mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-22 07:32:48 +00:00
b0abb4dc42
the overloaded vector types allowed floating-point or integer vector elements. Most of these operations actually depend on the element type, so bitcasting was not an option. If you include the vpadd intrinsics that I updated earlier, this gets rid of 20 intrinsics. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@78646 91177308-0d34-0410-b5e6-96231b3b80d8
148 lines
4.9 KiB
LLVM
148 lines
4.9 KiB
LLVM
; RUN: llvm-as < %s | llc -march=arm -mattr=+neon | FileCheck %s
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define <8 x i8> @vabds8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
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;CHECK: vabds8:
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;CHECK: vabd.s8
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%tmp1 = load <8 x i8>* %A
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%tmp2 = load <8 x i8>* %B
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%tmp3 = call <8 x i8> @llvm.arm.neon.vabds.v8i8(<8 x i8> %tmp1, <8 x i8> %tmp2)
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ret <8 x i8> %tmp3
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}
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define <4 x i16> @vabds16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
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;CHECK: vabds16:
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;CHECK: vabd.s16
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%tmp1 = load <4 x i16>* %A
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%tmp2 = load <4 x i16>* %B
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%tmp3 = call <4 x i16> @llvm.arm.neon.vabds.v4i16(<4 x i16> %tmp1, <4 x i16> %tmp2)
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ret <4 x i16> %tmp3
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}
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define <2 x i32> @vabds32(<2 x i32>* %A, <2 x i32>* %B) nounwind {
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;CHECK: vabds32:
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;CHECK: vabd.s32
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%tmp1 = load <2 x i32>* %A
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%tmp2 = load <2 x i32>* %B
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%tmp3 = call <2 x i32> @llvm.arm.neon.vabds.v2i32(<2 x i32> %tmp1, <2 x i32> %tmp2)
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ret <2 x i32> %tmp3
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}
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define <8 x i8> @vabdu8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
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;CHECK: vabdu8:
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;CHECK: vabd.u8
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%tmp1 = load <8 x i8>* %A
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%tmp2 = load <8 x i8>* %B
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%tmp3 = call <8 x i8> @llvm.arm.neon.vabdu.v8i8(<8 x i8> %tmp1, <8 x i8> %tmp2)
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ret <8 x i8> %tmp3
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}
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define <4 x i16> @vabdu16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
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;CHECK: vabdu16:
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;CHECK: vabd.u16
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%tmp1 = load <4 x i16>* %A
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%tmp2 = load <4 x i16>* %B
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%tmp3 = call <4 x i16> @llvm.arm.neon.vabdu.v4i16(<4 x i16> %tmp1, <4 x i16> %tmp2)
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ret <4 x i16> %tmp3
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}
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define <2 x i32> @vabdu32(<2 x i32>* %A, <2 x i32>* %B) nounwind {
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;CHECK: vabdu32:
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;CHECK: vabd.u32
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%tmp1 = load <2 x i32>* %A
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%tmp2 = load <2 x i32>* %B
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%tmp3 = call <2 x i32> @llvm.arm.neon.vabdu.v2i32(<2 x i32> %tmp1, <2 x i32> %tmp2)
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ret <2 x i32> %tmp3
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}
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define <2 x float> @vabdf32(<2 x float>* %A, <2 x float>* %B) nounwind {
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;CHECK: vabdf32:
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;CHECK: vabd.f32
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%tmp1 = load <2 x float>* %A
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%tmp2 = load <2 x float>* %B
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%tmp3 = call <2 x float> @llvm.arm.neon.vabds.v2f32(<2 x float> %tmp1, <2 x float> %tmp2)
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ret <2 x float> %tmp3
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}
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define <16 x i8> @vabdQs8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
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;CHECK: vabdQs8:
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;CHECK: vabd.s8
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%tmp1 = load <16 x i8>* %A
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%tmp2 = load <16 x i8>* %B
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%tmp3 = call <16 x i8> @llvm.arm.neon.vabds.v16i8(<16 x i8> %tmp1, <16 x i8> %tmp2)
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ret <16 x i8> %tmp3
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}
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define <8 x i16> @vabdQs16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
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;CHECK: vabdQs16:
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;CHECK: vabd.s16
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%tmp1 = load <8 x i16>* %A
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%tmp2 = load <8 x i16>* %B
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%tmp3 = call <8 x i16> @llvm.arm.neon.vabds.v8i16(<8 x i16> %tmp1, <8 x i16> %tmp2)
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ret <8 x i16> %tmp3
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}
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define <4 x i32> @vabdQs32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
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;CHECK: vabdQs32:
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;CHECK: vabd.s32
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%tmp1 = load <4 x i32>* %A
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%tmp2 = load <4 x i32>* %B
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%tmp3 = call <4 x i32> @llvm.arm.neon.vabds.v4i32(<4 x i32> %tmp1, <4 x i32> %tmp2)
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ret <4 x i32> %tmp3
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}
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define <16 x i8> @vabdQu8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
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;CHECK: vabdQu8:
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;CHECK: vabd.u8
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%tmp1 = load <16 x i8>* %A
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%tmp2 = load <16 x i8>* %B
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%tmp3 = call <16 x i8> @llvm.arm.neon.vabdu.v16i8(<16 x i8> %tmp1, <16 x i8> %tmp2)
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ret <16 x i8> %tmp3
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}
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define <8 x i16> @vabdQu16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
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;CHECK: vabdQu16:
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;CHECK: vabd.u16
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%tmp1 = load <8 x i16>* %A
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%tmp2 = load <8 x i16>* %B
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%tmp3 = call <8 x i16> @llvm.arm.neon.vabdu.v8i16(<8 x i16> %tmp1, <8 x i16> %tmp2)
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ret <8 x i16> %tmp3
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}
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define <4 x i32> @vabdQu32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
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;CHECK: vabdQu32:
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;CHECK: vabd.u32
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%tmp1 = load <4 x i32>* %A
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%tmp2 = load <4 x i32>* %B
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%tmp3 = call <4 x i32> @llvm.arm.neon.vabdu.v4i32(<4 x i32> %tmp1, <4 x i32> %tmp2)
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ret <4 x i32> %tmp3
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}
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define <4 x float> @vabdQf32(<4 x float>* %A, <4 x float>* %B) nounwind {
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;CHECK: vabdQf32:
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;CHECK: vabd.f32
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%tmp1 = load <4 x float>* %A
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%tmp2 = load <4 x float>* %B
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%tmp3 = call <4 x float> @llvm.arm.neon.vabds.v4f32(<4 x float> %tmp1, <4 x float> %tmp2)
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ret <4 x float> %tmp3
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}
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declare <8 x i8> @llvm.arm.neon.vabds.v8i8(<8 x i8>, <8 x i8>) nounwind readnone
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declare <4 x i16> @llvm.arm.neon.vabds.v4i16(<4 x i16>, <4 x i16>) nounwind readnone
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declare <2 x i32> @llvm.arm.neon.vabds.v2i32(<2 x i32>, <2 x i32>) nounwind readnone
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declare <8 x i8> @llvm.arm.neon.vabdu.v8i8(<8 x i8>, <8 x i8>) nounwind readnone
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declare <4 x i16> @llvm.arm.neon.vabdu.v4i16(<4 x i16>, <4 x i16>) nounwind readnone
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declare <2 x i32> @llvm.arm.neon.vabdu.v2i32(<2 x i32>, <2 x i32>) nounwind readnone
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declare <2 x float> @llvm.arm.neon.vabds.v2f32(<2 x float>, <2 x float>) nounwind readnone
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declare <16 x i8> @llvm.arm.neon.vabds.v16i8(<16 x i8>, <16 x i8>) nounwind readnone
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declare <8 x i16> @llvm.arm.neon.vabds.v8i16(<8 x i16>, <8 x i16>) nounwind readnone
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declare <4 x i32> @llvm.arm.neon.vabds.v4i32(<4 x i32>, <4 x i32>) nounwind readnone
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declare <16 x i8> @llvm.arm.neon.vabdu.v16i8(<16 x i8>, <16 x i8>) nounwind readnone
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declare <8 x i16> @llvm.arm.neon.vabdu.v8i16(<8 x i16>, <8 x i16>) nounwind readnone
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declare <4 x i32> @llvm.arm.neon.vabdu.v4i32(<4 x i32>, <4 x i32>) nounwind readnone
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declare <4 x float> @llvm.arm.neon.vabds.v4f32(<4 x float>, <4 x float>) nounwind readnone
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