llvm-6502/lib/Transforms/Scalar/StructurizeCFG.cpp
Chandler Carruth 7f2eff792a [PM] Split DominatorTree into a concrete analysis result object which
can be used by both the new pass manager and the old.

This removes it from any of the virtual mess of the pass interfaces and
lets it derive cleanly from the DominatorTreeBase<> template. In turn,
tons of boilerplate interface can be nuked and it turns into a very
straightforward extension of the base DominatorTree interface.

The old analysis pass is now a simple wrapper. The names and style of
this split should match the split between CallGraph and
CallGraphWrapperPass. All of the users of DominatorTree have been
updated to match using many of the same tricks as with CallGraph. The
goal is that the common type remains the resulting DominatorTree rather
than the pass. This will make subsequent work toward the new pass
manager significantly easier.

Also in numerous places things became cleaner because I switched from
re-running the pass (!!! mid way through some other passes run!!!) to
directly recomputing the domtree.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199104 91177308-0d34-0410-b5e6-96231b3b80d8
2014-01-13 13:07:17 +00:00

907 lines
25 KiB
C++

//===-- StructurizeCFG.cpp ------------------------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "structurizecfg"
#include "llvm/Transforms/Scalar.h"
#include "llvm/ADT/MapVector.h"
#include "llvm/ADT/SCCIterator.h"
#include "llvm/Analysis/RegionInfo.h"
#include "llvm/Analysis/RegionIterator.h"
#include "llvm/Analysis/RegionPass.h"
#include "llvm/IR/Module.h"
#include "llvm/Support/PatternMatch.h"
#include "llvm/Transforms/Utils/SSAUpdater.h"
using namespace llvm;
using namespace llvm::PatternMatch;
namespace {
// Definition of the complex types used in this pass.
typedef std::pair<BasicBlock *, Value *> BBValuePair;
typedef SmallVector<RegionNode*, 8> RNVector;
typedef SmallVector<BasicBlock*, 8> BBVector;
typedef SmallVector<BranchInst*, 8> BranchVector;
typedef SmallVector<BBValuePair, 2> BBValueVector;
typedef SmallPtrSet<BasicBlock *, 8> BBSet;
typedef MapVector<PHINode *, BBValueVector> PhiMap;
typedef MapVector<BasicBlock *, BBVector> BB2BBVecMap;
typedef DenseMap<DomTreeNode *, unsigned> DTN2UnsignedMap;
typedef DenseMap<BasicBlock *, PhiMap> BBPhiMap;
typedef DenseMap<BasicBlock *, Value *> BBPredicates;
typedef DenseMap<BasicBlock *, BBPredicates> PredMap;
typedef DenseMap<BasicBlock *, BasicBlock*> BB2BBMap;
// The name for newly created blocks.
static const char *const FlowBlockName = "Flow";
/// @brief Find the nearest common dominator for multiple BasicBlocks
///
/// Helper class for StructurizeCFG
/// TODO: Maybe move into common code
class NearestCommonDominator {
DominatorTree *DT;
DTN2UnsignedMap IndexMap;
BasicBlock *Result;
unsigned ResultIndex;
bool ExplicitMentioned;
public:
/// \brief Start a new query
NearestCommonDominator(DominatorTree *DomTree) {
DT = DomTree;
Result = 0;
}
/// \brief Add BB to the resulting dominator
void addBlock(BasicBlock *BB, bool Remember = true) {
DomTreeNode *Node = DT->getNode(BB);
if (Result == 0) {
unsigned Numbering = 0;
for (;Node;Node = Node->getIDom())
IndexMap[Node] = ++Numbering;
Result = BB;
ResultIndex = 1;
ExplicitMentioned = Remember;
return;
}
for (;Node;Node = Node->getIDom())
if (IndexMap.count(Node))
break;
else
IndexMap[Node] = 0;
assert(Node && "Dominator tree invalid!");
unsigned Numbering = IndexMap[Node];
if (Numbering > ResultIndex) {
Result = Node->getBlock();
ResultIndex = Numbering;
ExplicitMentioned = Remember && (Result == BB);
} else if (Numbering == ResultIndex) {
ExplicitMentioned |= Remember;
}
}
/// \brief Is "Result" one of the BBs added with "Remember" = True?
bool wasResultExplicitMentioned() {
return ExplicitMentioned;
}
/// \brief Get the query result
BasicBlock *getResult() {
return Result;
}
};
/// @brief Transforms the control flow graph on one single entry/exit region
/// at a time.
///
/// After the transform all "If"/"Then"/"Else" style control flow looks like
/// this:
///
/// \verbatim
/// 1
/// ||
/// | |
/// 2 |
/// | /
/// |/
/// 3
/// || Where:
/// | | 1 = "If" block, calculates the condition
/// 4 | 2 = "Then" subregion, runs if the condition is true
/// | / 3 = "Flow" blocks, newly inserted flow blocks, rejoins the flow
/// |/ 4 = "Else" optional subregion, runs if the condition is false
/// 5 5 = "End" block, also rejoins the control flow
/// \endverbatim
///
/// Control flow is expressed as a branch where the true exit goes into the
/// "Then"/"Else" region, while the false exit skips the region
/// The condition for the optional "Else" region is expressed as a PHI node.
/// The incomming values of the PHI node are true for the "If" edge and false
/// for the "Then" edge.
///
/// Additionally to that even complicated loops look like this:
///
/// \verbatim
/// 1
/// ||
/// | |
/// 2 ^ Where:
/// | / 1 = "Entry" block
/// |/ 2 = "Loop" optional subregion, with all exits at "Flow" block
/// 3 3 = "Flow" block, with back edge to entry block
/// |
/// \endverbatim
///
/// The back edge of the "Flow" block is always on the false side of the branch
/// while the true side continues the general flow. So the loop condition
/// consist of a network of PHI nodes where the true incoming values expresses
/// breaks and the false values expresses continue states.
class StructurizeCFG : public RegionPass {
Type *Boolean;
ConstantInt *BoolTrue;
ConstantInt *BoolFalse;
UndefValue *BoolUndef;
Function *Func;
Region *ParentRegion;
DominatorTree *DT;
RNVector Order;
BBSet Visited;
BBPhiMap DeletedPhis;
BB2BBVecMap AddedPhis;
PredMap Predicates;
BranchVector Conditions;
BB2BBMap Loops;
PredMap LoopPreds;
BranchVector LoopConds;
RegionNode *PrevNode;
void orderNodes();
void analyzeLoops(RegionNode *N);
Value *invert(Value *Condition);
Value *buildCondition(BranchInst *Term, unsigned Idx, bool Invert);
void gatherPredicates(RegionNode *N);
void collectInfos();
void insertConditions(bool Loops);
void delPhiValues(BasicBlock *From, BasicBlock *To);
void addPhiValues(BasicBlock *From, BasicBlock *To);
void setPhiValues();
void killTerminator(BasicBlock *BB);
void changeExit(RegionNode *Node, BasicBlock *NewExit,
bool IncludeDominator);
BasicBlock *getNextFlow(BasicBlock *Dominator);
BasicBlock *needPrefix(bool NeedEmpty);
BasicBlock *needPostfix(BasicBlock *Flow, bool ExitUseAllowed);
void setPrevNode(BasicBlock *BB);
bool dominatesPredicates(BasicBlock *BB, RegionNode *Node);
bool isPredictableTrue(RegionNode *Node);
void wireFlow(bool ExitUseAllowed, BasicBlock *LoopEnd);
void handleLoops(bool ExitUseAllowed, BasicBlock *LoopEnd);
void createFlow();
void rebuildSSA();
public:
static char ID;
StructurizeCFG() :
RegionPass(ID) {
initializeStructurizeCFGPass(*PassRegistry::getPassRegistry());
}
using Pass::doInitialization;
virtual bool doInitialization(Region *R, RGPassManager &RGM);
virtual bool runOnRegion(Region *R, RGPassManager &RGM);
virtual const char *getPassName() const {
return "Structurize control flow";
}
void getAnalysisUsage(AnalysisUsage &AU) const {
AU.addRequiredID(LowerSwitchID);
AU.addRequired<DominatorTreeWrapperPass>();
AU.addPreserved<DominatorTreeWrapperPass>();
RegionPass::getAnalysisUsage(AU);
}
};
} // end anonymous namespace
char StructurizeCFG::ID = 0;
INITIALIZE_PASS_BEGIN(StructurizeCFG, "structurizecfg", "Structurize the CFG",
false, false)
INITIALIZE_PASS_DEPENDENCY(LowerSwitch)
INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
INITIALIZE_PASS_DEPENDENCY(RegionInfo)
INITIALIZE_PASS_END(StructurizeCFG, "structurizecfg", "Structurize the CFG",
false, false)
/// \brief Initialize the types and constants used in the pass
bool StructurizeCFG::doInitialization(Region *R, RGPassManager &RGM) {
LLVMContext &Context = R->getEntry()->getContext();
Boolean = Type::getInt1Ty(Context);
BoolTrue = ConstantInt::getTrue(Context);
BoolFalse = ConstantInt::getFalse(Context);
BoolUndef = UndefValue::get(Boolean);
return false;
}
/// \brief Build up the general order of nodes
void StructurizeCFG::orderNodes() {
scc_iterator<Region *> I = scc_begin(ParentRegion),
E = scc_end(ParentRegion);
for (Order.clear(); I != E; ++I) {
std::vector<RegionNode *> &Nodes = *I;
Order.append(Nodes.begin(), Nodes.end());
}
}
/// \brief Determine the end of the loops
void StructurizeCFG::analyzeLoops(RegionNode *N) {
if (N->isSubRegion()) {
// Test for exit as back edge
BasicBlock *Exit = N->getNodeAs<Region>()->getExit();
if (Visited.count(Exit))
Loops[Exit] = N->getEntry();
} else {
// Test for sucessors as back edge
BasicBlock *BB = N->getNodeAs<BasicBlock>();
BranchInst *Term = cast<BranchInst>(BB->getTerminator());
for (unsigned i = 0, e = Term->getNumSuccessors(); i != e; ++i) {
BasicBlock *Succ = Term->getSuccessor(i);
if (Visited.count(Succ))
Loops[Succ] = BB;
}
}
}
/// \brief Invert the given condition
Value *StructurizeCFG::invert(Value *Condition) {
// First: Check if it's a constant
if (Condition == BoolTrue)
return BoolFalse;
if (Condition == BoolFalse)
return BoolTrue;
if (Condition == BoolUndef)
return BoolUndef;
// Second: If the condition is already inverted, return the original value
if (match(Condition, m_Not(m_Value(Condition))))
return Condition;
if (Instruction *Inst = dyn_cast<Instruction>(Condition)) {
// Third: Check all the users for an invert
BasicBlock *Parent = Inst->getParent();
for (Value::use_iterator I = Condition->use_begin(),
E = Condition->use_end(); I != E; ++I) {
Instruction *User = dyn_cast<Instruction>(*I);
if (!User || User->getParent() != Parent)
continue;
if (match(*I, m_Not(m_Specific(Condition))))
return *I;
}
// Last option: Create a new instruction
return BinaryOperator::CreateNot(Condition, "", Parent->getTerminator());
}
if (Argument *Arg = dyn_cast<Argument>(Condition)) {
BasicBlock &EntryBlock = Arg->getParent()->getEntryBlock();
return BinaryOperator::CreateNot(Condition,
Arg->getName() + ".inv",
EntryBlock.getTerminator());
}
llvm_unreachable("Unhandled condition to invert");
}
/// \brief Build the condition for one edge
Value *StructurizeCFG::buildCondition(BranchInst *Term, unsigned Idx,
bool Invert) {
Value *Cond = Invert ? BoolFalse : BoolTrue;
if (Term->isConditional()) {
Cond = Term->getCondition();
if (Idx != (unsigned)Invert)
Cond = invert(Cond);
}
return Cond;
}
/// \brief Analyze the predecessors of each block and build up predicates
void StructurizeCFG::gatherPredicates(RegionNode *N) {
RegionInfo *RI = ParentRegion->getRegionInfo();
BasicBlock *BB = N->getEntry();
BBPredicates &Pred = Predicates[BB];
BBPredicates &LPred = LoopPreds[BB];
for (pred_iterator PI = pred_begin(BB), PE = pred_end(BB);
PI != PE; ++PI) {
// Ignore it if it's a branch from outside into our region entry
if (!ParentRegion->contains(*PI))
continue;
Region *R = RI->getRegionFor(*PI);
if (R == ParentRegion) {
// It's a top level block in our region
BranchInst *Term = cast<BranchInst>((*PI)->getTerminator());
for (unsigned i = 0, e = Term->getNumSuccessors(); i != e; ++i) {
BasicBlock *Succ = Term->getSuccessor(i);
if (Succ != BB)
continue;
if (Visited.count(*PI)) {
// Normal forward edge
if (Term->isConditional()) {
// Try to treat it like an ELSE block
BasicBlock *Other = Term->getSuccessor(!i);
if (Visited.count(Other) && !Loops.count(Other) &&
!Pred.count(Other) && !Pred.count(*PI)) {
Pred[Other] = BoolFalse;
Pred[*PI] = BoolTrue;
continue;
}
}
Pred[*PI] = buildCondition(Term, i, false);
} else {
// Back edge
LPred[*PI] = buildCondition(Term, i, true);
}
}
} else {
// It's an exit from a sub region
while(R->getParent() != ParentRegion)
R = R->getParent();
// Edge from inside a subregion to its entry, ignore it
if (R == N)
continue;
BasicBlock *Entry = R->getEntry();
if (Visited.count(Entry))
Pred[Entry] = BoolTrue;
else
LPred[Entry] = BoolFalse;
}
}
}
/// \brief Collect various loop and predicate infos
void StructurizeCFG::collectInfos() {
// Reset predicate
Predicates.clear();
// and loop infos
Loops.clear();
LoopPreds.clear();
// Reset the visited nodes
Visited.clear();
for (RNVector::reverse_iterator OI = Order.rbegin(), OE = Order.rend();
OI != OE; ++OI) {
// Analyze all the conditions leading to a node
gatherPredicates(*OI);
// Remember that we've seen this node
Visited.insert((*OI)->getEntry());
// Find the last back edges
analyzeLoops(*OI);
}
}
/// \brief Insert the missing branch conditions
void StructurizeCFG::insertConditions(bool Loops) {
BranchVector &Conds = Loops ? LoopConds : Conditions;
Value *Default = Loops ? BoolTrue : BoolFalse;
SSAUpdater PhiInserter;
for (BranchVector::iterator I = Conds.begin(),
E = Conds.end(); I != E; ++I) {
BranchInst *Term = *I;
assert(Term->isConditional());
BasicBlock *Parent = Term->getParent();
BasicBlock *SuccTrue = Term->getSuccessor(0);
BasicBlock *SuccFalse = Term->getSuccessor(1);
PhiInserter.Initialize(Boolean, "");
PhiInserter.AddAvailableValue(&Func->getEntryBlock(), Default);
PhiInserter.AddAvailableValue(Loops ? SuccFalse : Parent, Default);
BBPredicates &Preds = Loops ? LoopPreds[SuccFalse] : Predicates[SuccTrue];
NearestCommonDominator Dominator(DT);
Dominator.addBlock(Parent, false);
Value *ParentValue = 0;
for (BBPredicates::iterator PI = Preds.begin(), PE = Preds.end();
PI != PE; ++PI) {
if (PI->first == Parent) {
ParentValue = PI->second;
break;
}
PhiInserter.AddAvailableValue(PI->first, PI->second);
Dominator.addBlock(PI->first);
}
if (ParentValue) {
Term->setCondition(ParentValue);
} else {
if (!Dominator.wasResultExplicitMentioned())
PhiInserter.AddAvailableValue(Dominator.getResult(), Default);
Term->setCondition(PhiInserter.GetValueInMiddleOfBlock(Parent));
}
}
}
/// \brief Remove all PHI values coming from "From" into "To" and remember
/// them in DeletedPhis
void StructurizeCFG::delPhiValues(BasicBlock *From, BasicBlock *To) {
PhiMap &Map = DeletedPhis[To];
for (BasicBlock::iterator I = To->begin(), E = To->end();
I != E && isa<PHINode>(*I);) {
PHINode &Phi = cast<PHINode>(*I++);
while (Phi.getBasicBlockIndex(From) != -1) {
Value *Deleted = Phi.removeIncomingValue(From, false);
Map[&Phi].push_back(std::make_pair(From, Deleted));
}
}
}
/// \brief Add a dummy PHI value as soon as we knew the new predecessor
void StructurizeCFG::addPhiValues(BasicBlock *From, BasicBlock *To) {
for (BasicBlock::iterator I = To->begin(), E = To->end();
I != E && isa<PHINode>(*I);) {
PHINode &Phi = cast<PHINode>(*I++);
Value *Undef = UndefValue::get(Phi.getType());
Phi.addIncoming(Undef, From);
}
AddedPhis[To].push_back(From);
}
/// \brief Add the real PHI value as soon as everything is set up
void StructurizeCFG::setPhiValues() {
SSAUpdater Updater;
for (BB2BBVecMap::iterator AI = AddedPhis.begin(), AE = AddedPhis.end();
AI != AE; ++AI) {
BasicBlock *To = AI->first;
BBVector &From = AI->second;
if (!DeletedPhis.count(To))
continue;
PhiMap &Map = DeletedPhis[To];
for (PhiMap::iterator PI = Map.begin(), PE = Map.end();
PI != PE; ++PI) {
PHINode *Phi = PI->first;
Value *Undef = UndefValue::get(Phi->getType());
Updater.Initialize(Phi->getType(), "");
Updater.AddAvailableValue(&Func->getEntryBlock(), Undef);
Updater.AddAvailableValue(To, Undef);
NearestCommonDominator Dominator(DT);
Dominator.addBlock(To, false);
for (BBValueVector::iterator VI = PI->second.begin(),
VE = PI->second.end(); VI != VE; ++VI) {
Updater.AddAvailableValue(VI->first, VI->second);
Dominator.addBlock(VI->first);
}
if (!Dominator.wasResultExplicitMentioned())
Updater.AddAvailableValue(Dominator.getResult(), Undef);
for (BBVector::iterator FI = From.begin(), FE = From.end();
FI != FE; ++FI) {
int Idx = Phi->getBasicBlockIndex(*FI);
assert(Idx != -1);
Phi->setIncomingValue(Idx, Updater.GetValueAtEndOfBlock(*FI));
}
}
DeletedPhis.erase(To);
}
assert(DeletedPhis.empty());
}
/// \brief Remove phi values from all successors and then remove the terminator.
void StructurizeCFG::killTerminator(BasicBlock *BB) {
TerminatorInst *Term = BB->getTerminator();
if (!Term)
return;
for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB);
SI != SE; ++SI) {
delPhiValues(BB, *SI);
}
Term->eraseFromParent();
}
/// \brief Let node exit(s) point to NewExit
void StructurizeCFG::changeExit(RegionNode *Node, BasicBlock *NewExit,
bool IncludeDominator) {
if (Node->isSubRegion()) {
Region *SubRegion = Node->getNodeAs<Region>();
BasicBlock *OldExit = SubRegion->getExit();
BasicBlock *Dominator = 0;
// Find all the edges from the sub region to the exit
for (pred_iterator I = pred_begin(OldExit), E = pred_end(OldExit);
I != E;) {
BasicBlock *BB = *I++;
if (!SubRegion->contains(BB))
continue;
// Modify the edges to point to the new exit
delPhiValues(BB, OldExit);
BB->getTerminator()->replaceUsesOfWith(OldExit, NewExit);
addPhiValues(BB, NewExit);
// Find the new dominator (if requested)
if (IncludeDominator) {
if (!Dominator)
Dominator = BB;
else
Dominator = DT->findNearestCommonDominator(Dominator, BB);
}
}
// Change the dominator (if requested)
if (Dominator)
DT->changeImmediateDominator(NewExit, Dominator);
// Update the region info
SubRegion->replaceExit(NewExit);
} else {
BasicBlock *BB = Node->getNodeAs<BasicBlock>();
killTerminator(BB);
BranchInst::Create(NewExit, BB);
addPhiValues(BB, NewExit);
if (IncludeDominator)
DT->changeImmediateDominator(NewExit, BB);
}
}
/// \brief Create a new flow node and update dominator tree and region info
BasicBlock *StructurizeCFG::getNextFlow(BasicBlock *Dominator) {
LLVMContext &Context = Func->getContext();
BasicBlock *Insert = Order.empty() ? ParentRegion->getExit() :
Order.back()->getEntry();
BasicBlock *Flow = BasicBlock::Create(Context, FlowBlockName,
Func, Insert);
DT->addNewBlock(Flow, Dominator);
ParentRegion->getRegionInfo()->setRegionFor(Flow, ParentRegion);
return Flow;
}
/// \brief Create a new or reuse the previous node as flow node
BasicBlock *StructurizeCFG::needPrefix(bool NeedEmpty) {
BasicBlock *Entry = PrevNode->getEntry();
if (!PrevNode->isSubRegion()) {
killTerminator(Entry);
if (!NeedEmpty || Entry->getFirstInsertionPt() == Entry->end())
return Entry;
}
// create a new flow node
BasicBlock *Flow = getNextFlow(Entry);
// and wire it up
changeExit(PrevNode, Flow, true);
PrevNode = ParentRegion->getBBNode(Flow);
return Flow;
}
/// \brief Returns the region exit if possible, otherwise just a new flow node
BasicBlock *StructurizeCFG::needPostfix(BasicBlock *Flow,
bool ExitUseAllowed) {
if (Order.empty() && ExitUseAllowed) {
BasicBlock *Exit = ParentRegion->getExit();
DT->changeImmediateDominator(Exit, Flow);
addPhiValues(Flow, Exit);
return Exit;
}
return getNextFlow(Flow);
}
/// \brief Set the previous node
void StructurizeCFG::setPrevNode(BasicBlock *BB) {
PrevNode = ParentRegion->contains(BB) ? ParentRegion->getBBNode(BB) : 0;
}
/// \brief Does BB dominate all the predicates of Node ?
bool StructurizeCFG::dominatesPredicates(BasicBlock *BB, RegionNode *Node) {
BBPredicates &Preds = Predicates[Node->getEntry()];
for (BBPredicates::iterator PI = Preds.begin(), PE = Preds.end();
PI != PE; ++PI) {
if (!DT->dominates(BB, PI->first))
return false;
}
return true;
}
/// \brief Can we predict that this node will always be called?
bool StructurizeCFG::isPredictableTrue(RegionNode *Node) {
BBPredicates &Preds = Predicates[Node->getEntry()];
bool Dominated = false;
// Regionentry is always true
if (PrevNode == 0)
return true;
for (BBPredicates::iterator I = Preds.begin(), E = Preds.end();
I != E; ++I) {
if (I->second != BoolTrue)
return false;
if (!Dominated && DT->dominates(I->first, PrevNode->getEntry()))
Dominated = true;
}
// TODO: The dominator check is too strict
return Dominated;
}
/// Take one node from the order vector and wire it up
void StructurizeCFG::wireFlow(bool ExitUseAllowed,
BasicBlock *LoopEnd) {
RegionNode *Node = Order.pop_back_val();
Visited.insert(Node->getEntry());
if (isPredictableTrue(Node)) {
// Just a linear flow
if (PrevNode) {
changeExit(PrevNode, Node->getEntry(), true);
}
PrevNode = Node;
} else {
// Insert extra prefix node (or reuse last one)
BasicBlock *Flow = needPrefix(false);
// Insert extra postfix node (or use exit instead)
BasicBlock *Entry = Node->getEntry();
BasicBlock *Next = needPostfix(Flow, ExitUseAllowed);
// let it point to entry and next block
Conditions.push_back(BranchInst::Create(Entry, Next, BoolUndef, Flow));
addPhiValues(Flow, Entry);
DT->changeImmediateDominator(Entry, Flow);
PrevNode = Node;
while (!Order.empty() && !Visited.count(LoopEnd) &&
dominatesPredicates(Entry, Order.back())) {
handleLoops(false, LoopEnd);
}
changeExit(PrevNode, Next, false);
setPrevNode(Next);
}
}
void StructurizeCFG::handleLoops(bool ExitUseAllowed,
BasicBlock *LoopEnd) {
RegionNode *Node = Order.back();
BasicBlock *LoopStart = Node->getEntry();
if (!Loops.count(LoopStart)) {
wireFlow(ExitUseAllowed, LoopEnd);
return;
}
if (!isPredictableTrue(Node))
LoopStart = needPrefix(true);
LoopEnd = Loops[Node->getEntry()];
wireFlow(false, LoopEnd);
while (!Visited.count(LoopEnd)) {
handleLoops(false, LoopEnd);
}
// If the start of the loop is the entry block, we can't branch to it so
// insert a new dummy entry block.
Function *LoopFunc = LoopStart->getParent();
if (LoopStart == &LoopFunc->getEntryBlock()) {
LoopStart->setName("entry.orig");
BasicBlock *NewEntry =
BasicBlock::Create(LoopStart->getContext(),
"entry",
LoopFunc,
LoopStart);
BranchInst::Create(LoopStart, NewEntry);
}
// Create an extra loop end node
LoopEnd = needPrefix(false);
BasicBlock *Next = needPostfix(LoopEnd, ExitUseAllowed);
LoopConds.push_back(BranchInst::Create(Next, LoopStart,
BoolUndef, LoopEnd));
addPhiValues(LoopEnd, LoopStart);
setPrevNode(Next);
}
/// After this function control flow looks like it should be, but
/// branches and PHI nodes only have undefined conditions.
void StructurizeCFG::createFlow() {
BasicBlock *Exit = ParentRegion->getExit();
bool EntryDominatesExit = DT->dominates(ParentRegion->getEntry(), Exit);
DeletedPhis.clear();
AddedPhis.clear();
Conditions.clear();
LoopConds.clear();
PrevNode = 0;
Visited.clear();
while (!Order.empty()) {
handleLoops(EntryDominatesExit, 0);
}
if (PrevNode)
changeExit(PrevNode, Exit, EntryDominatesExit);
else
assert(EntryDominatesExit);
}
/// Handle a rare case where the disintegrated nodes instructions
/// no longer dominate all their uses. Not sure if this is really nessasary
void StructurizeCFG::rebuildSSA() {
SSAUpdater Updater;
for (Region::block_iterator I = ParentRegion->block_begin(),
E = ParentRegion->block_end();
I != E; ++I) {
BasicBlock *BB = *I;
for (BasicBlock::iterator II = BB->begin(), IE = BB->end();
II != IE; ++II) {
bool Initialized = false;
for (Use *I = &II->use_begin().getUse(), *Next; I; I = Next) {
Next = I->getNext();
Instruction *User = cast<Instruction>(I->getUser());
if (User->getParent() == BB) {
continue;
} else if (PHINode *UserPN = dyn_cast<PHINode>(User)) {
if (UserPN->getIncomingBlock(*I) == BB)
continue;
}
if (DT->dominates(II, User))
continue;
if (!Initialized) {
Value *Undef = UndefValue::get(II->getType());
Updater.Initialize(II->getType(), "");
Updater.AddAvailableValue(&Func->getEntryBlock(), Undef);
Updater.AddAvailableValue(BB, II);
Initialized = true;
}
Updater.RewriteUseAfterInsertions(*I);
}
}
}
}
/// \brief Run the transformation for each region found
bool StructurizeCFG::runOnRegion(Region *R, RGPassManager &RGM) {
if (R->isTopLevelRegion())
return false;
Func = R->getEntry()->getParent();
ParentRegion = R;
DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree();
orderNodes();
collectInfos();
createFlow();
insertConditions(false);
insertConditions(true);
setPhiValues();
rebuildSSA();
// Cleanup
Order.clear();
Visited.clear();
DeletedPhis.clear();
AddedPhis.clear();
Predicates.clear();
Conditions.clear();
Loops.clear();
LoopPreds.clear();
LoopConds.clear();
return true;
}
/// \brief Create the pass
Pass *llvm::createStructurizeCFGPass() {
return new StructurizeCFG();
}