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5f46c3c2e8
through as a reference rather than a pointer. There is always *some* implementation of this available, so this simplifies code by not having to test for whether it is available or not. Further, it turns out there were piles of places where SimplifyCFG was recursing and not passing down either TD or TTI. These are fixed to be more pedantically consistent even though I don't have any particular cases where it would matter. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171691 91177308-0d34-0410-b5e6-96231b3b80d8
351 lines
12 KiB
C++
351 lines
12 KiB
C++
//===- SimplifyCFGPass.cpp - CFG Simplification Pass ----------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements dead code elimination and basic block merging, along
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// with a collection of other peephole control flow optimizations. For example:
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//
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// * Removes basic blocks with no predecessors.
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// * Merges a basic block into its predecessor if there is only one and the
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// predecessor only has one successor.
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// * Eliminates PHI nodes for basic blocks with a single predecessor.
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// * Eliminates a basic block that only contains an unconditional branch.
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// * Changes invoke instructions to nounwind functions to be calls.
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// * Change things like "if (x) if (y)" into "if (x&y)".
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// * etc..
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "simplifycfg"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/TargetTransformInfo.h"
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#include "llvm/IR/Attributes.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/DataLayout.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/IntrinsicInst.h"
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#include "llvm/IR/Module.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Transforms/Utils/Local.h"
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using namespace llvm;
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STATISTIC(NumSimpl, "Number of blocks simplified");
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namespace {
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struct CFGSimplifyPass : public FunctionPass {
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static char ID; // Pass identification, replacement for typeid
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CFGSimplifyPass() : FunctionPass(ID) {
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initializeCFGSimplifyPassPass(*PassRegistry::getPassRegistry());
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}
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virtual bool runOnFunction(Function &F);
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.addRequired<TargetTransformInfo>();
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}
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};
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}
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char CFGSimplifyPass::ID = 0;
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INITIALIZE_PASS_BEGIN(CFGSimplifyPass, "simplifycfg", "Simplify the CFG",
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false, false)
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INITIALIZE_AG_DEPENDENCY(TargetTransformInfo)
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INITIALIZE_PASS_END(CFGSimplifyPass, "simplifycfg", "Simplify the CFG",
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false, false)
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// Public interface to the CFGSimplification pass
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FunctionPass *llvm::createCFGSimplificationPass() {
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return new CFGSimplifyPass();
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}
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/// changeToUnreachable - Insert an unreachable instruction before the specified
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/// instruction, making it and the rest of the code in the block dead.
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static void changeToUnreachable(Instruction *I, bool UseLLVMTrap) {
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BasicBlock *BB = I->getParent();
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// Loop over all of the successors, removing BB's entry from any PHI
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// nodes.
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for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI)
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(*SI)->removePredecessor(BB);
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// Insert a call to llvm.trap right before this. This turns the undefined
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// behavior into a hard fail instead of falling through into random code.
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if (UseLLVMTrap) {
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Function *TrapFn =
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Intrinsic::getDeclaration(BB->getParent()->getParent(), Intrinsic::trap);
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CallInst *CallTrap = CallInst::Create(TrapFn, "", I);
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CallTrap->setDebugLoc(I->getDebugLoc());
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}
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new UnreachableInst(I->getContext(), I);
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// All instructions after this are dead.
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BasicBlock::iterator BBI = I, BBE = BB->end();
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while (BBI != BBE) {
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if (!BBI->use_empty())
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BBI->replaceAllUsesWith(UndefValue::get(BBI->getType()));
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BB->getInstList().erase(BBI++);
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}
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}
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/// changeToCall - Convert the specified invoke into a normal call.
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static void changeToCall(InvokeInst *II) {
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SmallVector<Value*, 8> Args(II->op_begin(), II->op_end() - 3);
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CallInst *NewCall = CallInst::Create(II->getCalledValue(), Args, "", II);
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NewCall->takeName(II);
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NewCall->setCallingConv(II->getCallingConv());
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NewCall->setAttributes(II->getAttributes());
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NewCall->setDebugLoc(II->getDebugLoc());
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II->replaceAllUsesWith(NewCall);
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// Follow the call by a branch to the normal destination.
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BranchInst::Create(II->getNormalDest(), II);
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// Update PHI nodes in the unwind destination
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II->getUnwindDest()->removePredecessor(II->getParent());
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II->eraseFromParent();
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}
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static bool markAliveBlocks(BasicBlock *BB,
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SmallPtrSet<BasicBlock*, 128> &Reachable) {
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SmallVector<BasicBlock*, 128> Worklist;
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Worklist.push_back(BB);
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Reachable.insert(BB);
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bool Changed = false;
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do {
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BB = Worklist.pop_back_val();
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// Do a quick scan of the basic block, turning any obviously unreachable
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// instructions into LLVM unreachable insts. The instruction combining pass
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// canonicalizes unreachable insts into stores to null or undef.
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for (BasicBlock::iterator BBI = BB->begin(), E = BB->end(); BBI != E;++BBI){
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if (CallInst *CI = dyn_cast<CallInst>(BBI)) {
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if (CI->doesNotReturn()) {
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// If we found a call to a no-return function, insert an unreachable
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// instruction after it. Make sure there isn't *already* one there
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// though.
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++BBI;
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if (!isa<UnreachableInst>(BBI)) {
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// Don't insert a call to llvm.trap right before the unreachable.
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changeToUnreachable(BBI, false);
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Changed = true;
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}
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break;
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}
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}
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// Store to undef and store to null are undefined and used to signal that
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// they should be changed to unreachable by passes that can't modify the
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// CFG.
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if (StoreInst *SI = dyn_cast<StoreInst>(BBI)) {
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// Don't touch volatile stores.
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if (SI->isVolatile()) continue;
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Value *Ptr = SI->getOperand(1);
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if (isa<UndefValue>(Ptr) ||
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(isa<ConstantPointerNull>(Ptr) &&
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SI->getPointerAddressSpace() == 0)) {
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changeToUnreachable(SI, true);
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Changed = true;
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break;
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}
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}
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}
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// Turn invokes that call 'nounwind' functions into ordinary calls.
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if (InvokeInst *II = dyn_cast<InvokeInst>(BB->getTerminator())) {
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Value *Callee = II->getCalledValue();
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if (isa<ConstantPointerNull>(Callee) || isa<UndefValue>(Callee)) {
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changeToUnreachable(II, true);
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Changed = true;
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} else if (II->doesNotThrow()) {
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if (II->use_empty() && II->onlyReadsMemory()) {
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// jump to the normal destination branch.
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BranchInst::Create(II->getNormalDest(), II);
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II->getUnwindDest()->removePredecessor(II->getParent());
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II->eraseFromParent();
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} else
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changeToCall(II);
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Changed = true;
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}
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}
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Changed |= ConstantFoldTerminator(BB, true);
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for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI)
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if (Reachable.insert(*SI))
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Worklist.push_back(*SI);
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} while (!Worklist.empty());
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return Changed;
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}
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/// removeUnreachableBlocksFromFn - Remove blocks that are not reachable, even
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/// if they are in a dead cycle. Return true if a change was made, false
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/// otherwise.
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static bool removeUnreachableBlocksFromFn(Function &F) {
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SmallPtrSet<BasicBlock*, 128> Reachable;
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bool Changed = markAliveBlocks(F.begin(), Reachable);
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// If there are unreachable blocks in the CFG...
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if (Reachable.size() == F.size())
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return Changed;
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assert(Reachable.size() < F.size());
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NumSimpl += F.size()-Reachable.size();
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// Loop over all of the basic blocks that are not reachable, dropping all of
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// their internal references...
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for (Function::iterator BB = ++F.begin(), E = F.end(); BB != E; ++BB) {
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if (Reachable.count(BB))
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continue;
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for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI)
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if (Reachable.count(*SI))
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(*SI)->removePredecessor(BB);
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BB->dropAllReferences();
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}
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for (Function::iterator I = ++F.begin(); I != F.end();)
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if (!Reachable.count(I))
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I = F.getBasicBlockList().erase(I);
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else
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++I;
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return true;
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}
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/// mergeEmptyReturnBlocks - If we have more than one empty (other than phi
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/// node) return blocks, merge them together to promote recursive block merging.
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static bool mergeEmptyReturnBlocks(Function &F) {
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bool Changed = false;
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BasicBlock *RetBlock = 0;
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// Scan all the blocks in the function, looking for empty return blocks.
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for (Function::iterator BBI = F.begin(), E = F.end(); BBI != E; ) {
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BasicBlock &BB = *BBI++;
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// Only look at return blocks.
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ReturnInst *Ret = dyn_cast<ReturnInst>(BB.getTerminator());
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if (Ret == 0) continue;
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// Only look at the block if it is empty or the only other thing in it is a
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// single PHI node that is the operand to the return.
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if (Ret != &BB.front()) {
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// Check for something else in the block.
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BasicBlock::iterator I = Ret;
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--I;
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// Skip over debug info.
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while (isa<DbgInfoIntrinsic>(I) && I != BB.begin())
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--I;
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if (!isa<DbgInfoIntrinsic>(I) &&
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(!isa<PHINode>(I) || I != BB.begin() ||
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Ret->getNumOperands() == 0 ||
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Ret->getOperand(0) != I))
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continue;
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}
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// If this is the first returning block, remember it and keep going.
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if (RetBlock == 0) {
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RetBlock = &BB;
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continue;
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}
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// Otherwise, we found a duplicate return block. Merge the two.
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Changed = true;
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// Case when there is no input to the return or when the returned values
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// agree is trivial. Note that they can't agree if there are phis in the
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// blocks.
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if (Ret->getNumOperands() == 0 ||
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Ret->getOperand(0) ==
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cast<ReturnInst>(RetBlock->getTerminator())->getOperand(0)) {
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BB.replaceAllUsesWith(RetBlock);
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BB.eraseFromParent();
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continue;
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}
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// If the canonical return block has no PHI node, create one now.
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PHINode *RetBlockPHI = dyn_cast<PHINode>(RetBlock->begin());
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if (RetBlockPHI == 0) {
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Value *InVal = cast<ReturnInst>(RetBlock->getTerminator())->getOperand(0);
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pred_iterator PB = pred_begin(RetBlock), PE = pred_end(RetBlock);
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RetBlockPHI = PHINode::Create(Ret->getOperand(0)->getType(),
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std::distance(PB, PE), "merge",
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&RetBlock->front());
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for (pred_iterator PI = PB; PI != PE; ++PI)
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RetBlockPHI->addIncoming(InVal, *PI);
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RetBlock->getTerminator()->setOperand(0, RetBlockPHI);
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}
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// Turn BB into a block that just unconditionally branches to the return
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// block. This handles the case when the two return blocks have a common
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// predecessor but that return different things.
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RetBlockPHI->addIncoming(Ret->getOperand(0), &BB);
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BB.getTerminator()->eraseFromParent();
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BranchInst::Create(RetBlock, &BB);
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}
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return Changed;
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}
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/// iterativelySimplifyCFG - Call SimplifyCFG on all the blocks in the function,
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/// iterating until no more changes are made.
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static bool iterativelySimplifyCFG(Function &F, const TargetTransformInfo &TTI,
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const DataLayout *TD) {
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bool Changed = false;
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bool LocalChange = true;
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while (LocalChange) {
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LocalChange = false;
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// Loop over all of the basic blocks and remove them if they are unneeded...
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//
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for (Function::iterator BBIt = F.begin(); BBIt != F.end(); ) {
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if (SimplifyCFG(BBIt++, TTI, TD)) {
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LocalChange = true;
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++NumSimpl;
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}
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}
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Changed |= LocalChange;
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}
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return Changed;
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}
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// It is possible that we may require multiple passes over the code to fully
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// simplify the CFG.
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//
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bool CFGSimplifyPass::runOnFunction(Function &F) {
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const TargetTransformInfo &TTI = getAnalysis<TargetTransformInfo>();
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const DataLayout *TD = getAnalysisIfAvailable<DataLayout>();
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bool EverChanged = removeUnreachableBlocksFromFn(F);
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EverChanged |= mergeEmptyReturnBlocks(F);
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EverChanged |= iterativelySimplifyCFG(F, TTI, TD);
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// If neither pass changed anything, we're done.
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if (!EverChanged) return false;
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// iterativelySimplifyCFG can (rarely) make some loops dead. If this happens,
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// removeUnreachableBlocksFromFn is needed to nuke them, which means we should
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// iterate between the two optimizations. We structure the code like this to
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// avoid reruning iterativelySimplifyCFG if the second pass of
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// removeUnreachableBlocksFromFn doesn't do anything.
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if (!removeUnreachableBlocksFromFn(F))
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return true;
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do {
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EverChanged = iterativelySimplifyCFG(F, TTI, TD);
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EverChanged |= removeUnreachableBlocksFromFn(F);
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} while (EverChanged);
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return true;
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}
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