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https://github.com/c64scene-ar/llvm-6502.git
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aacd3c8d86
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@8888 91177308-0d34-0410-b5e6-96231b3b80d8
154 lines
4.9 KiB
C++
154 lines
4.9 KiB
C++
//===-- Support/Timer.h - Interval Timing Support ---------------*- C++ -*-===//
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//
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// This file defines three classes: Timer, TimeRegion, and TimerGroup,
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// documented below.
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//
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//===----------------------------------------------------------------------===//
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#ifndef SUPPORT_TIMER_H
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#define SUPPORT_TIMER_H
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#include <string>
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#include <vector>
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#include <iosfwd>
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#include <cassert>
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class TimerGroup;
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/// Timer - This class is used to track the amount of time spent between
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/// invocations of it's startTimer()/stopTimer() methods. Given appropriate OS
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/// support it can also keep track of the RSS of the program at various points.
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/// By default, the Timer will print the amount of time it has captured to
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/// standard error when the laster timer is destroyed, otherwise it is printed
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/// when it's TimerGroup is destroyed. Timer's do not print their information
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/// if they are never started.
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///
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class Timer {
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double Elapsed; // Wall clock time elapsed in seconds
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double UserTime; // User time elapsed
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double SystemTime; // System time elapsed
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long MemUsed; // Memory allocated (in bytes)
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long PeakMem; // Peak memory used
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long PeakMemBase; // Temporary for peak calculation...
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std::string Name; // The name of this time variable
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bool Started; // Has this time variable ever been started?
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TimerGroup *TG; // The TimerGroup this Timer is in.
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public:
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Timer(const std::string &N);
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Timer(const std::string &N, TimerGroup &tg);
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Timer(const Timer &T);
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~Timer();
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double getProcessTime() const { return UserTime+SystemTime; }
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double getWallTime() const { return Elapsed; }
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long getMemUsed() const { return MemUsed; }
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long getPeakMem() const { return PeakMem; }
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std::string getName() const { return Name; }
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const Timer &operator=(const Timer &T) {
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Elapsed = T.Elapsed;
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UserTime = T.UserTime;
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SystemTime = T.SystemTime;
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MemUsed = T.MemUsed;
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PeakMem = T.PeakMem;
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PeakMemBase = T.PeakMemBase;
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Name = T.Name;
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Started = T.Started;
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assert(TG == T.TG && "Can only assign timers in the same TimerGroup!");
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return *this;
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}
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// operator< - Allow sorting...
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bool operator<(const Timer &T) const {
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// Sort by Wall Time elapsed, as it is the only thing really accurate
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return Elapsed < T.Elapsed;
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}
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bool operator>(const Timer &T) const { return T.operator<(*this); }
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/// startTimer - Start the timer running. Time between calls to
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/// startTimer/stopTimer is counted by the Timer class. Note that these calls
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/// must be correctly paired.
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///
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void startTimer();
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/// stopTimer - Stop the timer.
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///
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void stopTimer();
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/// addPeakMemoryMeasurement - This method should be called whenever memory
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/// usage needs to be checked. It adds a peak memory measurement to the
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/// currently active timers, which will be printed when the timer group prints
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///
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static void addPeakMemoryMeasurement();
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/// print - Print the current timer to standard error, and reset the "Started"
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/// flag.
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void print(const Timer &Total, std::ostream &OS);
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private:
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friend class TimerGroup;
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// Copy ctor, initialize with no TG member.
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Timer(bool, const Timer &T);
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/// sum - Add the time accumulated in the specified timer into this timer.
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///
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void sum(const Timer &T);
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};
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/// The TimeRegion class is used as a helper class to call the startTimer() and
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/// stopTimer() methods of the Timer class. When the object is constructed, it
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/// starts the timer specified as it's argument. When it is destroyed, it stops
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/// the relevant timer. This makes it easy to time a region of code.
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///
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class TimeRegion {
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Timer &T;
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TimeRegion(const TimeRegion &); // DO NOT IMPLEMENT
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public:
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TimeRegion(Timer &t) : T(t) {
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T.startTimer();
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}
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~TimeRegion() {
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T.stopTimer();
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}
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};
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/// NamedRegionTimer - This class is basically a combination of TimeRegion and
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/// Timer. It allows you to declare a new timer, AND specify the region to
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/// time, all in one statement. All timers with the same name are merged. This
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/// is primarily used for debugging and for hunting performance problems.
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///
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struct NamedRegionTimer : public TimeRegion {
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NamedRegionTimer(const std::string &Name);
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};
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/// The TimerGroup class is used to group together related timers into a single
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/// report that is printed when the TimerGroup is destroyed. It is illegal to
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/// destroy a TimerGroup object before all of the Timers in it are gone. A
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/// TimerGroup can be specified for a newly created timer in its constructor.
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///
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class TimerGroup {
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std::string Name;
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unsigned NumTimers;
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std::vector<Timer> TimersToPrint;
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public:
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TimerGroup(const std::string &name) : Name(name), NumTimers(0) {}
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~TimerGroup() {
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assert(NumTimers == 0 &&
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"TimerGroup destroyed before all contained timers!");
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}
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private:
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friend class Timer;
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void addTimer() { ++NumTimers; }
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void removeTimer();
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void addTimerToPrint(const Timer &T) {
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TimersToPrint.push_back(Timer(true, T));
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}
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};
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#endif
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