llvm-6502/lib/VMCore/ConstantFold.cpp
Chris Lattner cbfd406541 Rename ConstantHandling.* -> ConstantFolding.*
Move a bunch of (now) private stuff from ConstantFolding.h into
ConstantFolding.cpp.

This _finally_ gets us to a place where we have a sane constant folder.  The
rules are:

1. LLVM clients now use ConstantExpr::get* methods to fold constants.  If they
   cannot be folded, a constantexpr is created, so these methods always return
   valid Constant*'s.
2. The implementation of ConstantExpr::get* uses the functions exposed by
   ConstantFolding.h to try to fold constants.  If they cannot be folded,
   they should return a null pointer.
3. The implementation of ConstantFolding can do whatever it wants, and only
   has one client (Constants.cpp)

This cuts down on the wierd dependencies, and eliminates the two interfaces.
The old constanthandling interface was especially bad for clients to use
because almost none of them took the failure condition into consideration,
thus leading to obscure problems.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@10807 91177308-0d34-0410-b5e6-96231b3b80d8
2004-01-12 21:13:12 +00:00

657 lines
28 KiB
C++

//===- ConstantFolding.cpp - LLVM constant folder -------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements folding of constants for LLVM. This implements the
// (internal) ConstantFolding.h interface, which is used by the
// ConstantExpr::get* methods to automatically fold constants when possible.
//
//===----------------------------------------------------------------------===//
#include "ConstantFolding.h"
#include "llvm/Constants.h"
#include "llvm/iPHINode.h"
#include "llvm/InstrTypes.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Support/GetElementPtrTypeIterator.h"
#include <cmath>
using namespace llvm;
static unsigned getSize(const Type *Ty) {
unsigned S = Ty->getPrimitiveSize();
return S ? S : 8; // Treat pointers at 8 bytes
}
namespace {
struct ConstRules {
ConstRules() {}
// Binary Operators...
virtual Constant *add(const Constant *V1, const Constant *V2) const = 0;
virtual Constant *sub(const Constant *V1, const Constant *V2) const = 0;
virtual Constant *mul(const Constant *V1, const Constant *V2) const = 0;
virtual Constant *div(const Constant *V1, const Constant *V2) const = 0;
virtual Constant *rem(const Constant *V1, const Constant *V2) const = 0;
virtual Constant *op_and(const Constant *V1, const Constant *V2) const = 0;
virtual Constant *op_or (const Constant *V1, const Constant *V2) const = 0;
virtual Constant *op_xor(const Constant *V1, const Constant *V2) const = 0;
virtual Constant *shl(const Constant *V1, const Constant *V2) const = 0;
virtual Constant *shr(const Constant *V1, const Constant *V2) const = 0;
virtual Constant *lessthan(const Constant *V1, const Constant *V2) const =0;
virtual Constant *equalto(const Constant *V1, const Constant *V2) const = 0;
// Casting operators.
virtual Constant *castToBool (const Constant *V) const = 0;
virtual Constant *castToSByte (const Constant *V) const = 0;
virtual Constant *castToUByte (const Constant *V) const = 0;
virtual Constant *castToShort (const Constant *V) const = 0;
virtual Constant *castToUShort(const Constant *V) const = 0;
virtual Constant *castToInt (const Constant *V) const = 0;
virtual Constant *castToUInt (const Constant *V) const = 0;
virtual Constant *castToLong (const Constant *V) const = 0;
virtual Constant *castToULong (const Constant *V) const = 0;
virtual Constant *castToFloat (const Constant *V) const = 0;
virtual Constant *castToDouble(const Constant *V) const = 0;
virtual Constant *castToPointer(const Constant *V,
const PointerType *Ty) const = 0;
// ConstRules::get - Return an instance of ConstRules for the specified
// constant operands.
//
static ConstRules &get(const Constant *V1, const Constant *V2);
private:
ConstRules(const ConstRules &); // Do not implement
ConstRules &operator=(const ConstRules &); // Do not implement
};
}
Constant *llvm::ConstantFoldCastInstruction(const Constant *V,
const Type *DestTy) {
if (V->getType() == DestTy) return (Constant*)V;
if (const ConstantExpr *CE = dyn_cast<ConstantExpr>(V))
if (CE->getOpcode() == Instruction::Cast) {
Constant *Op = const_cast<Constant*>(CE->getOperand(0));
// Try to not produce a cast of a cast, which is almost always redundant.
if (!Op->getType()->isFloatingPoint() &&
!CE->getType()->isFloatingPoint() &&
!DestTy->getType()->isFloatingPoint()) {
unsigned S1 = getSize(Op->getType()), S2 = getSize(CE->getType());
unsigned S3 = getSize(DestTy);
if (Op->getType() == DestTy && S3 >= S2)
return Op;
if (S1 >= S2 && S2 >= S3)
return ConstantExpr::getCast(Op, DestTy);
if (S1 <= S2 && S2 >= S3 && S1 <= S3)
return ConstantExpr::getCast(Op, DestTy);
}
} else if (CE->getOpcode() == Instruction::GetElementPtr) {
// If all of the indexes in the GEP are null values, there is no pointer
// adjustment going on. We might as well cast the source pointer.
bool isAllNull = true;
for (unsigned i = 1, e = CE->getNumOperands(); i != e; ++i)
if (!CE->getOperand(i)->isNullValue()) {
isAllNull = false;
break;
}
if (isAllNull)
return ConstantExpr::getCast(CE->getOperand(0), DestTy);
}
ConstRules &Rules = ConstRules::get(V, V);
switch (DestTy->getPrimitiveID()) {
case Type::BoolTyID: return Rules.castToBool(V);
case Type::UByteTyID: return Rules.castToUByte(V);
case Type::SByteTyID: return Rules.castToSByte(V);
case Type::UShortTyID: return Rules.castToUShort(V);
case Type::ShortTyID: return Rules.castToShort(V);
case Type::UIntTyID: return Rules.castToUInt(V);
case Type::IntTyID: return Rules.castToInt(V);
case Type::ULongTyID: return Rules.castToULong(V);
case Type::LongTyID: return Rules.castToLong(V);
case Type::FloatTyID: return Rules.castToFloat(V);
case Type::DoubleTyID: return Rules.castToDouble(V);
case Type::PointerTyID:
return Rules.castToPointer(V, cast<PointerType>(DestTy));
default: return 0;
}
}
Constant *llvm::ConstantFoldBinaryInstruction(unsigned Opcode,
const Constant *V1,
const Constant *V2) {
Constant *C;
switch (Opcode) {
default: return 0;
case Instruction::Add: return ConstRules::get(V1, V2).add(V1, V2);
case Instruction::Sub: return ConstRules::get(V1, V2).sub(V1, V2);
case Instruction::Mul: return ConstRules::get(V1, V2).mul(V1, V2);
case Instruction::Div: return ConstRules::get(V1, V2).div(V1, V2);
case Instruction::Rem: return ConstRules::get(V1, V2).rem(V1, V2);
case Instruction::And: return ConstRules::get(V1, V2).op_and(V1, V2);
case Instruction::Or: return ConstRules::get(V1, V2).op_or (V1, V2);
case Instruction::Xor: return ConstRules::get(V1, V2).op_xor(V1, V2);
case Instruction::Shl: return ConstRules::get(V1, V2).shl(V1, V2);
case Instruction::Shr: return ConstRules::get(V1, V2).shr(V1, V2);
case Instruction::SetEQ: return ConstRules::get(V1, V2).equalto(V1, V2);
case Instruction::SetLT: return ConstRules::get(V1, V2).lessthan(V1, V2);
case Instruction::SetGT: return ConstRules::get(V1, V2).lessthan(V2, V1);
case Instruction::SetNE: // V1 != V2 === !(V1 == V2)
C = ConstRules::get(V1, V2).equalto(V1, V2);
break;
case Instruction::SetLE: // V1 <= V2 === !(V2 < V1)
C = ConstRules::get(V1, V2).lessthan(V2, V1);
break;
case Instruction::SetGE: // V1 >= V2 === !(V1 < V2)
C = ConstRules::get(V1, V2).lessthan(V1, V2);
break;
}
// If the folder broke out of the switch statement, invert the boolean
// constant value, if it exists, and return it.
if (!C) return 0;
return ConstantExpr::get(Instruction::Xor, ConstantBool::True, C);
}
Constant *llvm::ConstantFoldGetElementPtr(const Constant *C,
const std::vector<Constant*> &IdxList) {
if (IdxList.size() == 0 ||
(IdxList.size() == 1 && IdxList[0]->isNullValue()))
return const_cast<Constant*>(C);
// TODO If C is null and all idx's are null, return null of the right type.
if (ConstantExpr *CE = dyn_cast<ConstantExpr>(const_cast<Constant*>(C))) {
// Combine Indices - If the source pointer to this getelementptr instruction
// is a getelementptr instruction, combine the indices of the two
// getelementptr instructions into a single instruction.
//
if (CE->getOpcode() == Instruction::GetElementPtr) {
const Type *LastTy = 0;
for (gep_type_iterator I = gep_type_begin(CE), E = gep_type_end(CE);
I != E; ++I)
LastTy = *I;
if ((LastTy && isa<ArrayType>(LastTy)) || IdxList[0]->isNullValue()) {
std::vector<Constant*> NewIndices;
NewIndices.reserve(IdxList.size() + CE->getNumOperands());
for (unsigned i = 1, e = CE->getNumOperands()-1; i != e; ++i)
NewIndices.push_back(cast<Constant>(CE->getOperand(i)));
// Add the last index of the source with the first index of the new GEP.
// Make sure to handle the case when they are actually different types.
Constant *Combined = CE->getOperand(CE->getNumOperands()-1);
if (!IdxList[0]->isNullValue()) // Otherwise it must be an array
Combined =
ConstantExpr::get(Instruction::Add,
ConstantExpr::getCast(IdxList[0], Type::LongTy),
ConstantExpr::getCast(Combined, Type::LongTy));
NewIndices.push_back(Combined);
NewIndices.insert(NewIndices.end(), IdxList.begin()+1, IdxList.end());
return ConstantExpr::getGetElementPtr(CE->getOperand(0), NewIndices);
}
}
// Implement folding of:
// int* getelementptr ([2 x int]* cast ([3 x int]* %X to [2 x int]*),
// long 0, long 0)
// To: int* getelementptr ([3 x int]* %X, long 0, long 0)
//
if (CE->getOpcode() == Instruction::Cast && IdxList.size() > 1 &&
IdxList[0]->isNullValue())
if (const PointerType *SPT =
dyn_cast<PointerType>(CE->getOperand(0)->getType()))
if (const ArrayType *SAT = dyn_cast<ArrayType>(SPT->getElementType()))
if (const ArrayType *CAT =
dyn_cast<ArrayType>(cast<PointerType>(C->getType())->getElementType()))
if (CAT->getElementType() == SAT->getElementType())
return ConstantExpr::getGetElementPtr(
(Constant*)CE->getOperand(0), IdxList);
}
return 0;
}
//===----------------------------------------------------------------------===//
// TemplateRules Class
//===----------------------------------------------------------------------===//
//
// TemplateRules - Implement a subclass of ConstRules that provides all
// operations as noops. All other rules classes inherit from this class so
// that if functionality is needed in the future, it can simply be added here
// and to ConstRules without changing anything else...
//
// This class also provides subclasses with typesafe implementations of methods
// so that don't have to do type casting.
//
template<class ArgType, class SubClassName>
class TemplateRules : public ConstRules {
//===--------------------------------------------------------------------===//
// Redirecting functions that cast to the appropriate types
//===--------------------------------------------------------------------===//
virtual Constant *add(const Constant *V1, const Constant *V2) const {
return SubClassName::Add((const ArgType *)V1, (const ArgType *)V2);
}
virtual Constant *sub(const Constant *V1, const Constant *V2) const {
return SubClassName::Sub((const ArgType *)V1, (const ArgType *)V2);
}
virtual Constant *mul(const Constant *V1, const Constant *V2) const {
return SubClassName::Mul((const ArgType *)V1, (const ArgType *)V2);
}
virtual Constant *div(const Constant *V1, const Constant *V2) const {
return SubClassName::Div((const ArgType *)V1, (const ArgType *)V2);
}
virtual Constant *rem(const Constant *V1, const Constant *V2) const {
return SubClassName::Rem((const ArgType *)V1, (const ArgType *)V2);
}
virtual Constant *op_and(const Constant *V1, const Constant *V2) const {
return SubClassName::And((const ArgType *)V1, (const ArgType *)V2);
}
virtual Constant *op_or(const Constant *V1, const Constant *V2) const {
return SubClassName::Or((const ArgType *)V1, (const ArgType *)V2);
}
virtual Constant *op_xor(const Constant *V1, const Constant *V2) const {
return SubClassName::Xor((const ArgType *)V1, (const ArgType *)V2);
}
virtual Constant *shl(const Constant *V1, const Constant *V2) const {
return SubClassName::Shl((const ArgType *)V1, (const ArgType *)V2);
}
virtual Constant *shr(const Constant *V1, const Constant *V2) const {
return SubClassName::Shr((const ArgType *)V1, (const ArgType *)V2);
}
virtual Constant *lessthan(const Constant *V1, const Constant *V2) const {
return SubClassName::LessThan((const ArgType *)V1, (const ArgType *)V2);
}
virtual Constant *equalto(const Constant *V1, const Constant *V2) const {
return SubClassName::EqualTo((const ArgType *)V1, (const ArgType *)V2);
}
// Casting operators. ick
virtual Constant *castToBool(const Constant *V) const {
return SubClassName::CastToBool((const ArgType*)V);
}
virtual Constant *castToSByte(const Constant *V) const {
return SubClassName::CastToSByte((const ArgType*)V);
}
virtual Constant *castToUByte(const Constant *V) const {
return SubClassName::CastToUByte((const ArgType*)V);
}
virtual Constant *castToShort(const Constant *V) const {
return SubClassName::CastToShort((const ArgType*)V);
}
virtual Constant *castToUShort(const Constant *V) const {
return SubClassName::CastToUShort((const ArgType*)V);
}
virtual Constant *castToInt(const Constant *V) const {
return SubClassName::CastToInt((const ArgType*)V);
}
virtual Constant *castToUInt(const Constant *V) const {
return SubClassName::CastToUInt((const ArgType*)V);
}
virtual Constant *castToLong(const Constant *V) const {
return SubClassName::CastToLong((const ArgType*)V);
}
virtual Constant *castToULong(const Constant *V) const {
return SubClassName::CastToULong((const ArgType*)V);
}
virtual Constant *castToFloat(const Constant *V) const {
return SubClassName::CastToFloat((const ArgType*)V);
}
virtual Constant *castToDouble(const Constant *V) const {
return SubClassName::CastToDouble((const ArgType*)V);
}
virtual Constant *castToPointer(const Constant *V,
const PointerType *Ty) const {
return SubClassName::CastToPointer((const ArgType*)V, Ty);
}
//===--------------------------------------------------------------------===//
// Default "noop" implementations
//===--------------------------------------------------------------------===//
static Constant *Add(const ArgType *V1, const ArgType *V2) { return 0; }
static Constant *Sub(const ArgType *V1, const ArgType *V2) { return 0; }
static Constant *Mul(const ArgType *V1, const ArgType *V2) { return 0; }
static Constant *Div(const ArgType *V1, const ArgType *V2) { return 0; }
static Constant *Rem(const ArgType *V1, const ArgType *V2) { return 0; }
static Constant *And(const ArgType *V1, const ArgType *V2) { return 0; }
static Constant *Or (const ArgType *V1, const ArgType *V2) { return 0; }
static Constant *Xor(const ArgType *V1, const ArgType *V2) { return 0; }
static Constant *Shl(const ArgType *V1, const ArgType *V2) { return 0; }
static Constant *Shr(const ArgType *V1, const ArgType *V2) { return 0; }
static Constant *LessThan(const ArgType *V1, const ArgType *V2) {
return 0;
}
static Constant *EqualTo(const ArgType *V1, const ArgType *V2) {
return 0;
}
// Casting operators. ick
static Constant *CastToBool (const Constant *V) { return 0; }
static Constant *CastToSByte (const Constant *V) { return 0; }
static Constant *CastToUByte (const Constant *V) { return 0; }
static Constant *CastToShort (const Constant *V) { return 0; }
static Constant *CastToUShort(const Constant *V) { return 0; }
static Constant *CastToInt (const Constant *V) { return 0; }
static Constant *CastToUInt (const Constant *V) { return 0; }
static Constant *CastToLong (const Constant *V) { return 0; }
static Constant *CastToULong (const Constant *V) { return 0; }
static Constant *CastToFloat (const Constant *V) { return 0; }
static Constant *CastToDouble(const Constant *V) { return 0; }
static Constant *CastToPointer(const Constant *,
const PointerType *) {return 0;}
};
//===----------------------------------------------------------------------===//
// EmptyRules Class
//===----------------------------------------------------------------------===//
//
// EmptyRules provides a concrete base class of ConstRules that does nothing
//
struct EmptyRules : public TemplateRules<Constant, EmptyRules> {
static Constant *EqualTo(const Constant *V1, const Constant *V2) {
if (V1 == V2) return ConstantBool::True;
return 0;
}
};
//===----------------------------------------------------------------------===//
// BoolRules Class
//===----------------------------------------------------------------------===//
//
// BoolRules provides a concrete base class of ConstRules for the 'bool' type.
//
struct BoolRules : public TemplateRules<ConstantBool, BoolRules> {
static Constant *LessThan(const ConstantBool *V1, const ConstantBool *V2){
return ConstantBool::get(V1->getValue() < V2->getValue());
}
static Constant *EqualTo(const Constant *V1, const Constant *V2) {
return ConstantBool::get(V1 == V2);
}
static Constant *And(const ConstantBool *V1, const ConstantBool *V2) {
return ConstantBool::get(V1->getValue() & V2->getValue());
}
static Constant *Or(const ConstantBool *V1, const ConstantBool *V2) {
return ConstantBool::get(V1->getValue() | V2->getValue());
}
static Constant *Xor(const ConstantBool *V1, const ConstantBool *V2) {
return ConstantBool::get(V1->getValue() ^ V2->getValue());
}
// Casting operators. ick
#define DEF_CAST(TYPE, CLASS, CTYPE) \
static Constant *CastTo##TYPE (const ConstantBool *V) { \
return CLASS::get(Type::TYPE##Ty, (CTYPE)(bool)V->getValue()); \
}
DEF_CAST(Bool , ConstantBool, bool)
DEF_CAST(SByte , ConstantSInt, signed char)
DEF_CAST(UByte , ConstantUInt, unsigned char)
DEF_CAST(Short , ConstantSInt, signed short)
DEF_CAST(UShort, ConstantUInt, unsigned short)
DEF_CAST(Int , ConstantSInt, signed int)
DEF_CAST(UInt , ConstantUInt, unsigned int)
DEF_CAST(Long , ConstantSInt, int64_t)
DEF_CAST(ULong , ConstantUInt, uint64_t)
DEF_CAST(Float , ConstantFP , float)
DEF_CAST(Double, ConstantFP , double)
#undef DEF_CAST
};
//===----------------------------------------------------------------------===//
// NullPointerRules Class
//===----------------------------------------------------------------------===//
//
// NullPointerRules provides a concrete base class of ConstRules for null
// pointers.
//
struct NullPointerRules : public TemplateRules<ConstantPointerNull,
NullPointerRules> {
static Constant *EqualTo(const Constant *V1, const Constant *V2) {
return ConstantBool::True; // Null pointers are always equal
}
static Constant *CastToBool(const Constant *V) {
return ConstantBool::False;
}
static Constant *CastToSByte (const Constant *V) {
return ConstantSInt::get(Type::SByteTy, 0);
}
static Constant *CastToUByte (const Constant *V) {
return ConstantUInt::get(Type::UByteTy, 0);
}
static Constant *CastToShort (const Constant *V) {
return ConstantSInt::get(Type::ShortTy, 0);
}
static Constant *CastToUShort(const Constant *V) {
return ConstantUInt::get(Type::UShortTy, 0);
}
static Constant *CastToInt (const Constant *V) {
return ConstantSInt::get(Type::IntTy, 0);
}
static Constant *CastToUInt (const Constant *V) {
return ConstantUInt::get(Type::UIntTy, 0);
}
static Constant *CastToLong (const Constant *V) {
return ConstantSInt::get(Type::LongTy, 0);
}
static Constant *CastToULong (const Constant *V) {
return ConstantUInt::get(Type::ULongTy, 0);
}
static Constant *CastToFloat (const Constant *V) {
return ConstantFP::get(Type::FloatTy, 0);
}
static Constant *CastToDouble(const Constant *V) {
return ConstantFP::get(Type::DoubleTy, 0);
}
static Constant *CastToPointer(const ConstantPointerNull *V,
const PointerType *PTy) {
return ConstantPointerNull::get(PTy);
}
};
//===----------------------------------------------------------------------===//
// DirectRules Class
//===----------------------------------------------------------------------===//
//
// DirectRules provides a concrete base classes of ConstRules for a variety of
// different types. This allows the C++ compiler to automatically generate our
// constant handling operations in a typesafe and accurate manner.
//
template<class ConstantClass, class BuiltinType, Type **Ty, class SuperClass>
struct DirectRules : public TemplateRules<ConstantClass, SuperClass> {
static Constant *Add(const ConstantClass *V1, const ConstantClass *V2) {
BuiltinType R = (BuiltinType)V1->getValue() + (BuiltinType)V2->getValue();
return ConstantClass::get(*Ty, R);
}
static Constant *Sub(const ConstantClass *V1, const ConstantClass *V2) {
BuiltinType R = (BuiltinType)V1->getValue() - (BuiltinType)V2->getValue();
return ConstantClass::get(*Ty, R);
}
static Constant *Mul(const ConstantClass *V1, const ConstantClass *V2) {
BuiltinType R = (BuiltinType)V1->getValue() * (BuiltinType)V2->getValue();
return ConstantClass::get(*Ty, R);
}
static Constant *Div(const ConstantClass *V1, const ConstantClass *V2) {
if (V2->isNullValue()) return 0;
BuiltinType R = (BuiltinType)V1->getValue() / (BuiltinType)V2->getValue();
return ConstantClass::get(*Ty, R);
}
static Constant *LessThan(const ConstantClass *V1, const ConstantClass *V2) {
bool R = (BuiltinType)V1->getValue() < (BuiltinType)V2->getValue();
return ConstantBool::get(R);
}
static Constant *EqualTo(const ConstantClass *V1, const ConstantClass *V2) {
bool R = (BuiltinType)V1->getValue() == (BuiltinType)V2->getValue();
return ConstantBool::get(R);
}
static Constant *CastToPointer(const ConstantClass *V,
const PointerType *PTy) {
if (V->isNullValue()) // Is it a FP or Integral null value?
return ConstantPointerNull::get(PTy);
return 0; // Can't const prop other types of pointers
}
// Casting operators. ick
#define DEF_CAST(TYPE, CLASS, CTYPE) \
static Constant *CastTo##TYPE (const ConstantClass *V) { \
return CLASS::get(Type::TYPE##Ty, (CTYPE)(BuiltinType)V->getValue()); \
}
DEF_CAST(Bool , ConstantBool, bool)
DEF_CAST(SByte , ConstantSInt, signed char)
DEF_CAST(UByte , ConstantUInt, unsigned char)
DEF_CAST(Short , ConstantSInt, signed short)
DEF_CAST(UShort, ConstantUInt, unsigned short)
DEF_CAST(Int , ConstantSInt, signed int)
DEF_CAST(UInt , ConstantUInt, unsigned int)
DEF_CAST(Long , ConstantSInt, int64_t)
DEF_CAST(ULong , ConstantUInt, uint64_t)
DEF_CAST(Float , ConstantFP , float)
DEF_CAST(Double, ConstantFP , double)
#undef DEF_CAST
};
//===----------------------------------------------------------------------===//
// DirectIntRules Class
//===----------------------------------------------------------------------===//
//
// DirectIntRules provides implementations of functions that are valid on
// integer types, but not all types in general.
//
template <class ConstantClass, class BuiltinType, Type **Ty>
struct DirectIntRules
: public DirectRules<ConstantClass, BuiltinType, Ty,
DirectIntRules<ConstantClass, BuiltinType, Ty> > {
static Constant *Div(const ConstantClass *V1, const ConstantClass *V2) {
if (V2->isNullValue()) return 0;
if (V2->isAllOnesValue() && // MIN_INT / -1
(BuiltinType)V1->getValue() == -(BuiltinType)V1->getValue())
return 0;
BuiltinType R = (BuiltinType)V1->getValue() / (BuiltinType)V2->getValue();
return ConstantClass::get(*Ty, R);
}
static Constant *Rem(const ConstantClass *V1,
const ConstantClass *V2) {
if (V2->isNullValue()) return 0; // X / 0
if (V2->isAllOnesValue() && // MIN_INT / -1
(BuiltinType)V1->getValue() == -(BuiltinType)V1->getValue())
return 0;
BuiltinType R = (BuiltinType)V1->getValue() % (BuiltinType)V2->getValue();
return ConstantClass::get(*Ty, R);
}
static Constant *And(const ConstantClass *V1, const ConstantClass *V2) {
BuiltinType R = (BuiltinType)V1->getValue() & (BuiltinType)V2->getValue();
return ConstantClass::get(*Ty, R);
}
static Constant *Or(const ConstantClass *V1, const ConstantClass *V2) {
BuiltinType R = (BuiltinType)V1->getValue() | (BuiltinType)V2->getValue();
return ConstantClass::get(*Ty, R);
}
static Constant *Xor(const ConstantClass *V1, const ConstantClass *V2) {
BuiltinType R = (BuiltinType)V1->getValue() ^ (BuiltinType)V2->getValue();
return ConstantClass::get(*Ty, R);
}
static Constant *Shl(const ConstantClass *V1, const ConstantClass *V2) {
BuiltinType R = (BuiltinType)V1->getValue() << (BuiltinType)V2->getValue();
return ConstantClass::get(*Ty, R);
}
static Constant *Shr(const ConstantClass *V1, const ConstantClass *V2) {
BuiltinType R = (BuiltinType)V1->getValue() >> (BuiltinType)V2->getValue();
return ConstantClass::get(*Ty, R);
}
};
//===----------------------------------------------------------------------===//
// DirectFPRules Class
//===----------------------------------------------------------------------===//
//
// DirectFPRules provides implementations of functions that are valid on
// floating point types, but not all types in general.
//
template <class ConstantClass, class BuiltinType, Type **Ty>
struct DirectFPRules
: public DirectRules<ConstantClass, BuiltinType, Ty,
DirectFPRules<ConstantClass, BuiltinType, Ty> > {
static Constant *Rem(const ConstantClass *V1, const ConstantClass *V2) {
if (V2->isNullValue()) return 0;
BuiltinType Result = std::fmod((BuiltinType)V1->getValue(),
(BuiltinType)V2->getValue());
return ConstantClass::get(*Ty, Result);
}
};
ConstRules &ConstRules::get(const Constant *V1, const Constant *V2) {
static EmptyRules EmptyR;
static BoolRules BoolR;
static NullPointerRules NullPointerR;
static DirectIntRules<ConstantSInt, signed char , &Type::SByteTy> SByteR;
static DirectIntRules<ConstantUInt, unsigned char , &Type::UByteTy> UByteR;
static DirectIntRules<ConstantSInt, signed short, &Type::ShortTy> ShortR;
static DirectIntRules<ConstantUInt, unsigned short, &Type::UShortTy> UShortR;
static DirectIntRules<ConstantSInt, signed int , &Type::IntTy> IntR;
static DirectIntRules<ConstantUInt, unsigned int , &Type::UIntTy> UIntR;
static DirectIntRules<ConstantSInt, int64_t , &Type::LongTy> LongR;
static DirectIntRules<ConstantUInt, uint64_t , &Type::ULongTy> ULongR;
static DirectFPRules <ConstantFP , float , &Type::FloatTy> FloatR;
static DirectFPRules <ConstantFP , double , &Type::DoubleTy> DoubleR;
if (isa<ConstantExpr>(V1) || isa<ConstantExpr>(V2) ||
isa<ConstantPointerRef>(V1) || isa<ConstantPointerRef>(V2))
return EmptyR;
switch (V1->getType()->getPrimitiveID()) {
default: assert(0 && "Unknown value type for constant folding!");
case Type::BoolTyID: return BoolR;
case Type::PointerTyID: return NullPointerR;
case Type::SByteTyID: return SByteR;
case Type::UByteTyID: return UByteR;
case Type::ShortTyID: return ShortR;
case Type::UShortTyID: return UShortR;
case Type::IntTyID: return IntR;
case Type::UIntTyID: return UIntR;
case Type::LongTyID: return LongR;
case Type::ULongTyID: return ULongR;
case Type::FloatTyID: return FloatR;
case Type::DoubleTyID: return DoubleR;
}
}