llvm-6502/test/CodeGen/AArch64/arm64-ccmp-heuristics.ll
David Blaikie 198d8baafb [opaque pointer type] Add textual IR support for explicit type parameter to getelementptr instruction
One of several parallel first steps to remove the target type of pointers,
replacing them with a single opaque pointer type.

This adds an explicit type parameter to the gep instruction so that when the
first parameter becomes an opaque pointer type, the type to gep through is
still available to the instructions.

* This doesn't modify gep operators, only instructions (operators will be
  handled separately)

* Textual IR changes only. Bitcode (including upgrade) and changing the
  in-memory representation will be in separate changes.

* geps of vectors are transformed as:
    getelementptr <4 x float*> %x, ...
  ->getelementptr float, <4 x float*> %x, ...
  Then, once the opaque pointer type is introduced, this will ultimately look
  like:
    getelementptr float, <4 x ptr> %x
  with the unambiguous interpretation that it is a vector of pointers to float.

* address spaces remain on the pointer, not the type:
    getelementptr float addrspace(1)* %x
  ->getelementptr float, float addrspace(1)* %x
  Then, eventually:
    getelementptr float, ptr addrspace(1) %x

Importantly, the massive amount of test case churn has been automated by
same crappy python code. I had to manually update a few test cases that
wouldn't fit the script's model (r228970,r229196,r229197,r229198). The
python script just massages stdin and writes the result to stdout, I
then wrapped that in a shell script to handle replacing files, then
using the usual find+xargs to migrate all the files.

update.py:
import fileinput
import sys
import re

ibrep = re.compile(r"(^.*?[^%\w]getelementptr inbounds )(((?:<\d* x )?)(.*?)(| addrspace\(\d\)) *\*(|>)(?:$| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$))")
normrep = re.compile(       r"(^.*?[^%\w]getelementptr )(((?:<\d* x )?)(.*?)(| addrspace\(\d\)) *\*(|>)(?:$| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$))")

def conv(match, line):
  if not match:
    return line
  line = match.groups()[0]
  if len(match.groups()[5]) == 0:
    line += match.groups()[2]
  line += match.groups()[3]
  line += ", "
  line += match.groups()[1]
  line += "\n"
  return line

for line in sys.stdin:
  if line.find("getelementptr ") == line.find("getelementptr inbounds"):
    if line.find("getelementptr inbounds") != line.find("getelementptr inbounds ("):
      line = conv(re.match(ibrep, line), line)
  elif line.find("getelementptr ") != line.find("getelementptr ("):
    line = conv(re.match(normrep, line), line)
  sys.stdout.write(line)

apply.sh:
for name in "$@"
do
  python3 `dirname "$0"`/update.py < "$name" > "$name.tmp" && mv "$name.tmp" "$name"
  rm -f "$name.tmp"
done

The actual commands:
From llvm/src:
find test/ -name *.ll | xargs ./apply.sh
From llvm/src/tools/clang:
find test/ -name *.mm -o -name *.m -o -name *.cpp -o -name *.c | xargs -I '{}' ../../apply.sh "{}"
From llvm/src/tools/polly:
find test/ -name *.ll | xargs ./apply.sh

After that, check-all (with llvm, clang, clang-tools-extra, lld,
compiler-rt, and polly all checked out).

The extra 'rm' in the apply.sh script is due to a few files in clang's test
suite using interesting unicode stuff that my python script was throwing
exceptions on. None of those files needed to be migrated, so it seemed
sufficient to ignore those cases.

Reviewers: rafael, dexonsmith, grosser

Differential Revision: http://reviews.llvm.org/D7636

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@230786 91177308-0d34-0410-b5e6-96231b3b80d8
2015-02-27 19:29:02 +00:00

191 lines
8.3 KiB
LLVM

; RUN: llc < %s -mcpu=cyclone -verify-machineinstrs -aarch64-ccmp | FileCheck %s
target triple = "arm64-apple-ios7.0.0"
@channelColumns = external global i64
@channelTracks = external global i64
@mazeRoute = external hidden unnamed_addr global i8*, align 8
@TOP = external global i64*
@BOT = external global i64*
@netsAssign = external global i64*
; Function from yacr2/maze.c
; The branch at the end of %if.then is driven by %cmp5 and %cmp6.
; Isel converts the and i1 into two branches, and arm64-ccmp should not convert
; it back again. %cmp6 has much higher latency than %cmp5.
; CHECK: Maze1
; CHECK: %if.then
; CHECK: cmp x{{[0-9]+}}, #2
; CHECK-NEXT b.cc
; CHECK: %if.then
; CHECK: cmp x{{[0-9]+}}, #2
; CHECK-NEXT b.cc
define i32 @Maze1() nounwind ssp {
entry:
%0 = load i64* @channelColumns, align 8, !tbaa !0
%cmp90 = icmp eq i64 %0, 0
br i1 %cmp90, label %for.end, label %for.body
for.body: ; preds = %for.inc, %entry
%1 = phi i64 [ %0, %entry ], [ %37, %for.inc ]
%i.092 = phi i64 [ 1, %entry ], [ %inc53, %for.inc ]
%numLeft.091 = phi i32 [ 0, %entry ], [ %numLeft.1, %for.inc ]
%2 = load i8** @mazeRoute, align 8, !tbaa !3
%arrayidx = getelementptr inbounds i8, i8* %2, i64 %i.092
%3 = load i8* %arrayidx, align 1, !tbaa !1
%tobool = icmp eq i8 %3, 0
br i1 %tobool, label %for.inc, label %if.then
if.then: ; preds = %for.body
%4 = load i64** @TOP, align 8, !tbaa !3
%arrayidx1 = getelementptr inbounds i64, i64* %4, i64 %i.092
%5 = load i64* %arrayidx1, align 8, !tbaa !0
%6 = load i64** @netsAssign, align 8, !tbaa !3
%arrayidx2 = getelementptr inbounds i64, i64* %6, i64 %5
%7 = load i64* %arrayidx2, align 8, !tbaa !0
%8 = load i64** @BOT, align 8, !tbaa !3
%arrayidx3 = getelementptr inbounds i64, i64* %8, i64 %i.092
%9 = load i64* %arrayidx3, align 8, !tbaa !0
%arrayidx4 = getelementptr inbounds i64, i64* %6, i64 %9
%10 = load i64* %arrayidx4, align 8, !tbaa !0
%cmp5 = icmp ugt i64 %i.092, 1
%cmp6 = icmp ugt i64 %10, 1
%or.cond = and i1 %cmp5, %cmp6
br i1 %or.cond, label %land.lhs.true7, label %if.else
land.lhs.true7: ; preds = %if.then
%11 = load i64* @channelTracks, align 8, !tbaa !0
%add = add i64 %11, 1
%call = tail call fastcc i32 @Maze1Mech(i64 %i.092, i64 %add, i64 %10, i64 0, i64 %7, i32 -1, i32 -1)
%tobool8 = icmp eq i32 %call, 0
br i1 %tobool8, label %land.lhs.true7.if.else_crit_edge, label %if.then9
land.lhs.true7.if.else_crit_edge: ; preds = %land.lhs.true7
%.pre = load i64* @channelColumns, align 8, !tbaa !0
br label %if.else
if.then9: ; preds = %land.lhs.true7
%12 = load i8** @mazeRoute, align 8, !tbaa !3
%arrayidx10 = getelementptr inbounds i8, i8* %12, i64 %i.092
store i8 0, i8* %arrayidx10, align 1, !tbaa !1
%13 = load i64** @TOP, align 8, !tbaa !3
%arrayidx11 = getelementptr inbounds i64, i64* %13, i64 %i.092
%14 = load i64* %arrayidx11, align 8, !tbaa !0
tail call fastcc void @CleanNet(i64 %14)
%15 = load i64** @BOT, align 8, !tbaa !3
%arrayidx12 = getelementptr inbounds i64, i64* %15, i64 %i.092
%16 = load i64* %arrayidx12, align 8, !tbaa !0
tail call fastcc void @CleanNet(i64 %16)
br label %for.inc
if.else: ; preds = %land.lhs.true7.if.else_crit_edge, %if.then
%17 = phi i64 [ %.pre, %land.lhs.true7.if.else_crit_edge ], [ %1, %if.then ]
%cmp13 = icmp ult i64 %i.092, %17
%or.cond89 = and i1 %cmp13, %cmp6
br i1 %or.cond89, label %land.lhs.true16, label %if.else24
land.lhs.true16: ; preds = %if.else
%18 = load i64* @channelTracks, align 8, !tbaa !0
%add17 = add i64 %18, 1
%call18 = tail call fastcc i32 @Maze1Mech(i64 %i.092, i64 %add17, i64 %10, i64 0, i64 %7, i32 1, i32 -1)
%tobool19 = icmp eq i32 %call18, 0
br i1 %tobool19, label %if.else24, label %if.then20
if.then20: ; preds = %land.lhs.true16
%19 = load i8** @mazeRoute, align 8, !tbaa !3
%arrayidx21 = getelementptr inbounds i8, i8* %19, i64 %i.092
store i8 0, i8* %arrayidx21, align 1, !tbaa !1
%20 = load i64** @TOP, align 8, !tbaa !3
%arrayidx22 = getelementptr inbounds i64, i64* %20, i64 %i.092
%21 = load i64* %arrayidx22, align 8, !tbaa !0
tail call fastcc void @CleanNet(i64 %21)
%22 = load i64** @BOT, align 8, !tbaa !3
%arrayidx23 = getelementptr inbounds i64, i64* %22, i64 %i.092
%23 = load i64* %arrayidx23, align 8, !tbaa !0
tail call fastcc void @CleanNet(i64 %23)
br label %for.inc
if.else24: ; preds = %land.lhs.true16, %if.else
br i1 %cmp5, label %land.lhs.true26, label %if.else36
land.lhs.true26: ; preds = %if.else24
%24 = load i64* @channelTracks, align 8, !tbaa !0
%cmp27 = icmp ult i64 %7, %24
br i1 %cmp27, label %land.lhs.true28, label %if.else36
land.lhs.true28: ; preds = %land.lhs.true26
%add29 = add i64 %24, 1
%call30 = tail call fastcc i32 @Maze1Mech(i64 %i.092, i64 0, i64 %7, i64 %add29, i64 %10, i32 -1, i32 1)
%tobool31 = icmp eq i32 %call30, 0
br i1 %tobool31, label %if.else36, label %if.then32
if.then32: ; preds = %land.lhs.true28
%25 = load i8** @mazeRoute, align 8, !tbaa !3
%arrayidx33 = getelementptr inbounds i8, i8* %25, i64 %i.092
store i8 0, i8* %arrayidx33, align 1, !tbaa !1
%26 = load i64** @TOP, align 8, !tbaa !3
%arrayidx34 = getelementptr inbounds i64, i64* %26, i64 %i.092
%27 = load i64* %arrayidx34, align 8, !tbaa !0
tail call fastcc void @CleanNet(i64 %27)
%28 = load i64** @BOT, align 8, !tbaa !3
%arrayidx35 = getelementptr inbounds i64, i64* %28, i64 %i.092
%29 = load i64* %arrayidx35, align 8, !tbaa !0
tail call fastcc void @CleanNet(i64 %29)
br label %for.inc
if.else36: ; preds = %land.lhs.true28, %land.lhs.true26, %if.else24
%30 = load i64* @channelColumns, align 8, !tbaa !0
%cmp37 = icmp ult i64 %i.092, %30
br i1 %cmp37, label %land.lhs.true38, label %if.else48
land.lhs.true38: ; preds = %if.else36
%31 = load i64* @channelTracks, align 8, !tbaa !0
%cmp39 = icmp ult i64 %7, %31
br i1 %cmp39, label %land.lhs.true40, label %if.else48
land.lhs.true40: ; preds = %land.lhs.true38
%add41 = add i64 %31, 1
%call42 = tail call fastcc i32 @Maze1Mech(i64 %i.092, i64 0, i64 %7, i64 %add41, i64 %10, i32 1, i32 1)
%tobool43 = icmp eq i32 %call42, 0
br i1 %tobool43, label %if.else48, label %if.then44
if.then44: ; preds = %land.lhs.true40
%32 = load i8** @mazeRoute, align 8, !tbaa !3
%arrayidx45 = getelementptr inbounds i8, i8* %32, i64 %i.092
store i8 0, i8* %arrayidx45, align 1, !tbaa !1
%33 = load i64** @TOP, align 8, !tbaa !3
%arrayidx46 = getelementptr inbounds i64, i64* %33, i64 %i.092
%34 = load i64* %arrayidx46, align 8, !tbaa !0
tail call fastcc void @CleanNet(i64 %34)
%35 = load i64** @BOT, align 8, !tbaa !3
%arrayidx47 = getelementptr inbounds i64, i64* %35, i64 %i.092
%36 = load i64* %arrayidx47, align 8, !tbaa !0
tail call fastcc void @CleanNet(i64 %36)
br label %for.inc
if.else48: ; preds = %land.lhs.true40, %land.lhs.true38, %if.else36
%inc = add nsw i32 %numLeft.091, 1
br label %for.inc
for.inc: ; preds = %if.else48, %if.then44, %if.then32, %if.then20, %if.then9, %for.body
%numLeft.1 = phi i32 [ %numLeft.091, %if.then9 ], [ %numLeft.091, %if.then20 ], [ %numLeft.091, %if.then32 ], [ %numLeft.091, %if.then44 ], [ %inc, %if.else48 ], [ %numLeft.091, %for.body ]
%inc53 = add i64 %i.092, 1
%37 = load i64* @channelColumns, align 8, !tbaa !0
%cmp = icmp ugt i64 %inc53, %37
br i1 %cmp, label %for.end, label %for.body
for.end: ; preds = %for.inc, %entry
%numLeft.0.lcssa = phi i32 [ 0, %entry ], [ %numLeft.1, %for.inc ]
ret i32 %numLeft.0.lcssa
}
; Materializable
declare hidden fastcc i32 @Maze1Mech(i64, i64, i64, i64, i64, i32, i32) nounwind ssp
; Materializable
declare hidden fastcc void @CleanNet(i64) nounwind ssp
!0 = !{!"long", !1}
!1 = !{!"omnipotent char", !2}
!2 = !{!"Simple C/C++ TBAA"}
!3 = !{!"any pointer", !1}