llvm-6502/lib/Transforms/Scalar/SimplifyCFG.cpp
Duncan Sands dc024674ff Fix PR1146: parameter attributes are longer part of
the function type, instead they belong to functions
and function calls.  This is an updated and slightly
corrected version of Reid Spencer's original patch.
The only known problem is that auto-upgrading of
bitcode files doesn't seem to work properly (see
test/Bitcode/AutoUpgradeIntrinsics.ll).  Hopefully
a bitcode guru (who might that be? :) ) will fix it.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@44359 91177308-0d34-0410-b5e6-96231b3b80d8
2007-11-27 13:23:08 +00:00

255 lines
8.4 KiB
C++

//===- SimplifyCFG.cpp - CFG Simplification Pass --------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements dead code elimination and basic block merging.
// Specifically:
//
// * Removes basic blocks with no predecessors.
// * Merges a basic block into its predecessor if there is only one and the
// predecessor only has one successor.
// * Eliminates PHI nodes for basic blocks with a single predecessor.
// * Eliminates a basic block that only contains an unconditional branch.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "simplifycfg"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Constants.h"
#include "llvm/Instructions.h"
#include "llvm/Module.h"
#include "llvm/ParameterAttributes.h"
#include "llvm/Support/CFG.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Pass.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/Statistic.h"
using namespace llvm;
STATISTIC(NumSimpl, "Number of blocks simplified");
namespace {
struct VISIBILITY_HIDDEN CFGSimplifyPass : public FunctionPass {
static char ID; // Pass identification, replacement for typeid
CFGSimplifyPass() : FunctionPass((intptr_t)&ID) {}
virtual bool runOnFunction(Function &F);
};
char CFGSimplifyPass::ID = 0;
RegisterPass<CFGSimplifyPass> X("simplifycfg", "Simplify the CFG");
}
// Public interface to the CFGSimplification pass
FunctionPass *llvm::createCFGSimplificationPass() {
return new CFGSimplifyPass();
}
/// ChangeToUnreachable - Insert an unreachable instruction before the specified
/// instruction, making it and the rest of the code in the block dead.
static void ChangeToUnreachable(Instruction *I) {
BasicBlock *BB = I->getParent();
// Loop over all of the successors, removing BB's entry from any PHI
// nodes.
for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI)
(*SI)->removePredecessor(BB);
new UnreachableInst(I);
// All instructions after this are dead.
BasicBlock::iterator BBI = I, BBE = BB->end();
while (BBI != BBE) {
if (!BBI->use_empty())
BBI->replaceAllUsesWith(UndefValue::get(BBI->getType()));
BB->getInstList().erase(BBI++);
}
}
/// ChangeToCall - Convert the specified invoke into a normal call.
static void ChangeToCall(InvokeInst *II) {
BasicBlock *BB = II->getParent();
SmallVector<Value*, 8> Args(II->op_begin()+3, II->op_end());
CallInst *NewCall = new CallInst(II->getCalledValue(), Args.begin(),
Args.end(), "", II);
NewCall->takeName(II);
NewCall->setCallingConv(II->getCallingConv());
NewCall->setParamAttrs(II->getParamAttrs());
II->replaceAllUsesWith(NewCall);
// Follow the call by a branch to the normal destination.
new BranchInst(II->getNormalDest(), II);
// Update PHI nodes in the unwind destination
II->getUnwindDest()->removePredecessor(BB);
BB->getInstList().erase(II);
}
/// IsNoReturn - Return true if the specified call is to a no-return function.
static bool IsNoReturn(const CallInst *CI) {
if (const ParamAttrsList *Attrs = CI->getParamAttrs())
if (Attrs->paramHasAttr(0, ParamAttr::NoReturn))
return true;
if (const Function *Callee = CI->getCalledFunction())
if (const ParamAttrsList *Attrs = Callee->getParamAttrs())
if (Attrs->paramHasAttr(0, ParamAttr::NoReturn))
return true;
return false;
}
/// IsNoUnwind - Return true if the specified invoke is to a no-unwind function.
static bool IsNoUnwind(const InvokeInst *II) {
if (const ParamAttrsList *Attrs = II->getParamAttrs())
if (Attrs->paramHasAttr(0, ParamAttr::NoUnwind))
return true;
if (const Function *Callee = II->getCalledFunction())
if (const ParamAttrsList *Attrs = Callee->getParamAttrs())
if (Attrs->paramHasAttr(0, ParamAttr::NoUnwind))
return true;
return false;
}
static bool MarkAliveBlocks(BasicBlock *BB,
SmallPtrSet<BasicBlock*, 128> &Reachable) {
SmallVector<BasicBlock*, 128> Worklist;
Worklist.push_back(BB);
bool Changed = false;
while (!Worklist.empty()) {
BB = Worklist.back();
Worklist.pop_back();
if (!Reachable.insert(BB))
continue;
// Do a quick scan of the basic block, turning any obviously unreachable
// instructions into LLVM unreachable insts. The instruction combining pass
// canonicalizes unreachable insts into stores to null or undef.
for (BasicBlock::iterator BBI = BB->begin(), E = BB->end(); BBI != E;++BBI){
if (CallInst *CI = dyn_cast<CallInst>(BBI)) {
if (IsNoReturn(CI)) {
// If we found a call to a no-return function, insert an unreachable
// instruction after it. Make sure there isn't *already* one there
// though.
++BBI;
if (!isa<UnreachableInst>(BBI)) {
ChangeToUnreachable(BBI);
Changed = true;
}
break;
}
}
if (StoreInst *SI = dyn_cast<StoreInst>(BBI))
if (isa<ConstantPointerNull>(SI->getOperand(1)) ||
isa<UndefValue>(SI->getOperand(1))) {
ChangeToUnreachable(SI);
Changed = true;
break;
}
}
// Turn invokes that call 'nounwind' functions into ordinary calls.
if (InvokeInst *II = dyn_cast<InvokeInst>(BB->getTerminator()))
if (IsNoUnwind(II)) {
ChangeToCall(II);
Changed = true;
}
Changed |= ConstantFoldTerminator(BB);
for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI)
Worklist.push_back(*SI);
}
return Changed;
}
/// RemoveUnreachableBlocks - Remove blocks that are not reachable, even if they
/// are in a dead cycle. Return true if a change was made, false otherwise.
static bool RemoveUnreachableBlocks(Function &F) {
SmallPtrSet<BasicBlock*, 128> Reachable;
bool Changed = MarkAliveBlocks(F.begin(), Reachable);
// If there are unreachable blocks in the CFG...
if (Reachable.size() == F.size())
return Changed;
assert(Reachable.size() < F.size());
NumSimpl += F.size()-Reachable.size();
// Loop over all of the basic blocks that are not reachable, dropping all of
// their internal references...
for (Function::iterator BB = ++F.begin(), E = F.end(); BB != E; ++BB)
if (!Reachable.count(BB)) {
for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI!=SE; ++SI)
if (Reachable.count(*SI))
(*SI)->removePredecessor(BB);
BB->dropAllReferences();
}
for (Function::iterator I = ++F.begin(); I != F.end();)
if (!Reachable.count(I))
I = F.getBasicBlockList().erase(I);
else
++I;
return true;
}
/// IterativeSimplifyCFG - Call SimplifyCFG on all the blocks in the function,
/// iterating until no more changes are made.
static bool IterativeSimplifyCFG(Function &F) {
bool Changed = false;
bool LocalChange = true;
while (LocalChange) {
LocalChange = false;
// Loop over all of the basic blocks (except the first one) and remove them
// if they are unneeded...
//
for (Function::iterator BBIt = ++F.begin(); BBIt != F.end(); ) {
if (SimplifyCFG(BBIt++)) {
LocalChange = true;
++NumSimpl;
}
}
Changed |= LocalChange;
}
return Changed;
}
// It is possible that we may require multiple passes over the code to fully
// simplify the CFG.
//
bool CFGSimplifyPass::runOnFunction(Function &F) {
bool EverChanged = RemoveUnreachableBlocks(F);
EverChanged |= IterativeSimplifyCFG(F);
// If neither pass changed anything, we're done.
if (!EverChanged) return false;
// IterativeSimplifyCFG can (rarely) make some loops dead. If this happens,
// RemoveUnreachableBlocks is needed to nuke them, which means we should
// iterate between the two optimizations. We structure the code like this to
// avoid reruning IterativeSimplifyCFG if the second pass of
// RemoveUnreachableBlocks doesn't do anything.
if (!RemoveUnreachableBlocks(F))
return true;
do {
EverChanged = IterativeSimplifyCFG(F);
EverChanged |= RemoveUnreachableBlocks(F);
} while (EverChanged);
return true;
}