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https://github.com/c64scene-ar/llvm-6502.git
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198d8baafb
One of several parallel first steps to remove the target type of pointers, replacing them with a single opaque pointer type. This adds an explicit type parameter to the gep instruction so that when the first parameter becomes an opaque pointer type, the type to gep through is still available to the instructions. * This doesn't modify gep operators, only instructions (operators will be handled separately) * Textual IR changes only. Bitcode (including upgrade) and changing the in-memory representation will be in separate changes. * geps of vectors are transformed as: getelementptr <4 x float*> %x, ... ->getelementptr float, <4 x float*> %x, ... Then, once the opaque pointer type is introduced, this will ultimately look like: getelementptr float, <4 x ptr> %x with the unambiguous interpretation that it is a vector of pointers to float. * address spaces remain on the pointer, not the type: getelementptr float addrspace(1)* %x ->getelementptr float, float addrspace(1)* %x Then, eventually: getelementptr float, ptr addrspace(1) %x Importantly, the massive amount of test case churn has been automated by same crappy python code. I had to manually update a few test cases that wouldn't fit the script's model (r228970,r229196,r229197,r229198). The python script just massages stdin and writes the result to stdout, I then wrapped that in a shell script to handle replacing files, then using the usual find+xargs to migrate all the files. update.py: import fileinput import sys import re ibrep = re.compile(r"(^.*?[^%\w]getelementptr inbounds )(((?:<\d* x )?)(.*?)(| addrspace\(\d\)) *\*(|>)(?:$| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$))") normrep = re.compile( r"(^.*?[^%\w]getelementptr )(((?:<\d* x )?)(.*?)(| addrspace\(\d\)) *\*(|>)(?:$| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$))") def conv(match, line): if not match: return line line = match.groups()[0] if len(match.groups()[5]) == 0: line += match.groups()[2] line += match.groups()[3] line += ", " line += match.groups()[1] line += "\n" return line for line in sys.stdin: if line.find("getelementptr ") == line.find("getelementptr inbounds"): if line.find("getelementptr inbounds") != line.find("getelementptr inbounds ("): line = conv(re.match(ibrep, line), line) elif line.find("getelementptr ") != line.find("getelementptr ("): line = conv(re.match(normrep, line), line) sys.stdout.write(line) apply.sh: for name in "$@" do python3 `dirname "$0"`/update.py < "$name" > "$name.tmp" && mv "$name.tmp" "$name" rm -f "$name.tmp" done The actual commands: From llvm/src: find test/ -name *.ll | xargs ./apply.sh From llvm/src/tools/clang: find test/ -name *.mm -o -name *.m -o -name *.cpp -o -name *.c | xargs -I '{}' ../../apply.sh "{}" From llvm/src/tools/polly: find test/ -name *.ll | xargs ./apply.sh After that, check-all (with llvm, clang, clang-tools-extra, lld, compiler-rt, and polly all checked out). The extra 'rm' in the apply.sh script is due to a few files in clang's test suite using interesting unicode stuff that my python script was throwing exceptions on. None of those files needed to be migrated, so it seemed sufficient to ignore those cases. Reviewers: rafael, dexonsmith, grosser Differential Revision: http://reviews.llvm.org/D7636 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@230786 91177308-0d34-0410-b5e6-96231b3b80d8
191 lines
8.3 KiB
LLVM
191 lines
8.3 KiB
LLVM
; RUN: llc < %s -mcpu=cyclone -verify-machineinstrs -aarch64-ccmp | FileCheck %s
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target triple = "arm64-apple-ios7.0.0"
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@channelColumns = external global i64
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@channelTracks = external global i64
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@mazeRoute = external hidden unnamed_addr global i8*, align 8
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@TOP = external global i64*
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@BOT = external global i64*
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@netsAssign = external global i64*
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; Function from yacr2/maze.c
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; The branch at the end of %if.then is driven by %cmp5 and %cmp6.
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; Isel converts the and i1 into two branches, and arm64-ccmp should not convert
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; it back again. %cmp6 has much higher latency than %cmp5.
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; CHECK: Maze1
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; CHECK: %if.then
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; CHECK: cmp x{{[0-9]+}}, #2
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; CHECK-NEXT b.cc
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; CHECK: %if.then
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; CHECK: cmp x{{[0-9]+}}, #2
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; CHECK-NEXT b.cc
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define i32 @Maze1() nounwind ssp {
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entry:
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%0 = load i64* @channelColumns, align 8, !tbaa !0
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%cmp90 = icmp eq i64 %0, 0
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br i1 %cmp90, label %for.end, label %for.body
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for.body: ; preds = %for.inc, %entry
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%1 = phi i64 [ %0, %entry ], [ %37, %for.inc ]
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%i.092 = phi i64 [ 1, %entry ], [ %inc53, %for.inc ]
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%numLeft.091 = phi i32 [ 0, %entry ], [ %numLeft.1, %for.inc ]
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%2 = load i8** @mazeRoute, align 8, !tbaa !3
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%arrayidx = getelementptr inbounds i8, i8* %2, i64 %i.092
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%3 = load i8* %arrayidx, align 1, !tbaa !1
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%tobool = icmp eq i8 %3, 0
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br i1 %tobool, label %for.inc, label %if.then
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if.then: ; preds = %for.body
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%4 = load i64** @TOP, align 8, !tbaa !3
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%arrayidx1 = getelementptr inbounds i64, i64* %4, i64 %i.092
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%5 = load i64* %arrayidx1, align 8, !tbaa !0
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%6 = load i64** @netsAssign, align 8, !tbaa !3
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%arrayidx2 = getelementptr inbounds i64, i64* %6, i64 %5
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%7 = load i64* %arrayidx2, align 8, !tbaa !0
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%8 = load i64** @BOT, align 8, !tbaa !3
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%arrayidx3 = getelementptr inbounds i64, i64* %8, i64 %i.092
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%9 = load i64* %arrayidx3, align 8, !tbaa !0
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%arrayidx4 = getelementptr inbounds i64, i64* %6, i64 %9
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%10 = load i64* %arrayidx4, align 8, !tbaa !0
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%cmp5 = icmp ugt i64 %i.092, 1
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%cmp6 = icmp ugt i64 %10, 1
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%or.cond = and i1 %cmp5, %cmp6
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br i1 %or.cond, label %land.lhs.true7, label %if.else
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land.lhs.true7: ; preds = %if.then
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%11 = load i64* @channelTracks, align 8, !tbaa !0
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%add = add i64 %11, 1
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%call = tail call fastcc i32 @Maze1Mech(i64 %i.092, i64 %add, i64 %10, i64 0, i64 %7, i32 -1, i32 -1)
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%tobool8 = icmp eq i32 %call, 0
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br i1 %tobool8, label %land.lhs.true7.if.else_crit_edge, label %if.then9
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land.lhs.true7.if.else_crit_edge: ; preds = %land.lhs.true7
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%.pre = load i64* @channelColumns, align 8, !tbaa !0
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br label %if.else
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if.then9: ; preds = %land.lhs.true7
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%12 = load i8** @mazeRoute, align 8, !tbaa !3
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%arrayidx10 = getelementptr inbounds i8, i8* %12, i64 %i.092
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store i8 0, i8* %arrayidx10, align 1, !tbaa !1
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%13 = load i64** @TOP, align 8, !tbaa !3
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%arrayidx11 = getelementptr inbounds i64, i64* %13, i64 %i.092
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%14 = load i64* %arrayidx11, align 8, !tbaa !0
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tail call fastcc void @CleanNet(i64 %14)
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%15 = load i64** @BOT, align 8, !tbaa !3
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%arrayidx12 = getelementptr inbounds i64, i64* %15, i64 %i.092
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%16 = load i64* %arrayidx12, align 8, !tbaa !0
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tail call fastcc void @CleanNet(i64 %16)
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br label %for.inc
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if.else: ; preds = %land.lhs.true7.if.else_crit_edge, %if.then
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%17 = phi i64 [ %.pre, %land.lhs.true7.if.else_crit_edge ], [ %1, %if.then ]
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%cmp13 = icmp ult i64 %i.092, %17
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%or.cond89 = and i1 %cmp13, %cmp6
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br i1 %or.cond89, label %land.lhs.true16, label %if.else24
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land.lhs.true16: ; preds = %if.else
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%18 = load i64* @channelTracks, align 8, !tbaa !0
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%add17 = add i64 %18, 1
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%call18 = tail call fastcc i32 @Maze1Mech(i64 %i.092, i64 %add17, i64 %10, i64 0, i64 %7, i32 1, i32 -1)
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%tobool19 = icmp eq i32 %call18, 0
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br i1 %tobool19, label %if.else24, label %if.then20
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if.then20: ; preds = %land.lhs.true16
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%19 = load i8** @mazeRoute, align 8, !tbaa !3
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%arrayidx21 = getelementptr inbounds i8, i8* %19, i64 %i.092
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store i8 0, i8* %arrayidx21, align 1, !tbaa !1
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%20 = load i64** @TOP, align 8, !tbaa !3
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%arrayidx22 = getelementptr inbounds i64, i64* %20, i64 %i.092
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%21 = load i64* %arrayidx22, align 8, !tbaa !0
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tail call fastcc void @CleanNet(i64 %21)
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%22 = load i64** @BOT, align 8, !tbaa !3
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%arrayidx23 = getelementptr inbounds i64, i64* %22, i64 %i.092
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%23 = load i64* %arrayidx23, align 8, !tbaa !0
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tail call fastcc void @CleanNet(i64 %23)
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br label %for.inc
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if.else24: ; preds = %land.lhs.true16, %if.else
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br i1 %cmp5, label %land.lhs.true26, label %if.else36
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land.lhs.true26: ; preds = %if.else24
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%24 = load i64* @channelTracks, align 8, !tbaa !0
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%cmp27 = icmp ult i64 %7, %24
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br i1 %cmp27, label %land.lhs.true28, label %if.else36
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land.lhs.true28: ; preds = %land.lhs.true26
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%add29 = add i64 %24, 1
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%call30 = tail call fastcc i32 @Maze1Mech(i64 %i.092, i64 0, i64 %7, i64 %add29, i64 %10, i32 -1, i32 1)
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%tobool31 = icmp eq i32 %call30, 0
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br i1 %tobool31, label %if.else36, label %if.then32
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if.then32: ; preds = %land.lhs.true28
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%25 = load i8** @mazeRoute, align 8, !tbaa !3
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%arrayidx33 = getelementptr inbounds i8, i8* %25, i64 %i.092
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store i8 0, i8* %arrayidx33, align 1, !tbaa !1
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%26 = load i64** @TOP, align 8, !tbaa !3
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%arrayidx34 = getelementptr inbounds i64, i64* %26, i64 %i.092
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%27 = load i64* %arrayidx34, align 8, !tbaa !0
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tail call fastcc void @CleanNet(i64 %27)
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%28 = load i64** @BOT, align 8, !tbaa !3
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%arrayidx35 = getelementptr inbounds i64, i64* %28, i64 %i.092
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%29 = load i64* %arrayidx35, align 8, !tbaa !0
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tail call fastcc void @CleanNet(i64 %29)
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br label %for.inc
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if.else36: ; preds = %land.lhs.true28, %land.lhs.true26, %if.else24
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%30 = load i64* @channelColumns, align 8, !tbaa !0
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%cmp37 = icmp ult i64 %i.092, %30
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br i1 %cmp37, label %land.lhs.true38, label %if.else48
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land.lhs.true38: ; preds = %if.else36
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%31 = load i64* @channelTracks, align 8, !tbaa !0
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%cmp39 = icmp ult i64 %7, %31
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br i1 %cmp39, label %land.lhs.true40, label %if.else48
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land.lhs.true40: ; preds = %land.lhs.true38
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%add41 = add i64 %31, 1
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%call42 = tail call fastcc i32 @Maze1Mech(i64 %i.092, i64 0, i64 %7, i64 %add41, i64 %10, i32 1, i32 1)
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%tobool43 = icmp eq i32 %call42, 0
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br i1 %tobool43, label %if.else48, label %if.then44
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if.then44: ; preds = %land.lhs.true40
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%32 = load i8** @mazeRoute, align 8, !tbaa !3
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%arrayidx45 = getelementptr inbounds i8, i8* %32, i64 %i.092
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store i8 0, i8* %arrayidx45, align 1, !tbaa !1
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%33 = load i64** @TOP, align 8, !tbaa !3
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%arrayidx46 = getelementptr inbounds i64, i64* %33, i64 %i.092
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%34 = load i64* %arrayidx46, align 8, !tbaa !0
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tail call fastcc void @CleanNet(i64 %34)
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%35 = load i64** @BOT, align 8, !tbaa !3
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%arrayidx47 = getelementptr inbounds i64, i64* %35, i64 %i.092
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%36 = load i64* %arrayidx47, align 8, !tbaa !0
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tail call fastcc void @CleanNet(i64 %36)
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br label %for.inc
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if.else48: ; preds = %land.lhs.true40, %land.lhs.true38, %if.else36
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%inc = add nsw i32 %numLeft.091, 1
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br label %for.inc
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for.inc: ; preds = %if.else48, %if.then44, %if.then32, %if.then20, %if.then9, %for.body
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%numLeft.1 = phi i32 [ %numLeft.091, %if.then9 ], [ %numLeft.091, %if.then20 ], [ %numLeft.091, %if.then32 ], [ %numLeft.091, %if.then44 ], [ %inc, %if.else48 ], [ %numLeft.091, %for.body ]
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%inc53 = add i64 %i.092, 1
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%37 = load i64* @channelColumns, align 8, !tbaa !0
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%cmp = icmp ugt i64 %inc53, %37
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br i1 %cmp, label %for.end, label %for.body
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for.end: ; preds = %for.inc, %entry
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%numLeft.0.lcssa = phi i32 [ 0, %entry ], [ %numLeft.1, %for.inc ]
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ret i32 %numLeft.0.lcssa
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}
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; Materializable
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declare hidden fastcc i32 @Maze1Mech(i64, i64, i64, i64, i64, i32, i32) nounwind ssp
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; Materializable
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declare hidden fastcc void @CleanNet(i64) nounwind ssp
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!0 = !{!"long", !1}
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!1 = !{!"omnipotent char", !2}
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!2 = !{!"Simple C/C++ TBAA"}
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!3 = !{!"any pointer", !1}
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