mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-15 04:30:12 +00:00
77aa4a8c4d
Patch to remove extra bitcasts from shuffles, this is often a legacy of XformToShuffleWithZero being used to combine bitmaskings (of float vectors bitcast to integer vectors) into shuffles: bitcast(shuffle(bitcast(s0),bitcast(s1))) -> shuffle(s0,s1) Differential Revision: http://reviews.llvm.org/D9097 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@235578 91177308-0d34-0410-b5e6-96231b3b80d8
358 lines
13 KiB
LLVM
358 lines
13 KiB
LLVM
; RUN: llc < %s -mtriple=x86_64-unknown-linux-gnu -mcpu=corei7 | FileCheck %s
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; Verify that each of the following test cases is folded into a single
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; instruction which performs a blend operation.
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define <2 x i64> @test1(<2 x i64> %a, <2 x i64> %b) {
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; CHECK-LABEL: test1:
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; CHECK: # BB#0:
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; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3],xmm1[4,5,6,7]
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; CHECK-NEXT: retq
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%shuf1 = shufflevector <2 x i64> %a, <2 x i64> zeroinitializer, <2 x i32><i32 0, i32 2>
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%shuf2 = shufflevector <2 x i64> %b, <2 x i64> zeroinitializer, <2 x i32><i32 2, i32 1>
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%or = or <2 x i64> %shuf1, %shuf2
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ret <2 x i64> %or
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}
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define <4 x i32> @test2(<4 x i32> %a, <4 x i32> %b) {
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; CHECK-LABEL: test2:
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; CHECK: # BB#0:
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; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1,2,3],xmm0[4,5,6,7]
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; CHECK-NEXT: retq
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%shuf1 = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32><i32 4, i32 4, i32 2, i32 3>
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%shuf2 = shufflevector <4 x i32> %b, <4 x i32> zeroinitializer, <4 x i32><i32 0, i32 1, i32 4, i32 4>
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%or = or <4 x i32> %shuf1, %shuf2
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ret <4 x i32> %or
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}
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define <2 x i64> @test3(<2 x i64> %a, <2 x i64> %b) {
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; CHECK-LABEL: test3:
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; CHECK: # BB#0:
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; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1,2,3],xmm0[4,5,6,7]
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; CHECK-NEXT: retq
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%shuf1 = shufflevector <2 x i64> %a, <2 x i64> zeroinitializer, <2 x i32><i32 2, i32 1>
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%shuf2 = shufflevector <2 x i64> %b, <2 x i64> zeroinitializer, <2 x i32><i32 0, i32 2>
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%or = or <2 x i64> %shuf1, %shuf2
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ret <2 x i64> %or
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}
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define <4 x i32> @test4(<4 x i32> %a, <4 x i32> %b) {
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; CHECK-LABEL: test4:
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; CHECK: # BB#0:
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; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5,6,7]
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; CHECK-NEXT: retq
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%shuf1 = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32><i32 0, i32 4, i32 4, i32 4>
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%shuf2 = shufflevector <4 x i32> %b, <4 x i32> zeroinitializer, <4 x i32><i32 4, i32 1, i32 2, i32 3>
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%or = or <4 x i32> %shuf1, %shuf2
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ret <4 x i32> %or
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}
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define <4 x i32> @test5(<4 x i32> %a, <4 x i32> %b) {
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; CHECK-LABEL: test5:
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; CHECK: # BB#0:
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; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3,4,5,6,7]
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; CHECK-NEXT: retq
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%shuf1 = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32><i32 4, i32 1, i32 2, i32 3>
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%shuf2 = shufflevector <4 x i32> %b, <4 x i32> zeroinitializer, <4 x i32><i32 0, i32 4, i32 4, i32 4>
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%or = or <4 x i32> %shuf1, %shuf2
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ret <4 x i32> %or
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}
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define <4 x i32> @test6(<4 x i32> %a, <4 x i32> %b) {
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; CHECK-LABEL: test6:
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; CHECK: # BB#0:
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; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3],xmm1[4,5,6,7]
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; CHECK-NEXT: retq
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%shuf1 = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32><i32 0, i32 1, i32 4, i32 4>
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%shuf2 = shufflevector <4 x i32> %b, <4 x i32> zeroinitializer, <4 x i32><i32 4, i32 4, i32 2, i32 3>
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%or = or <4 x i32> %shuf1, %shuf2
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ret <4 x i32> %or
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}
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define <4 x i32> @test7(<4 x i32> %a, <4 x i32> %b) {
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; CHECK-LABEL: test7:
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; CHECK: # BB#0:
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; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3],xmm1[4,5,6,7]
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; CHECK-NEXT: retq
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%and1 = and <4 x i32> %a, <i32 -1, i32 -1, i32 0, i32 0>
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%and2 = and <4 x i32> %b, <i32 0, i32 0, i32 -1, i32 -1>
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%or = or <4 x i32> %and1, %and2
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ret <4 x i32> %or
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}
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define <2 x i64> @test8(<2 x i64> %a, <2 x i64> %b) {
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; CHECK-LABEL: test8:
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; CHECK: # BB#0:
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; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3],xmm1[4,5,6,7]
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; CHECK-NEXT: retq
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%and1 = and <2 x i64> %a, <i64 -1, i64 0>
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%and2 = and <2 x i64> %b, <i64 0, i64 -1>
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%or = or <2 x i64> %and1, %and2
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ret <2 x i64> %or
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}
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define <4 x i32> @test9(<4 x i32> %a, <4 x i32> %b) {
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; CHECK-LABEL: test9:
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; CHECK: # BB#0:
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; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1,2,3],xmm0[4,5,6,7]
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; CHECK-NEXT: retq
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%and1 = and <4 x i32> %a, <i32 0, i32 0, i32 -1, i32 -1>
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%and2 = and <4 x i32> %b, <i32 -1, i32 -1, i32 0, i32 0>
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%or = or <4 x i32> %and1, %and2
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ret <4 x i32> %or
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}
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define <2 x i64> @test10(<2 x i64> %a, <2 x i64> %b) {
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; CHECK-LABEL: test10:
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; CHECK: # BB#0:
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; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1,2,3],xmm0[4,5,6,7]
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; CHECK-NEXT: retq
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%and1 = and <2 x i64> %a, <i64 0, i64 -1>
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%and2 = and <2 x i64> %b, <i64 -1, i64 0>
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%or = or <2 x i64> %and1, %and2
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ret <2 x i64> %or
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}
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define <4 x i32> @test11(<4 x i32> %a, <4 x i32> %b) {
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; CHECK-LABEL: test11:
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; CHECK: # BB#0:
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; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5,6,7]
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; CHECK-NEXT: retq
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%and1 = and <4 x i32> %a, <i32 -1, i32 0, i32 0, i32 0>
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%and2 = and <4 x i32> %b, <i32 0, i32 -1, i32 -1, i32 -1>
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%or = or <4 x i32> %and1, %and2
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ret <4 x i32> %or
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}
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define <4 x i32> @test12(<4 x i32> %a, <4 x i32> %b) {
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; CHECK-LABEL: test12:
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; CHECK: # BB#0:
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; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3,4,5,6,7]
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; CHECK-NEXT: retq
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%and1 = and <4 x i32> %a, <i32 0, i32 -1, i32 -1, i32 -1>
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%and2 = and <4 x i32> %b, <i32 -1, i32 0, i32 0, i32 0>
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%or = or <4 x i32> %and1, %and2
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ret <4 x i32> %or
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}
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; Verify that the following test cases are folded into single shuffles.
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define <4 x i32> @test13(<4 x i32> %a, <4 x i32> %b) {
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; CHECK-LABEL: test13:
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; CHECK: # BB#0:
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; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm0[1,1,2,3]
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; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3],xmm1[4,5,6,7]
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; CHECK-NEXT: retq
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%shuf1 = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32><i32 1, i32 1, i32 4, i32 4>
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%shuf2 = shufflevector <4 x i32> %b, <4 x i32> zeroinitializer, <4 x i32><i32 4, i32 4, i32 2, i32 3>
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%or = or <4 x i32> %shuf1, %shuf2
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ret <4 x i32> %or
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}
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define <2 x i64> @test14(<2 x i64> %a, <2 x i64> %b) {
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; CHECK-LABEL: test14:
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; CHECK: # BB#0:
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; CHECK-NEXT: punpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0]
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; CHECK-NEXT: retq
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%shuf1 = shufflevector <2 x i64> %a, <2 x i64> zeroinitializer, <2 x i32><i32 0, i32 2>
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%shuf2 = shufflevector <2 x i64> %b, <2 x i64> zeroinitializer, <2 x i32><i32 2, i32 0>
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%or = or <2 x i64> %shuf1, %shuf2
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ret <2 x i64> %or
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}
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define <4 x i32> @test15(<4 x i32> %a, <4 x i32> %b) {
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; CHECK-LABEL: test15:
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; CHECK: # BB#0:
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; CHECK-NEXT: pshufd {{.*#+}} xmm2 = xmm0[0,1,2,1]
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; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm1[2,1,2,3]
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; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1,2,3],xmm2[4,5,6,7]
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; CHECK-NEXT: retq
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%shuf1 = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32><i32 4, i32 4, i32 2, i32 1>
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%shuf2 = shufflevector <4 x i32> %b, <4 x i32> zeroinitializer, <4 x i32><i32 2, i32 1, i32 4, i32 4>
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%or = or <4 x i32> %shuf1, %shuf2
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ret <4 x i32> %or
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}
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define <2 x i64> @test16(<2 x i64> %a, <2 x i64> %b) {
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; CHECK-LABEL: test16:
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; CHECK: # BB#0:
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; CHECK-NEXT: punpcklqdq {{.*#+}} xmm1 = xmm1[0],xmm0[0]
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; CHECK-NEXT: movdqa %xmm1, %xmm0
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; CHECK-NEXT: retq
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%shuf1 = shufflevector <2 x i64> %a, <2 x i64> zeroinitializer, <2 x i32><i32 2, i32 0>
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%shuf2 = shufflevector <2 x i64> %b, <2 x i64> zeroinitializer, <2 x i32><i32 0, i32 2>
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%or = or <2 x i64> %shuf1, %shuf2
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ret <2 x i64> %or
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}
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; Verify that the dag-combiner does not fold a OR of two shuffles into a single
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; shuffle instruction when the shuffle indexes are not compatible.
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define <4 x i32> @test17(<4 x i32> %a, <4 x i32> %b) {
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; CHECK-LABEL: test17:
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; CHECK: # BB#0:
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; CHECK-NEXT: psllq $32, %xmm0
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; CHECK-NEXT: movq {{.*#+}} xmm1 = xmm1[0],zero
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; CHECK-NEXT: por %xmm1, %xmm0
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; CHECK-NEXT: retq
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%shuf1 = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32><i32 4, i32 0, i32 4, i32 2>
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%shuf2 = shufflevector <4 x i32> %b, <4 x i32> zeroinitializer, <4 x i32><i32 0, i32 1, i32 4, i32 4>
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%or = or <4 x i32> %shuf1, %shuf2
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ret <4 x i32> %or
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}
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define <4 x i32> @test18(<4 x i32> %a, <4 x i32> %b) {
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; CHECK-LABEL: test18:
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; CHECK: # BB#0:
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; CHECK-NEXT: pxor %xmm2, %xmm2
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; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm2[2,3,4,5,6,7]
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; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm0[1,0,1,1]
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; CHECK-NEXT: pblendw {{.*#+}} xmm1 = xmm1[0,1],xmm2[2,3,4,5,6,7]
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; CHECK-NEXT: por %xmm1, %xmm0
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; CHECK-NEXT: retq
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%shuf1 = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32><i32 4, i32 0, i32 4, i32 4>
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%shuf2 = shufflevector <4 x i32> %b, <4 x i32> zeroinitializer, <4 x i32><i32 0, i32 4, i32 4, i32 4>
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%or = or <4 x i32> %shuf1, %shuf2
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ret <4 x i32> %or
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}
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define <4 x i32> @test19(<4 x i32> %a, <4 x i32> %b) {
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; CHECK-LABEL: test19:
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; CHECK: # BB#0:
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; CHECK-NEXT: pshufd {{.*#+}} xmm2 = xmm0[0,0,2,3]
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; CHECK-NEXT: pxor %xmm3, %xmm3
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; CHECK-NEXT: pblendw {{.*#+}} xmm2 = xmm3[0,1],xmm2[2,3],xmm3[4,5],xmm2[6,7]
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; CHECK-NEXT: pshufd {{.*#+}} xmm0 = xmm1[0,1,2,2]
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; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm3[2,3],xmm0[4,5,6,7]
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; CHECK-NEXT: por %xmm2, %xmm0
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; CHECK-NEXT: retq
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%shuf1 = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32><i32 4, i32 0, i32 4, i32 3>
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%shuf2 = shufflevector <4 x i32> %b, <4 x i32> zeroinitializer, <4 x i32><i32 0, i32 4, i32 2, i32 2>
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%or = or <4 x i32> %shuf1, %shuf2
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ret <4 x i32> %or
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}
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define <2 x i64> @test20(<2 x i64> %a, <2 x i64> %b) {
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; CHECK-LABEL: test20:
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; CHECK: # BB#0:
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; CHECK-NEXT: por %xmm1, %xmm0
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; CHECK-NEXT: movq {{.*#+}} xmm0 = xmm0[0],zero
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; CHECK-NEXT: retq
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%shuf1 = shufflevector <2 x i64> %a, <2 x i64> zeroinitializer, <2 x i32><i32 0, i32 2>
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%shuf2 = shufflevector <2 x i64> %b, <2 x i64> zeroinitializer, <2 x i32><i32 0, i32 2>
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%or = or <2 x i64> %shuf1, %shuf2
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ret <2 x i64> %or
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}
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define <2 x i64> @test21(<2 x i64> %a, <2 x i64> %b) {
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; CHECK-LABEL: test21:
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; CHECK: # BB#0:
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; CHECK-NEXT: por %xmm1, %xmm0
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; CHECK-NEXT: pslldq {{.*#+}} xmm0 = zero,zero,zero,zero,zero,zero,zero,zero,xmm0[0,1,2,3,4,5,6,7]
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; CHECK-NEXT: retq
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%shuf1 = shufflevector <2 x i64> %a, <2 x i64> zeroinitializer, <2 x i32><i32 2, i32 0>
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%shuf2 = shufflevector <2 x i64> %b, <2 x i64> zeroinitializer, <2 x i32><i32 2, i32 0>
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%or = or <2 x i64> %shuf1, %shuf2
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ret <2 x i64> %or
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}
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; Verify that the dag-combiner keeps the correct domain for float/double vectors
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; bitcast to use the mask-or blend combine.
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define <2 x double> @test22(<2 x double> %a0, <2 x double> %a1) {
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; CHECK-LABEL: test22:
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; CHECK: # BB#0:
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; CHECK-NEXT: blendpd {{.*#+}} xmm0 = xmm1[0],xmm0[1]
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; CHECK-NEXT: retq
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%bc1 = bitcast <2 x double> %a0 to <2 x i64>
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%bc2 = bitcast <2 x double> %a1 to <2 x i64>
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%and1 = and <2 x i64> %bc1, <i64 0, i64 -1>
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%and2 = and <2 x i64> %bc2, <i64 -1, i64 0>
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%or = or <2 x i64> %and1, %and2
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%bc3 = bitcast <2 x i64> %or to <2 x double>
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ret <2 x double> %bc3
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}
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define <4 x float> @test23(<4 x float> %a0, <4 x float> %a1) {
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; CHECK-LABEL: test23:
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; CHECK: # BB#0:
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; CHECK-NEXT: blendps {{.*#+}} xmm0 = xmm1[0],xmm0[1,2],xmm1[3]
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; CHECK-NEXT: retq
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%bc1 = bitcast <4 x float> %a0 to <4 x i32>
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%bc2 = bitcast <4 x float> %a1 to <4 x i32>
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%and1 = and <4 x i32> %bc1, <i32 0, i32 -1, i32 -1, i32 0>
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%and2 = and <4 x i32> %bc2, <i32 -1, i32 0, i32 0, i32 -1>
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%or = or <4 x i32> %and1, %and2
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%bc3 = bitcast <4 x i32> %or to <4 x float>
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ret <4 x float> %bc3
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}
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define <4 x float> @test24(<4 x float> %a0, <4 x float> %a1) {
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; CHECK-LABEL: test24:
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; CHECK: # BB#0:
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; CHECK-NEXT: blendpd {{.*#+}} xmm0 = xmm1[0],xmm0[1]
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; CHECK-NEXT: retq
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%bc1 = bitcast <4 x float> %a0 to <2 x i64>
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%bc2 = bitcast <4 x float> %a1 to <2 x i64>
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%and1 = and <2 x i64> %bc1, <i64 0, i64 -1>
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%and2 = and <2 x i64> %bc2, <i64 -1, i64 0>
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%or = or <2 x i64> %and1, %and2
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%bc3 = bitcast <2 x i64> %or to <4 x float>
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ret <4 x float> %bc3
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}
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define <4 x float> @test25(<4 x float> %a0) {
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; CHECK-LABEL: test25:
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; CHECK: # BB#0:
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; CHECK-NEXT: blendps {{.*#+}} xmm0 = mem[0],xmm0[1,2],mem[3]
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; CHECK-NEXT: retq
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%bc1 = bitcast <4 x float> %a0 to <4 x i32>
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%bc2 = bitcast <4 x float> <float 1.0, float 1.0, float 1.0, float 1.0> to <4 x i32>
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%and1 = and <4 x i32> %bc1, <i32 0, i32 -1, i32 -1, i32 0>
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%and2 = and <4 x i32> %bc2, <i32 -1, i32 0, i32 0, i32 -1>
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%or = or <4 x i32> %and1, %and2
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%bc3 = bitcast <4 x i32> %or to <4 x float>
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ret <4 x float> %bc3
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}
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; Verify that the DAGCombiner doesn't crash in the attempt to check if a shuffle
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; with illegal type has a legal mask. Method 'isShuffleMaskLegal' only knows how to
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; handle legal vector value types.
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define <4 x i8> @test_crash(<4 x i8> %a, <4 x i8> %b) {
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; CHECK-LABEL: test_crash:
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; CHECK: # BB#0:
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; CHECK-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1,2,3],xmm0[4,5,6,7]
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; CHECK-NEXT: retq
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%shuf1 = shufflevector <4 x i8> %a, <4 x i8> zeroinitializer, <4 x i32><i32 4, i32 4, i32 2, i32 3>
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%shuf2 = shufflevector <4 x i8> %b, <4 x i8> zeroinitializer, <4 x i32><i32 0, i32 1, i32 4, i32 4>
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%or = or <4 x i8> %shuf1, %shuf2
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ret <4 x i8> %or
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}
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