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https://github.com/c64scene-ar/llvm-6502.git
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eb1d74e0c8
Remove && from the end of the lines to prevent tests from throwing run lines into the background. Also, clean up places where the same command is run multiple times by using a temporary file. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@36142 91177308-0d34-0410-b5e6-96231b3b80d8
33 lines
784 B
LLVM
33 lines
784 B
LLVM
; RUN: llvm-as < %s | llc -march=arm | not grep mov
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; RUN: llvm-as < %s | llc -march=thumb | grep cpy | wc -l | grep 2
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define i32 @f1() {
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%buf = alloca [32 x i32], align 4
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%tmp = getelementptr [32 x i32]* %buf, i32 0, i32 0
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%tmp1 = load i32* %tmp
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ret i32 %tmp1
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}
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define i32 @f2() {
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%buf = alloca [32 x i8], align 4
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%tmp = getelementptr [32 x i8]* %buf, i32 0, i32 0
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%tmp1 = load i8* %tmp
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%tmp2 = zext i8 %tmp1 to i32
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ret i32 %tmp2
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}
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define i32 @f3() {
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%buf = alloca [32 x i32], align 4
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%tmp = getelementptr [32 x i32]* %buf, i32 0, i32 32
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%tmp1 = load i32* %tmp
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ret i32 %tmp1
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}
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define i32 @f4() {
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%buf = alloca [32 x i8], align 4
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%tmp = getelementptr [32 x i8]* %buf, i32 0, i32 2
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%tmp1 = load i8* %tmp
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%tmp2 = zext i8 %tmp1 to i32
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ret i32 %tmp2
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}
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