llvm-6502/lib/CodeGen/VirtRegMap.cpp
Chris Lattner cd81639d2e Fix a deficiency in the spiller that Evan noticed. In particular, consider
this code:

  store [stack slot #0],  R10
    = add R14, [stack slot #0]

The spiller didn't know that the store made the value of [stackslot#0] available
in R10 *IF* the store came from a copy instruction with the store folded into it.

This patch teaches VirtRegMap to look at these stores and recognize the values
they make available.  In one case Evan provided, this code:

        divsd %XMM0, %XMM1
        movsd %XMM1, QWORD PTR [%ESP + 40]
1)      movsd QWORD PTR [%ESP + 48], %XMM1
2)      movsd %XMM1, QWORD PTR [%ESP + 48]
        addsd %XMM1, %XMM0
3)      movsd QWORD PTR [%ESP + 48], %XMM1
        movsd QWORD PTR [%ESP + 4], %XMM0

turns into:

        divsd %XMM0, %XMM1
        movsd %XMM1, QWORD PTR [%ESP + 40]
        addsd %XMM1, %XMM0
3)      movsd QWORD PTR [%ESP + 48], %XMM1
        movsd QWORD PTR [%ESP + 4], %XMM0

In this case, instruction #2 was removed because of the value made
available by #1, and inst #1 was later deleted because it is now
never used before the stack slot is redefined by #3.

This occurs here and there in a lot of code with high spilling, on PPC
most of the removed loads/stores are LSU-reject-causing loads, which is
nice.

On X86, things are much better (because it spills more), where we nuke
about 1% of the instructions from SMG2000 and several hundred from eon.

More improvements to come...


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25917 91177308-0d34-0410-b5e6-96231b3b80d8
2006-02-02 23:29:36 +00:00

665 lines
27 KiB
C++

//===-- llvm/CodeGen/VirtRegMap.cpp - Virtual Register Map ----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the VirtRegMap class.
//
// It also contains implementations of the the Spiller interface, which, given a
// virtual register map and a machine function, eliminates all virtual
// references by replacing them with physical register references - adding spill
// code as necessary.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "spiller"
#include "VirtRegMap.h"
#include "llvm/Function.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/SSARegMap.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/STLExtras.h"
#include <algorithm>
#include <iostream>
using namespace llvm;
namespace {
Statistic<> NumSpills("spiller", "Number of register spills");
Statistic<> NumStores("spiller", "Number of stores added");
Statistic<> NumLoads ("spiller", "Number of loads added");
Statistic<> NumReused("spiller", "Number of values reused");
Statistic<> NumDSE ("spiller", "Number of dead stores elided");
enum SpillerName { simple, local };
cl::opt<SpillerName>
SpillerOpt("spiller",
cl::desc("Spiller to use: (default: local)"),
cl::Prefix,
cl::values(clEnumVal(simple, " simple spiller"),
clEnumVal(local, " local spiller"),
clEnumValEnd),
cl::init(local));
}
//===----------------------------------------------------------------------===//
// VirtRegMap implementation
//===----------------------------------------------------------------------===//
void VirtRegMap::grow() {
Virt2PhysMap.grow(MF.getSSARegMap()->getLastVirtReg());
Virt2StackSlotMap.grow(MF.getSSARegMap()->getLastVirtReg());
}
int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) {
assert(MRegisterInfo::isVirtualRegister(virtReg));
assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
"attempt to assign stack slot to already spilled register");
const TargetRegisterClass* RC = MF.getSSARegMap()->getRegClass(virtReg);
int frameIndex = MF.getFrameInfo()->CreateStackObject(RC->getSize(),
RC->getAlignment());
Virt2StackSlotMap[virtReg] = frameIndex;
++NumSpills;
return frameIndex;
}
void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) {
assert(MRegisterInfo::isVirtualRegister(virtReg));
assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
"attempt to assign stack slot to already spilled register");
Virt2StackSlotMap[virtReg] = frameIndex;
}
void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *OldMI,
unsigned OpNo, MachineInstr *NewMI) {
// Move previous memory references folded to new instruction.
MI2VirtMapTy::iterator IP = MI2VirtMap.lower_bound(NewMI);
for (MI2VirtMapTy::iterator I = MI2VirtMap.lower_bound(OldMI),
E = MI2VirtMap.end(); I != E && I->first == OldMI; ) {
MI2VirtMap.insert(IP, std::make_pair(NewMI, I->second));
MI2VirtMap.erase(I++);
}
ModRef MRInfo;
if (!OldMI->getOperand(OpNo).isDef()) {
assert(OldMI->getOperand(OpNo).isUse() && "Operand is not use or def?");
MRInfo = isRef;
} else {
MRInfo = OldMI->getOperand(OpNo).isUse() ? isModRef : isMod;
}
// add new memory reference
MI2VirtMap.insert(IP, std::make_pair(NewMI, std::make_pair(VirtReg, MRInfo)));
}
void VirtRegMap::print(std::ostream &OS) const {
const MRegisterInfo* MRI = MF.getTarget().getRegisterInfo();
OS << "********** REGISTER MAP **********\n";
for (unsigned i = MRegisterInfo::FirstVirtualRegister,
e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i) {
if (Virt2PhysMap[i] != (unsigned)VirtRegMap::NO_PHYS_REG)
OS << "[reg" << i << " -> " << MRI->getName(Virt2PhysMap[i]) << "]\n";
}
for (unsigned i = MRegisterInfo::FirstVirtualRegister,
e = MF.getSSARegMap()->getLastVirtReg(); i <= e; ++i)
if (Virt2StackSlotMap[i] != VirtRegMap::NO_STACK_SLOT)
OS << "[reg" << i << " -> fi#" << Virt2StackSlotMap[i] << "]\n";
OS << '\n';
}
void VirtRegMap::dump() const { print(std::cerr); }
//===----------------------------------------------------------------------===//
// Simple Spiller Implementation
//===----------------------------------------------------------------------===//
Spiller::~Spiller() {}
namespace {
struct SimpleSpiller : public Spiller {
bool runOnMachineFunction(MachineFunction& mf, const VirtRegMap &VRM);
};
}
bool SimpleSpiller::runOnMachineFunction(MachineFunction &MF,
const VirtRegMap &VRM) {
DEBUG(std::cerr << "********** REWRITE MACHINE CODE **********\n");
DEBUG(std::cerr << "********** Function: "
<< MF.getFunction()->getName() << '\n');
const TargetMachine &TM = MF.getTarget();
const MRegisterInfo &MRI = *TM.getRegisterInfo();
bool *PhysRegsUsed = MF.getUsedPhysregs();
// LoadedRegs - Keep track of which vregs are loaded, so that we only load
// each vreg once (in the case where a spilled vreg is used by multiple
// operands). This is always smaller than the number of operands to the
// current machine instr, so it should be small.
std::vector<unsigned> LoadedRegs;
for (MachineFunction::iterator MBBI = MF.begin(), E = MF.end();
MBBI != E; ++MBBI) {
DEBUG(std::cerr << MBBI->getBasicBlock()->getName() << ":\n");
MachineBasicBlock &MBB = *MBBI;
for (MachineBasicBlock::iterator MII = MBB.begin(),
E = MBB.end(); MII != E; ++MII) {
MachineInstr &MI = *MII;
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
MachineOperand &MO = MI.getOperand(i);
if (MO.isRegister() && MO.getReg())
if (MRegisterInfo::isVirtualRegister(MO.getReg())) {
unsigned VirtReg = MO.getReg();
unsigned PhysReg = VRM.getPhys(VirtReg);
if (VRM.hasStackSlot(VirtReg)) {
int StackSlot = VRM.getStackSlot(VirtReg);
const TargetRegisterClass* RC =
MF.getSSARegMap()->getRegClass(VirtReg);
if (MO.isUse() &&
std::find(LoadedRegs.begin(), LoadedRegs.end(), VirtReg)
== LoadedRegs.end()) {
MRI.loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC);
LoadedRegs.push_back(VirtReg);
++NumLoads;
DEBUG(std::cerr << '\t' << *prior(MII));
}
if (MO.isDef()) {
MRI.storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot, RC);
++NumStores;
}
}
PhysRegsUsed[PhysReg] = true;
MI.SetMachineOperandReg(i, PhysReg);
} else {
PhysRegsUsed[MO.getReg()] = true;
}
}
DEBUG(std::cerr << '\t' << MI);
LoadedRegs.clear();
}
}
return true;
}
//===----------------------------------------------------------------------===//
// Local Spiller Implementation
//===----------------------------------------------------------------------===//
namespace {
/// LocalSpiller - This spiller does a simple pass over the machine basic
/// block to attempt to keep spills in registers as much as possible for
/// blocks that have low register pressure (the vreg may be spilled due to
/// register pressure in other blocks).
class LocalSpiller : public Spiller {
const MRegisterInfo *MRI;
const TargetInstrInfo *TII;
public:
bool runOnMachineFunction(MachineFunction &MF, const VirtRegMap &VRM) {
MRI = MF.getTarget().getRegisterInfo();
TII = MF.getTarget().getInstrInfo();
DEBUG(std::cerr << "\n**** Local spiller rewriting function '"
<< MF.getFunction()->getName() << "':\n");
for (MachineFunction::iterator MBB = MF.begin(), E = MF.end();
MBB != E; ++MBB)
RewriteMBB(*MBB, VRM);
return true;
}
private:
void RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM);
void ClobberPhysReg(unsigned PR, std::map<int, unsigned> &SpillSlots,
std::map<unsigned, int> &PhysRegs);
void ClobberPhysRegOnly(unsigned PR, std::map<int, unsigned> &SpillSlots,
std::map<unsigned, int> &PhysRegs);
};
}
void LocalSpiller::ClobberPhysRegOnly(unsigned PhysReg,
std::map<int, unsigned> &SpillSlots,
std::map<unsigned, int> &PhysRegs) {
std::map<unsigned, int>::iterator I = PhysRegs.find(PhysReg);
if (I != PhysRegs.end()) {
int Slot = I->second;
PhysRegs.erase(I);
assert(SpillSlots[Slot] == PhysReg && "Bidirectional map mismatch!");
SpillSlots.erase(Slot);
DEBUG(std::cerr << "PhysReg " << MRI->getName(PhysReg)
<< " clobbered, invalidating SS#" << Slot << "\n");
}
}
void LocalSpiller::ClobberPhysReg(unsigned PhysReg,
std::map<int, unsigned> &SpillSlots,
std::map<unsigned, int> &PhysRegs) {
for (const unsigned *AS = MRI->getAliasSet(PhysReg); *AS; ++AS)
ClobberPhysRegOnly(*AS, SpillSlots, PhysRegs);
ClobberPhysRegOnly(PhysReg, SpillSlots, PhysRegs);
}
// ReusedOp - For each reused operand, we keep track of a bit of information, in
// case we need to rollback upon processing a new operand. See comments below.
namespace {
struct ReusedOp {
// The MachineInstr operand that reused an available value.
unsigned Operand;
// StackSlot - The spill slot of the value being reused.
unsigned StackSlot;
// PhysRegReused - The physical register the value was available in.
unsigned PhysRegReused;
// AssignedPhysReg - The physreg that was assigned for use by the reload.
unsigned AssignedPhysReg;
// VirtReg - The virtual register itself.
unsigned VirtReg;
ReusedOp(unsigned o, unsigned ss, unsigned prr, unsigned apr,
unsigned vreg)
: Operand(o), StackSlot(ss), PhysRegReused(prr), AssignedPhysReg(apr),
VirtReg(vreg) {}
};
}
/// rewriteMBB - Keep track of which spills are available even after the
/// register allocator is done with them. If possible, avoid reloading vregs.
void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) {
// SpillSlotsAvailable - This map keeps track of all of the spilled virtual
// register values that are still available, due to being loaded or stored to,
// but not invalidated yet.
std::map<int, unsigned> SpillSlotsAvailable;
// PhysRegsAvailable - This is the inverse of SpillSlotsAvailable, indicating
// which physregs are in use holding a stack slot value.
std::map<unsigned, int> PhysRegsAvailable;
DEBUG(std::cerr << MBB.getBasicBlock()->getName() << ":\n");
std::vector<ReusedOp> ReusedOperands;
// DefAndUseVReg - When we see a def&use operand that is spilled, keep track
// of it. ".first" is the machine operand index (should always be 0 for now),
// and ".second" is the virtual register that is spilled.
std::vector<std::pair<unsigned, unsigned> > DefAndUseVReg;
// MaybeDeadStores - When we need to write a value back into a stack slot,
// keep track of the inserted store. If the stack slot value is never read
// (because the value was used from some available register, for example), and
// subsequently stored to, the original store is dead. This map keeps track
// of inserted stores that are not used. If we see a subsequent store to the
// same stack slot, the original store is deleted.
std::map<int, MachineInstr*> MaybeDeadStores;
bool *PhysRegsUsed = MBB.getParent()->getUsedPhysregs();
for (MachineBasicBlock::iterator MII = MBB.begin(), E = MBB.end();
MII != E; ) {
MachineInstr &MI = *MII;
MachineBasicBlock::iterator NextMII = MII; ++NextMII;
ReusedOperands.clear();
DefAndUseVReg.clear();
// Process all of the spilled uses and all non spilled reg references.
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
MachineOperand &MO = MI.getOperand(i);
if (!MO.isRegister() || MO.getReg() == 0)
continue; // Ignore non-register operands.
if (MRegisterInfo::isPhysicalRegister(MO.getReg())) {
// Ignore physregs for spilling, but remember that it is used by this
// function.
PhysRegsUsed[MO.getReg()] = true;
continue;
}
assert(MRegisterInfo::isVirtualRegister(MO.getReg()) &&
"Not a virtual or a physical register?");
unsigned VirtReg = MO.getReg();
if (!VRM.hasStackSlot(VirtReg)) {
// This virtual register was assigned a physreg!
unsigned Phys = VRM.getPhys(VirtReg);
PhysRegsUsed[Phys] = true;
MI.SetMachineOperandReg(i, Phys);
continue;
}
// This virtual register is now known to be a spilled value.
if (!MO.isUse())
continue; // Handle defs in the loop below (handle use&def here though)
// If this is both a def and a use, we need to emit a store to the
// stack slot after the instruction. Keep track of D&U operands
// because we are about to change it to a physreg here.
if (MO.isDef()) {
// Remember that this was a def-and-use operand, and that the
// stack slot is live after this instruction executes.
DefAndUseVReg.push_back(std::make_pair(i, VirtReg));
}
int StackSlot = VRM.getStackSlot(VirtReg);
unsigned PhysReg;
// Check to see if this stack slot is available.
std::map<int, unsigned>::iterator SSI =
SpillSlotsAvailable.find(StackSlot);
if (SSI != SpillSlotsAvailable.end()) {
DEBUG(std::cerr << "Reusing SS#" << StackSlot << " from physreg "
<< MRI->getName(SSI->second) << " for vreg"
<< VirtReg <<" instead of reloading into physreg "
<< MRI->getName(VRM.getPhys(VirtReg)) << "\n");
// If this stack slot value is already available, reuse it!
PhysReg = SSI->second;
MI.SetMachineOperandReg(i, PhysReg);
// The only technical detail we have is that we don't know that
// PhysReg won't be clobbered by a reloaded stack slot that occurs
// later in the instruction. In particular, consider 'op V1, V2'.
// If V1 is available in physreg R0, we would choose to reuse it
// here, instead of reloading it into the register the allocator
// indicated (say R1). However, V2 might have to be reloaded
// later, and it might indicate that it needs to live in R0. When
// this occurs, we need to have information available that
// indicates it is safe to use R1 for the reload instead of R0.
//
// To further complicate matters, we might conflict with an alias,
// or R0 and R1 might not be compatible with each other. In this
// case, we actually insert a reload for V1 in R1, ensuring that
// we can get at R0 or its alias.
ReusedOperands.push_back(ReusedOp(i, StackSlot, PhysReg,
VRM.getPhys(VirtReg), VirtReg));
++NumReused;
continue;
}
// Otherwise, reload it and remember that we have it.
PhysReg = VRM.getPhys(VirtReg);
assert(PhysReg && "Must map virtreg to physreg!");
const TargetRegisterClass* RC =
MBB.getParent()->getSSARegMap()->getRegClass(VirtReg);
RecheckRegister:
// Note that, if we reused a register for a previous operand, the
// register we want to reload into might not actually be
// available. If this occurs, use the register indicated by the
// reuser.
if (!ReusedOperands.empty()) // This is most often empty.
for (unsigned ro = 0, e = ReusedOperands.size(); ro != e; ++ro)
if (ReusedOperands[ro].PhysRegReused == PhysReg) {
// Yup, use the reload register that we didn't use before.
PhysReg = ReusedOperands[ro].AssignedPhysReg;
goto RecheckRegister;
} else {
ReusedOp &Op = ReusedOperands[ro];
unsigned PRRU = Op.PhysRegReused;
if (MRI->areAliases(PRRU, PhysReg)) {
// Okay, we found out that an alias of a reused register
// was used. This isn't good because it means we have
// to undo a previous reuse.
const TargetRegisterClass *AliasRC =
MBB.getParent()->getSSARegMap()->getRegClass(Op.VirtReg);
MRI->loadRegFromStackSlot(MBB, &MI, Op.AssignedPhysReg,
Op.StackSlot, AliasRC);
ClobberPhysReg(Op.AssignedPhysReg, SpillSlotsAvailable,
PhysRegsAvailable);
// Any stores to this stack slot are not dead anymore.
MaybeDeadStores.erase(Op.StackSlot);
MI.SetMachineOperandReg(Op.Operand, Op.AssignedPhysReg);
PhysRegsAvailable[Op.AssignedPhysReg] = Op.StackSlot;
SpillSlotsAvailable[Op.StackSlot] = Op.AssignedPhysReg;
PhysRegsAvailable.erase(Op.PhysRegReused);
DEBUG(std::cerr << "Remembering SS#" << Op.StackSlot
<< " in physreg "
<< MRI->getName(Op.AssignedPhysReg) << "\n");
++NumLoads;
DEBUG(std::cerr << '\t' << *prior(MII));
DEBUG(std::cerr << "Reuse undone!\n");
ReusedOperands.erase(ReusedOperands.begin()+ro);
--NumReused;
goto ContinueReload;
}
}
ContinueReload:
PhysRegsUsed[PhysReg] = true;
MRI->loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC);
// This invalidates PhysReg.
ClobberPhysReg(PhysReg, SpillSlotsAvailable, PhysRegsAvailable);
// Any stores to this stack slot are not dead anymore.
MaybeDeadStores.erase(StackSlot);
MI.SetMachineOperandReg(i, PhysReg);
PhysRegsAvailable[PhysReg] = StackSlot;
SpillSlotsAvailable[StackSlot] = PhysReg;
DEBUG(std::cerr << "Remembering SS#" << StackSlot <<" in physreg "
<< MRI->getName(PhysReg) << "\n");
++NumLoads;
DEBUG(std::cerr << '\t' << *prior(MII));
}
// Loop over all of the implicit defs, clearing them from our available
// sets.
for (const unsigned *ImpDef = TII->getImplicitDefs(MI.getOpcode());
*ImpDef; ++ImpDef) {
PhysRegsUsed[*ImpDef] = true;
ClobberPhysReg(*ImpDef, SpillSlotsAvailable, PhysRegsAvailable);
}
DEBUG(std::cerr << '\t' << MI);
// If we have folded references to memory operands, make sure we clear all
// physical registers that may contain the value of the spilled virtual
// register
VirtRegMap::MI2VirtMapTy::const_iterator I, End;
for (tie(I, End) = VRM.getFoldedVirts(&MI); I != End; ++I) {
DEBUG(std::cerr << "Folded vreg: " << I->second.first << " MR: "
<< I->second.second);
unsigned VirtReg = I->second.first;
VirtRegMap::ModRef MR = I->second.second;
if (!VRM.hasStackSlot(VirtReg)) {
DEBUG(std::cerr << ": No stack slot!\n");
continue;
}
int SS = VRM.getStackSlot(VirtReg);
DEBUG(std::cerr << " - StackSlot: " << SS << "\n");
// If this folded instruction is just a use, check to see if it's a
// straight load from the virt reg slot.
if ((MR & VirtRegMap::isRef) && !(MR & VirtRegMap::isMod)) {
int FrameIdx;
if (unsigned DestReg = TII->isLoadFromStackSlot(&MI, FrameIdx)) {
// If this spill slot is available, turn it into a copy (or nothing)
// instead of leaving it as a load!
std::map<int, unsigned>::iterator It = SpillSlotsAvailable.find(SS);
if (FrameIdx == SS && It != SpillSlotsAvailable.end()) {
DEBUG(std::cerr << "Promoted Load To Copy: " << MI);
MachineFunction &MF = *MBB.getParent();
if (DestReg != It->second) {
MRI->copyRegToReg(MBB, &MI, DestReg, It->second,
MF.getSSARegMap()->getRegClass(VirtReg));
// Revisit the copy so we make sure to notice the effects of the
// operation on the destreg (either needing to RA it if it's
// virtual or needing to clobber any values if it's physical).
NextMII = &MI;
--NextMII; // backtrack to the copy.
}
MBB.erase(&MI);
goto ProcessNextInst;
}
}
}
// If this reference is not a use, any previous store is now dead.
// Otherwise, the store to this stack slot is not dead anymore.
std::map<int, MachineInstr*>::iterator MDSI = MaybeDeadStores.find(SS);
if (MDSI != MaybeDeadStores.end()) {
if (MR & VirtRegMap::isRef) // Previous store is not dead.
MaybeDeadStores.erase(MDSI);
else {
// If we get here, the store is dead, nuke it now.
assert(MR == VirtRegMap::isMod && "Can't be modref!");
MBB.erase(MDSI->second);
MaybeDeadStores.erase(MDSI);
++NumDSE;
}
}
// If the spill slot value is available, and this is a new definition of
// the value, the value is not available anymore.
if (MR & VirtRegMap::isMod) {
std::map<int, unsigned>::iterator It = SpillSlotsAvailable.find(SS);
if (It != SpillSlotsAvailable.end()) {
PhysRegsAvailable.erase(It->second);
SpillSlotsAvailable.erase(It);
}
// If this is *just* a mod of the value, check to see if this is just a
// store to the spill slot (i.e. the spill got merged into the copy). If
// so, realize that the vreg is available now, and add the store to the
// MaybeDeadStore info.
int StackSlot;
if (!(MR & VirtRegMap::isRef)) {
if (unsigned SrcReg = TII->isStoreToStackSlot(&MI, StackSlot)) {
assert(MRegisterInfo::isPhysicalRegister(SrcReg) &&
"Src hasn't been allocated yet?");
// Okay, this is certainly a store of SrcReg to [FrameIdx]. Mark
// this as a potentially dead store in case there is a subsequent
// store into the stack slot without a read from it.
MaybeDeadStores[StackSlot] = &MI;
// FIXME: PhysRegsAvailable is a 1-1 map, not a N-1 map, which means
// that we have to *forget* that SrcReg contains the old value it
// does.
ClobberPhysRegOnly(SrcReg, SpillSlotsAvailable, PhysRegsAvailable);
// If the stack slot value was previously available in some other
// register, change it now. Otherwise, make the register available,
// in PhysReg.
SpillSlotsAvailable[StackSlot] = SrcReg;
PhysRegsAvailable[SrcReg] = StackSlot;
DEBUG(std::cerr << "Updating SS#" << StackSlot << " in physreg "
<< MRI->getName(SrcReg) << " for virtreg #"
<< VirtReg << "\n" << MI);
}
}
}
}
// Process all of the spilled defs.
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
MachineOperand &MO = MI.getOperand(i);
if (MO.isRegister() && MO.getReg() && MO.isDef()) {
unsigned VirtReg = MO.getReg();
bool TakenCareOf = false;
if (!MRegisterInfo::isVirtualRegister(VirtReg)) {
// Check to see if this is a def-and-use vreg operand that we do need
// to insert a store for.
bool OpTakenCareOf = false;
if (MO.isUse() && !DefAndUseVReg.empty()) {
for (unsigned dau = 0, e = DefAndUseVReg.size(); dau != e; ++dau)
if (DefAndUseVReg[dau].first == i) {
VirtReg = DefAndUseVReg[dau].second;
OpTakenCareOf = true;
break;
}
}
if (!OpTakenCareOf) {
ClobberPhysReg(VirtReg, SpillSlotsAvailable, PhysRegsAvailable);
TakenCareOf = true;
}
}
if (!TakenCareOf) {
// The only vregs left are stack slot definitions.
int StackSlot = VRM.getStackSlot(VirtReg);
const TargetRegisterClass *RC =
MBB.getParent()->getSSARegMap()->getRegClass(VirtReg);
unsigned PhysReg;
// If this is a def&use operand, and we used a different physreg for
// it than the one assigned, make sure to execute the store from the
// correct physical register.
if (MO.getReg() == VirtReg)
PhysReg = VRM.getPhys(VirtReg);
else
PhysReg = MO.getReg();
PhysRegsUsed[PhysReg] = true;
MRI->storeRegToStackSlot(MBB, next(MII), PhysReg, StackSlot, RC);
DEBUG(std::cerr << "Store:\t" << *next(MII));
MI.SetMachineOperandReg(i, PhysReg);
// If there is a dead store to this stack slot, nuke it now.
MachineInstr *&LastStore = MaybeDeadStores[StackSlot];
if (LastStore) {
DEBUG(std::cerr << " Killed store:\t" << *LastStore);
++NumDSE;
MBB.erase(LastStore);
}
LastStore = next(MII);
// If the stack slot value was previously available in some other
// register, change it now. Otherwise, make the register available,
// in PhysReg.
std::map<int, unsigned>::iterator SSA =
SpillSlotsAvailable.find(StackSlot);
if (SSA != SpillSlotsAvailable.end()) {
// Remove the record for physreg.
PhysRegsAvailable.erase(SSA->second);
SpillSlotsAvailable.erase(SSA);
}
ClobberPhysReg(PhysReg, SpillSlotsAvailable, PhysRegsAvailable);
PhysRegsAvailable[PhysReg] = StackSlot;
SpillSlotsAvailable[StackSlot] = PhysReg;
DEBUG(std::cerr << "Updating SS#" << StackSlot <<" in physreg "
<< MRI->getName(PhysReg) << " for virtreg #"
<< VirtReg << "\n");
++NumStores;
VirtReg = PhysReg;
}
}
}
ProcessNextInst:
MII = NextMII;
}
}
llvm::Spiller* llvm::createSpiller() {
switch (SpillerOpt) {
default: assert(0 && "Unreachable!");
case local:
return new LocalSpiller();
case simple:
return new SimpleSpiller();
}
}