llvm-6502/lib/MC/MCObjectWriter.cpp
Rafael Espindola e17e7a2400 Remove unnecessary uses of AliasedSymbol.
As pr19627 points out, every use of AliasedSymbol is likely a bug.

The main use was to avoid the oddity of a variable showing up as undefined. That
was fixed in r233995, which made these calls nops.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@234169 91177308-0d34-0410-b5e6-96231b3b80d8
2015-04-06 16:10:05 +00:00

53 lines
1.8 KiB
C++

//===- lib/MC/MCObjectWriter.cpp - MCObjectWriter implementation ----------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "llvm/MC/MCAssembler.h"
#include "llvm/MC/MCExpr.h"
#include "llvm/MC/MCObjectWriter.h"
#include "llvm/MC/MCSymbol.h"
using namespace llvm;
MCObjectWriter::~MCObjectWriter() {
}
bool MCObjectWriter::IsSymbolRefDifferenceFullyResolved(
const MCAssembler &Asm, const MCSymbolRefExpr *A, const MCSymbolRefExpr *B,
bool InSet) const {
// Modified symbol references cannot be resolved.
if (A->getKind() != MCSymbolRefExpr::VK_None ||
B->getKind() != MCSymbolRefExpr::VK_None)
return false;
const MCSymbol &SA = A->getSymbol();
const MCSymbol &SB = B->getSymbol();
if (SA.isUndefined() || SB.isUndefined())
return false;
const MCSymbolData &DataA = Asm.getSymbolData(SA);
const MCSymbolData &DataB = Asm.getSymbolData(SB);
if(!DataA.getFragment() || !DataB.getFragment())
return false;
return IsSymbolRefDifferenceFullyResolvedImpl(
Asm, DataA, &DataB, *DataB.getFragment(), InSet, false);
}
bool MCObjectWriter::IsSymbolRefDifferenceFullyResolvedImpl(
const MCAssembler &Asm, const MCSymbolData &DataA,
const MCSymbolData *DataB, const MCFragment &FB, bool InSet,
bool IsPCRel) const {
const MCSection &SecA = DataA.getSymbol().getSection();
const MCSection &SecB = FB.getParent()->getSection();
// On ELF and COFF A - B is absolute if A and B are in the same section.
return &SecA == &SecB;
}
bool MCObjectWriter::isWeak(const MCSymbolData &SD) const { return false; }