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https://github.com/c64scene-ar/llvm-6502.git
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18961504fc
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2777 91177308-0d34-0410-b5e6-96231b3b80d8
184 lines
7.7 KiB
C++
184 lines
7.7 KiB
C++
//===-- llvm/Function.h - Class to represent a single VM function -*- C++ -*-=//
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//
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// This file contains the declaration of the Function class, which represents a
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// single function/procedure in the VM.
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//
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// Note that BasicBlock's in the Function are Value's, because they are
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// referenced by instructions like calls and can go into virtual function tables
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// and stuff.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_FUNCTION_H
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#define LLVM_FUNCTION_H
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#include "llvm/GlobalValue.h"
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#include "llvm/BasicBlock.h"
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#include "llvm/Argument.h"
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class FunctionType;
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// Traits for intrusive list of instructions...
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template<> struct ilist_traits<BasicBlock>
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: public SymbolTableListTraits<BasicBlock, Function, Function> {
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// createNode is used to create a node that marks the end of the list...
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static BasicBlock *createNode() { return new BasicBlock(); }
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static iplist<BasicBlock> &getList(Function *F);
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};
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template<> struct ilist_traits<Argument>
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: public SymbolTableListTraits<Argument, Function, Function> {
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// createNode is used to create a node that marks the end of the list...
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static Argument *createNode();
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static iplist<Argument> &getList(Function *F);
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};
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class Function : public GlobalValue {
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public:
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typedef iplist<Argument> ArgumentListType;
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typedef iplist<BasicBlock> BasicBlockListType;
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// BasicBlock iterators...
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typedef BasicBlockListType::iterator iterator;
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typedef BasicBlockListType::const_iterator const_iterator;
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typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
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typedef std::reverse_iterator<iterator> reverse_iterator;
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typedef ArgumentListType::iterator aiterator;
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typedef ArgumentListType::const_iterator const_aiterator;
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typedef std::reverse_iterator<const_aiterator> const_reverse_aiterator;
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typedef std::reverse_iterator<aiterator> reverse_aiterator;
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private:
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// Important things that make up a function!
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BasicBlockListType BasicBlocks; // The basic blocks
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ArgumentListType ArgumentList; // The formal arguments
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SymbolTable *SymTab, *ParentSymTab;
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friend class SymbolTableListTraits<Function, Module, Module>;
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void setParent(Module *parent);
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Function *Prev, *Next;
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void setNext(Function *N) { Next = N; }
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void setPrev(Function *N) { Prev = N; }
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public:
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Function(const FunctionType *Ty, bool isInternal, const std::string &N = "");
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~Function();
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// Specialize setName to handle symbol table majik...
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virtual void setName(const std::string &name, SymbolTable *ST = 0);
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const Type *getReturnType() const; // Return the type of the ret val
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const FunctionType *getFunctionType() const; // Return the FunctionType for me
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// Is the body of this function unknown? (the basic block list is empty if so)
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// this is true for external functions, defined as forward "declare"ations
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bool isExternal() const { return BasicBlocks.empty(); }
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// getNext/Prev - Return the next or previous instruction in the list. The
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// last node in the list is a terminator instruction.
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Function *getNext() { return Next; }
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const Function *getNext() const { return Next; }
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Function *getPrev() { return Prev; }
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const Function *getPrev() const { return Prev; }
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// Get the underlying elements of the Function... both the argument list and
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// basic block list are empty for external functions.
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//
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const ArgumentListType &getArgumentList() const { return ArgumentList; }
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ArgumentListType &getArgumentList() { return ArgumentList; }
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const BasicBlockListType &getBasicBlockList() const { return BasicBlocks; }
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BasicBlockListType &getBasicBlockList() { return BasicBlocks; }
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const BasicBlock &getEntryNode() const { return front(); }
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BasicBlock &getEntryNode() { return front(); }
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//===--------------------------------------------------------------------===//
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// Symbol Table Accessing functions...
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// hasSymbolTable() - Returns true if there is a symbol table allocated to
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// this object AND if there is at least one name in it!
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//
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bool hasSymbolTable() const;
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// CAUTION: The current symbol table may be null if there are no names (ie,
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// the symbol table is empty)
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//
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inline SymbolTable *getSymbolTable() { return SymTab; }
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inline const SymbolTable *getSymbolTable() const { return SymTab; }
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// getSymbolTableSure is guaranteed to not return a null pointer, because if
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// the function does not already have a symtab, one is created. Use this if
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// you intend to put something into the symbol table for the function.
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//
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SymbolTable *getSymbolTableSure(); // Implemented in Value.cpp
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//===--------------------------------------------------------------------===//
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// BasicBlock iterator forwarding functions
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//
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iterator begin() { return BasicBlocks.begin(); }
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const_iterator begin() const { return BasicBlocks.begin(); }
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iterator end () { return BasicBlocks.end(); }
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const_iterator end () const { return BasicBlocks.end(); }
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reverse_iterator rbegin() { return BasicBlocks.rbegin(); }
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const_reverse_iterator rbegin() const { return BasicBlocks.rbegin(); }
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reverse_iterator rend () { return BasicBlocks.rend(); }
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const_reverse_iterator rend () const { return BasicBlocks.rend(); }
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unsigned size() const { return BasicBlocks.size(); }
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bool empty() const { return BasicBlocks.empty(); }
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const BasicBlock &front() const { return BasicBlocks.front(); }
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BasicBlock &front() { return BasicBlocks.front(); }
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const BasicBlock &back() const { return BasicBlocks.back(); }
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BasicBlock &back() { return BasicBlocks.back(); }
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//===--------------------------------------------------------------------===//
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// Argument iterator forwarding functions
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//
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aiterator abegin() { return ArgumentList.begin(); }
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const_aiterator abegin() const { return ArgumentList.begin(); }
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aiterator aend () { return ArgumentList.end(); }
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const_aiterator aend () const { return ArgumentList.end(); }
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reverse_aiterator arbegin() { return ArgumentList.rbegin(); }
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const_reverse_aiterator arbegin() const { return ArgumentList.rbegin(); }
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reverse_aiterator arend () { return ArgumentList.rend(); }
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const_reverse_aiterator arend () const { return ArgumentList.rend(); }
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unsigned asize() const { return ArgumentList.size(); }
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bool aempty() const { return ArgumentList.empty(); }
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const Argument &afront() const { return ArgumentList.front(); }
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Argument &afront() { return ArgumentList.front(); }
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const Argument &aback() const { return ArgumentList.back(); }
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Argument &aback() { return ArgumentList.back(); }
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virtual void print(std::ostream &OS) const;
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// Methods for support type inquiry through isa, cast, and dyn_cast:
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static inline bool classof(const Function *) { return true; }
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static inline bool classof(const Value *V) {
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return V->getValueType() == Value::FunctionVal;
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}
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// dropAllReferences() - This function causes all the subinstructions to "let
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// go" of all references that they are maintaining. This allows one to
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// 'delete' a whole class at a time, even though there may be circular
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// references... first all references are dropped, and all use counts go to
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// zero. Then everything is delete'd for real. Note that no operations are
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// valid on an object that has "dropped all references", except operator
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// delete.
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//
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void dropAllReferences();
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};
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#endif
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