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https://github.com/c64scene-ar/llvm-6502.git
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21c62da287
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@45421 91177308-0d34-0410-b5e6-96231b3b80d8
397 lines
12 KiB
C++
397 lines
12 KiB
C++
//===-- ParserInternals.h - Definitions internal to the parser --*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This header file defines the various variables that are shared among the
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// different components of the parser...
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//
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//===----------------------------------------------------------------------===//
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#ifndef PARSER_INTERNALS_H
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#define PARSER_INTERNALS_H
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#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Function.h"
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#include "llvm/Instructions.h"
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#include "llvm/ADT/StringExtras.h"
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#include <list>
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#include <iostream>
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// Global variables exported from the lexer.
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extern int yydebug;
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extern void error(const std::string& msg, int line = -1);
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extern char* Upgradetext;
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extern int Upgradeleng;
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extern int Upgradelineno;
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namespace llvm {
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class Module;
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Module* UpgradeAssembly(const std::string &infile, std::istream& in,
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bool debug, bool addAttrs);
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extern std::istream* LexInput;
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// UnEscapeLexed - Run through the specified buffer and change \xx codes to the
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// appropriate character. If AllowNull is set to false, a \00 value will cause
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// an error.
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//
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// If AllowNull is set to true, the return value of the function points to the
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// last character of the string in memory.
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//
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char *UnEscapeLexed(char *Buffer, bool AllowNull = false);
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/// InlineAsmDescriptor - This is a simple class that holds info about inline
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/// asm blocks, for use by ValID.
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struct InlineAsmDescriptor {
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std::string AsmString, Constraints;
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bool HasSideEffects;
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InlineAsmDescriptor(const std::string &as, const std::string &c, bool HSE)
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: AsmString(as), Constraints(c), HasSideEffects(HSE) {}
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};
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/// This class keeps track of the signedness of a type or value. It allows the
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/// signedness of a composite type to be captured in a relatively simple form.
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/// This is needed in order to retain the signedness of pre LLVM 2.0 types so
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/// they can be upgraded properly. Signedness of composite types must be
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/// captured in order to accurately get the signedness of a value through a
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/// GEP instruction.
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/// @brief Class to track signedness of types and values.
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struct Signedness {
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/// The basic kinds of signedness values.
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enum Kind {
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Signless, ///< The type doesn't have any sign.
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Unsigned, ///< The type is an unsigned integer.
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Signed, ///< The type is a signed integer.
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Named, ///< The type is a named type (probably forward ref or up ref).
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Composite ///< The type is composite (struct, array, pointer).
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};
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private:
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/// @brief Keeps track of Signedness for composite types
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typedef std::vector<Signedness> SignVector;
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Kind kind; ///< The kind of signedness node
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union {
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SignVector *sv; ///< The vector of Signedness for composite types
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std::string *name; ///< The name of the type for named types.
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};
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public:
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/// The Signedness class is used as a member of a union so it cannot have
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/// a constructor or assignment operator. This function suffices.
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/// @brief Copy one signedness value to another
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void copy(const Signedness &that);
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/// The Signedness class is used as a member of a union so it cannot have
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/// a destructor.
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/// @brief Release memory, if any allocated.
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void destroy();
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/// @brief Make a Signless node.
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void makeSignless() { kind = Signless; sv = 0; }
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/// @brief Make a Signed node.
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void makeSigned() { kind = Signed; sv = 0; }
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/// @brief Make an Unsigned node.
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void makeUnsigned() { kind = Unsigned; sv = 0; }
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/// @brief Make a Named node.
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void makeNamed(const std::string& nm){
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kind = Named; name = new std::string(nm);
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}
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/// @brief Make an empty Composite node.
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void makeComposite() { kind = Composite; sv = new SignVector(); }
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/// @brief Make an Composite node, with the first element given.
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void makeComposite(const Signedness &S) {
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kind = Composite;
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sv = new SignVector();
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sv->push_back(S);
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}
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/// @brief Add an element to a Composite node.
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void add(const Signedness &S) {
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assert(isComposite() && "Must be composite to use add");
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sv->push_back(S);
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}
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bool operator<(const Signedness &that) const;
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bool operator==(const Signedness &that) const;
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bool isSigned() const { return kind == Signed; }
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bool isUnsigned() const { return kind == Unsigned; }
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bool isSignless() const { return kind == Signless; }
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bool isNamed() const { return kind == Named; }
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bool isComposite() const { return kind == Composite; }
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/// This is used by GetElementPtr to extract the sign of an element.
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/// @brief Get a specific element from a Composite node.
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Signedness get(uint64_t idx) const {
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assert(isComposite() && "Invalid Signedness type for get()");
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assert(sv && idx < sv->size() && "Invalid index");
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return (*sv)[idx];
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}
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/// @brief Get the name from a Named node.
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const std::string& getName() const {
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assert(isNamed() && "Can't get name from non-name Sign");
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return *name;
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}
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#ifndef NDEBUG
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void dump() const;
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#endif
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};
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// ValID - Represents a reference of a definition of some sort. This may either
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// be a numeric reference or a symbolic (%var) reference. This is just a
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// discriminated union.
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//
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// Note that I can't implement this class in a straight forward manner with
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// constructors and stuff because it goes in a union.
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//
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struct ValID {
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enum {
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NumberVal, NameVal, ConstSIntVal, ConstUIntVal, ConstFPVal, ConstNullVal,
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ConstUndefVal, ConstZeroVal, ConstantVal, InlineAsmVal
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} Type;
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union {
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int Num; // If it's a numeric reference
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char *Name; // If it's a named reference. Memory must be free'd.
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int64_t ConstPool64; // Constant pool reference. This is the value
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uint64_t UConstPool64;// Unsigned constant pool reference.
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APFloat *ConstPoolFP; // Floating point constant pool reference
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Constant *ConstantValue; // Fully resolved constant for ConstantVal case.
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InlineAsmDescriptor *IAD;
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};
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Signedness S;
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static ValID create(int Num) {
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ValID D; D.Type = NumberVal; D.Num = Num; D.S.makeSignless();
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return D;
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}
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static ValID create(char *Name) {
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ValID D; D.Type = NameVal; D.Name = Name; D.S.makeSignless();
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return D;
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}
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static ValID create(int64_t Val) {
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ValID D; D.Type = ConstSIntVal; D.ConstPool64 = Val;
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D.S.makeSigned();
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return D;
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}
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static ValID create(uint64_t Val) {
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ValID D; D.Type = ConstUIntVal; D.UConstPool64 = Val;
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D.S.makeUnsigned();
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return D;
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}
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static ValID create(APFloat* Val) {
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ValID D; D.Type = ConstFPVal; D.ConstPoolFP = Val;
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D.S.makeSignless();
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return D;
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}
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static ValID createNull() {
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ValID D; D.Type = ConstNullVal;
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D.S.makeSignless();
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return D;
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}
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static ValID createUndef() {
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ValID D; D.Type = ConstUndefVal;
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D.S.makeSignless();
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return D;
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}
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static ValID createZeroInit() {
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ValID D; D.Type = ConstZeroVal;
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D.S.makeSignless();
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return D;
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}
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static ValID create(Constant *Val) {
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ValID D; D.Type = ConstantVal; D.ConstantValue = Val;
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D.S.makeSignless();
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return D;
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}
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static ValID createInlineAsm(const std::string &AsmString,
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const std::string &Constraints,
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bool HasSideEffects) {
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ValID D;
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D.Type = InlineAsmVal;
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D.IAD = new InlineAsmDescriptor(AsmString, Constraints, HasSideEffects);
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D.S.makeSignless();
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return D;
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}
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inline void destroy() const {
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if (Type == NameVal)
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free(Name); // Free this strdup'd memory.
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else if (Type == InlineAsmVal)
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delete IAD;
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}
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inline ValID copy() const {
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if (Type != NameVal) return *this;
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ValID Result = *this;
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Result.Name = strdup(Name);
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return Result;
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}
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inline std::string getName() const {
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switch (Type) {
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case NumberVal : return std::string("#") + itostr(Num);
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case NameVal : return Name;
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case ConstFPVal : return ftostr(*ConstPoolFP);
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case ConstNullVal : return "null";
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case ConstUndefVal : return "undef";
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case ConstZeroVal : return "zeroinitializer";
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case ConstUIntVal :
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case ConstSIntVal : return std::string("%") + itostr(ConstPool64);
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case ConstantVal:
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if (ConstantValue == ConstantInt::get(Type::Int1Ty, true))
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return "true";
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if (ConstantValue == ConstantInt::get(Type::Int1Ty, false))
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return "false";
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return "<constant expression>";
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default:
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assert(0 && "Unknown value!");
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abort();
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return "";
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}
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}
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bool operator<(const ValID &V) const {
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if (Type != V.Type) return Type < V.Type;
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switch (Type) {
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case NumberVal: return Num < V.Num;
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case NameVal: return strcmp(Name, V.Name) < 0;
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case ConstSIntVal: return ConstPool64 < V.ConstPool64;
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case ConstUIntVal: return UConstPool64 < V.UConstPool64;
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case ConstFPVal: return ConstPoolFP->compare(*V.ConstPoolFP) ==
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APFloat::cmpLessThan;
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case ConstNullVal: return false;
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case ConstUndefVal: return false;
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case ConstZeroVal: return false;
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case ConstantVal: return ConstantValue < V.ConstantValue;
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default: assert(0 && "Unknown value type!"); return false;
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}
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}
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};
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/// The following enums are used to keep track of prior opcodes. The lexer will
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/// retain the ability to parse obsolete opcode mnemonics and generates semantic
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/// values containing one of these enumerators.
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enum TermOps {
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RetOp, BrOp, SwitchOp, InvokeOp, UnwindOp, UnreachableOp
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};
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enum BinaryOps {
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AddOp, SubOp, MulOp,
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DivOp, UDivOp, SDivOp, FDivOp,
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RemOp, URemOp, SRemOp, FRemOp,
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AndOp, OrOp, XorOp,
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ShlOp, ShrOp, LShrOp, AShrOp,
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SetEQ, SetNE, SetLE, SetGE, SetLT, SetGT
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};
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enum MemoryOps {
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MallocOp, FreeOp, AllocaOp, LoadOp, StoreOp, GetElementPtrOp
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};
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enum OtherOps {
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PHIOp, CallOp, SelectOp, UserOp1, UserOp2, VAArg,
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ExtractElementOp, InsertElementOp, ShuffleVectorOp,
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ICmpOp, FCmpOp
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};
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enum CastOps {
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CastOp, TruncOp, ZExtOp, SExtOp, FPTruncOp, FPExtOp, FPToUIOp, FPToSIOp,
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UIToFPOp, SIToFPOp, PtrToIntOp, IntToPtrOp, BitCastOp
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};
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// An enumeration for the old calling conventions, ala LLVM 1.9
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namespace OldCallingConv {
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enum ID {
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C = 0, CSRet = 1, Fast = 8, Cold = 9, X86_StdCall = 64, X86_FastCall = 65,
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None = 99999
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};
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}
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/// These structures are used as the semantic values returned from various
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/// productions in the grammar. They simply bundle an LLVM IR object with
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/// its Signedness value. These help track signedness through the various
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/// productions.
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struct TypeInfo {
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const llvm::Type *T;
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Signedness S;
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bool operator<(const TypeInfo& that) const {
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if (this == &that)
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return false;
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if (T < that.T)
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return true;
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if (T == that.T) {
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bool result = S < that.S;
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//#define TYPEINFO_DEBUG
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#ifdef TYPEINFO_DEBUG
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std::cerr << (result?"true ":"false ") << T->getDescription() << " (";
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S.dump();
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std::cerr << ") < " << that.T->getDescription() << " (";
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that.S.dump();
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std::cerr << ")\n";
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#endif
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return result;
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}
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return false;
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}
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bool operator==(const TypeInfo& that) const {
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if (this == &that)
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return true;
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return T == that.T && S == that.S;
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}
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void destroy() { S.destroy(); }
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};
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struct PATypeInfo {
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llvm::PATypeHolder* PAT;
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Signedness S;
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void destroy() { S.destroy(); delete PAT; }
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};
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struct ConstInfo {
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llvm::Constant* C;
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Signedness S;
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void destroy() { S.destroy(); }
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};
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struct ValueInfo {
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llvm::Value* V;
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Signedness S;
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void destroy() { S.destroy(); }
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};
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struct InstrInfo {
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llvm::Instruction *I;
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Signedness S;
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void destroy() { S.destroy(); }
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};
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struct TermInstInfo {
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llvm::TerminatorInst *TI;
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Signedness S;
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void destroy() { S.destroy(); }
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};
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struct PHIListInfo {
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std::list<std::pair<llvm::Value*, llvm::BasicBlock*> > *P;
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Signedness S;
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void destroy() { S.destroy(); delete P; }
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};
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} // End llvm namespace
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#endif
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