llvm-6502/tools/bugpoint/BugDriver.cpp
Daniel Dunbar ca74096642 Change bugpoint to use Triple to make runtime decisions.
- This is cleaner, and makes bugpoint match the host instead of the build
   architecture.

 - Patch by Sandeep Patel!


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@79309 91177308-0d34-0410-b5e6-96231b3b80d8
2009-08-18 03:35:57 +00:00

263 lines
8.9 KiB
C++

//===- BugDriver.cpp - Top-Level BugPoint class implementation ------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This class contains all of the shared state and information that is used by
// the BugPoint tool to track down errors in optimizations. This class is the
// main driver class that invokes all sub-functionality.
//
//===----------------------------------------------------------------------===//
#include "BugDriver.h"
#include "ToolRunner.h"
#include "llvm/Linker.h"
#include "llvm/Module.h"
#include "llvm/Pass.h"
#include "llvm/Assembly/Parser.h"
#include "llvm/Bitcode/ReaderWriter.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/FileUtilities.h"
#include "llvm/Support/MemoryBuffer.h"
#include "llvm/Support/SourceMgr.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/System/Host.h"
#include <memory>
using namespace llvm;
namespace llvm {
Triple TargetTriple;
}
// Anonymous namespace to define command line options for debugging.
//
namespace {
// Output - The user can specify a file containing the expected output of the
// program. If this filename is set, it is used as the reference diff source,
// otherwise the raw input run through an interpreter is used as the reference
// source.
//
cl::opt<std::string>
OutputFile("output", cl::desc("Specify a reference program output "
"(for miscompilation detection)"));
}
/// setNewProgram - If we reduce or update the program somehow, call this method
/// to update bugdriver with it. This deletes the old module and sets the
/// specified one as the current program.
void BugDriver::setNewProgram(Module *M) {
delete Program;
Program = M;
}
/// getPassesString - Turn a list of passes into a string which indicates the
/// command line options that must be passed to add the passes.
///
std::string llvm::getPassesString(const std::vector<const PassInfo*> &Passes) {
std::string Result;
for (unsigned i = 0, e = Passes.size(); i != e; ++i) {
if (i) Result += " ";
Result += "-";
Result += Passes[i]->getPassArgument();
}
return Result;
}
BugDriver::BugDriver(const char *toolname, bool as_child, bool find_bugs,
unsigned timeout, unsigned memlimit,
LLVMContext& ctxt)
: Context(ctxt), ToolName(toolname), ReferenceOutputFile(OutputFile),
Program(0), Interpreter(0), SafeInterpreter(0), gcc(0),
run_as_child(as_child), run_find_bugs(find_bugs), Timeout(timeout),
MemoryLimit(memlimit) {}
/// ParseInputFile - Given a bitcode or assembly input filename, parse and
/// return it, or return null if not possible.
///
Module *llvm::ParseInputFile(const std::string &Filename,
LLVMContext& Ctxt) {
std::auto_ptr<MemoryBuffer> Buffer(MemoryBuffer::getFileOrSTDIN(Filename));
Module *Result = 0;
if (Buffer.get())
Result = ParseBitcodeFile(Buffer.get(), Ctxt);
SMDiagnostic Err;
if (!Result && !(Result = ParseAssemblyFile(Filename, Err, Ctxt))) {
Err.Print("bugpoint", errs());
Result = 0;
}
// If we don't have an override triple, use the first one to configure
// bugpoint, or use the host triple if none provided.
if (Result) {
if (TargetTriple.getTriple().empty()) {
Triple TheTriple(Result->getTargetTriple());
if (TheTriple.getTriple().empty())
TheTriple.setTriple(sys::getHostTriple());
TargetTriple.setTriple(TheTriple.getTriple());
}
Result->setTargetTriple(TargetTriple.getTriple()); // override the triple
}
return Result;
}
// This method takes the specified list of LLVM input files, attempts to load
// them, either as assembly or bitcode, then link them together. It returns
// true on failure (if, for example, an input bitcode file could not be
// parsed), and false on success.
//
bool BugDriver::addSources(const std::vector<std::string> &Filenames) {
assert(Program == 0 && "Cannot call addSources multiple times!");
assert(!Filenames.empty() && "Must specify at least on input filename!");
try {
// Load the first input file.
Program = ParseInputFile(Filenames[0], Context);
if (Program == 0) return true;
if (!run_as_child)
outs() << "Read input file : '" << Filenames[0] << "'\n";
for (unsigned i = 1, e = Filenames.size(); i != e; ++i) {
std::auto_ptr<Module> M(ParseInputFile(Filenames[i], Context));
if (M.get() == 0) return true;
if (!run_as_child)
outs() << "Linking in input file: '" << Filenames[i] << "'\n";
std::string ErrorMessage;
if (Linker::LinkModules(Program, M.get(), &ErrorMessage)) {
errs() << ToolName << ": error linking in '" << Filenames[i] << "': "
<< ErrorMessage << '\n';
return true;
}
}
} catch (const std::string &Error) {
errs() << ToolName << ": error reading input '" << Error << "'\n";
return true;
}
if (!run_as_child)
outs() << "*** All input ok\n";
// All input files read successfully!
return false;
}
/// run - The top level method that is invoked after all of the instance
/// variables are set up from command line arguments.
///
bool BugDriver::run() {
// The first thing to do is determine if we're running as a child. If we are,
// then what to do is very narrow. This form of invocation is only called
// from the runPasses method to actually run those passes in a child process.
if (run_as_child) {
// Execute the passes
return runPassesAsChild(PassesToRun);
}
if (run_find_bugs) {
// Rearrange the passes and apply them to the program. Repeat this process
// until the user kills the program or we find a bug.
return runManyPasses(PassesToRun);
}
// If we're not running as a child, the first thing that we must do is
// determine what the problem is. Does the optimization series crash the
// compiler, or does it produce illegal code? We make the top-level
// decision by trying to run all of the passes on the the input program,
// which should generate a bitcode file. If it does generate a bitcode
// file, then we know the compiler didn't crash, so try to diagnose a
// miscompilation.
if (!PassesToRun.empty()) {
outs() << "Running selected passes on program to test for crash: ";
if (runPasses(PassesToRun))
return debugOptimizerCrash();
}
// Set up the execution environment, selecting a method to run LLVM bitcode.
if (initializeExecutionEnvironment()) return true;
// Test to see if we have a code generator crash.
outs() << "Running the code generator to test for a crash: ";
try {
compileProgram(Program);
outs() << '\n';
} catch (ToolExecutionError &TEE) {
outs() << TEE.what();
return debugCodeGeneratorCrash();
}
// Run the raw input to see where we are coming from. If a reference output
// was specified, make sure that the raw output matches it. If not, it's a
// problem in the front-end or the code generator.
//
bool CreatedOutput = false;
if (ReferenceOutputFile.empty()) {
outs() << "Generating reference output from raw program: ";
if(!createReferenceFile(Program)){
return debugCodeGeneratorCrash();
}
CreatedOutput = true;
}
// Make sure the reference output file gets deleted on exit from this
// function, if appropriate.
sys::Path ROF(ReferenceOutputFile);
FileRemover RemoverInstance(ROF, CreatedOutput && !SaveTemps);
// Diff the output of the raw program against the reference output. If it
// matches, then we assume there is a miscompilation bug and try to
// diagnose it.
outs() << "*** Checking the code generator...\n";
try {
if (!diffProgram()) {
outs() << "\n*** Output matches: Debugging miscompilation!\n";
return debugMiscompilation();
}
} catch (ToolExecutionError &TEE) {
errs() << TEE.what();
return debugCodeGeneratorCrash();
}
outs() << "\n*** Input program does not match reference diff!\n";
outs() << "Debugging code generator problem!\n";
try {
return debugCodeGenerator();
} catch (ToolExecutionError &TEE) {
errs() << TEE.what();
return debugCodeGeneratorCrash();
}
}
void llvm::PrintFunctionList(const std::vector<Function*> &Funcs) {
unsigned NumPrint = Funcs.size();
if (NumPrint > 10) NumPrint = 10;
for (unsigned i = 0; i != NumPrint; ++i)
outs() << " " << Funcs[i]->getName();
if (NumPrint < Funcs.size())
outs() << "... <" << Funcs.size() << " total>";
outs().flush();
}
void llvm::PrintGlobalVariableList(const std::vector<GlobalVariable*> &GVs) {
unsigned NumPrint = GVs.size();
if (NumPrint > 10) NumPrint = 10;
for (unsigned i = 0; i != NumPrint; ++i)
outs() << " " << GVs[i]->getName();
if (NumPrint < GVs.size())
outs() << "... <" << GVs.size() << " total>";
outs().flush();
}