mirror of
https://github.com/c64scene-ar/llvm-6502.git
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* Removed space between function name and its argument list * Removed space between '&' and variable name * Removed empty comment lines: `//' git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@8750 91177308-0d34-0410-b5e6-96231b3b80d8
519 lines
16 KiB
C++
519 lines
16 KiB
C++
//===- gccld.cpp - LLVM 'ld' compatible linker ----------------------------===//
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//
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// This utility is intended to be compatible with GCC, and follows standard
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// system 'ld' conventions. As such, the default output file is ./a.out.
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// Additionally, this program outputs a shell script that is used to invoke LLI
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// to execute the program. In this manner, the generated executable (a.out for
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// example), is directly executable, whereas the bytecode file actually lives in
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// the a.out.bc file generated by this program. Also, Force is on by default.
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//
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// Note that if someone (or a script) deletes the executable program generated,
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// the .bc file will be left around. Considering that this is a temporary hack,
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// I'm not too worried about this.
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//
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//===----------------------------------------------------------------------===//
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#include "gccld.h"
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#include "llvm/Module.h"
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#include "llvm/PassManager.h"
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#include "llvm/Bytecode/Reader.h"
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#include "llvm/Bytecode/WriteBytecodePass.h"
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#include "llvm/Target/TargetData.h"
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#include "llvm/Transforms/IPO.h"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Transforms/Utils/Linker.h"
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#include "Support/CommandLine.h"
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#include "Support/FileUtilities.h"
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#include "Support/Signals.h"
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#include "Support/SystemUtils.h"
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#include "Config/stdlib.h"
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#include <algorithm>
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#include <fstream>
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#include <memory>
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#include <set>
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//
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// Function: FileExists ()
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//
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// Description:
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// Determine if the specified filename exists and is readable.
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//
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// Inputs:
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// FN - The name of the file.
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//
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// Outputs:
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// None.
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//
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// Return Value:
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// TRUE - The file exists and is readable.
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// FALSE - The file does not exist or is unreadable.
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//
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static inline bool FileExists(const std::string &FN) {
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return access(FN.c_str(), R_OK | F_OK) != -1;
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}
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//
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// Function: IsArchive ()
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//
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// Description:
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// Determine if the specified file is an ar archive. It determines this by
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// checking the magic string at the beginning of the file.
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//
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// Inputs:
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// filename - A C++ string containing the name of the file.
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//
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// Outputs:
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// None.
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//
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// Return value:
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// TRUE - The file is an archive.
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// FALSE - The file is not an archive.
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//
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static inline bool IsArchive(const std::string &filename)
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{
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std::string ArchiveMagic("!<arch>\012");
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char buf[1 + ArchiveMagic.size()];
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std::ifstream f(filename.c_str());
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f.read(buf, ArchiveMagic.size());
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buf[ArchiveMagic.size()] = '\0';
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return ArchiveMagic == buf;
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}
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//
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// Function: FindLib ()
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//
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// Description:
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// This function locates a particular library. It will prepend and append
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// various directories, prefixes, and suffixes until it can find the library.
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//
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// Inputs:
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// Filename - Name of the file to find.
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// Paths - List of directories to search.
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//
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// Outputs:
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// None.
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//
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// Return value:
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// The name of the file is returned.
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// If the file is not found, an empty string is returned.
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//
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static std::string
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FindLib(const std::string &Filename, const std::vector<std::string> &Paths)
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{
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// Determine if the pathname can be found as it stands.
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if (FileExists(Filename))
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return Filename;
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// If that doesn't work, convert the name into a library name.
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std::string LibName = "lib" + Filename;
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// Iterate over the directories in Paths to see if we can find the library
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// there.
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for (unsigned Index = 0; Index != Paths.size(); ++Index) {
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std::string Directory = Paths[Index] + "/";
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if (FileExists(Directory + LibName + ".bc"))
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return Directory + LibName + ".bc";
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if (FileExists(Directory + LibName + ".so"))
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return Directory + LibName + ".so";
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if (FileExists(Directory + LibName + ".a"))
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return Directory + LibName + ".a";
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}
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// One last hope: Check LLVM_LIB_SEARCH_PATH.
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char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH");
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if (SearchPath == NULL)
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return std::string();
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LibName = std::string(SearchPath) + "/" + LibName;
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if (FileExists(LibName))
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return LibName;
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return std::string();
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}
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//
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// Function: GetAllDefinedSymbols ()
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//
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// Description:
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// Find all of the defined symbols in the specified module.
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//
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// Inputs:
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// M - The module in which to find defined symbols.
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//
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// Outputs:
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// DefinedSymbols - A set of C++ strings that will contain the name of all
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// defined symbols.
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//
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// Return value:
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// None.
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//
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void
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GetAllDefinedSymbols(Module *M, std::set<std::string> &DefinedSymbols)
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{
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for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
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if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage())
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DefinedSymbols.insert(I->getName());
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for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I)
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if (I->hasName() && !I->isExternal() && !I->hasInternalLinkage())
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DefinedSymbols.insert(I->getName());
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}
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//
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// Function: GetAllUndefinedSymbols ()
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//
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// Description:
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// This calculates the set of undefined symbols that still exist in an LLVM
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// module. This is a bit tricky because there may be two symbols with the
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// same name but different LLVM types that will be resolved to each other but
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// aren't currently (thus we need to treat it as resolved).
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//
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// Inputs:
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// M - The module in which to find undefined symbols.
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//
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// Outputs:
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// UndefinedSymbols - A set of C++ strings containing the name of all
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// undefined symbols.
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//
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// Return value:
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// None.
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//
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void
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GetAllUndefinedSymbols(Module *M, std::set<std::string> &UndefinedSymbols)
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{
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std::set<std::string> DefinedSymbols;
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UndefinedSymbols.clear(); // Start out empty
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for (Module::iterator I = M->begin(), E = M->end(); I != E; ++I)
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if (I->hasName()) {
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if (I->isExternal())
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UndefinedSymbols.insert(I->getName());
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else if (!I->hasInternalLinkage())
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DefinedSymbols.insert(I->getName());
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}
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for (Module::giterator I = M->gbegin(), E = M->gend(); I != E; ++I)
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if (I->hasName()) {
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if (I->isExternal())
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UndefinedSymbols.insert(I->getName());
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else if (!I->hasInternalLinkage())
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DefinedSymbols.insert(I->getName());
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}
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// Prune out any defined symbols from the undefined symbols set...
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for (std::set<std::string>::iterator I = UndefinedSymbols.begin();
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I != UndefinedSymbols.end(); )
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if (DefinedSymbols.count(*I))
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UndefinedSymbols.erase(I++); // This symbol really is defined!
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else
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++I; // Keep this symbol in the undefined symbols list
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}
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//
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// Function: LoadObject ()
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//
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// Description:
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// Read the specified bytecode object file.
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//
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// Inputs:
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// FN - The name of the file to load.
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//
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// Outputs:
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// OutErrorMessage - The error message to give back to the caller.
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//
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// Return Value:
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// A pointer to a module represening the bytecode file is returned.
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// If an error occurs, the pointer is 0.
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//
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std::auto_ptr<Module>
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LoadObject(const std::string & FN, std::string &OutErrorMessage) {
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std::string ErrorMessage;
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Module *Result = ParseBytecodeFile(FN, &ErrorMessage);
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if (Result) return std::auto_ptr<Module>(Result);
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OutErrorMessage = "Bytecode file '" + FN + "' corrupt!";
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if (ErrorMessage.size()) OutErrorMessage += ": " + ErrorMessage;
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return std::auto_ptr<Module>();
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}
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//
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// Function: LinkInArchive ()
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//
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// Description:
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// This function will open an archive library and link in all objects which
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// provide symbols that are currently undefined.
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//
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// Inputs:
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// M - The module in which to link the archives.
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// Filename - The pathname of the archive.
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// Verbose - Flags whether verbose messages should be printed.
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//
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// Outputs:
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// ErrorMessage - A C++ string detailing what error occurred, if any.
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//
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// Return Value:
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// TRUE - An error occurred.
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// FALSE - No errors.
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//
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static bool LinkInArchive(Module *M,
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const std::string &Filename,
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std::string &ErrorMessage,
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bool Verbose)
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{
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//
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// Find all of the symbols currently undefined in the bytecode program.
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// If all the symbols are defined, the program is complete, and there is
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// no reason to link in any archive files.
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//
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std::set<std::string> UndefinedSymbols;
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GetAllUndefinedSymbols(M, UndefinedSymbols);
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if (UndefinedSymbols.empty()) {
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if (Verbose) std::cerr << " No symbols undefined, don't link library!\n";
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return false; // No need to link anything in!
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}
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//
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// Load in the archive objects.
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//
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if (Verbose) std::cerr << " Loading '" << Filename << "'\n";
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std::vector<Module*> Objects;
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if (ReadArchiveFile(Filename, Objects, &ErrorMessage))
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return true;
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//
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// Figure out which symbols are defined by all of the modules in the archive.
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//
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std::vector<std::set<std::string> > DefinedSymbols;
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DefinedSymbols.resize(Objects.size());
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for (unsigned i = 0; i != Objects.size(); ++i) {
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GetAllDefinedSymbols(Objects[i], DefinedSymbols[i]);
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}
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// While we are linking in object files, loop.
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bool Linked = true;
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while (Linked) {
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Linked = false;
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for (unsigned i = 0; i != Objects.size(); ++i) {
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// Consider whether we need to link in this module... we only need to
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// link it in if it defines some symbol which is so far undefined.
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//
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const std::set<std::string> &DefSymbols = DefinedSymbols[i];
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bool ObjectRequired = false;
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for (std::set<std::string>::iterator I = UndefinedSymbols.begin(),
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E = UndefinedSymbols.end(); I != E; ++I)
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if (DefSymbols.count(*I)) {
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if (Verbose)
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std::cerr << " Found object providing symbol '" << *I << "'...\n";
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ObjectRequired = true;
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break;
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}
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// We DO need to link this object into the program...
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if (ObjectRequired) {
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if (LinkModules(M, Objects[i], &ErrorMessage))
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return true; // Couldn't link in the right object file...
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// Since we have linked in this object, delete it from the list of
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// objects to consider in this archive file.
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std::swap(Objects[i], Objects.back());
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std::swap(DefinedSymbols[i], DefinedSymbols.back());
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Objects.pop_back();
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DefinedSymbols.pop_back();
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--i; // Do not skip an entry
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// The undefined symbols set should have shrunk.
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GetAllUndefinedSymbols(M, UndefinedSymbols);
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Linked = true; // We have linked something in!
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}
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}
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}
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return false;
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}
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//
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// Function: LinkInFile ()
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//
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// Description:
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// This function will open an archive library and link in all objects which
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// provide symbols that are currently undefined.
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//
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// Inputs:
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// HeadModule - The module in which to link the archives.
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// Filename - The pathname of the archive.
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// Verbose - Flags whether verbose messages should be printed.
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//
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// Outputs:
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// ErrorMessage - A C++ string detailing what error occurred, if any.
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//
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// Return Value:
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// TRUE - An error occurred.
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// FALSE - No errors.
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//
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static bool LinkInFile(Module *HeadModule,
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const std::string &Filename,
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std::string &ErrorMessage,
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bool Verbose)
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{
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std::auto_ptr<Module> M(LoadObject(Filename, ErrorMessage));
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if (M.get() == 0) return true;
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if (Verbose) std::cerr << "Linking in '" << Filename << "'\n";
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return LinkModules(HeadModule, M.get(), &ErrorMessage);
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}
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//
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// Function: LinkFiles ()
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//
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// Description:
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// This function takes a module and a list of files and links them all
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// together. It locates the file either in the current directory, as it's
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// absolute or relative pathname, or as a file somewhere in
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// LLVM_LIB_SEARCH_PATH.
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//
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// Inputs:
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// progname - The name of the program (infamous argv[0]).
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// HeadModule - The module under which all files will be linked.
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// Files - A vector of C++ strings indicating the LLVM bytecode filenames
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// to be linked. The names can refer to a mixture of pure LLVM
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// bytecode files and archive (ar) formatted files.
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// Verbose - Flags whether verbose output should be printed while linking.
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//
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// Outputs:
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// HeadModule - The module will have the specified LLVM bytecode files linked
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// in.
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//
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// Return value:
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// FALSE - No errors.
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// TRUE - Some error occurred.
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//
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bool LinkFiles(const char *progname,
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Module *HeadModule,
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const std::vector<std::string> &Files,
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bool Verbose)
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{
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// String in which to receive error messages.
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std::string ErrorMessage;
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// Full pathname of the file
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std::string Pathname;
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// Get the library search path from the environment
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char *SearchPath = getenv("LLVM_LIB_SEARCH_PATH");
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for (unsigned i = 1; i < Files.size(); ++i) {
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// Determine where this file lives.
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if (FileExists(Files[i])) {
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Pathname = Files[i];
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} else {
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if (SearchPath == NULL) {
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std::cerr << "Cannot find " << Files[i];
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return true;
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}
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Pathname = std::string(SearchPath)+"/"+Files[i];
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if (!FileExists(Pathname)) {
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std::cerr << "Cannot find " << Files[i];
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return true;
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}
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}
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// A user may specify an ar archive without -l, perhaps because it
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// is not installed as a library. Detect that and link the library.
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if (IsArchive(Pathname)) {
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if (Verbose)
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std::cerr << "Linking archive '" << Files[i] << "'\n";
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if (LinkInArchive(HeadModule, Pathname, ErrorMessage, Verbose)) {
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PrintAndReturn(progname, ErrorMessage,
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": Error linking in '" + Files[i] + "'");
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return true;
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}
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} else {
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if (Verbose)
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std::cerr << "Linking file '" << Files[i] << "'\n";
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if (LinkInFile(HeadModule, Pathname, ErrorMessage, Verbose)) {
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PrintAndReturn(progname, ErrorMessage,
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": error linking in '" + Files[i] + "'");
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return true;
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}
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}
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}
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return false;
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}
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//
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// Function: LinkLibraries ()
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//
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// Description:
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// This function takes the specified library files and links them into the
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// main bytecode object file.
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//
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// Inputs:
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// progname - The name of the program (infamous argv[0]).
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// HeadModule - The module into which all necessary libraries will be linked.
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// Libraries - The list of libraries to link into the module.
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// LibPaths - The list of library paths in which to find libraries.
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// Verbose - Flags whether verbose messages should be printed.
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// Native - Flags whether native code is being generated.
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//
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// Outputs:
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// HeadModule - The module will have all necessary libraries linked in.
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//
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// Return value:
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// FALSE - No error.
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// TRUE - Error.
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//
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bool LinkLibraries(const char *progname,
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Module *HeadModule,
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const std::vector<std::string> &Libraries,
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const std::vector<std::string> &LibPaths,
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bool Verbose,
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bool Native)
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{
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// String in which to receive error messages.
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std::string ErrorMessage;
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for (unsigned i = 1; i < Libraries.size(); ++i) {
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// Determine where this library lives.
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std::string Pathname = FindLib(Libraries[i], LibPaths);
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if (Pathname.empty()) {
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// If the pathname does not exist, then continue to the next one if
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// we're doing a native link and give an error if we're doing a bytecode
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// link.
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if (!Native) {
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PrintAndReturn(progname, "Cannot find " + Libraries[i]);
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return true;
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}
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}
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// A user may specify an ar archive without -l, perhaps because it
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// is not installed as a library. Detect that and link the library.
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if (IsArchive(Pathname)) {
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if (Verbose)
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std::cerr << "Linking archive '" << Libraries[i] << "'\n";
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if (LinkInArchive(HeadModule, Pathname, ErrorMessage, Verbose)) {
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PrintAndReturn(progname, ErrorMessage,
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": Error linking in '" + Libraries[i] + "'");
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return true;
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}
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} else {
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if (Verbose)
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std::cerr << "Linking file '" << Libraries[i] << "'\n";
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if (LinkInFile(HeadModule, Pathname, ErrorMessage, Verbose)) {
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PrintAndReturn(progname, ErrorMessage,
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": error linking in '" + Libraries[i] + "'");
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return true;
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}
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}
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}
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return false;
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}
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