llvm-6502/include/llvm/CodeGen/MachineInstrBuilder.h
Dan Gohman 4fbd796a12 Change ConstantSDNode and ConstantFPSDNode to use ConstantInt* and
ConstantFP* instead of APInt and APFloat directly.

This reduces the amount of time to create ConstantSDNode
and ConstantFPSDNode nodes when ConstantInt* and ConstantFP*
respectively are already available, as is the case in
SelectionDAGBuild.cpp. Also, it reduces the amount of time
to legalize constants into constant pools, and the amount of
time to add ConstantFP operands to MachineInstrs, due to
eliminating ConstantInt::get and ConstantFP::get calls.

It increases the amount of work needed to create new constants
in cases where the client doesn't already have a ConstantInt*
or ConstantFP*, such as legalize expanding 64-bit integer constants
to 32-bit constants. And it adds a layer of indirection for the
accessor methods. But these appear to be outweight by the benefits
in most cases.

It will also make it easier to make ConstantSDNode and
ConstantFPNode more consistent with ConstantInt and ConstantFP.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@56162 91177308-0d34-0410-b5e6-96231b3b80d8
2008-09-12 18:08:03 +00:00

157 lines
5.4 KiB
C++

//===-- CodeGen/MachineInstBuilder.h - Simplify creation of MIs -*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file exposes a function named BuildMI, which is useful for dramatically
// simplifying how MachineInstr's are created. It allows use of code like this:
//
// M = BuildMI(X86::ADDrr8, 2).addReg(argVal1).addReg(argVal2);
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINEINSTRBUILDER_H
#define LLVM_CODEGEN_MACHINEINSTRBUILDER_H
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineFunction.h"
namespace llvm {
class TargetInstrDesc;
class MachineInstrBuilder {
MachineInstr *MI;
public:
explicit MachineInstrBuilder(MachineInstr *mi) : MI(mi) {}
/// Allow automatic conversion to the machine instruction we are working on.
///
operator MachineInstr*() const { return MI; }
operator MachineBasicBlock::iterator() const { return MI; }
/// addReg - Add a new virtual register operand...
///
const
MachineInstrBuilder &addReg(unsigned RegNo, bool isDef = false,
bool isImp = false, bool isKill = false,
bool isDead = false, unsigned SubReg = 0) const {
MI->addOperand(MachineOperand::CreateReg(RegNo, isDef, isImp, isKill,
isDead, SubReg));
return *this;
}
/// addImm - Add a new immediate operand.
///
const MachineInstrBuilder &addImm(int64_t Val) const {
MI->addOperand(MachineOperand::CreateImm(Val));
return *this;
}
const MachineInstrBuilder &addFPImm(const ConstantFP *Val) const {
MI->addOperand(MachineOperand::CreateFPImm(Val));
return *this;
}
const MachineInstrBuilder &addMBB(MachineBasicBlock *MBB) const {
MI->addOperand(MachineOperand::CreateMBB(MBB));
return *this;
}
const MachineInstrBuilder &addFrameIndex(unsigned Idx) const {
MI->addOperand(MachineOperand::CreateFI(Idx));
return *this;
}
const MachineInstrBuilder &addConstantPoolIndex(unsigned Idx,
int Offset = 0) const {
MI->addOperand(MachineOperand::CreateCPI(Idx, Offset));
return *this;
}
const MachineInstrBuilder &addJumpTableIndex(unsigned Idx) const {
MI->addOperand(MachineOperand::CreateJTI(Idx));
return *this;
}
const MachineInstrBuilder &addGlobalAddress(GlobalValue *GV,
int Offset = 0) const {
MI->addOperand(MachineOperand::CreateGA(GV, Offset));
return *this;
}
const MachineInstrBuilder &addExternalSymbol(const char *FnName) const{
MI->addOperand(MachineOperand::CreateES(FnName, 0));
return *this;
}
};
/// BuildMI - Builder interface. Specify how to create the initial instruction
/// itself.
///
inline MachineInstrBuilder BuildMI(MachineFunction &MF,
const TargetInstrDesc &TID) {
return MachineInstrBuilder(MF.CreateMachineInstr(TID));
}
/// BuildMI - This version of the builder sets up the first operand as a
/// destination virtual register.
///
inline MachineInstrBuilder BuildMI(MachineFunction &MF,
const TargetInstrDesc &TID,
unsigned DestReg) {
return MachineInstrBuilder(MF.CreateMachineInstr(TID)).addReg(DestReg, true);
}
/// BuildMI - This version of the builder inserts the newly-built
/// instruction before the given position in the given MachineBasicBlock, and
/// sets up the first operand as a destination virtual register.
///
inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
MachineBasicBlock::iterator I,
const TargetInstrDesc &TID,
unsigned DestReg) {
MachineInstr *MI = BB.getParent()->CreateMachineInstr(TID);
BB.insert(I, MI);
return MachineInstrBuilder(MI).addReg(DestReg, true);
}
/// BuildMI - This version of the builder inserts the newly-built
/// instruction before the given position in the given MachineBasicBlock, and
/// does NOT take a destination register.
///
inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
MachineBasicBlock::iterator I,
const TargetInstrDesc &TID) {
MachineInstr *MI = BB.getParent()->CreateMachineInstr(TID);
BB.insert(I, MI);
return MachineInstrBuilder(MI);
}
/// BuildMI - This version of the builder inserts the newly-built
/// instruction at the end of the given MachineBasicBlock, and does NOT take a
/// destination register.
///
inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB,
const TargetInstrDesc &TID) {
return BuildMI(*BB, BB->end(), TID);
}
/// BuildMI - This version of the builder inserts the newly-built
/// instruction at the end of the given MachineBasicBlock, and sets up the first
/// operand as a destination virtual register.
///
inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB,
const TargetInstrDesc &TID,
unsigned DestReg) {
return BuildMI(*BB, BB->end(), TID, DestReg);
}
} // End llvm namespace
#endif