Chandler Carruth 51f40a725b Make the unreachable probability much much heavier. The previous
probability wouldn't be considered "hot" in some weird loop structures
or other compounding probability patterns. This makes it much harder to
confuse, but isn't really a principled fix. I'd actually like it if we
could model a zero probability, as it would make this much easier to
reason about. Suggestions for how to do this better are welcome.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@147142 91177308-0d34-0410-b5e6-96231b3b80d8
2011-12-22 09:26:37 +00:00
..
2011-10-13 17:06:38 +00:00
2011-12-03 15:19:55 +00:00

Analysis Opportunities:

//===---------------------------------------------------------------------===//

In test/Transforms/LoopStrengthReduce/quadradic-exit-value.ll, the
ScalarEvolution expression for %r is this:

  {1,+,3,+,2}<loop>

Outside the loop, this could be evaluated simply as (%n * %n), however
ScalarEvolution currently evaluates it as

  (-2 + (2 * (trunc i65 (((zext i64 (-2 + %n) to i65) * (zext i64 (-1 + %n) to i65)) /u 2) to i64)) + (3 * %n))

In addition to being much more complicated, it involves i65 arithmetic,
which is very inefficient when expanded into code.

//===---------------------------------------------------------------------===//

In formatValue in test/CodeGen/X86/lsr-delayed-fold.ll,

ScalarEvolution is forming this expression:

((trunc i64 (-1 * %arg5) to i32) + (trunc i64 %arg5 to i32) + (-1 * (trunc i64 undef to i32)))

This could be folded to

(-1 * (trunc i64 undef to i32))

//===---------------------------------------------------------------------===//