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https://github.com/c64scene-ar/llvm-6502.git
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986fced5f9
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@901 91177308-0d34-0410-b5e6-96231b3b80d8
127 lines
4.4 KiB
C++
127 lines
4.4 KiB
C++
//===- llvm/Pass.h - Base class for XForm Passes -----------------*- C++ -*--=//
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//
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// This file defines a base class that indicates that a specified class is a
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// transformation pass implementation.
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//
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// Pass's are designed this way so that it is possible to apply N passes to a
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// module, by first doing N Pass specific initializations for the module, then
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// looping over all of the methods in the module, doing method specific work
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// N times for each method. Like this:
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//
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// for_each(Passes.begin(), Passes.end(), doPassInitialization(Module));
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// for_each(Method *M <- Module->begin(), Module->end())
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// for_each(Passes.begin(), Passes.end(), doPerMethodWork(M));
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//
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// The other way to do things is like this:
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// for_each(Pass *P <- Passes.begin(), Passes.end()) {
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// Passes->doPassInitialization(Module)
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// for_each(Module->begin(), Module->end(), P->doPerMethodWork);
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// }
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//
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// But this can cause thrashing and poor cache performance, so we don't do it
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// that way.
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//
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// Because a transformation does not see all methods consecutively, it should
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// be careful about the state that it maintains... another pass may modify a
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// method between two invocatations of doPerMethodWork.
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//
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// Also, implementations of doMethodWork should not remove any methods from the
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// module.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_PASS_H
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#define LLVM_PASS_H
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#include "llvm/Module.h"
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#include "llvm/Method.h"
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//===----------------------------------------------------------------------===//
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// Pass interface - Implemented by all 'passes'.
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//
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struct Pass {
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//===--------------------------------------------------------------------===//
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// The externally useful entry points
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//
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// runAllPasses - Run a bunch of passes on the specified module, efficiently.
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static bool runAllPasses(Module *M, vector<Pass*> &Passes) {
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bool MadeChanges = false;
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// Run all of the pass initializers
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for (unsigned i = 0; i < Passes.size(); ++i)
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MadeChanges |= Passes[i]->doPassInitialization(M);
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// Loop over all of the methods, applying all of the passes to them
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for (unsigned m = 0; m < M->size(); ++m)
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for (unsigned i = 0; i < Passes.size(); ++i)
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MadeChanges |= Passes[i]->doPerMethodWork(*(M->begin()+m));
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// Run all of the pass finalizers...
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for (unsigned i = 0; i < Passes.size(); ++i)
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MadeChanges |= Passes[i]->doPassFinalization(M);
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return MadeChanges;
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}
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// runAllPassesAndFree - Run a bunch of passes on the specified module,
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// efficiently. When done, delete all of the passes.
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//
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static bool runAllPassesAndFree(Module *M, vector<Pass*> &Passes) {
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// First run all of the passes
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bool MadeChanges = runAllPasses(M, Passes);
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// Free all of the passes.
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for (unsigned i = 0; i < Passes.size(); ++i)
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delete Passes[i];
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return MadeChanges;
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}
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// run(Module*) - Run this pass on a module and all of the methods contained
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// within it. Returns true if any of the contained passes returned true.
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//
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bool run(Module *M) {
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bool MadeChanges = doPassInitialization(M);
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// Loop over methods in the module. doPerMethodWork could add a method to
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// the Module, so we have to keep checking for end of method list condition.
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//
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for (unsigned m = 0; m < M->size(); ++m)
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MadeChanges |= doPerMethodWork(*(M->begin()+m));
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return MadeChanges | doPassFinalization(M);
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}
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// run(Method*) - Run this pass on a module and one specific method. Returns
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// false on success.
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//
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bool run(Method *M) {
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return doPassInitialization(M->getParent()) | doPerMethodWork(M) |
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doPassFinalization(M->getParent());
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}
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//===--------------------------------------------------------------------===//
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// Functions to be implemented by subclasses
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//
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// Destructor - Virtual so we can be subclassed
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inline virtual ~Pass() {}
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// doPassInitialization - Virtual method overridden by subclasses to do
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// any neccesary per-module initialization.
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//
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virtual bool doPassInitialization(Module *M) { return false; }
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// doPerMethodWork - Virtual method overriden by subclasses to do the
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// per-method processing of the pass.
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//
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virtual bool doPerMethodWork(Method *M) { return false; }
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// doPassFinalization - Virtual method overriden by subclasses to do any post
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// processing needed after all passes have run.
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//
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virtual bool doPassFinalization(Module *M) { return false; }
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};
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#endif
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