llvm-6502/include/llvm/Function.h
Duncan Sands dc024674ff Fix PR1146: parameter attributes are longer part of
the function type, instead they belong to functions
and function calls.  This is an updated and slightly
corrected version of Reid Spencer's original patch.
The only known problem is that auto-upgrading of
bitcode files doesn't seem to work properly (see
test/Bitcode/AutoUpgradeIntrinsics.ll).  Hopefully
a bitcode guru (who might that be? :) ) will fix it.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@44359 91177308-0d34-0410-b5e6-96231b3b80d8
2007-11-27 13:23:08 +00:00

315 lines
11 KiB
C++

//===-- llvm/Function.h - Class to represent a single function --*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains the declaration of the Function class, which represents a
// single function/procedure in LLVM.
//
// A function basically consists of a list of basic blocks, a list of arguments,
// and a symbol table.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_FUNCTION_H
#define LLVM_FUNCTION_H
#include "llvm/GlobalValue.h"
#include "llvm/BasicBlock.h"
#include "llvm/Argument.h"
#include "llvm/Support/Annotation.h"
namespace llvm {
class FunctionType;
class ParamAttrsList;
// Traits for intrusive list of instructions...
template<> struct ilist_traits<BasicBlock>
: public SymbolTableListTraits<BasicBlock, Function> {
// createSentinel is used to create a node that marks the end of the list...
static BasicBlock *createSentinel();
static void destroySentinel(BasicBlock *BB) { delete BB; }
static iplist<BasicBlock> &getList(Function *F);
static ValueSymbolTable *getSymTab(Function *ItemParent);
static int getListOffset();
};
template<> struct ilist_traits<Argument>
: public SymbolTableListTraits<Argument, Function> {
// createSentinel is used to create a node that marks the end of the list...
static Argument *createSentinel();
static void destroySentinel(Argument *A) { delete A; }
static iplist<Argument> &getList(Function *F);
static ValueSymbolTable *getSymTab(Function *ItemParent);
static int getListOffset();
};
class Function : public GlobalValue, public Annotable {
public:
typedef iplist<Argument> ArgumentListType;
typedef iplist<BasicBlock> BasicBlockListType;
// BasicBlock iterators...
typedef BasicBlockListType::iterator iterator;
typedef BasicBlockListType::const_iterator const_iterator;
typedef ArgumentListType::iterator arg_iterator;
typedef ArgumentListType::const_iterator const_arg_iterator;
private:
// Important things that make up a function!
BasicBlockListType BasicBlocks; ///< The basic blocks
mutable ArgumentListType ArgumentList; ///< The formal arguments
ValueSymbolTable *SymTab; ///< Symbol table of args/instructions
const ParamAttrsList *ParamAttrs; ///< Parameter attributes
// The Calling Convention is stored in Value::SubclassData.
/*unsigned CallingConvention;*/
friend class SymbolTableListTraits<Function, Module>;
void setParent(Module *parent);
Function *Prev, *Next;
void setNext(Function *N) { Next = N; }
void setPrev(Function *N) { Prev = N; }
// getNext/Prev - Return the next or previous function in the list. These
// methods should never be used directly, and are only used to implement the
// function list as part of the module.
//
Function *getNext() { return Next; }
const Function *getNext() const { return Next; }
Function *getPrev() { return Prev; }
const Function *getPrev() const { return Prev; }
/// hasLazyArguments/CheckLazyArguments - The argument list of a function is
/// built on demand, so that the list isn't allocated until the first client
/// needs it. The hasLazyArguments predicate returns true if the arg list
/// hasn't been set up yet.
bool hasLazyArguments() const {
return SubclassData & 1;
}
void CheckLazyArguments() const {
if (hasLazyArguments())
BuildLazyArguments();
}
void BuildLazyArguments() const;
public:
/// Function ctor - If the (optional) Module argument is specified, the
/// function is automatically inserted into the end of the function list for
/// the module.
///
Function(const FunctionType *Ty, LinkageTypes Linkage,
const std::string &N = "", Module *M = 0);
~Function();
const Type *getReturnType() const; // Return the type of the ret val
const FunctionType *getFunctionType() const; // Return the FunctionType for me
/// isVarArg - Return true if this function takes a variable number of
/// arguments.
bool isVarArg() const;
/// isDeclaration - Is the body of this function unknown? (The basic block
/// list is empty if so.) This is true for function declarations, but not
/// true for function definitions.
///
virtual bool isDeclaration() const { return BasicBlocks.empty(); }
/// getIntrinsicID - This method returns the ID number of the specified
/// function, or Intrinsic::not_intrinsic if the function is not an
/// instrinsic, or if the pointer is null. This value is always defined to be
/// zero to allow easy checking for whether a function is intrinsic or not.
/// The particular intrinsic functions which correspond to this value are
/// defined in llvm/Intrinsics.h.
///
unsigned getIntrinsicID(bool noAssert = false) const;
bool isIntrinsic() const { return getIntrinsicID() != 0; }
/// getCallingConv()/setCallingConv(uint) - These method get and set the
/// calling convention of this function. The enum values for the known
/// calling conventions are defined in CallingConv.h.
unsigned getCallingConv() const { return SubclassData >> 1; }
void setCallingConv(unsigned CC) {
SubclassData = (SubclassData & 1) | (CC << 1);
}
/// Obtains a constant pointer to the ParamAttrsList object which holds the
/// parameter attributes information, if any.
/// @returns 0 if no parameter attributes have been set.
/// @brief Get the parameter attributes.
const ParamAttrsList *getParamAttrs() const { return ParamAttrs; }
/// Sets the parameter attributes for this Function. To construct a
/// ParamAttrsList, see ParameterAttributes.h
/// @brief Set the parameter attributes.
void setParamAttrs(const ParamAttrsList *attrs);
/// @brief Determine if the function returns a structure.
bool isStructReturn() const;
/// deleteBody - This method deletes the body of the function, and converts
/// the linkage to external.
///
void deleteBody() {
dropAllReferences();
setLinkage(ExternalLinkage);
}
/// removeFromParent - This method unlinks 'this' from the containing module,
/// but does not delete it.
///
void removeFromParent();
/// eraseFromParent - This method unlinks 'this' from the containing module
/// and deletes it.
///
void eraseFromParent();
/// Get the underlying elements of the Function... the basic block list is
/// empty for external functions.
///
const ArgumentListType &getArgumentList() const {
CheckLazyArguments();
return ArgumentList;
}
ArgumentListType &getArgumentList() {
CheckLazyArguments();
return ArgumentList;
}
const BasicBlockListType &getBasicBlockList() const { return BasicBlocks; }
BasicBlockListType &getBasicBlockList() { return BasicBlocks; }
const BasicBlock &getEntryBlock() const { return front(); }
BasicBlock &getEntryBlock() { return front(); }
//===--------------------------------------------------------------------===//
// Symbol Table Accessing functions...
/// getSymbolTable() - Return the symbol table...
///
inline ValueSymbolTable &getValueSymbolTable() { return *SymTab; }
inline const ValueSymbolTable &getValueSymbolTable() const { return *SymTab; }
//===--------------------------------------------------------------------===//
// BasicBlock iterator forwarding functions
//
iterator begin() { return BasicBlocks.begin(); }
const_iterator begin() const { return BasicBlocks.begin(); }
iterator end () { return BasicBlocks.end(); }
const_iterator end () const { return BasicBlocks.end(); }
size_t size() const { return BasicBlocks.size(); }
bool empty() const { return BasicBlocks.empty(); }
const BasicBlock &front() const { return BasicBlocks.front(); }
BasicBlock &front() { return BasicBlocks.front(); }
const BasicBlock &back() const { return BasicBlocks.back(); }
BasicBlock &back() { return BasicBlocks.back(); }
//===--------------------------------------------------------------------===//
// Argument iterator forwarding functions
//
arg_iterator arg_begin() {
CheckLazyArguments();
return ArgumentList.begin();
}
const_arg_iterator arg_begin() const {
CheckLazyArguments();
return ArgumentList.begin();
}
arg_iterator arg_end() {
CheckLazyArguments();
return ArgumentList.end();
}
const_arg_iterator arg_end() const {
CheckLazyArguments();
return ArgumentList.end();
}
size_t arg_size() const;
bool arg_empty() const;
virtual void print(std::ostream &OS) const { print(OS, 0); }
void print(std::ostream *OS) const { if (OS) print(*OS); }
void print(std::ostream &OS, AssemblyAnnotationWriter *AAW) const;
/// viewCFG - This function is meant for use from the debugger. You can just
/// say 'call F->viewCFG()' and a ghostview window should pop up from the
/// program, displaying the CFG of the current function with the code for each
/// basic block inside. This depends on there being a 'dot' and 'gv' program
/// in your path.
///
void viewCFG() const;
/// viewCFGOnly - This function is meant for use from the debugger. It works
/// just like viewCFG, but it does not include the contents of basic blocks
/// into the nodes, just the label. If you are only interested in the CFG
/// this can make the graph smaller.
///
void viewCFGOnly() const;
/// Methods for support type inquiry through isa, cast, and dyn_cast:
static inline bool classof(const Function *) { return true; }
static inline bool classof(const Value *V) {
return V->getValueID() == Value::FunctionVal;
}
/// dropAllReferences() - This method causes all the subinstructions to "let
/// go" of all references that they are maintaining. This allows one to
/// 'delete' a whole module at a time, even though there may be circular
/// references... first all references are dropped, and all use counts go to
/// zero. Then everything is deleted for real. Note that no operations are
/// valid on an object that has "dropped all references", except operator
/// delete.
///
/// Since no other object in the module can have references into the body of a
/// function, dropping all references deletes the entire body of the function,
/// including any contained basic blocks.
///
void dropAllReferences();
static unsigned getBasicBlockListOffset() {
Function *Obj = 0;
return unsigned(reinterpret_cast<uintptr_t>(&Obj->BasicBlocks));
}
static unsigned getArgumentListOffset() {
Function *Obj = 0;
return unsigned(reinterpret_cast<uintptr_t>(&Obj->ArgumentList));
}
};
inline ValueSymbolTable *
ilist_traits<BasicBlock>::getSymTab(Function *F) {
return F ? &F->getValueSymbolTable() : 0;
}
inline ValueSymbolTable *
ilist_traits<Argument>::getSymTab(Function *F) {
return F ? &F->getValueSymbolTable() : 0;
}
inline int
ilist_traits<BasicBlock>::getListOffset() {
return Function::getBasicBlockListOffset();
}
inline int
ilist_traits<Argument>::getListOffset() {
return Function::getArgumentListOffset();
}
} // End llvm namespace
#endif