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https://github.com/c64scene-ar/llvm-6502.git
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167a57ca45
This optimization merges the common part of a group of GEPs, so we can compute each pointer address by adding a simple offset to the common part. The optimization is currently only enabled for the NVPTX backend, where it has a large payoff on some benchmarks. Review: http://reviews.llvm.org/D3462 Patch by Jingyue Wu. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@207783 91177308-0d34-0410-b5e6-96231b3b80d8
102 lines
3.7 KiB
LLVM
102 lines
3.7 KiB
LLVM
; RUN: opt < %s -separate-const-offset-from-gep -dce -S | FileCheck %s
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; Several unit tests for -separate-const-offset-from-gep. The transformation
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; heavily relies on TargetTransformInfo, so we put these tests under
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; target-specific folders.
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target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
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; target triple is necessary; otherwise TargetTransformInfo rejects any
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; addressing mode.
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target triple = "nvptx64-unknown-unknown"
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%struct.S = type { float, double }
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@struct_array = global [1024 x %struct.S] zeroinitializer, align 16
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@float_2d_array = global [32 x [32 x float]] zeroinitializer, align 4
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; We should not extract any struct field indices, because fields in a struct
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; may have different types.
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define double* @struct(i32 %i) {
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entry:
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%add = add nsw i32 %i, 5
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%idxprom = sext i32 %add to i64
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%p = getelementptr inbounds [1024 x %struct.S]* @struct_array, i64 0, i64 %idxprom, i32 1
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ret double* %p
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}
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; CHECK-LABEL: @struct
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; CHECK: getelementptr [1024 x %struct.S]* @struct_array, i64 0, i32 %i, i32 1
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; We should be able to trace into sext/zext if it's directly used as a GEP
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; index.
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define float* @sext_zext(i32 %i, i32 %j) {
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entry:
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%i1 = add i32 %i, 1
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%j2 = add i32 %j, 2
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%i1.ext = sext i32 %i1 to i64
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%j2.ext = zext i32 %j2 to i64
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%p = getelementptr inbounds [32 x [32 x float]]* @float_2d_array, i64 0, i64 %i1.ext, i64 %j2.ext
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ret float* %p
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}
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; CHECK-LABEL: @sext_zext
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; CHECK: getelementptr [32 x [32 x float]]* @float_2d_array, i64 0, i32 %i, i32 %j
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; CHECK: add i64 %{{[0-9]+}}, 136
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; We should be able to trace into sext/zext if it can be distributed to both
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; operands, e.g., sext (add nsw a, b) == add nsw (sext a), (sext b)
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define float* @ext_add_no_overflow(i64 %a, i32 %b, i64 %c, i32 %d) {
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%b1 = add nsw i32 %b, 1
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%b2 = sext i32 %b1 to i64
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%i = add i64 %a, %b2
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%d1 = add nuw i32 %d, 1
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%d2 = zext i32 %d1 to i64
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%j = add i64 %c, %d2
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%p = getelementptr inbounds [32 x [32 x float]]* @float_2d_array, i64 0, i64 %i, i64 %j
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ret float* %p
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}
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; CHECK-LABEL: @ext_add_no_overflow
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; CHECK: [[BASE_PTR:%[0-9]+]] = getelementptr [32 x [32 x float]]* @float_2d_array, i64 0, i64 %{{[0-9]+}}, i64 %{{[0-9]+}}
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; CHECK: [[BASE_INT:%[0-9]+]] = ptrtoint float* [[BASE_PTR]] to i64
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; CHECK: add i64 [[BASE_INT]], 132
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; We should treat "or" with no common bits (%k) as "add", and leave "or" with
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; potentially common bits (%l) as is.
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define float* @or(i64 %i) {
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entry:
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%j = shl i64 %i, 2
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%k = or i64 %j, 3 ; no common bits
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%l = or i64 %j, 4 ; potentially common bits
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%p = getelementptr inbounds [32 x [32 x float]]* @float_2d_array, i64 0, i64 %k, i64 %l
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ret float* %p
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}
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; CHECK-LABEL: @or
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; CHECK: getelementptr [32 x [32 x float]]* @float_2d_array, i64 0, i64 %j, i64 %l
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; CHECK: add i64 %{{[0-9]+}}, 384
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; The subexpression (b + 5) is used in both "i = a + (b + 5)" and "*out = b +
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; 5". When extracting the constant offset 5, make sure "*out = b + 5" isn't
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; affected.
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define float* @expr(i64 %a, i64 %b, i64* %out) {
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entry:
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%b5 = add i64 %b, 5
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%i = add i64 %b5, %a
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%p = getelementptr inbounds [32 x [32 x float]]* @float_2d_array, i64 0, i64 %i, i64 0
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store i64 %b5, i64* %out
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ret float* %p
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}
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; CHECK-LABEL: @expr
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; CHECK: getelementptr [32 x [32 x float]]* @float_2d_array, i64 0, i64 %0, i64 0
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; CHECK: add i64 %{{[0-9]+}}, 640
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; CHECK: store i64 %b5, i64* %out
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; Verifies we handle "sub" correctly.
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define float* @sub(i64 %i, i64 %j) {
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%i2 = sub i64 %i, 5 ; i - 5
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%j2 = sub i64 5, %j ; 5 - i
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%p = getelementptr inbounds [32 x [32 x float]]* @float_2d_array, i64 0, i64 %i2, i64 %j2
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ret float* %p
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}
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; CHECK-LABEL: @sub
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; CHECK: %[[j2:[0-9]+]] = sub i64 0, %j
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; CHECK: getelementptr [32 x [32 x float]]* @float_2d_array, i64 0, i64 %i, i64 %[[j2]]
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; CHECK: add i64 %{{[0-9]+}}, -620
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