llvm-6502/lib/CodeGen/SelectionDAG/SelectionDAGCSEMap.cpp
Evan Cheng d6594ae54c Added support for machine specific constantpool values. These are useful for
representing expressions that can only be resolved at link time, etc.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@30278 91177308-0d34-0410-b5e6-96231b3b80d8
2006-09-12 21:00:35 +00:00

351 lines
12 KiB
C++

//===-- SelectionDAGCSEMap.cpp - Implement the SelectionDAG CSE Map -------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Chris Lattner and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This implements the SelectionDAGCSEMap class.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/SelectionDAG.h"
#include "llvm/CodeGen/MachineConstantPool.h"
#include "llvm/Support/MathExtras.h"
using namespace llvm;
//===----------------------------------------------------------------------===//
// SelectionDAGCSEMap::NodeID Implementation
/// SetValueTypes - Value type lists are intern'd so we can represent them
/// solely with their pointer.
void SelectionDAGCSEMap::NodeID::SetValueTypes(SDVTList VTList) {
AddPointer(VTList.VTs);
}
SelectionDAGCSEMap::NodeID::NodeID(SDNode *N) {
SetOpcode(N->getOpcode());
// Add the return value info.
SetValueTypes(N->getVTList());
// Add the operand info.
SetOperands(N->op_begin(), N->getNumOperands());
// Handle SDNode leafs with special info.
if (N->getNumOperands() == 0) {
switch (N->getOpcode()) {
default: break; // Normal nodes don't need extra info.
case ISD::TargetConstant:
case ISD::Constant:
AddInteger(cast<ConstantSDNode>(N)->getValue());
break;
case ISD::TargetConstantFP:
case ISD::ConstantFP:
AddInteger(DoubleToBits(cast<ConstantFPSDNode>(N)->getValue()));
break;
case ISD::TargetGlobalAddress:
case ISD::GlobalAddress:
AddPointer(cast<GlobalAddressSDNode>(N)->getGlobal());
AddInteger(cast<GlobalAddressSDNode>(N)->getOffset());
break;
case ISD::BasicBlock:
AddPointer(cast<BasicBlockSDNode>(N)->getBasicBlock());
break;
case ISD::Register:
AddInteger(cast<RegisterSDNode>(N)->getReg());
break;
case ISD::SRCVALUE:
AddPointer(cast<SrcValueSDNode>(N)->getValue());
AddInteger(cast<SrcValueSDNode>(N)->getOffset());
break;
case ISD::FrameIndex:
case ISD::TargetFrameIndex:
AddInteger(cast<FrameIndexSDNode>(N)->getIndex());
break;
case ISD::JumpTable:
case ISD::TargetJumpTable:
AddInteger(cast<JumpTableSDNode>(N)->getIndex());
break;
case ISD::ConstantPool:
case ISD::TargetConstantPool:
AddInteger(cast<ConstantPoolSDNode>(N)->getAlignment());
AddInteger(cast<ConstantPoolSDNode>(N)->getOffset());
if (cast<ConstantPoolSDNode>(N)->isMachineConstantPoolEntry())
cast<ConstantPoolSDNode>(N)->getMachineCPVal()->
AddSelectionDAGCSEId(this);
else
AddPointer(cast<ConstantPoolSDNode>(N)->getConstVal());
break;
}
}
}
SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, SDVTList VTList) {
SetOpcode(ID);
SetValueTypes(VTList);
SetOperands();
}
SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, SDVTList VTList,
SDOperand Op) {
SetOpcode(ID);
SetValueTypes(VTList);
SetOperands(Op);
}
SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, SDVTList VTList,
SDOperand Op1, SDOperand Op2) {
SetOpcode(ID);
SetValueTypes(VTList);
SetOperands(Op1, Op2);
}
SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, SDVTList VTList,
SDOperand Op1, SDOperand Op2,
SDOperand Op3) {
SetOpcode(ID);
SetValueTypes(VTList);
SetOperands(Op1, Op2, Op3);
}
SelectionDAGCSEMap::NodeID::NodeID(unsigned short ID, SDVTList VTList,
const SDOperand *OpList, unsigned N) {
SetOpcode(ID);
SetValueTypes(VTList);
SetOperands(OpList, N);
}
void SelectionDAGCSEMap::NodeID::AddPointer(const void *Ptr) {
// Note: this adds pointers to the hash using sizes and endianness that depend
// on the host. It doesn't matter however, because hashing on pointer values
// in inherently unstable. Nothing in the SelectionDAG should depend on the
// ordering of nodes in the CSEMap.
intptr_t PtrI = (intptr_t)Ptr;
Bits.push_back(unsigned(PtrI));
if (sizeof(intptr_t) > sizeof(unsigned))
Bits.push_back(unsigned(uint64_t(PtrI) >> 32));
}
void SelectionDAGCSEMap::NodeID::AddOperand(SDOperand Op) {
AddPointer(Op.Val);
Bits.push_back(Op.ResNo);
}
void SelectionDAGCSEMap::NodeID::SetOperands(const SDOperand *Ops,
unsigned NumOps) {
for (; NumOps; --NumOps, ++Ops)
AddOperand(*Ops);
}
/// ComputeHash - Compute a strong hash value for this NodeID, for lookup in
/// the SelectionDAGCSEMap.
unsigned SelectionDAGCSEMap::NodeID::ComputeHash() const {
// This is adapted from SuperFastHash by Paul Hsieh.
unsigned Hash = Bits.size();
for (const unsigned *BP = &Bits[0], *E = BP+Bits.size(); BP != E; ++BP) {
unsigned Data = *BP;
Hash += Data & 0xFFFF;
unsigned Tmp = ((Data >> 16) << 11) ^ Hash;
Hash = (Hash << 16) ^ Tmp;
Hash += Hash >> 11;
}
// Force "avalanching" of final 127 bits.
Hash ^= Hash << 3;
Hash += Hash >> 5;
Hash ^= Hash << 4;
Hash += Hash >> 17;
Hash ^= Hash << 25;
Hash += Hash >> 6;
return Hash;
}
bool SelectionDAGCSEMap::NodeID::operator==(const NodeID &RHS) const {
if (Bits.size() != RHS.Bits.size()) return false;
return memcmp(&Bits[0], &RHS.Bits[0], Bits.size()*sizeof(Bits[0])) == 0;
}
//===----------------------------------------------------------------------===//
// SelectionDAGCSEMap Implementation
SelectionDAGCSEMap::SelectionDAGCSEMap() : NumNodes(0) {
NumBuckets = 64;
Buckets = new void*[NumBuckets];
memset(Buckets, 0, NumBuckets*sizeof(void*));
}
SelectionDAGCSEMap::~SelectionDAGCSEMap() {
delete [] Buckets;
}
/// GetNextPtr - In order to save space, each bucket is a singly-linked-list. In
/// order to make deletion more efficient, we make the list circular, so we can
/// delete a node without computing its hash. The problem with this is that the
/// start of the hash buckets are not SDNodes. If NextInBucketPtr is a bucket
/// pointer, this method returns null: use GetBucketPtr when this happens.
SDNode *SelectionDAGCSEMap::GetNextPtr(void *NextInBucketPtr) {
if (NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets+NumBuckets)
return 0;
return static_cast<SDNode*>(NextInBucketPtr);
}
/// GetNextPtr - This is just like the previous GetNextPtr implementation, but
/// allows a bucket array to be specified.
SDNode *SelectionDAGCSEMap::GetNextPtr(void *NextInBucketPtr, void **Bucks,
unsigned NumBuck) {
if (NextInBucketPtr >= Bucks && NextInBucketPtr < Bucks+NumBuck)
return 0;
return static_cast<SDNode*>(NextInBucketPtr);
}
void **SelectionDAGCSEMap::GetBucketPtr(void *NextInBucketPtr) {
//assert(NextInBucketPtr >= Buckets && NextInBucketPtr < Buckets+NumBuckets &&
// "NextInBucketPtr is not a bucket ptr");
return static_cast<void**>(NextInBucketPtr);
}
/// GetBucketFor - Hash the specified node ID and return the hash bucket for the
/// specified ID.
void **SelectionDAGCSEMap::GetBucketFor(const NodeID &ID) const {
// NumBuckets is always a power of 2.
unsigned BucketNum = ID.ComputeHash() & (NumBuckets-1);
return Buckets+BucketNum;
}
/// GrowHashTable - Double the size of the hash table and rehash everything.
///
void SelectionDAGCSEMap::GrowHashTable() {
void **OldBuckets = Buckets;
unsigned OldNumBuckets = NumBuckets;
NumBuckets <<= 1;
// Reset the node count to zero: we're going to reinsert everything.
NumNodes = 0;
// Clear out new buckets.
Buckets = new void*[NumBuckets];
memset(Buckets, 0, NumBuckets*sizeof(void*));
// Walk the old buckets, rehashing nodes into their new place.
for (unsigned i = 0; i != OldNumBuckets; ++i) {
void *Probe = OldBuckets[i];
if (!Probe) continue;
while (SDNode *NodeInBucket = GetNextPtr(Probe, OldBuckets, OldNumBuckets)){
// Figure out the next link, remove NodeInBucket from the old link.
Probe = NodeInBucket->getNextInBucket();
NodeInBucket->SetNextInBucket(0);
// Insert the node into the new bucket, after recomputing the hash.
InsertNode(NodeInBucket, GetBucketFor(NodeID(NodeInBucket)));
}
}
delete[] OldBuckets;
}
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
/// return it. If not, return the insertion token that will make insertion
/// faster.
SDNode *SelectionDAGCSEMap::FindNodeOrInsertPos(const NodeID &ID,
void *&InsertPos) {
void **Bucket = GetBucketFor(ID);
void *Probe = *Bucket;
InsertPos = 0;
unsigned Opc = ID.getOpcode();
while (SDNode *NodeInBucket = GetNextPtr(Probe)) {
// If we found a node with the same opcode, it might be a matching node.
// Because it is in the same bucket as this one, we know the hash values
// match. Compute the NodeID for the possible match and do a final compare.
if (NodeInBucket->getOpcode() == Opc) {
NodeID OtherID(NodeInBucket);
if (OtherID == ID)
return NodeInBucket;
}
Probe = NodeInBucket->getNextInBucket();
}
// Didn't find the node, return null with the bucket as the InsertPos.
InsertPos = Bucket;
return 0;
}
/// InsertNode - Insert the specified node into the CSE Map, knowing that it
/// is not already in the map. InsertPos must be obtained from
/// FindNodeOrInsertPos.
void SelectionDAGCSEMap::InsertNode(SDNode *N, void *InsertPos) {
++NumNodes;
// Do we need to grow the hashtable?
if (NumNodes > NumBuckets*2) {
GrowHashTable();
InsertPos = GetBucketFor(NodeID(N));
}
/// The insert position is actually a bucket pointer.
void **Bucket = static_cast<void**>(InsertPos);
void *Next = *Bucket;
// If this is the first insertion into this bucket, its next pointer will be
// null. Pretend as if it pointed to itself.
if (Next == 0)
Next = Bucket;
// Set the nodes next pointer, and make the bucket point to the node.
N->SetNextInBucket(Next);
*Bucket = N;
}
/// RemoveNode - Remove a node from the CSE map, returning true if one was
/// removed or false if the node was not in the CSE map.
bool SelectionDAGCSEMap::RemoveNode(SDNode *N) {
// Because each bucket is a circular list, we don't need to compute N's hash
// to remove it. Chase around the list until we find the node (or bucket)
// which points to N.
void *Ptr = N->getNextInBucket();
if (Ptr == 0) return false; // Not in CSEMap.
--NumNodes;
void *NodeNextPtr = Ptr;
N->SetNextInBucket(0);
while (1) {
if (SDNode *NodeInBucket = GetNextPtr(Ptr)) {
// Advance pointer.
Ptr = NodeInBucket->getNextInBucket();
// We found a node that points to N, change it to point to N's next node,
// removing N from the list.
if (Ptr == N) {
NodeInBucket->SetNextInBucket(NodeNextPtr);
return true;
}
} else {
void **Bucket = GetBucketPtr(Ptr);
Ptr = *Bucket;
// If we found that the bucket points to N, update the bucket to point to
// whatever is next.
if (Ptr == N) {
*Bucket = NodeNextPtr;
return true;
}
}
}
}
/// GetOrInsertSimpleNode - If there is an existing simple SDNode exactly
/// equal to the specified node, return it. Otherwise, insert 'N' and it
/// instead. This only works on *simple* SDNodes, not ConstantSDNode or any
/// other classes derived from SDNode.
SDNode *SelectionDAGCSEMap::GetOrInsertNode(SDNode *N) {
SelectionDAGCSEMap::NodeID ID(N);
void *IP;
if (SDNode *E = FindNodeOrInsertPos(ID, IP))
return E;
InsertNode(N, IP);
return N;
}