llvm-6502/include/llvm/Target/TargetInstrInfo.h
Chris Lattner e32d765f99 add more and significantly better comments to the rest of the machineinstr
flags that can be set.  Add predicates for the ones lacking it, and switch
some clients over to using the predicates instead of Flags directly.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@45690 91177308-0d34-0410-b5e6-96231b3b80d8
2008-01-07 06:21:53 +00:00

786 lines
34 KiB
C++

//===-- llvm/Target/TargetInstrInfo.h - Instruction Info --------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file describes the target machine instructions to the code generator.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TARGET_TARGETINSTRINFO_H
#define LLVM_TARGET_TARGETINSTRINFO_H
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/Support/DataTypes.h"
#include <vector>
#include <cassert>
namespace llvm {
class MachineInstr;
class TargetMachine;
class TargetRegisterClass;
class LiveVariables;
class CalleeSavedInfo;
class SDNode;
class SelectionDAG;
template<class T> class SmallVectorImpl;
//===----------------------------------------------------------------------===//
// Machine Operand Flags and Description
//===----------------------------------------------------------------------===//
namespace TOI {
// Operand constraints: only "tied_to" for now.
enum OperandConstraint {
TIED_TO = 0 // Must be allocated the same register as.
};
/// OperandFlags - These are flags set on operands, but should be considered
/// private, all access should go through the TargetOperandInfo accessors.
/// See the accessors for a description of what these are.
enum OperandFlags {
LookupPtrRegClass = 1 << 0,
Predicate = 1 << 1,
OptionalDef = 1 << 2
};
}
/// TargetOperandInfo - This holds information about one operand of a machine
/// instruction, indicating the register class for register operands, etc.
///
class TargetOperandInfo {
public:
/// RegClass - This specifies the register class enumeration of the operand
/// if the operand is a register. If not, this contains 0.
unsigned short RegClass;
unsigned short Flags;
/// Lower 16 bits are used to specify which constraints are set. The higher 16
/// bits are used to specify the value of constraints (4 bits each).
unsigned int Constraints;
/// Currently no other information.
/// isLookupPtrRegClass - Set if this operand is a pointer value and it
/// requires a callback to look up its register class.
bool isLookupPtrRegClass() const { return Flags & TOI::LookupPtrRegClass; }
/// isPredicate - Set if this is one of the operands that made up of
/// the predicate operand that controls an isPredicable() instruction.
bool isPredicate() const { return Flags & TOI::Predicate; }
/// isOptionalDef - Set if this operand is a optional def.
///
bool isOptionalDef() const { return Flags & TOI::OptionalDef; }
};
//===----------------------------------------------------------------------===//
// Machine Instruction Flags and Description
//===----------------------------------------------------------------------===//
const unsigned M_BRANCH_FLAG = 1 << 0;
const unsigned M_CALL_FLAG = 1 << 1;
const unsigned M_RET_FLAG = 1 << 2;
const unsigned M_BARRIER_FLAG = 1 << 3;
const unsigned M_DELAY_SLOT_FLAG = 1 << 4;
const unsigned M_SIMPLE_LOAD_FLAG = 1 << 5;
const unsigned M_MAY_STORE_FLAG = 1 << 6;
const unsigned M_INDIRECT_FLAG = 1 << 7;
const unsigned M_IMPLICIT_DEF_FLAG = 1 << 8;
const unsigned M_CONVERTIBLE_TO_3_ADDR = 1 << 9;
const unsigned M_COMMUTABLE = 1 << 10;
const unsigned M_TERMINATOR_FLAG = 1 << 11;
const unsigned M_USES_CUSTOM_DAG_SCHED_INSERTION = 1 << 12;
const unsigned M_VARIADIC = 1 << 13;
const unsigned M_PREDICABLE = 1 << 14;
const unsigned M_REMATERIALIZIBLE = 1 << 15;
const unsigned M_NOT_DUPLICABLE = 1 << 16;
const unsigned M_HAS_OPTIONAL_DEF = 1 << 17;
const unsigned M_NEVER_HAS_SIDE_EFFECTS = 1 << 18;
const unsigned M_MAY_HAVE_SIDE_EFFECTS = 1 << 19;
class TargetInstrDescriptor {
public:
unsigned short Opcode; // The opcode number.
unsigned short NumOperands; // Num of args (may be more if variable_ops)
unsigned short NumDefs; // Num of args that are definitions.
unsigned short SchedClass; // enum identifying instr sched class
const char * Name; // Name of the instruction record in td file.
unsigned Flags; // flags identifying machine instr class
unsigned TSFlags; // Target Specific Flag values
const unsigned *ImplicitUses; // Registers implicitly read by this instr
const unsigned *ImplicitDefs; // Registers implicitly defined by this instr
const TargetOperandInfo *OpInfo; // 'numOperands' entries about operands.
/// getOperandConstraint - Returns the value of the specific constraint if
/// it is set. Returns -1 if it is not set.
int getOperandConstraint(unsigned OpNum,
TOI::OperandConstraint Constraint) const {
assert((OpNum < NumOperands || isVariadic()) &&
"Invalid operand # of TargetInstrInfo");
if (OpNum < NumOperands &&
(OpInfo[OpNum].Constraints & (1 << Constraint))) {
unsigned Pos = 16 + Constraint * 4;
return (int)(OpInfo[OpNum].Constraints >> Pos) & 0xf;
}
return -1;
}
/// findTiedToSrcOperand - Returns the operand that is tied to the specified
/// dest operand. Returns -1 if there isn't one.
int findTiedToSrcOperand(unsigned OpNum) const;
/// getName - Return the name of the record in the .td file for this
/// instruction, for example "ADD8ri".
const char *getName() const {
return Name;
}
/// getNumOperands - Return the number of declared MachineOperands for this
/// MachineInstruction. Note that variadic (isVariadic() returns true)
/// instructions may have additional operands at the end of the list, and note
/// that the machine instruction may include implicit register def/uses as
/// well.
unsigned getNumOperands() const {
return NumOperands;
}
/// getNumDefs - Return the number of MachineOperands that are register
/// definitions. Register definitions always occur at the start of the
/// machine operand list. This is the number of "outs" in the .td file.
unsigned getNumDefs() const {
return NumDefs;
}
/// isVariadic - Return true if this instruction can have a variable number of
/// operands. In this case, the variable operands will be after the normal
/// operands but before the implicit definitions and uses (if any are
/// present).
bool isVariadic() const {
return Flags & M_VARIADIC;
}
/// hasOptionalDef - Set if this instruction has an optional definition, e.g.
/// ARM instructions which can set condition code if 's' bit is set.
bool hasOptionalDef() const {
return Flags & M_HAS_OPTIONAL_DEF;
}
/// getImplicitUses - Return a list of machine operands that are potentially
/// read by any instance of this machine instruction. For example, on X86,
/// the "adc" instruction adds two register operands and adds the carry bit in
/// from the flags register. In this case, the instruction is marked as
/// implicitly reading the flags. Likewise, the variable shift instruction on
/// X86 is marked as implicitly reading the 'CL' register, which it always
/// does.
///
/// This method returns null if the instruction has no implicit uses.
const unsigned *getImplicitUses() const {
return ImplicitUses;
}
/// getImplicitDefs - Return a list of machine operands that are potentially
/// written by any instance of this machine instruction. For example, on X86,
/// many instructions implicitly set the flags register. In this case, they
/// are marked as setting the FLAGS. Likewise, many instructions always
/// deposit their result in a physical register. For example, the X86 divide
/// instruction always deposits the quotient and remainder in the EAX/EDX
/// registers. For that instruction, this will return a list containing the
/// EAX/EDX/EFLAGS registers.
///
/// This method returns null if the instruction has no implicit uses.
const unsigned *getImplicitDefs() const {
return ImplicitDefs;
}
/// getSchedClass - Return the scheduling class for this instruction. The
/// scheduling class is an index into the InstrItineraryData table. This
/// returns zero if there is no known scheduling information for the
/// instruction.
///
unsigned getSchedClass() const {
return SchedClass;
}
bool isReturn() const {
return Flags & M_RET_FLAG;
}
bool isCall() const {
return Flags & M_CALL_FLAG;
}
/// isImplicitDef - Return true if this is an "IMPLICIT_DEF" instruction,
/// which defines a register to an unspecified value. These basically
/// correspond to x = undef.
bool isImplicitDef() const {
return Flags & M_IMPLICIT_DEF_FLAG;
}
/// isBarrier - Returns true if the specified instruction stops control flow
/// from executing the instruction immediately following it. Examples include
/// unconditional branches and return instructions.
bool isBarrier() const {
return Flags & M_BARRIER_FLAG;
}
/// isTerminator - Returns true if this instruction part of the terminator for
/// a basic block. Typically this is things like return and branch
/// instructions.
///
/// Various passes use this to insert code into the bottom of a basic block,
/// but before control flow occurs.
bool isTerminator() const {
return Flags & M_TERMINATOR_FLAG;
}
/// isBranch - Returns true if this is a conditional, unconditional, or
/// indirect branch. Predicates below can be used to discriminate between
/// these cases, and the TargetInstrInfo::AnalyzeBranch method can be used to
/// get more information.
bool isBranch() const {
return Flags & M_BRANCH_FLAG;
}
/// isIndirectBranch - Return true if this is an indirect branch, such as a
/// branch through a register.
bool isIndirectBranch() const {
return Flags & M_INDIRECT_FLAG;
}
/// isConditionalBranch - Return true if this is a branch which may fall
/// through to the next instruction or may transfer control flow to some other
/// block. The TargetInstrInfo::AnalyzeBranch method can be used to get more
/// information about this branch.
bool isConditionalBranch() const {
return isBranch() & !isBarrier() & !isIndirectBranch();
}
/// isUnconditionalBranch - Return true if this is a branch which always
/// transfers control flow to some other block. The
/// TargetInstrInfo::AnalyzeBranch method can be used to get more information
/// about this branch.
bool isUnconditionalBranch() const {
return isBranch() & isBarrier() & !isIndirectBranch();
}
// isPredicable - Return true if this instruction has a predicate operand that
// controls execution. It may be set to 'always', or may be set to other
/// values. There are various methods in TargetInstrInfo that can be used to
/// control and modify the predicate in this instruction.
bool isPredicable() const {
return Flags & M_PREDICABLE;
}
/// isNotDuplicable - Return true if this instruction cannot be safely
/// duplicated. For example, if the instruction has a unique labels attached
/// to it, duplicating it would cause multiple definition errors.
bool isNotDuplicable() const {
return Flags & M_NOT_DUPLICABLE;
}
/// hasDelaySlot - Returns true if the specified instruction has a delay slot
/// which must be filled by the code generator.
bool hasDelaySlot() const {
return Flags & M_DELAY_SLOT_FLAG;
}
/// isSimpleLoad - Return true for instructions that are simple loads from
/// memory. This should only be set on instructions that load a value from
/// memory and return it in their only virtual register definition.
/// Instructions that return a value loaded from memory and then modified in
/// some way should not return true for this.
bool isSimpleLoad() const {
return Flags & M_SIMPLE_LOAD_FLAG;
}
//===--------------------------------------------------------------------===//
// Side Effect Analysis
//===--------------------------------------------------------------------===//
/// mayStore - Return true if this instruction could possibly modify memory.
/// Instructions with this flag set are not necessarily simple store
/// instructions, they may store a modified value based on their operands, or
/// may not actually modify anything, for example.
bool mayStore() const {
return Flags & M_MAY_STORE_FLAG;
}
// TODO: mayLoad.
/// hasNoSideEffects - Return true if all instances of this instruction are
/// guaranteed to have no side effects other than:
/// 1. The register operands that are def/used by the MachineInstr.
/// 2. Registers that are implicitly def/used by the MachineInstr.
/// 3. Memory Accesses captured by mayLoad() or mayStore().
///
/// Examples of other side effects would be calling a function, modifying
/// 'invisible' machine state like a control register, etc.
///
/// If some instances of this instruction are side-effect free but others are
/// not, the hasConditionalSideEffects() property should return true, not this
/// one.
///
/// Note that you should not call this method directly, instead, call the
/// TargetInstrInfo::hasUnmodelledSideEffects method, which handles analysis
/// of the machine instruction.
bool hasNoSideEffects() const {
return Flags & M_NEVER_HAS_SIDE_EFFECTS;
}
/// hasConditionalSideEffects - Return true if some instances of this
/// instruction are guaranteed to have no side effects other than those listed
/// for hasNoSideEffects(). To determine whether a specific machineinstr has
/// side effects, the TargetInstrInfo::isReallySideEffectFree virtual method
/// is invoked to decide.
///
/// Note that you should not call this method directly, instead, call the
/// TargetInstrInfo::hasUnmodelledSideEffects method, which handles analysis
/// of the machine instruction.
bool hasConditionalSideEffects() const {
return Flags & M_MAY_HAVE_SIDE_EFFECTS;
}
//===--------------------------------------------------------------------===//
// Flags that indicate whether an instruction can be modified by a method.
//===--------------------------------------------------------------------===//
/// isCommutableInstr - Return true if this may be a 2- or 3-address
/// instruction (of the form "X = op Y, Z, ..."), which produces the same
/// result if Y and Z are exchanged. If this flag is set, then the
/// TargetInstrInfo::commuteInstruction method may be used to hack on the
/// instruction.
///
/// Note that this flag may be set on instructions that are only commutable
/// sometimes. In these cases, the call to commuteInstruction will fail.
/// Also note that some instructions require non-trivial modification to
/// commute them.
bool isCommutableInstr() const {
return Flags & M_COMMUTABLE;
}
/// isConvertibleTo3Addr - Return true if this is a 2-address instruction
/// which can be changed into a 3-address instruction if needed. Doing this
/// transformation can be profitable in the register allocator, because it
/// means that the instruction can use a 2-address form if possible, but
/// degrade into a less efficient form if the source and dest register cannot
/// be assigned to the same register. For example, this allows the x86
/// backend to turn a "shl reg, 3" instruction into an LEA instruction, which
/// is the same speed as the shift but has bigger code size.
///
/// If this returns true, then the target must implement the
/// TargetInstrInfo::convertToThreeAddress method for this instruction, which
/// is allowed to fail if the transformation isn't valid for this specific
/// instruction (e.g. shl reg, 4 on x86).
///
bool isConvertibleTo3Addr() const {
return Flags & M_CONVERTIBLE_TO_3_ADDR;
}
/// usesCustomDAGSchedInsertionHook - Return true if this instruction requires
/// custom insertion support when the DAG scheduler is inserting it into a
/// machine basic block. If this is true for the instruction, it basically
/// means that it is a pseudo instruction used at SelectionDAG time that is
/// expanded out into magic code by the target when MachineInstrs are formed.
///
/// If this is true, the TargetLoweringInfo::InsertAtEndOfBasicBlock method
/// is used to insert this into the MachineBasicBlock.
bool usesCustomDAGSchedInsertionHook() const {
return Flags & M_USES_CUSTOM_DAG_SCHED_INSERTION;
}
/// isRematerializable - Returns true if this instruction is a candidate for
/// remat. This flag is deprecated, please don't use it anymore. If this
/// flag is set, the isReallyTriviallyReMaterializable() method is called to
/// verify the instruction is really rematable.
bool isRematerializable() const {
return Flags & M_REMATERIALIZIBLE;
}
};
//---------------------------------------------------------------------------
///
/// TargetInstrInfo - Interface to description of machine instructions
///
class TargetInstrInfo {
const TargetInstrDescriptor* desc; // raw array to allow static init'n
unsigned NumOpcodes; // number of entries in the desc array
unsigned numRealOpCodes; // number of non-dummy op codes
TargetInstrInfo(const TargetInstrInfo &); // DO NOT IMPLEMENT
void operator=(const TargetInstrInfo &); // DO NOT IMPLEMENT
public:
TargetInstrInfo(const TargetInstrDescriptor *desc, unsigned NumOpcodes);
virtual ~TargetInstrInfo();
// Invariant opcodes: All instruction sets have these as their low opcodes.
enum {
PHI = 0,
INLINEASM = 1,
LABEL = 2,
EXTRACT_SUBREG = 3,
INSERT_SUBREG = 4
};
unsigned getNumOpcodes() const { return NumOpcodes; }
/// get - Return the machine instruction descriptor that corresponds to the
/// specified instruction opcode.
///
const TargetInstrDescriptor& get(unsigned Opcode) const {
assert(Opcode < NumOpcodes);
return desc[Opcode];
}
/// isTriviallyReMaterializable - Return true if the instruction is trivially
/// rematerializable, meaning it has no side effects and requires no operands
/// that aren't always available.
bool isTriviallyReMaterializable(MachineInstr *MI) const {
return MI->getDesc()->isRematerializable() &&
isReallyTriviallyReMaterializable(MI);
}
/// hasUnmodelledSideEffects - Returns true if the instruction has side
/// effects that are not captured by any operands of the instruction or other
/// flags.
bool hasUnmodelledSideEffects(MachineInstr *MI) const {
const TargetInstrDescriptor *TID = MI->getDesc();
if (TID->hasNoSideEffects()) return false;
if (!TID->hasConditionalSideEffects()) return true;
return !isReallySideEffectFree(MI); // May have side effects
}
protected:
/// isReallyTriviallyReMaterializable - For instructions with opcodes for
/// which the M_REMATERIALIZABLE flag is set, this function tests whether the
/// instruction itself is actually trivially rematerializable, considering
/// its operands. This is used for targets that have instructions that are
/// only trivially rematerializable for specific uses. This predicate must
/// return false if the instruction has any side effects other than
/// producing a value, or if it requres any address registers that are not
/// always available.
virtual bool isReallyTriviallyReMaterializable(MachineInstr *MI) const {
return true;
}
/// isReallySideEffectFree - If the M_MAY_HAVE_SIDE_EFFECTS flag is set, this
/// method is called to determine if the specific instance of this
/// instruction has side effects. This is useful in cases of instructions,
/// like loads, which generally always have side effects. A load from a
/// constant pool doesn't have side effects, though. So we need to
/// differentiate it from the general case.
virtual bool isReallySideEffectFree(MachineInstr *MI) const {
return false;
}
public:
/// getOperandConstraint - Returns the value of the specific constraint if
/// it is set. Returns -1 if it is not set.
int getOperandConstraint(unsigned Opcode, unsigned OpNum,
TOI::OperandConstraint Constraint) const {
return get(Opcode).getOperandConstraint(OpNum, Constraint);
}
/// Return true if the instruction is a register to register move
/// and leave the source and dest operands in the passed parameters.
virtual bool isMoveInstr(const MachineInstr& MI,
unsigned& sourceReg,
unsigned& destReg) const {
return false;
}
/// isLoadFromStackSlot - If the specified machine instruction is a direct
/// load from a stack slot, return the virtual or physical register number of
/// the destination along with the FrameIndex of the loaded stack slot. If
/// not, return 0. This predicate must return 0 if the instruction has
/// any side effects other than loading from the stack slot.
virtual unsigned isLoadFromStackSlot(MachineInstr *MI, int &FrameIndex) const{
return 0;
}
/// isStoreToStackSlot - If the specified machine instruction is a direct
/// store to a stack slot, return the virtual or physical register number of
/// the source reg along with the FrameIndex of the loaded stack slot. If
/// not, return 0. This predicate must return 0 if the instruction has
/// any side effects other than storing to the stack slot.
virtual unsigned isStoreToStackSlot(MachineInstr *MI, int &FrameIndex) const {
return 0;
}
/// convertToThreeAddress - This method must be implemented by targets that
/// set the M_CONVERTIBLE_TO_3_ADDR flag. When this flag is set, the target
/// may be able to convert a two-address instruction into one or more true
/// three-address instructions on demand. This allows the X86 target (for
/// example) to convert ADD and SHL instructions into LEA instructions if they
/// would require register copies due to two-addressness.
///
/// This method returns a null pointer if the transformation cannot be
/// performed, otherwise it returns the last new instruction.
///
virtual MachineInstr *
convertToThreeAddress(MachineFunction::iterator &MFI,
MachineBasicBlock::iterator &MBBI, LiveVariables &LV) const {
return 0;
}
/// commuteInstruction - If a target has any instructions that are commutable,
/// but require converting to a different instruction or making non-trivial
/// changes to commute them, this method can overloaded to do this. The
/// default implementation of this method simply swaps the first two operands
/// of MI and returns it.
///
/// If a target wants to make more aggressive changes, they can construct and
/// return a new machine instruction. If an instruction cannot commute, it
/// can also return null.
///
virtual MachineInstr *commuteInstruction(MachineInstr *MI) const = 0;
/// AnalyzeBranch - Analyze the branching code at the end of MBB, returning
/// true if it cannot be understood (e.g. it's a switch dispatch or isn't
/// implemented for a target). Upon success, this returns false and returns
/// with the following information in various cases:
///
/// 1. If this block ends with no branches (it just falls through to its succ)
/// just return false, leaving TBB/FBB null.
/// 2. If this block ends with only an unconditional branch, it sets TBB to be
/// the destination block.
/// 3. If this block ends with an conditional branch and it falls through to
/// an successor block, it sets TBB to be the branch destination block and a
/// list of operands that evaluate the condition. These
/// operands can be passed to other TargetInstrInfo methods to create new
/// branches.
/// 4. If this block ends with an conditional branch and an unconditional
/// block, it returns the 'true' destination in TBB, the 'false' destination
/// in FBB, and a list of operands that evaluate the condition. These
/// operands can be passed to other TargetInstrInfo methods to create new
/// branches.
///
/// Note that RemoveBranch and InsertBranch must be implemented to support
/// cases where this method returns success.
///
virtual bool AnalyzeBranch(MachineBasicBlock &MBB, MachineBasicBlock *&TBB,
MachineBasicBlock *&FBB,
std::vector<MachineOperand> &Cond) const {
return true;
}
/// RemoveBranch - Remove the branching code at the end of the specific MBB.
/// this is only invoked in cases where AnalyzeBranch returns success. It
/// returns the number of instructions that were removed.
virtual unsigned RemoveBranch(MachineBasicBlock &MBB) const {
assert(0 && "Target didn't implement TargetInstrInfo::RemoveBranch!");
return 0;
}
/// InsertBranch - Insert a branch into the end of the specified
/// MachineBasicBlock. This operands to this method are the same as those
/// returned by AnalyzeBranch. This is invoked in cases where AnalyzeBranch
/// returns success and when an unconditional branch (TBB is non-null, FBB is
/// null, Cond is empty) needs to be inserted. It returns the number of
/// instructions inserted.
virtual unsigned InsertBranch(MachineBasicBlock &MBB, MachineBasicBlock *TBB,
MachineBasicBlock *FBB,
const std::vector<MachineOperand> &Cond) const {
assert(0 && "Target didn't implement TargetInstrInfo::InsertBranch!");
return 0;
}
/// copyRegToReg - Add a copy between a pair of registers
virtual void copyRegToReg(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
unsigned DestReg, unsigned SrcReg,
const TargetRegisterClass *DestRC,
const TargetRegisterClass *SrcRC) const {
assert(0 && "Target didn't implement TargetInstrInfo::copyRegToReg!");
}
virtual void storeRegToStackSlot(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
unsigned SrcReg, bool isKill, int FrameIndex,
const TargetRegisterClass *RC) const {
assert(0 && "Target didn't implement TargetInstrInfo::storeRegToStackSlot!");
}
virtual void storeRegToAddr(MachineFunction &MF, unsigned SrcReg, bool isKill,
SmallVectorImpl<MachineOperand> &Addr,
const TargetRegisterClass *RC,
SmallVectorImpl<MachineInstr*> &NewMIs) const {
assert(0 && "Target didn't implement TargetInstrInfo::storeRegToAddr!");
}
virtual void loadRegFromStackSlot(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
unsigned DestReg, int FrameIndex,
const TargetRegisterClass *RC) const {
assert(0 && "Target didn't implement TargetInstrInfo::loadRegFromStackSlot!");
}
virtual void loadRegFromAddr(MachineFunction &MF, unsigned DestReg,
SmallVectorImpl<MachineOperand> &Addr,
const TargetRegisterClass *RC,
SmallVectorImpl<MachineInstr*> &NewMIs) const {
assert(0 && "Target didn't implement TargetInstrInfo::loadRegFromAddr!");
}
/// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
/// saved registers and returns true if it isn't possible / profitable to do
/// so by issuing a series of store instructions via
/// storeRegToStackSlot(). Returns false otherwise.
virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
const std::vector<CalleeSavedInfo> &CSI) const {
return false;
}
/// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee
/// saved registers and returns true if it isn't possible / profitable to do
/// so by issuing a series of load instructions via loadRegToStackSlot().
/// Returns false otherwise.
virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
const std::vector<CalleeSavedInfo> &CSI) const {
return false;
}
/// foldMemoryOperand - Attempt to fold a load or store of the specified stack
/// slot into the specified machine instruction for the specified operand(s).
/// If this is possible, a new instruction is returned with the specified
/// operand folded, otherwise NULL is returned. The client is responsible for
/// removing the old instruction and adding the new one in the instruction
/// stream.
virtual MachineInstr* foldMemoryOperand(MachineInstr* MI,
SmallVectorImpl<unsigned> &Ops,
int FrameIndex) const {
return 0;
}
/// foldMemoryOperand - Same as the previous version except it allows folding
/// of any load and store from / to any address, not just from a specific
/// stack slot.
virtual MachineInstr* foldMemoryOperand(MachineInstr* MI,
SmallVectorImpl<unsigned> &Ops,
MachineInstr* LoadMI) const {
return 0;
}
/// canFoldMemoryOperand - Returns true if the specified load / store is
/// folding is possible.
virtual
bool canFoldMemoryOperand(MachineInstr *MI,
SmallVectorImpl<unsigned> &Ops) const{
return false;
}
/// unfoldMemoryOperand - Separate a single instruction which folded a load or
/// a store or a load and a store into two or more instruction. If this is
/// possible, returns true as well as the new instructions by reference.
virtual bool unfoldMemoryOperand(MachineFunction &MF, MachineInstr *MI,
unsigned Reg, bool UnfoldLoad, bool UnfoldStore,
SmallVectorImpl<MachineInstr*> &NewMIs) const{
return false;
}
virtual bool unfoldMemoryOperand(SelectionDAG &DAG, SDNode *N,
SmallVectorImpl<SDNode*> &NewNodes) const {
return false;
}
/// getOpcodeAfterMemoryUnfold - Returns the opcode of the would be new
/// instruction after load / store are unfolded from an instruction of the
/// specified opcode. It returns zero if the specified unfolding is not
/// possible.
virtual unsigned getOpcodeAfterMemoryUnfold(unsigned Opc,
bool UnfoldLoad, bool UnfoldStore) const {
return 0;
}
/// BlockHasNoFallThrough - Return true if the specified block does not
/// fall-through into its successor block. This is primarily used when a
/// branch is unanalyzable. It is useful for things like unconditional
/// indirect branches (jump tables).
virtual bool BlockHasNoFallThrough(MachineBasicBlock &MBB) const {
return false;
}
/// ReverseBranchCondition - Reverses the branch condition of the specified
/// condition list, returning false on success and true if it cannot be
/// reversed.
virtual bool ReverseBranchCondition(std::vector<MachineOperand> &Cond) const {
return true;
}
/// insertNoop - Insert a noop into the instruction stream at the specified
/// point.
virtual void insertNoop(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI) const {
assert(0 && "Target didn't implement insertNoop!");
abort();
}
/// isPredicated - Returns true if the instruction is already predicated.
///
virtual bool isPredicated(const MachineInstr *MI) const {
return false;
}
/// isUnpredicatedTerminator - Returns true if the instruction is a
/// terminator instruction that has not been predicated.
virtual bool isUnpredicatedTerminator(const MachineInstr *MI) const;
/// PredicateInstruction - Convert the instruction into a predicated
/// instruction. It returns true if the operation was successful.
virtual
bool PredicateInstruction(MachineInstr *MI,
const std::vector<MachineOperand> &Pred) const = 0;
/// SubsumesPredicate - Returns true if the first specified predicate
/// subsumes the second, e.g. GE subsumes GT.
virtual
bool SubsumesPredicate(const std::vector<MachineOperand> &Pred1,
const std::vector<MachineOperand> &Pred2) const {
return false;
}
/// DefinesPredicate - If the specified instruction defines any predicate
/// or condition code register(s) used for predication, returns true as well
/// as the definition predicate(s) by reference.
virtual bool DefinesPredicate(MachineInstr *MI,
std::vector<MachineOperand> &Pred) const {
return false;
}
/// getPointerRegClass - Returns a TargetRegisterClass used for pointer
/// values.
virtual const TargetRegisterClass *getPointerRegClass() const {
assert(0 && "Target didn't implement getPointerRegClass!");
abort();
return 0; // Must return a value in order to compile with VS 2005
}
};
/// TargetInstrInfoImpl - This is the default implementation of
/// TargetInstrInfo, which just provides a couple of default implementations
/// for various methods. This separated out because it is implemented in
/// libcodegen, not in libtarget.
class TargetInstrInfoImpl : public TargetInstrInfo {
protected:
TargetInstrInfoImpl(const TargetInstrDescriptor *desc, unsigned NumOpcodes)
: TargetInstrInfo(desc, NumOpcodes) {}
public:
virtual MachineInstr *commuteInstruction(MachineInstr *MI) const;
virtual bool PredicateInstruction(MachineInstr *MI,
const std::vector<MachineOperand> &Pred) const;
};
} // End llvm namespace
#endif