mirror of
https://github.com/c64scene-ar/llvm-6502.git
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3ed469ccd7
Turn on -Wunused and -Wno-unused-parameter. Clean up most of the resulting fall out by removing unused variables. Remaining warnings have to do with unused functions (I didn't want to delete code without review) and unused variables in generated code. Maintainers should clean up the remaining issues when they see them. All changes pass DejaGnu tests and Olden. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@31380 91177308-0d34-0410-b5e6-96231b3b80d8
182 lines
6.6 KiB
C++
182 lines
6.6 KiB
C++
//===- lib/Linker/LinkArchives.cpp - Link LLVM objects and libraries ------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains routines to handle linking together LLVM bytecode files,
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// and to handle annoying things like static libraries.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Linker.h"
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#include "llvm/Module.h"
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#include "llvm/ModuleProvider.h"
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#include "llvm/ADT/SetOperations.h"
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#include "llvm/Bytecode/Reader.h"
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#include "llvm/Bytecode/Archive.h"
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#include "llvm/Config/config.h"
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#include <memory>
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#include <set>
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using namespace llvm;
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/// GetAllUndefinedSymbols - calculates the set of undefined symbols that still
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/// exist in an LLVM module. This is a bit tricky because there may be two
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/// symbols with the same name but different LLVM types that will be resolved to
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/// each other but aren't currently (thus we need to treat it as resolved).
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///
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/// Inputs:
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/// M - The module in which to find undefined symbols.
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///
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/// Outputs:
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/// UndefinedSymbols - A set of C++ strings containing the name of all
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/// undefined symbols.
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///
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static void
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GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols) {
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std::set<std::string> DefinedSymbols;
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UndefinedSymbols.clear();
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// If the program doesn't define a main, try pulling one in from a .a file.
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// This is needed for programs where the main function is defined in an
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// archive, such f2c'd programs.
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Function *Main = M->getMainFunction();
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if (Main == 0 || Main->isExternal())
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UndefinedSymbols.insert("main");
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for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
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if (I->hasName()) {
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if (I->isExternal())
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UndefinedSymbols.insert(I->getName());
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else if (!I->hasInternalLinkage()) {
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assert(!I->hasDLLImportLinkage()
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&& "Found dllimported non-external symbol!");
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DefinedSymbols.insert(I->getName());
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}
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}
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for (Module::global_iterator I = M->global_begin(), E = M->global_end();
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I != E; ++I)
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if (I->hasName()) {
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if (I->isExternal())
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UndefinedSymbols.insert(I->getName());
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else if (!I->hasInternalLinkage()) {
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assert(!I->hasDLLImportLinkage()
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&& "Found dllimported non-external symbol!");
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DefinedSymbols.insert(I->getName());
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}
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}
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// Prune out any defined symbols from the undefined symbols set...
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for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
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I != UndefinedSymbols.end(); )
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if (DefinedSymbols.count(*I))
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UndefinedSymbols.erase(I++); // This symbol really is defined!
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else
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++I; // Keep this symbol in the undefined symbols list
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}
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/// LinkInArchive - opens an archive library and link in all objects which
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/// provide symbols that are currently undefined.
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///
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/// Inputs:
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/// Filename - The pathname of the archive.
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///
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/// Return Value:
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/// TRUE - An error occurred.
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/// FALSE - No errors.
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bool
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Linker::LinkInArchive(const sys::Path &Filename) {
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// Make sure this is an archive file we're dealing with
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if (!Filename.isArchive())
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return error("File '" + Filename.toString() + "' is not an archive.");
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// Open the archive file
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verbose("Linking archive file '" + Filename.toString() + "'");
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// Find all of the symbols currently undefined in the bytecode program.
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// If all the symbols are defined, the program is complete, and there is
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// no reason to link in any archive files.
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std::set<std::string> UndefinedSymbols;
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GetAllUndefinedSymbols(Composite, UndefinedSymbols);
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if (UndefinedSymbols.empty()) {
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verbose("No symbols undefined, skipping library '" +
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Filename.toString() + "'");
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return false; // No need to link anything in!
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}
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std::string ErrMsg;
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std::auto_ptr<Archive> AutoArch (
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Archive::OpenAndLoadSymbols(Filename,&ErrMsg));
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Archive* arch = AutoArch.get();
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if (!arch)
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return error("Cannot read archive '" + Filename.toString() +
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"': " + ErrMsg);
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// Save a set of symbols that are not defined by the archive. Since we're
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// entering a loop, there's no point searching for these multiple times. This
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// variable is used to "set_subtract" from the set of undefined symbols.
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std::set<std::string> NotDefinedByArchive;
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// While we are linking in object files, loop.
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while (true) {
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// Find the modules we need to link into the target module
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std::set<ModuleProvider*> Modules;
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if (!arch->findModulesDefiningSymbols(UndefinedSymbols, Modules, &ErrMsg))
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return error("Cannot find symbols in '" + Filename.toString() +
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"': " + ErrMsg);
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// If we didn't find any more modules to link this time, we are done
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// searching this archive.
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if (Modules.empty())
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break;
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// Any symbols remaining in UndefinedSymbols after
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// findModulesDefiningSymbols are ones that the archive does not define. So
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// we add them to the NotDefinedByArchive variable now.
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NotDefinedByArchive.insert(UndefinedSymbols.begin(),
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UndefinedSymbols.end());
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// Loop over all the ModuleProviders that we got back from the archive
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for (std::set<ModuleProvider*>::iterator I=Modules.begin(), E=Modules.end();
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I != E; ++I) {
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// Get the module we must link in.
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std::auto_ptr<Module> AutoModule( (*I)->releaseModule() );
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Module* aModule = AutoModule.get();
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verbose(" Linking in module: " + aModule->getModuleIdentifier());
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// Link it in
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if (LinkInModule(aModule))
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return error("Cannot link in module '" +
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aModule->getModuleIdentifier() + "': " + Error);
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}
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// Get the undefined symbols from the aggregate module. This recomputes the
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// symbols we still need after the new modules have been linked in.
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GetAllUndefinedSymbols(Composite, UndefinedSymbols);
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// At this point we have two sets of undefined symbols: UndefinedSymbols
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// which holds the undefined symbols from all the modules, and
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// NotDefinedByArchive which holds symbols we know the archive doesn't
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// define. There's no point searching for symbols that we won't find in the
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// archive so we subtract these sets.
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set_subtract(UndefinedSymbols, NotDefinedByArchive);
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// If there's no symbols left, no point in continuing to search the
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// archive.
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if (UndefinedSymbols.empty())
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break;
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}
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return false;
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}
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