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https://github.com/c64scene-ar/llvm-6502.git
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e818df583c
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@228142 91177308-0d34-0410-b5e6-96231b3b80d8
275 lines
10 KiB
C++
275 lines
10 KiB
C++
//===-- StraightLineStrengthReduce.cpp - ------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements straight-line strength reduction (SLSR). Unlike loop
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// strength reduction, this algorithm is designed to reduce arithmetic
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// redundancy in straight-line code instead of loops. It has proven to be
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// effective in simplifying arithmetic statements derived from an unrolled loop.
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// It can also simplify the logic of SeparateConstOffsetFromGEP.
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//
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// There are many optimizations we can perform in the domain of SLSR. This file
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// for now contains only an initial step. Specifically, we look for strength
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// reduction candidate in the form of
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//
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// (B + i) * S
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//
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// where B and S are integer constants or variables, and i is a constant
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// integer. If we found two such candidates
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//
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// S1: X = (B + i) * S S2: Y = (B + i') * S
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//
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// and S1 dominates S2, we call S1 a basis of S2, and can replace S2 with
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//
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// Y = X + (i' - i) * S
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//
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// where (i' - i) * S is folded to the extent possible. When S2 has multiple
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// bases, we pick the one that is closest to S2, or S2's "immediate" basis.
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//
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// TODO:
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//
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// - Handle candidates in the form of B + i * S
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//
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// - Handle candidates in the form of pointer arithmetics. e.g., B[i * S]
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//
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// - Floating point arithmetics when fast math is enabled.
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//
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// - SLSR may decrease ILP at the architecture level. Targets that are very
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// sensitive to ILP may want to disable it. Having SLSR to consider ILP is
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// left as future work.
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#include <vector>
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#include "llvm/ADT/DenseSet.h"
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#include "llvm/IR/Dominators.h"
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#include "llvm/IR/IRBuilder.h"
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#include "llvm/IR/Module.h"
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#include "llvm/IR/PatternMatch.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Transforms/Scalar.h"
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using namespace llvm;
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using namespace PatternMatch;
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namespace {
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class StraightLineStrengthReduce : public FunctionPass {
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public:
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// SLSR candidate. Such a candidate must be in the form of
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// (Base + Index) * Stride
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struct Candidate : public ilist_node<Candidate> {
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Candidate(Value *B = nullptr, ConstantInt *Idx = nullptr,
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Value *S = nullptr, Instruction *I = nullptr)
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: Base(B), Index(Idx), Stride(S), Ins(I), Basis(nullptr) {}
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Value *Base;
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ConstantInt *Index;
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Value *Stride;
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// The instruction this candidate corresponds to. It helps us to rewrite a
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// candidate with respect to its immediate basis. Note that one instruction
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// can corresponds to multiple candidates depending on how you associate the
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// expression. For instance,
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//
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// (a + 1) * (b + 2)
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//
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// can be treated as
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//
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// <Base: a, Index: 1, Stride: b + 2>
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//
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// or
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//
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// <Base: b, Index: 2, Stride: a + 1>
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Instruction *Ins;
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// Points to the immediate basis of this candidate, or nullptr if we cannot
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// find any basis for this candidate.
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Candidate *Basis;
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};
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static char ID;
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StraightLineStrengthReduce() : FunctionPass(ID), DT(nullptr) {
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initializeStraightLineStrengthReducePass(*PassRegistry::getPassRegistry());
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}
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void getAnalysisUsage(AnalysisUsage &AU) const override {
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AU.addRequired<DominatorTreeWrapperPass>();
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// We do not modify the shape of the CFG.
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AU.setPreservesCFG();
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}
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bool runOnFunction(Function &F) override;
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private:
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// Returns true if Basis is a basis for C, i.e., Basis dominates C and they
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// share the same base and stride.
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bool isBasisFor(const Candidate &Basis, const Candidate &C);
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// Checks whether I is in a candidate form. If so, adds all the matching forms
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// to Candidates, and tries to find the immediate basis for each of them.
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void allocateCandidateAndFindBasis(Instruction *I);
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// Given that I is in the form of "(B + Idx) * S", adds this form to
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// Candidates, and finds its immediate basis.
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void allocateCandidateAndFindBasis(Value *B, ConstantInt *Idx, Value *S,
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Instruction *I);
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// Rewrites candidate C with respect to Basis.
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void rewriteCandidateWithBasis(const Candidate &C, const Candidate &Basis);
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DominatorTree *DT;
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ilist<Candidate> Candidates;
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// Temporarily holds all instructions that are unlinked (but not deleted) by
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// rewriteCandidateWithBasis. These instructions will be actually removed
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// after all rewriting finishes.
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DenseSet<Instruction *> UnlinkedInstructions;
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};
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} // anonymous namespace
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char StraightLineStrengthReduce::ID = 0;
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INITIALIZE_PASS_BEGIN(StraightLineStrengthReduce, "slsr",
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"Straight line strength reduction", false, false)
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INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
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INITIALIZE_PASS_END(StraightLineStrengthReduce, "slsr",
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"Straight line strength reduction", false, false)
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FunctionPass *llvm::createStraightLineStrengthReducePass() {
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return new StraightLineStrengthReduce();
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}
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bool StraightLineStrengthReduce::isBasisFor(const Candidate &Basis,
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const Candidate &C) {
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return (Basis.Ins != C.Ins && // skip the same instruction
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// Basis must dominate C in order to rewrite C with respect to Basis.
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DT->dominates(Basis.Ins->getParent(), C.Ins->getParent()) &&
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// They share the same base and stride.
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Basis.Base == C.Base &&
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Basis.Stride == C.Stride);
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}
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// TODO: We currently implement an algorithm whose time complexity is linear to
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// the number of existing candidates. However, a better algorithm exists. We
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// could depth-first search the dominator tree, and maintain a hash table that
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// contains all candidates that dominate the node being traversed. This hash
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// table is indexed by the base and the stride of a candidate. Therefore,
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// finding the immediate basis of a candidate boils down to one hash-table look
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// up.
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void StraightLineStrengthReduce::allocateCandidateAndFindBasis(Value *B,
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ConstantInt *Idx,
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Value *S,
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Instruction *I) {
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Candidate C(B, Idx, S, I);
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// Try to compute the immediate basis of C.
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unsigned NumIterations = 0;
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// Limit the scan radius to avoid running forever.
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static const unsigned MaxNumIterations = 50;
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for (auto Basis = Candidates.rbegin();
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Basis != Candidates.rend() && NumIterations < MaxNumIterations;
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++Basis, ++NumIterations) {
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if (isBasisFor(*Basis, C)) {
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C.Basis = &(*Basis);
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break;
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}
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}
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// Regardless of whether we find a basis for C, we need to push C to the
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// candidate list.
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Candidates.push_back(C);
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}
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void StraightLineStrengthReduce::allocateCandidateAndFindBasis(Instruction *I) {
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Value *B = nullptr;
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ConstantInt *Idx = nullptr;
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// "(Base + Index) * Stride" must be a Mul instruction at the first hand.
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if (I->getOpcode() == Instruction::Mul) {
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if (IntegerType *ITy = dyn_cast<IntegerType>(I->getType())) {
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Value *LHS = I->getOperand(0), *RHS = I->getOperand(1);
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for (unsigned Swapped = 0; Swapped < 2; ++Swapped) {
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// Only handle the canonical operand ordering.
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if (match(LHS, m_Add(m_Value(B), m_ConstantInt(Idx)))) {
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// If LHS is in the form of "Base + Index", then I is in the form of
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// "(Base + Index) * RHS".
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allocateCandidateAndFindBasis(B, Idx, RHS, I);
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} else {
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// Otherwise, at least try the form (LHS + 0) * RHS.
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allocateCandidateAndFindBasis(LHS, ConstantInt::get(ITy, 0), RHS, I);
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}
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// Swap LHS and RHS so that we also cover the cases where LHS is the
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// stride.
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if (LHS == RHS)
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break;
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std::swap(LHS, RHS);
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}
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}
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}
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}
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void StraightLineStrengthReduce::rewriteCandidateWithBasis(
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const Candidate &C, const Candidate &Basis) {
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// An instruction can correspond to multiple candidates. Therefore, instead of
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// simply deleting an instruction when we rewrite it, we mark its parent as
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// nullptr (i.e. unlink it) so that we can skip the candidates whose
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// instruction is already rewritten.
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if (!C.Ins->getParent())
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return;
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assert(C.Base == Basis.Base && C.Stride == Basis.Stride);
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// Basis = (B + i) * S
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// C = (B + i') * S
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// ==>
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// C = Basis + (i' - i) * S
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IRBuilder<> Builder(C.Ins);
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ConstantInt *IndexOffset = ConstantInt::get(
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C.Ins->getContext(), C.Index->getValue() - Basis.Index->getValue());
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Value *Reduced;
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// TODO: preserve nsw/nuw in some cases.
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if (IndexOffset->isOne()) {
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// If (i' - i) is 1, fold C into Basis + S.
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Reduced = Builder.CreateAdd(Basis.Ins, C.Stride);
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} else if (IndexOffset->isMinusOne()) {
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// If (i' - i) is -1, fold C into Basis - S.
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Reduced = Builder.CreateSub(Basis.Ins, C.Stride);
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} else {
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Value *Bump = Builder.CreateMul(C.Stride, IndexOffset);
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Reduced = Builder.CreateAdd(Basis.Ins, Bump);
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}
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Reduced->takeName(C.Ins);
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C.Ins->replaceAllUsesWith(Reduced);
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C.Ins->dropAllReferences();
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// Unlink C.Ins so that we can skip other candidates also corresponding to
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// C.Ins. The actual deletion is postponed to the end of runOnFunction.
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C.Ins->removeFromParent();
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UnlinkedInstructions.insert(C.Ins);
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}
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bool StraightLineStrengthReduce::runOnFunction(Function &F) {
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if (skipOptnoneFunction(F))
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return false;
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DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree();
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// Traverse the dominator tree in the depth-first order. This order makes sure
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// all bases of a candidate are in Candidates when we process it.
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for (auto node = GraphTraits<DominatorTree *>::nodes_begin(DT);
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node != GraphTraits<DominatorTree *>::nodes_end(DT); ++node) {
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BasicBlock *B = node->getBlock();
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for (auto I = B->begin(); I != B->end(); ++I) {
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allocateCandidateAndFindBasis(I);
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}
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}
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// Rewrite candidates in the reverse depth-first order. This order makes sure
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// a candidate being rewritten is not a basis for any other candidate.
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while (!Candidates.empty()) {
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const Candidate &C = Candidates.back();
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if (C.Basis != nullptr) {
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rewriteCandidateWithBasis(C, *C.Basis);
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}
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Candidates.pop_back();
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}
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// Delete all unlink instructions.
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for (auto I : UnlinkedInstructions) {
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delete I;
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}
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bool Ret = !UnlinkedInstructions.empty();
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UnlinkedInstructions.clear();
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return Ret;
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}
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