mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-22 23:31:32 +00:00
e2c3a49c80
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@103219 91177308-0d34-0410-b5e6-96231b3b80d8
121 lines
4.6 KiB
Plaintext
121 lines
4.6 KiB
Plaintext
Ok, here are my comments and suggestions about the LLVM instruction set.
|
|
We should discuss some now, but can discuss many of them later, when we
|
|
revisit synchronization, type inference, and other issues.
|
|
(We have discussed some of the comments already.)
|
|
|
|
|
|
o We should consider eliminating the type annotation in cases where it is
|
|
essentially obvious from the instruction type, e.g., in br, it is obvious
|
|
that the first arg. should be a bool and the other args should be labels:
|
|
|
|
br bool <cond>, label <iftrue>, label <iffalse>
|
|
|
|
I think your point was that making all types explicit improves clarity
|
|
and readability. I agree to some extent, but it also comes at the cost
|
|
of verbosity. And when the types are obvious from people's experience
|
|
(e.g., in the br instruction), it doesn't seem to help as much.
|
|
|
|
|
|
o On reflection, I really like your idea of having the two different switch
|
|
types (even though they encode implementation techniques rather than
|
|
semantics). It should simplify building the CFG and my guess is it could
|
|
enable some significant optimizations, though we should think about which.
|
|
|
|
|
|
o In the lookup-indirect form of the switch, is there a reason not to make
|
|
the val-type uint? Most HLL switch statements (including Java and C++)
|
|
require that anyway. And it would also make the val-type uniform
|
|
in the two forms of the switch.
|
|
|
|
I did see the switch-on-bool examples and, while cute, we can just use
|
|
the branch instructions in that particular case.
|
|
|
|
|
|
o I agree with your comment that we don't need 'neg'.
|
|
|
|
|
|
o There's a trade-off with the cast instruction:
|
|
+ it avoids having to define all the upcasts and downcasts that are
|
|
valid for the operands of each instruction (you probably have thought
|
|
of other benefits also)
|
|
- it could make the bytecode significantly larger because there could
|
|
be a lot of cast operations
|
|
|
|
|
|
o Making the second arg. to 'shl' a ubyte seems good enough to me.
|
|
255 positions seems adequate for several generations of machines
|
|
and is more compact than uint.
|
|
|
|
|
|
o I still have some major concerns about including malloc and free in the
|
|
language (either as builtin functions or instructions). LLVM must be
|
|
able to represent code from many different languages. Languages such as
|
|
C, C++ Java and Fortran 90 would not be able to use our malloc anyway
|
|
because each of them will want to provide a library implementation of it.
|
|
|
|
This gets even worse when code from different languages is linked
|
|
into a single executable (which is fairly common in large apps).
|
|
Having a single malloc would just not suffice, and instead would simply
|
|
complicate the picture further because it adds an extra variant in
|
|
addition to the one each language provides.
|
|
|
|
Instead, providing a default library version of malloc and free
|
|
(and perhaps a malloc_gc with garbage collection instead of free)
|
|
would make a good implementation available to anyone who wants it.
|
|
|
|
I don't recall all your arguments in favor so let's discuss this again,
|
|
and soon.
|
|
|
|
|
|
o 'alloca' on the other hand sounds like a good idea, and the
|
|
implementation seems fairly language-independent so it doesn't have the
|
|
problems with malloc listed above.
|
|
|
|
|
|
o About indirect call:
|
|
Your option #2 sounded good to me. I'm not sure I understand your
|
|
concern about an explicit 'icall' instruction?
|
|
|
|
|
|
o A pair of important synchronization instr'ns to think about:
|
|
load-linked
|
|
store-conditional
|
|
|
|
|
|
o Other classes of instructions that are valuable for pipeline performance:
|
|
conditional-move
|
|
predicated instructions
|
|
|
|
|
|
o I believe tail calls are relatively easy to identify; do you know why
|
|
.NET has a tailcall instruction?
|
|
|
|
|
|
o I agree that we need a static data space. Otherwise, emulating global
|
|
data gets unnecessarily complex.
|
|
|
|
|
|
o About explicit parallelism:
|
|
|
|
We once talked about adding a symbolic thread-id field to each
|
|
instruction. (It could be optional so single-threaded codes are
|
|
not penalized.) This could map well to multi-threaded architectures
|
|
while providing easy ILP for single-threaded onces. But it is probably
|
|
too radical an idea to include in a base version of LLVM. Instead, it
|
|
could a great topic for a separate study.
|
|
|
|
What is the semantics of the IA64 stop bit?
|
|
|
|
|
|
|
|
|
|
o And finally, another thought about the syntax for arrays :-)
|
|
|
|
Although this syntax:
|
|
array <dimension-list> of <type>
|
|
is verbose, it will be used only in the human-readable assembly code so
|
|
size should not matter. I think we should consider it because I find it
|
|
to be the clearest syntax. It could even make arrays of function
|
|
pointers somewhat readable.
|
|
|