value);
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}
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template<unsigned N0, unsigned N1, unsigned N2, unsigned N3, unsigned N4>
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StringSwitch& Cases(const char (&S0)[N0], const char (&S1)[N1],
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const char (&S2)[N2], const char (&S3)[N3],
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const char (&S4)[N4], const T& Value) {
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return Case(S0, Value).Case(S1, Value).Case(S2, Value).Case(S3, Value)
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.Case(S4, Value);
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}
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R Default(const T& Value) const {
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if (Result)
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return *Result;
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return Value;
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}
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operator R() const {
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assert(Result && "Fell off the end of a string-switch");
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return *Result;
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}
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};
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} // end namespace llvm
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#endif // LLVM_ADT_STRINGSWITCH_H
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