llvm-6502/lib/Target/X86
Chris Lattner 7296fb0421 This method is long dead
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@7460 91177308-0d34-0410-b5e6-96231b3b80d8
2003-08-01 03:48:42 +00:00
..
FloatingPoint.cpp
InstSelectSimple.cpp
Makefile
PeepholeOptimizer.cpp Fix problem with invalidated iterator 2003-01-16 18:07:13 +00:00
Printer.cpp I think local symbols in X86 GAS have to start with .L, not just 2003-07-31 17:38:52 +00:00
README.txt Remove more obsolete comments 2003-07-31 17:56:05 +00:00
X86.h Rename function to be more consistent with filename 2003-07-26 23:49:58 +00:00
X86AsmPrinter.cpp I think local symbols in X86 GAS have to start with .L, not just 2003-07-31 17:38:52 +00:00
X86CodeEmitter.cpp
X86FloatingPoint.cpp
X86InstrBuilder.h
X86InstrInfo.cpp
X86InstrInfo.def
X86InstrInfo.h
X86ISelSimple.cpp
X86PeepholeOpt.cpp
X86RegisterInfo.cpp
X86RegisterInfo.def
X86RegisterInfo.h This method is long dead 2003-08-01 03:48:42 +00:00
X86TargetMachine.cpp
X86TargetMachine.h

//===- README.txt - Information about the X86 backend and related files ---===//
//
// This file contains random notes and points of interest about the X86 backend.
//
//===----------------------------------------------------------------------===//

===========
I. Overview
===========

This directory contains a machine description for the X86 processor.  Currently
this machine description is used for a high performance code generator used by a
LLVM JIT.  One of the main objectives that we would like to support with this
project is to build a nice clean code generator that may be extended in the
future in a variety of ways: new targets, new optimizations, new
transformations, etc.

This document describes the current state of the LLVM JIT, along with
implementation notes, design decisions, and other stuff.


===================================
II. Architecture / Design Decisions
===================================

We designed the infrastructure into the generic LLVM machine specific
representation, which allows us to support as many targets as possible with our
framework.  This framework should allow us to share many common machine specific
transformations (register allocation, instruction scheduling, etc...) among all
of the backends that may eventually be supported by LLVM, and ensures that the
JIT and static compiler backends are largely shared.

At the high-level, LLVM code is translated to a machine specific representation
formed out of MachineFunction, MachineBasicBlock, and MachineInstr instances
(defined in include/llvm/CodeGen).  This representation is completely target
agnostic, representing instructions in their most abstract form: an opcode, a
destination, and a series of operands.  This representation is designed to
support both SSA representation for machine code, as well as a register
allocated, non-SSA form.

Because the Machine* representation must work regardless of the target machine,
it contains very little semantic information about the program.  To get semantic
information about the program, a layer of Target description datastructures are
used, defined in include/llvm/Target.

Note that there is some amount of complexity that the X86 backend contains due
to the Sparc backend's legacy requirements.  These should eventually fade away
as the project progresses.


SSA Instruction Representation
------------------------------
Target machine instructions are represented as instances of MachineInstr, and
all specific machine instruction types should have an entry in the
InstructionInfo table defined through X86InstrInfo.def.  In the X86 backend,
there are two particularly interesting forms of machine instruction: those that
produce a value (such as add), and those that do not (such as a store).

Instructions that produce a value use Operand #0 as the "destination" register.
When printing the assembly code with the built-in machine instruction printer,
these destination registers will be printed to the left side of an '=' sign, as
in: %reg1027 = addl %reg1026, %reg1025

This 'addl' MachineInstruction contains three "operands": the first is the
destination register (#1027), the second is the first source register (#1026)
and the third is the second source register (#1025).  Never forget the
destination register will show up in the MachineInstr operands vector.  The code
to generate this instruction looks like this:

  BuildMI(BB, X86::ADDrr32, 2, 1027).addReg(1026).addReg(1025);

The first argument to BuildMI is the basic block to append the machine
instruction to, the second is the opcode, the third is the number of operands,
the fourth is the destination register.  The two addReg calls specify operands
in order.

MachineInstrs that do not produce a value do not have this implicit first
operand, they simply have #operands = #uses.  To create them, simply do not
specify a destination register to the BuildMI call.


======================
IV. Source Code Layout
======================

The LLVM-JIT is composed of source files primarily in the following locations:

include/llvm/CodeGen
--------------------
This directory contains header files that are used to represent the program in a
machine specific representation.  It currently also contains a bunch of stuff
used by the Sparc backend that we don't want to get mixed up in, such as
register allocation internals.

include/llvm/Target
-------------------
This directory contains header files that are used to interpret the machine
specific representation of the program.  This allows us to write generic
transformations that will work on any target that implements the interfaces
defined in this directory.  The only classes used by the X86 backend so far are
the TargetMachine, TargetData, MachineInstrInfo, and MRegisterInfo classes.

lib/CodeGen
-----------
This directory will contain all of the target independent transformations (for
example, register allocation) that we write.  These transformations should only
use information exposed through the Target interface, they should not include
any target specific header files.

lib/Target/X86
--------------
This directory contains the machine description for X86 that is required to the
rest of the compiler working.  It contains any code that is truly specific to
the X86 backend, for example the instruction selector and machine code emitter.

tools/lli/JIT
-------------
This directory contains the top-level code for the JIT compiler.  This code
basically boils down to a call to TargetMachine::addPassesToJITCompile.  As we
progress with the project, this will also contain the compile-dispatch-recompile
loop.

test/Regression/Jello
---------------------
This directory contains regression tests for the JIT.


==================================================
V. Strange Things, or, Things That Should Be Known
==================================================

Representing memory in MachineInstrs
------------------------------------

The x86 has a very, uhm, flexible, way of accessing memory.  It is capable of
addressing memory addresses of the following form directly in integer
instructions (which use ModR/M addressing):

   Base+[1,2,4,8]*IndexReg+Disp32

Wow, that's crazy.  In order to represent this, LLVM tracks no less that 4
operands for each memory operand of this form.  This means that the "load" form
of 'mov' has the following "Operands" in this order:

Index:        0     |    1        2       3           4
Meaning:   DestReg, | BaseReg,  Scale, IndexReg, Displacement
OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg,   SignExtImm

Stores and all other instructions treat the four memory operands in the same
way, in the same order.


==========================
VI. TODO / Future Projects
==========================

There are a large number of things remaining to do.  Here is a partial list:

Next Phase:
-----------
1. Implement linear time optimal instruction selector
2. Implement smarter (linear scan?) register allocator

After this project:
-------------------
1. Implement lots of nifty runtime optimizations
2. Implement a static compiler backend for x86 (might come almost for free...)
3. Implement new targets: IA64? X86-64? M68k? MMIX?  Who knows...

Infrastructure Improvements:
----------------------------

1. Bytecode is designed to be able to read particular functions from the
   bytecode without having to read the whole program.  Bytecode reader should be
   extended to allow on-demand loading of functions.

2. PassManager needs to be able to run just a single function through a pipeline
   of FunctionPass's.