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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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"http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<link rel="stylesheet" href="_static/llvm.css" type="text/css">
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<title>LLVM 3.2 Release Notes</title>
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</head>
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<body>
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<h1>LLVM 3.2 Release Notes</h1>
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<div>
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<img style="float:right" src="http://llvm.org/img/DragonSmall.png"
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width="136" height="136" alt="LLVM Dragon Logo">
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</div>
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<ol>
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<li><a href="#intro">Introduction</a></li>
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<li><a href="#subproj">Sub-project Status Update</a></li>
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<li><a href="#externalproj">External Projects Using LLVM 3.2</a></li>
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<li><a href="#whatsnew">What's New in LLVM?</a></li>
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<li><a href="GettingStarted.html">Installation Instructions</a></li>
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<li><a href="#knownproblems">Known Problems</a></li>
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<li><a href="#additionalinfo">Additional Information</a></li>
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</ol>
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<div class="doc_author">
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<p>Written by the <a href="http://llvm.org/">LLVM Team</a></p>
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</div>
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<h1 style="color:red">These are in-progress notes for the upcoming LLVM 3.2
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release.<br>
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You may prefer the
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<a href="http://llvm.org/releases/3.1/docs/ReleaseNotes.html">LLVM 3.1
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Release Notes</a>.</h1>
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<!-- *********************************************************************** -->
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<h2>
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<a name="intro">Introduction</a>
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</h2>
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<!-- *********************************************************************** -->
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<div>
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<p>This document contains the release notes for the LLVM Compiler
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Infrastructure, release 3.2. Here we describe the status of LLVM, including
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major improvements from the previous release, improvements in various
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subprojects of LLVM, and some of the current users of the code. All LLVM
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releases may be downloaded from the <a href="http://llvm.org/releases/">LLVM
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releases web site</a>.</p>
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<p>For more information about LLVM, including information about the latest
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release, please check out the <a href="http://llvm.org/">main LLVM web
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site</a>. If you have questions or comments,
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the <a href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">LLVM
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Developer's Mailing List</a> is a good place to send them.</p>
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<p>Note that if you are reading this file from a Subversion checkout or the main
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LLVM web page, this document applies to the <i>next</i> release, not the
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current one. To see the release notes for a specific release, please see the
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<a href="http://llvm.org/releases/">releases page</a>.</p>
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</div>
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<!-- *********************************************************************** -->
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<h2>
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<a name="subproj">Sub-project Status Update</a>
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</h2>
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<!-- *********************************************************************** -->
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<div>
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<p>The LLVM 3.2 distribution currently consists of code from the core LLVM
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repository, which roughly includes the LLVM optimizers, code generators and
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supporting tools, and the Clang repository. In addition to this code, the
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LLVM Project includes other sub-projects that are in development. Here we
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include updates on these subprojects.</p>
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<!--=========================================================================-->
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<h3>
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<a name="clang">Clang: C/C++/Objective-C Frontend Toolkit</a>
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</h3>
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<div>
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<p><a href="http://clang.llvm.org/">Clang</a> is an LLVM front end for the C,
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C++, and Objective-C languages. Clang aims to provide a better user
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experience through expressive diagnostics, a high level of conformance to
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language standards, fast compilation, and low memory use. Like LLVM, Clang
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provides a modular, library-based architecture that makes it suitable for
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creating or integrating with other development tools. Clang is considered a
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production-quality compiler for C, Objective-C, C++ and Objective-C++ on x86
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(32- and 64-bit), and for Darwin/ARM targets.</p>
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<p>In the LLVM 3.2 time-frame, the Clang team has made many improvements.
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Highlights include:</p>
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<ul>
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<li>...</li>
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</ul>
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<p>For more details about the changes to Clang since the 3.1 release, see the
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<a href="http://clang.llvm.org/docs/ReleaseNotes.html">Clang release
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notes.</a></p>
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<p>If Clang rejects your code but another compiler accepts it, please take a
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look at the <a href="http://clang.llvm.org/compatibility.html">language
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compatibility</a> guide to make sure this is not intentional or a known
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issue.</p>
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</div>
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<!--=========================================================================-->
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<h3>
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<a name="dragonegg">DragonEgg: GCC front-ends, LLVM back-end</a>
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</h3>
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<div>
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<p><a href="http://dragonegg.llvm.org/">DragonEgg</a> is a
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<a href="http://gcc.gnu.org/wiki/plugins">gcc plugin</a> that replaces GCC's
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optimizers and code generators with LLVM's. It works with gcc-4.5 and gcc-4.6
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(and partially with gcc-4.7), can target the x86-32/x86-64 and ARM processor
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families, and has been successfully used on the Darwin, FreeBSD, KFreeBSD,
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Linux and OpenBSD platforms. It fully supports Ada, C, C++ and Fortran. It
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has partial support for Go, Java, Obj-C and Obj-C++.</p>
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<p>The 3.2 release has the following notable changes:</p>
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<ul>
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<li>...</li>
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</ul>
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</div>
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<!--=========================================================================-->
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<h3>
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<a name="compiler-rt">compiler-rt: Compiler Runtime Library</a>
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</h3>
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<div>
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<p>The new LLVM <a href="http://compiler-rt.llvm.org/">compiler-rt project</a>
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is a simple library that provides an implementation of the low-level
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target-specific hooks required by code generation and other runtime
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components. For example, when compiling for a 32-bit target, converting a
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double to a 64-bit unsigned integer is compiled into a runtime call to the
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<code>__fixunsdfdi</code> function. The compiler-rt library provides highly
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optimized implementations of this and other low-level routines (some are 3x
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faster than the equivalent libgcc routines).</p>
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<p>The 3.2 release has the following notable changes:</p>
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<ul>
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<li>...</li>
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</ul>
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</div>
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<!--=========================================================================-->
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<h3>
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<a name="lldb">LLDB: Low Level Debugger</a>
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</h3>
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<div>
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<p><a href="http://lldb.llvm.org">LLDB</a> is a ground-up implementation of a
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command line debugger, as well as a debugger API that can be used from other
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applications. LLDB makes use of the Clang parser to provide high-fidelity
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expression parsing (particularly for C++) and uses the LLVM JIT for target
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support.</p>
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<p>The 3.2 release has the following notable changes:</p>
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<ul>
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<li>...</li>
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</ul>
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</div>
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<!--=========================================================================-->
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<h3>
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<a name="libc++">libc++: C++ Standard Library</a>
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</h3>
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<div>
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<p>Like compiler_rt, libc++ is now <a href="DeveloperPolicy.html#license">dual
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licensed</a> under the MIT and UIUC license, allowing it to be used more
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permissively.</p>
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<p>Within the LLVM 3.2 time-frame there were the following highlights:</p>
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<ul>
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<li>...</li>
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</ul>
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</div>
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<!--=========================================================================-->
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<h3>
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<a name="vmkit">VMKit</a>
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</h3>
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<div>
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<p>The <a href="http://vmkit.llvm.org/">VMKit project</a> is an implementation
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of a Java Virtual Machine (Java VM or JVM) that uses LLVM for static and
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just-in-time compilation.</p>
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<p>The 3.2 release has the following notable changes:</p>
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<ul>
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<li>...</li>
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</ul>
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</div>
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<!--=========================================================================-->
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<h3>
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<a name="Polly">Polly: Polyhedral Optimizer</a>
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</h3>
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<div>
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<p><a href="http://polly.llvm.org/">Polly</a> is an <em>experimental</em>
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optimizer for data locality and parallelism. It currently provides high-level
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loop optimizations and automatic parallelisation (using the OpenMP run time).
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Work in the area of automatic SIMD and accelerator code generation was
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started.</p>
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<p>Within the LLVM 3.2 time-frame there were the following highlights:</p>
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<ul>
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<li>...</li>
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</ul>
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</div>
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</div>
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<!-- *********************************************************************** -->
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<h2>
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<a name="externalproj">External Open Source Projects Using LLVM 3.2</a>
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</h2>
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<!-- *********************************************************************** -->
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<div>
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<p>An exciting aspect of LLVM is that it is used as an enabling technology for
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a lot of other language and tools projects. This section lists some of the
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projects that have already been updated to work with LLVM 3.2.</p>
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<h3>Crack</h3>
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<div>
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<p><a href="http://code.google.com/p/crack-language/">Crack</a> aims to provide
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the ease of development of a scripting language with the performance of a
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compiled language. The language derives concepts from C++, Java and Python,
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incorporating object-oriented programming, operator overloading and strong
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typing.</p>
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</div>
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<h3>FAUST</h3>
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<div>
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<p><a href="http://faust.grame.fr/">FAUST</a> is a compiled language for
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real-time audio signal processing. The name FAUST stands for Functional
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AUdio STream. Its programming model combines two approaches: functional
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programming and block diagram composition. In addition with the C, C++, Java,
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JavaScript output formats, the Faust compiler can generate LLVM bitcode, and
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works with LLVM 2.7-3.1.</p>
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</div>
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<h3>Glasgow Haskell Compiler (GHC)</h3>
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<div>
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<p><a href="http://www.haskell.org/ghc/">GHC</a> is an open source compiler and
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programming suite for Haskell, a lazy functional programming language. It
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includes an optimizing static compiler generating good code for a variety of
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platforms, together with an interactive system for convenient, quick
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development.</p>
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<p>GHC 7.0 and onwards include an LLVM code generator, supporting LLVM 2.8 and
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later.</p>
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</div>
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<h3>Julia</h3>
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<div>
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<p><a href="https://github.com/JuliaLang/julia">Julia</a> is a high-level,
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high-performance dynamic language for technical computing. It provides a
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sophisticated compiler, distributed parallel execution, numerical accuracy,
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and an extensive mathematical function library. The compiler uses type
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inference to generate fast code without any type declarations, and uses
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LLVM's optimization passes and JIT compiler. The
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<a href="http://julialang.org/"> Julia Language</a> is designed
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around multiple dispatch, giving programs a large degree of flexibility. It
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is ready for use on many kinds of problems.</p>
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</div>
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<h3>LLVM D Compiler</h3>
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<div>
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<p><a href="https://github.com/ldc-developers/ldc">LLVM D Compiler</a> (LDC) is
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a compiler for the D programming Language. It is based on the DMD frontend
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and uses LLVM as backend.</p>
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</div>
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<h3>Open Shading Language</h3>
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<div>
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<p><a href="https://github.com/imageworks/OpenShadingLanguage/">Open Shading
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Language (OSL)</a> is a small but rich language for programmable shading in
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advanced global illumination renderers and other applications, ideal for
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describing materials, lights, displacement, and pattern generation. It uses
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LLVM to JIT complex shader networks to x86 code at runtime.</p>
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<p>OSL was developed by Sony Pictures Imageworks for use in its in-house
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renderer used for feature film animation and visual effects, and is
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distributed as open source software with the "New BSD" license.</p>
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</div>
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<h3>Portable OpenCL (pocl)</h3>
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<div>
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<p>In addition to producing an easily portable open source OpenCL
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implementation, another major goal of <a href="http://pocl.sourceforge.net/">
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pocl</a> is improving performance portability of OpenCL programs with
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compiler optimizations, reducing the need for target-dependent manual
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optimizations. An important part of pocl is a set of LLVM passes used to
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statically parallelize multiple work-items with the kernel compiler, even in
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the presence of work-group barriers. This enables static parallelization of
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the fine-grained static concurrency in the work groups in multiple ways
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(SIMD, VLIW, superscalar,...).</p>
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</div>
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<h3>Pure</h3>
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<div>
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<p><a href="http://pure-lang.googlecode.com/">Pure</a> is an
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algebraic/functional programming language based on term rewriting. Programs
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are collections of equations which are used to evaluate expressions in a
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symbolic fashion. The interpreter uses LLVM as a backend to JIT-compile Pure
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programs to fast native code. Pure offers dynamic typing, eager and lazy
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evaluation, lexical closures, a hygienic macro system (also based on term
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rewriting), built-in list and matrix support (including list and matrix
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comprehensions) and an easy-to-use interface to C and other programming
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languages (including the ability to load LLVM bitcode modules, and inline C,
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C++, Fortran and Faust code in Pure programs if the corresponding
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LLVM-enabled compilers are installed).</p>
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<p>Pure version 0.54 has been tested and is known to work with LLVM 3.1 (and
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continues to work with older LLVM releases >= 2.5).</p>
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</div>
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<h3>TTA-based Co-design Environment (TCE)</h3>
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<div>
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<p><a href="http://tce.cs.tut.fi/">TCE</a> is a toolset for designing
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application-specific processors (ASP) based on the Transport triggered
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architecture (TTA). The toolset provides a complete co-design flow from C/C++
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programs down to synthesizable VHDL/Verilog and parallel program binaries.
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Processor customization points include the register files, function units,
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supported operations, and the interconnection network.</p>
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<p>TCE uses Clang and LLVM for C/C++ language support, target independent
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optimizations and also for parts of code generation. It generates new
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LLVM-based code generators "on the fly" for the designed TTA processors and
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loads them in to the compiler backend as runtime libraries to avoid
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per-target recompilation of larger parts of the compiler chain.</p>
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</div>
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</div>
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<!-- *********************************************************************** -->
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<h2>
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<a name="whatsnew">What's New in LLVM 3.2?</a>
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</h2>
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<!-- *********************************************************************** -->
|
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<div>
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<p>This release includes a huge number of bug fixes, performance tweaks and
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minor improvements. Some of the major improvements and new features are
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listed in this section.</p>
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<!--=========================================================================-->
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<h3>
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<a name="majorfeatures">Major New Features</a>
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</h3>
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<div>
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<!-- Features that need text if they're finished for 3.2:
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ARM EHABI
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combiner-aa?
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strong phi elim
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loop dependence analysis
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CorrelatedValuePropagation
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lib/Transforms/IPO/MergeFunctions.cpp => consider for 3.2.
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Integrated assembler on by default for arm/thumb?
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-->
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<!-- Near dead:
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Analysis/RegionInfo.h + Dom Frontiers
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SparseBitVector: used in LiveVar.
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llvm/lib/Archive - replace with lib object?
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-->
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<p>LLVM 3.2 includes several major changes and big features:</p>
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<ul>
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<li>...</li>
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</ul>
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</div>
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<!--=========================================================================-->
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<h3>
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<a name="coreimprovements">LLVM IR and Core Improvements</a>
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</h3>
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<div>
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<p>LLVM IR has several new features for better support of new targets and that
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expose new optimization opportunities:</p>
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<ul>
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<li>Thread local variables may have a specified TLS model. See the
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<a href="LangRef.html#globalvars">Language Reference Manual</a>.</li>
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<li>...</li>
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</ul>
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</div>
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<!--=========================================================================-->
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<h3>
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<a name="optimizer">Optimizer Improvements</a>
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</h3>
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<div>
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<p>In addition to many minor performance tweaks and bug fixes, this release
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includes a few major enhancements and additions to the optimizers:</p>
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<p> Loop Vectorizer - We've added a loop vectorizer and we are now able to
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vectorize small loops. The loop vectorizer is disabled by default and
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can be enabled using the <b>-mllvm -vectorize-loops</b> flag.
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The SIMD vector width can be specified using the flag
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<b>-mllvm -force-vector-width=4</b>.
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The default value is <b>0</b> which means auto-select.
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<br/>
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We can now vectorize this function:
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<pre class="doc_code">
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unsigned sum_arrays(int *A, int *B, int start, int end) {
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unsigned sum = 0;
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for (int i = start; i < end; ++i)
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sum += A[i] + B[i] + i;
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return sum;
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}
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</pre>
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We vectorize under the following loops:
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<ul>
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<li>The inner most loops must have a single basic block.</li>
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<li>The number of iterations are known before the loop starts to execute.</li>
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<li>The loop counter needs to be incremented by one.</li>
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<li>The loop trip count <b>can</b> be a variable.</li>
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<li>Loops do <b>not</b> need to start at zero.</li>
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<li>The induction variable can be used inside the loop.</li>
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<li>Loop reductions are supported.</li>
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<li>Arrays with affine access pattern do <b>not</b> need to be marked as 'noalias' and are checked at runtime.</li>
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<li>...</li>
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</ul>
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</p>
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<p>SROA - We've re-written SROA to be significantly more powerful.
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<!-- FIXME: Add more text here... --></p>
|
|
|
|
<ul>
|
|
<li>Branch weight metadata is preseved through more of the optimizer.</li>
|
|
<li>...</li>
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
<!--=========================================================================-->
|
|
<h3>
|
|
<a name="mc">MC Level Improvements</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>The LLVM Machine Code (aka MC) subsystem was created to solve a number of
|
|
problems in the realm of assembly, disassembly, object file format handling,
|
|
and a number of other related areas that CPU instruction-set level tools work
|
|
in. For more information, please see the
|
|
<a href="http://blog.llvm.org/2010/04/intro-to-llvm-mc-project.html">Intro
|
|
to the LLVM MC Project Blog Post</a>.</p>
|
|
|
|
<ul>
|
|
<li>...</li>
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
<!--=========================================================================-->
|
|
<h3>
|
|
<a name="codegen">Target Independent Code Generator Improvements</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>Stack Coloring - We have implemented a new optimization pass
|
|
to merge stack objects which are used in disjoin areas of the code.
|
|
This optimization reduces the required stack space significantly, in cases
|
|
where it is clear to the optimizer that the stack slot is not shared.
|
|
We use the lifetime markers to tell the codegen that a certain alloca
|
|
is used within a region.</p>
|
|
|
|
<p> We now merge consecutive loads and stores. </p>
|
|
|
|
<p>We have put a significant amount of work into the code generator
|
|
infrastructure, which allows us to implement more aggressive algorithms and
|
|
make it run faster:</p>
|
|
|
|
<ul>
|
|
<li>...</li>
|
|
</ul>
|
|
|
|
<p> We added new TableGen infrastructure to support bundling for
|
|
Very Long Instruction Word (VLIW) architectures. TableGen can now
|
|
automatically generate a deterministic finite automaton from a VLIW
|
|
target's schedule description which can be queried to determine
|
|
legal groupings of instructions in a bundle.</p>
|
|
|
|
<p> We have added a new target independent VLIW packetizer based on the
|
|
DFA infrastructure to group machine instructions into bundles.</p>
|
|
|
|
</div>
|
|
|
|
<h4>
|
|
<a name="blockplacement">Basic Block Placement</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>A probability based block placement and code layout algorithm was added to
|
|
LLVM's code generator. This layout pass supports probabilities derived from
|
|
static heuristics as well as source code annotations such as
|
|
<code>__builtin_expect</code>.</p>
|
|
|
|
</div>
|
|
|
|
<!--=========================================================================-->
|
|
<h3>
|
|
<a name="x86">X86-32 and X86-64 Target Improvements</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>New features and major changes in the X86 target include:</p>
|
|
|
|
<ul>
|
|
<li>...</li>
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
<!--=========================================================================-->
|
|
<h3>
|
|
<a name="ARM">ARM Target Improvements</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>New features of the ARM target include:</p>
|
|
|
|
<ul>
|
|
<li>...</li>
|
|
</ul>
|
|
|
|
<!--_________________________________________________________________________-->
|
|
|
|
<h4>
|
|
<a name="armintegratedassembler">ARM Integrated Assembler</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>The ARM target now includes a full featured macro assembler, including
|
|
direct-to-object module support for clang. The assembler is currently enabled
|
|
by default for Darwin only pending testing and any additional necessary
|
|
platform specific support for Linux.</p>
|
|
|
|
<p>Full support is included for Thumb1, Thumb2 and ARM modes, along with
|
|
subtarget and CPU specific extensions for VFP2, VFP3 and NEON.</p>
|
|
|
|
<p>The assembler is Unified Syntax only (see ARM Architecural Reference Manual
|
|
for details). While there is some, and growing, support for pre-unfied
|
|
(divided) syntax, there are still significant gaps in that support.</p>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!--=========================================================================-->
|
|
<h3>
|
|
<a name="MIPS">MIPS Target Improvements</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>New features and major changes in the MIPS target include:</p>
|
|
|
|
<ul>
|
|
<li>...</li>
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
<!--=========================================================================-->
|
|
<h3>
|
|
<a name="OtherTS">Other Target Specific Improvements</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<ul>
|
|
<li>...</li>
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
<!--=========================================================================-->
|
|
<h3>
|
|
<a name="changes">Major Changes and Removed Features</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>If you're already an LLVM user or developer with out-of-tree changes based on
|
|
LLVM 3.2, this section lists some "gotchas" that you may run into upgrading
|
|
from the previous release.</p>
|
|
|
|
<ul>
|
|
<li>The CellSPU port has been removed. It can still be found in older
|
|
versions.</li>
|
|
<li>...</li>
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
<!--=========================================================================-->
|
|
<h3>
|
|
<a name="api_changes">Internal API Changes</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>In addition, many APIs have changed in this release. Some of the major
|
|
LLVM API changes are:</p>
|
|
|
|
<p> We've added a new interface for allowing IR-level passes to access
|
|
target-specific information. A new IR-level pass, called
|
|
"TargetTransformInfo" provides a number of low-level interfaces.
|
|
LSR and LowerInvoke already use the new interface. </p>
|
|
|
|
<p> The TargetData structure has been renamed to DataLayout and moved to VMCore
|
|
to remove a dependency on Target. </p>
|
|
|
|
<ul>
|
|
<li>...</li>
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
<!--=========================================================================-->
|
|
<h3>
|
|
<a name="tools_changes">Tools Changes</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>In addition, some tools have changed in this release. Some of the changes
|
|
are:</p>
|
|
|
|
<ul>
|
|
<li>...</li>
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
|
|
<!--=========================================================================-->
|
|
<h3>
|
|
<a name="python">Python Bindings</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>Officially supported Python bindings have been added! Feature support is far
|
|
from complete. The current bindings support interfaces to:</p>
|
|
|
|
<ul>
|
|
<li>...</li>
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- *********************************************************************** -->
|
|
<h2>
|
|
<a name="knownproblems">Known Problems</a>
|
|
</h2>
|
|
<!-- *********************************************************************** -->
|
|
|
|
<div>
|
|
|
|
<p>LLVM is generally a production quality compiler, and is used by a broad range
|
|
of applications and shipping in many products. That said, not every
|
|
subsystem is as mature as the aggregate, particularly the more obscure
|
|
targets. If you run into a problem, please check
|
|
the <a href="http://llvm.org/bugs/">LLVM bug database</a> and submit a bug if
|
|
there isn't already one or ask on
|
|
the <a href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">LLVMdev
|
|
list</a>.</p>
|
|
|
|
<p>Known problem areas include:</p>
|
|
|
|
<ul>
|
|
<li>The CellSPU, MSP430, PTX and XCore backends are experimental.</li>
|
|
|
|
<li>The integrated assembler, disassembler, and JIT is not supported by
|
|
several targets. If an integrated assembler is not supported, then a
|
|
system assembler is required. For more details, see the <a
|
|
href="CodeGenerator.html#targetfeatures">Target Features Matrix</a>.
|
|
</li>
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
<!-- *********************************************************************** -->
|
|
<h2>
|
|
<a name="additionalinfo">Additional Information</a>
|
|
</h2>
|
|
<!-- *********************************************************************** -->
|
|
|
|
<div>
|
|
|
|
<p>A wide variety of additional information is available on
|
|
the <a href="http://llvm.org/">LLVM web page</a>, in particular in
|
|
the <a href="http://llvm.org/docs/">documentation</a> section. The web page
|
|
also contains versions of the API documentation which is up-to-date with the
|
|
Subversion version of the source code. You can access versions of these
|
|
documents specific to this release by going into the "<tt>llvm/doc/</tt>"
|
|
directory in the LLVM tree.</p>
|
|
|
|
<p>If you have any questions or comments about LLVM, please feel free to contact
|
|
us via the <a href="http://llvm.org/docs/#maillist"> mailing lists</a>.</p>
|
|
|
|
</div>
|
|
|
|
<!-- *********************************************************************** -->
|
|
|
|
<hr>
|
|
<address>
|
|
<a href="http://jigsaw.w3.org/css-validator/check/referer"><img
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src="http://jigsaw.w3.org/css-validator/images/vcss-blue" alt="Valid CSS"></a>
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<a href="http://validator.w3.org/check/referer"><img
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src="http://www.w3.org/Icons/valid-html401-blue" alt="Valid HTML 4.01"></a>
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|
|
<a href="http://llvm.org/">LLVM Compiler Infrastructure</a><br>
|
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Last modified: $Date$
|
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</address>
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</body>
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</html>
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