mirror of
https://github.com/c64scene-ar/llvm-6502.git
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f7e0685b9a
This create a MCSymbolELF class and moves SymbolSize since only ELF needs a size expression. This reduces the size of MCSymbol from 56 to 48 bytes. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@238801 91177308-0d34-0410-b5e6-96231b3b80d8
305 lines
8.8 KiB
C++
305 lines
8.8 KiB
C++
//===- MCSymbol.h - Machine Code Symbols ------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains the declaration of the MCSymbol class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_MC_MCSYMBOL_H
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#define LLVM_MC_MCSYMBOL_H
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#include "llvm/ADT/StringMap.h"
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#include "llvm/MC/MCAssembler.h"
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#include "llvm/MC/MCExpr.h"
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#include "llvm/Support/Compiler.h"
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namespace llvm {
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class MCExpr;
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class MCSymbol;
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class MCFragment;
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class MCSection;
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class MCContext;
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class raw_ostream;
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/// MCSymbol - Instances of this class represent a symbol name in the MC file,
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/// and MCSymbols are created and uniqued by the MCContext class. MCSymbols
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/// should only be constructed with valid names for the object file.
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///
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/// If the symbol is defined/emitted into the current translation unit, the
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/// Section member is set to indicate what section it lives in. Otherwise, if
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/// it is a reference to an external entity, it has a null section.
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class MCSymbol {
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// Special sentinal value for the absolute pseudo section.
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//
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// FIXME: Use a PointerInt wrapper for this?
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static MCSection *AbsolutePseudoSection;
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/// Name - The name of the symbol. The referred-to string data is actually
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/// held by the StringMap that lives in MCContext.
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const StringMapEntry<bool> *Name;
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/// If a symbol has a Fragment, the section is implied, so we only need
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/// one pointer.
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/// FIXME: We might be able to simplify this by having the asm streamer create
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/// dummy fragments.
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union {
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/// The section the symbol is defined in. This is null for undefined
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/// symbols, and the special AbsolutePseudoSection value for absolute
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/// symbols. If this is a variable symbol, this caches the variable value's
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/// section.
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mutable MCSection *Section;
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/// The fragment this symbol's value is relative to, if any.
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mutable MCFragment *Fragment;
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};
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/// Value - If non-null, the value for a variable symbol.
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const MCExpr *Value;
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/// IsTemporary - True if this is an assembler temporary label, which
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/// typically does not survive in the .o file's symbol table. Usually
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/// "Lfoo" or ".foo".
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unsigned IsTemporary : 1;
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/// \brief True if this symbol can be redefined.
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unsigned IsRedefinable : 1;
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/// IsUsed - True if this symbol has been used.
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mutable unsigned IsUsed : 1;
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mutable bool IsRegistered : 1;
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/// This symbol is visible outside this translation unit.
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mutable unsigned IsExternal : 1;
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/// This symbol is private extern.
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mutable unsigned IsPrivateExtern : 1;
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mutable unsigned HasFragment : 1;
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unsigned IsELF : 1;
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/// Index field, for use by the object file implementation.
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mutable uint32_t Index = 0;
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union {
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/// The offset to apply to the fragment address to form this symbol's value.
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uint64_t Offset;
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/// The size of the symbol, if it is 'common'.
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uint64_t CommonSize;
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};
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/// The alignment of the symbol, if it is 'common', or -1.
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//
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// FIXME: Pack this in with other fields?
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unsigned CommonAlign = -1U;
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/// The Flags field is used by object file implementations to store
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/// additional per symbol information which is not easily classified.
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mutable uint32_t Flags = 0;
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protected: // MCContext creates and uniques these.
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friend class MCExpr;
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friend class MCContext;
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MCSymbol(bool IsELF, const StringMapEntry<bool> *Name, bool isTemporary)
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: Name(Name), Section(nullptr), Value(nullptr), IsTemporary(isTemporary),
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IsRedefinable(false), IsUsed(false), IsRegistered(false),
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IsExternal(false), IsPrivateExtern(false), HasFragment(false),
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IsELF(IsELF) {
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Offset = 0;
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}
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private:
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MCSymbol(const MCSymbol &) = delete;
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void operator=(const MCSymbol &) = delete;
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MCSection *getSectionPtr() const {
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if (MCFragment *F = getFragment())
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return F->getParent();
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assert(!HasFragment);
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if (Section || !Value)
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return Section;
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return Section = Value->findAssociatedSection();
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}
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public:
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/// getName - Get the symbol name.
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StringRef getName() const { return Name ? Name->first() : ""; }
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bool isRegistered() const { return IsRegistered; }
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void setIsRegistered(bool Value) const { IsRegistered = Value; }
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/// \name Accessors
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/// @{
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/// isTemporary - Check if this is an assembler temporary symbol.
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bool isTemporary() const { return IsTemporary; }
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/// isUsed - Check if this is used.
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bool isUsed() const { return IsUsed; }
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void setUsed(bool Value) const { IsUsed = Value; }
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/// \brief Check if this symbol is redefinable.
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bool isRedefinable() const { return IsRedefinable; }
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/// \brief Mark this symbol as redefinable.
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void setRedefinable(bool Value) { IsRedefinable = Value; }
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/// \brief Prepare this symbol to be redefined.
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void redefineIfPossible() {
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if (IsRedefinable) {
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Value = nullptr;
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Section = nullptr;
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HasFragment = false;
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IsRedefinable = false;
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}
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}
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/// @}
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/// \name Associated Sections
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/// @{
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/// isDefined - Check if this symbol is defined (i.e., it has an address).
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///
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/// Defined symbols are either absolute or in some section.
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bool isDefined() const { return getSectionPtr() != nullptr; }
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/// isInSection - Check if this symbol is defined in some section (i.e., it
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/// is defined but not absolute).
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bool isInSection() const { return isDefined() && !isAbsolute(); }
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/// isUndefined - Check if this symbol undefined (i.e., implicitly defined).
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bool isUndefined() const { return !isDefined(); }
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/// isAbsolute - Check if this is an absolute symbol.
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bool isAbsolute() const { return getSectionPtr() == AbsolutePseudoSection; }
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/// Get the section associated with a defined, non-absolute symbol.
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MCSection &getSection() const {
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assert(isInSection() && "Invalid accessor!");
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return *getSectionPtr();
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}
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/// Mark the symbol as defined in the section \p S.
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void setSection(MCSection &S) {
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assert(!isVariable() && "Cannot set section of variable");
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assert(!HasFragment);
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Section = &S;
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}
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/// Mark the symbol as undefined.
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void setUndefined() {
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HasFragment = false;
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Section = nullptr;
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}
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bool isELF() const { return IsELF; }
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/// @}
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/// \name Variable Symbols
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/// @{
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/// isVariable - Check if this is a variable symbol.
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bool isVariable() const { return Value != nullptr; }
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/// getVariableValue() - Get the value for variable symbols.
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const MCExpr *getVariableValue() const {
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assert(isVariable() && "Invalid accessor!");
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IsUsed = true;
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return Value;
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}
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void setVariableValue(const MCExpr *Value);
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/// @}
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/// Get the (implementation defined) index.
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uint32_t getIndex() const {
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return Index;
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}
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/// Set the (implementation defined) index.
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void setIndex(uint32_t Value) const {
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Index = Value;
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}
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uint64_t getOffset() const {
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assert(!isCommon());
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return Offset;
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}
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void setOffset(uint64_t Value) {
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assert(!isCommon());
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Offset = Value;
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}
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/// Return the size of a 'common' symbol.
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uint64_t getCommonSize() const {
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assert(isCommon() && "Not a 'common' symbol!");
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return CommonSize;
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}
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/// Mark this symbol as being 'common'.
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///
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/// \param Size - The size of the symbol.
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/// \param Align - The alignment of the symbol.
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void setCommon(uint64_t Size, unsigned Align) {
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assert(getOffset() == 0);
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CommonSize = Size;
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CommonAlign = Align;
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}
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/// Return the alignment of a 'common' symbol.
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unsigned getCommonAlignment() const {
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assert(isCommon() && "Not a 'common' symbol!");
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return CommonAlign;
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}
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/// Is this a 'common' symbol.
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bool isCommon() const { return CommonAlign != -1U; }
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/// Get the (implementation defined) symbol flags.
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uint32_t getFlags() const { return Flags; }
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/// Set the (implementation defined) symbol flags.
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void setFlags(uint32_t Value) const { Flags = Value; }
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/// Modify the flags via a mask
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void modifyFlags(uint32_t Value, uint32_t Mask) const {
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Flags = (Flags & ~Mask) | Value;
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}
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MCFragment *getFragment() const {
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if (!HasFragment)
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return nullptr;
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return Fragment;
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}
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void setFragment(MCFragment *Value) const {
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HasFragment = true;
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Fragment = Value;
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}
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bool isExternal() const { return IsExternal; }
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void setExternal(bool Value) const { IsExternal = Value; }
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bool isPrivateExtern() const { return IsPrivateExtern; }
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void setPrivateExtern(bool Value) { IsPrivateExtern = Value; }
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/// print - Print the value to the stream \p OS.
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void print(raw_ostream &OS) const;
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/// dump - Print the value to stderr.
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void dump() const;
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};
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inline raw_ostream &operator<<(raw_ostream &OS, const MCSymbol &Sym) {
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Sym.print(OS);
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return OS;
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}
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} // end namespace llvm
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#endif
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