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https://github.com/c64scene-ar/llvm-6502.git
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6683efb4cd
and was actually very wrong, fix it and make it simpler. Also remove the ConcatVectors function, which is unused now. - Fix a introduction of useless nodes in r126664 and r126264. The VUNPCKL* should never be introduced cause we don't want duplicate nodes for 128 AVX and non-AVX modes, the actual instruction difference only exists during isel, but not for target specific DAG nodes. We only introduce V* target nodes when there is no 128-bit version already there. - Fix a fragile test and make it more useful. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@135729 91177308-0d34-0410-b5e6-96231b3b80d8
21 lines
998 B
LLVM
21 lines
998 B
LLVM
; RUN: llc < %s -mattr=+avx | FileCheck %s
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target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128"
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target triple = "x86_64-unknown-linux-gnu"
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define void @try_([2 x <8 x float>]* noalias %incarray, [2 x <8 x float>]* noalias %incarrayb ) {
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enmtry:
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%incarray1 = alloca [2 x <8 x float>]*, align 8
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%incarrayb1 = alloca [2 x <8 x float>]*, align 8
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%carray = alloca [2 x <8 x float>], align 16
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%r = getelementptr [2 x <8 x float>]* %incarray, i32 0, i32 0
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%rb = getelementptr [2 x <8 x float>]* %incarrayb, i32 0, i32 0
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%r3 = load <8 x float>* %r, align 8
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%r4 = load <8 x float>* %rb, align 8
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%r8 = shufflevector <8 x float> %r3, <8 x float> %r4, <8 x i32> < i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11 > ; <<8 x float>> [#uses=1]
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; CHECK-NOT: vunpcklps %ymm
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%r9 = getelementptr [2 x <8 x float>]* %carray, i32 0, i32 0
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store <8 x float> %r8, <8 x float>* %r9, align 4
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ret void
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}
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