llvm-6502/include/llvm/MC/MCSymbol.h
Rafael Espindola f7e0685b9a Create a MCSymbolELF.
This create a MCSymbolELF class and moves SymbolSize since only ELF
needs a size expression.

This reduces the size of MCSymbol from 56 to 48 bytes.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@238801 91177308-0d34-0410-b5e6-96231b3b80d8
2015-06-02 00:25:12 +00:00

305 lines
8.8 KiB
C++

//===- MCSymbol.h - Machine Code Symbols ------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains the declaration of the MCSymbol class.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_MC_MCSYMBOL_H
#define LLVM_MC_MCSYMBOL_H
#include "llvm/ADT/StringMap.h"
#include "llvm/MC/MCAssembler.h"
#include "llvm/MC/MCExpr.h"
#include "llvm/Support/Compiler.h"
namespace llvm {
class MCExpr;
class MCSymbol;
class MCFragment;
class MCSection;
class MCContext;
class raw_ostream;
/// MCSymbol - Instances of this class represent a symbol name in the MC file,
/// and MCSymbols are created and uniqued by the MCContext class. MCSymbols
/// should only be constructed with valid names for the object file.
///
/// If the symbol is defined/emitted into the current translation unit, the
/// Section member is set to indicate what section it lives in. Otherwise, if
/// it is a reference to an external entity, it has a null section.
class MCSymbol {
// Special sentinal value for the absolute pseudo section.
//
// FIXME: Use a PointerInt wrapper for this?
static MCSection *AbsolutePseudoSection;
/// Name - The name of the symbol. The referred-to string data is actually
/// held by the StringMap that lives in MCContext.
const StringMapEntry<bool> *Name;
/// If a symbol has a Fragment, the section is implied, so we only need
/// one pointer.
/// FIXME: We might be able to simplify this by having the asm streamer create
/// dummy fragments.
union {
/// The section the symbol is defined in. This is null for undefined
/// symbols, and the special AbsolutePseudoSection value for absolute
/// symbols. If this is a variable symbol, this caches the variable value's
/// section.
mutable MCSection *Section;
/// The fragment this symbol's value is relative to, if any.
mutable MCFragment *Fragment;
};
/// Value - If non-null, the value for a variable symbol.
const MCExpr *Value;
/// IsTemporary - True if this is an assembler temporary label, which
/// typically does not survive in the .o file's symbol table. Usually
/// "Lfoo" or ".foo".
unsigned IsTemporary : 1;
/// \brief True if this symbol can be redefined.
unsigned IsRedefinable : 1;
/// IsUsed - True if this symbol has been used.
mutable unsigned IsUsed : 1;
mutable bool IsRegistered : 1;
/// This symbol is visible outside this translation unit.
mutable unsigned IsExternal : 1;
/// This symbol is private extern.
mutable unsigned IsPrivateExtern : 1;
mutable unsigned HasFragment : 1;
unsigned IsELF : 1;
/// Index field, for use by the object file implementation.
mutable uint32_t Index = 0;
union {
/// The offset to apply to the fragment address to form this symbol's value.
uint64_t Offset;
/// The size of the symbol, if it is 'common'.
uint64_t CommonSize;
};
/// The alignment of the symbol, if it is 'common', or -1.
//
// FIXME: Pack this in with other fields?
unsigned CommonAlign = -1U;
/// The Flags field is used by object file implementations to store
/// additional per symbol information which is not easily classified.
mutable uint32_t Flags = 0;
protected: // MCContext creates and uniques these.
friend class MCExpr;
friend class MCContext;
MCSymbol(bool IsELF, const StringMapEntry<bool> *Name, bool isTemporary)
: Name(Name), Section(nullptr), Value(nullptr), IsTemporary(isTemporary),
IsRedefinable(false), IsUsed(false), IsRegistered(false),
IsExternal(false), IsPrivateExtern(false), HasFragment(false),
IsELF(IsELF) {
Offset = 0;
}
private:
MCSymbol(const MCSymbol &) = delete;
void operator=(const MCSymbol &) = delete;
MCSection *getSectionPtr() const {
if (MCFragment *F = getFragment())
return F->getParent();
assert(!HasFragment);
if (Section || !Value)
return Section;
return Section = Value->findAssociatedSection();
}
public:
/// getName - Get the symbol name.
StringRef getName() const { return Name ? Name->first() : ""; }
bool isRegistered() const { return IsRegistered; }
void setIsRegistered(bool Value) const { IsRegistered = Value; }
/// \name Accessors
/// @{
/// isTemporary - Check if this is an assembler temporary symbol.
bool isTemporary() const { return IsTemporary; }
/// isUsed - Check if this is used.
bool isUsed() const { return IsUsed; }
void setUsed(bool Value) const { IsUsed = Value; }
/// \brief Check if this symbol is redefinable.
bool isRedefinable() const { return IsRedefinable; }
/// \brief Mark this symbol as redefinable.
void setRedefinable(bool Value) { IsRedefinable = Value; }
/// \brief Prepare this symbol to be redefined.
void redefineIfPossible() {
if (IsRedefinable) {
Value = nullptr;
Section = nullptr;
HasFragment = false;
IsRedefinable = false;
}
}
/// @}
/// \name Associated Sections
/// @{
/// isDefined - Check if this symbol is defined (i.e., it has an address).
///
/// Defined symbols are either absolute or in some section.
bool isDefined() const { return getSectionPtr() != nullptr; }
/// isInSection - Check if this symbol is defined in some section (i.e., it
/// is defined but not absolute).
bool isInSection() const { return isDefined() && !isAbsolute(); }
/// isUndefined - Check if this symbol undefined (i.e., implicitly defined).
bool isUndefined() const { return !isDefined(); }
/// isAbsolute - Check if this is an absolute symbol.
bool isAbsolute() const { return getSectionPtr() == AbsolutePseudoSection; }
/// Get the section associated with a defined, non-absolute symbol.
MCSection &getSection() const {
assert(isInSection() && "Invalid accessor!");
return *getSectionPtr();
}
/// Mark the symbol as defined in the section \p S.
void setSection(MCSection &S) {
assert(!isVariable() && "Cannot set section of variable");
assert(!HasFragment);
Section = &S;
}
/// Mark the symbol as undefined.
void setUndefined() {
HasFragment = false;
Section = nullptr;
}
bool isELF() const { return IsELF; }
/// @}
/// \name Variable Symbols
/// @{
/// isVariable - Check if this is a variable symbol.
bool isVariable() const { return Value != nullptr; }
/// getVariableValue() - Get the value for variable symbols.
const MCExpr *getVariableValue() const {
assert(isVariable() && "Invalid accessor!");
IsUsed = true;
return Value;
}
void setVariableValue(const MCExpr *Value);
/// @}
/// Get the (implementation defined) index.
uint32_t getIndex() const {
return Index;
}
/// Set the (implementation defined) index.
void setIndex(uint32_t Value) const {
Index = Value;
}
uint64_t getOffset() const {
assert(!isCommon());
return Offset;
}
void setOffset(uint64_t Value) {
assert(!isCommon());
Offset = Value;
}
/// Return the size of a 'common' symbol.
uint64_t getCommonSize() const {
assert(isCommon() && "Not a 'common' symbol!");
return CommonSize;
}
/// Mark this symbol as being 'common'.
///
/// \param Size - The size of the symbol.
/// \param Align - The alignment of the symbol.
void setCommon(uint64_t Size, unsigned Align) {
assert(getOffset() == 0);
CommonSize = Size;
CommonAlign = Align;
}
/// Return the alignment of a 'common' symbol.
unsigned getCommonAlignment() const {
assert(isCommon() && "Not a 'common' symbol!");
return CommonAlign;
}
/// Is this a 'common' symbol.
bool isCommon() const { return CommonAlign != -1U; }
/// Get the (implementation defined) symbol flags.
uint32_t getFlags() const { return Flags; }
/// Set the (implementation defined) symbol flags.
void setFlags(uint32_t Value) const { Flags = Value; }
/// Modify the flags via a mask
void modifyFlags(uint32_t Value, uint32_t Mask) const {
Flags = (Flags & ~Mask) | Value;
}
MCFragment *getFragment() const {
if (!HasFragment)
return nullptr;
return Fragment;
}
void setFragment(MCFragment *Value) const {
HasFragment = true;
Fragment = Value;
}
bool isExternal() const { return IsExternal; }
void setExternal(bool Value) const { IsExternal = Value; }
bool isPrivateExtern() const { return IsPrivateExtern; }
void setPrivateExtern(bool Value) { IsPrivateExtern = Value; }
/// print - Print the value to the stream \p OS.
void print(raw_ostream &OS) const;
/// dump - Print the value to stderr.
void dump() const;
};
inline raw_ostream &operator<<(raw_ostream &OS, const MCSymbol &Sym) {
Sym.print(OS);
return OS;
}
} // end namespace llvm
#endif