llvm-6502/test/CodeGen/X86/win64_call_epi.ll
David Majnemer cc714e2142 Move the personality function from LandingPadInst to Function
The personality routine currently lives in the LandingPadInst.

This isn't desirable because:
- All LandingPadInsts in the same function must have the same
  personality routine.  This means that each LandingPadInst beyond the
  first has an operand which produces no additional information.

- There is ongoing work to introduce EH IR constructs other than
  LandingPadInst.  Moving the personality routine off of any one
  particular Instruction and onto the parent function seems a lot better
  than have N different places a personality function can sneak onto an
  exceptional function.

Differential Revision: http://reviews.llvm.org/D10429

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@239940 91177308-0d34-0410-b5e6-96231b3b80d8
2015-06-17 20:52:32 +00:00

66 lines
1.3 KiB
LLVM

; RUN: llc < %s -mtriple=x86_64-pc-mingw32 | FileCheck %s -check-prefix=WIN64
declare void @bar()
declare void @baz()
declare i32 @personality(...)
; Check for 'nop' between the last call and the epilogue.
define void @foo1() personality i32 (...)* @personality {
invoke void @bar()
to label %normal
unwind label %catch
normal:
ret void
catch:
%1 = landingpad { i8*, i32 } cleanup
resume { i8*, i32 } %1
}
; WIN64-LABEL: foo1:
; WIN64: .seh_proc foo1
; WIN64: callq bar
; WIN64: nop
; WIN64: addq ${{[0-9]+}}, %rsp
; WIN64: retq
; Check for 'ud2' after noreturn call
; WIN64: callq _Unwind_Resume
; WIN64-NEXT: ud2
; WIN64: .seh_endproc
; Check it still works when blocks are reordered.
@something = global i32 0
define void @foo2(i1 zeroext %cond ) {
br i1 %cond, label %a, label %b, !prof !0
a:
call void @bar()
br label %done
b:
call void @baz()
store i32 0, i32* @something
br label %done
done:
ret void
}
!0 = !{!"branch_weights", i32 100, i32 0}
; WIN64-LABEL: foo2:
; WIN64: callq bar
; WIN64: nop
; WIN64: addq ${{[0-9]+}}, %rsp
; WIN64: retq
; Check nop is not emitted when call is not adjacent to epilogue.
define i32 @foo3() {
call void @bar()
ret i32 0
}
; WIN64-LABEL: foo3:
; WIN64: callq bar
; WIN64: xorl
; WIN64-NOT: nop
; WIN64: addq ${{[0-9]+}}, %rsp
; WIN64: retq