llvm-6502/lib/Analysis
2004-02-17 19:06:47 +00:00
..
DataStructure When we complete the bottom-up pass, make sure to merge the globals in 'main' into 2004-02-17 19:06:47 +00:00
IPA getNodes() is gone 2004-02-07 23:57:26 +00:00
AliasAnalysis.cpp Improve mod/ref information based on the pointsToConstantMemory method. 2004-01-30 22:16:42 +00:00
AliasAnalysisCounter.cpp Finegrainify namespacification 2003-12-10 15:34:03 +00:00
AliasAnalysisEvaluator.cpp Finegrainify namespacification 2003-12-10 15:33:59 +00:00
AliasSetTracker.cpp Add a new AliassetTracker::remove method. Because we need to be able to remove 2003-12-18 08:11:56 +00:00
BasicAliasAnalysis.cpp Fix thinko 2004-01-30 22:48:02 +00:00
CFGPrinter.cpp Finegrainify namespacification 2003-12-11 21:48:18 +00:00
ConstantRange.cpp Remove use of ConstantHandling itf 2004-01-12 20:13:04 +00:00
Expressions.cpp Remove use of ConstantHandling itf 2004-01-12 18:02:15 +00:00
InductionVariable.cpp rename ClassifyExpression -> ClassifyExpr 2003-12-23 08:04:08 +00:00
InstCount.cpp Put all LLVM code into the llvm namespace, as per bug 109. 2003-11-11 22:41:34 +00:00
Interval.cpp Put all LLVM code into the llvm namespace, as per bug 109. 2003-11-11 22:41:34 +00:00
IntervalPartition.cpp Put all LLVM code into the llvm namespace, as per bug 109. 2003-11-11 22:41:34 +00:00
LoadValueNumbering.cpp In a "seeing the forest through the trees" kinda situation, I realized that a 2004-02-05 17:20:00 +00:00
LoopInfo.cpp Order #includes alphabetically, per style guide. 2004-01-30 17:26:24 +00:00
Makefile Live var is now in lib/Target/Sparc 2004-01-09 18:16:20 +00:00
PostDominators.cpp Finegrainify namespacification 2003-12-07 00:35:42 +00:00
PrintSCC.cpp Put all LLVM code into the llvm namespace, as per bug 109. 2003-11-11 22:41:34 +00:00
ProfileInfo.cpp Fix copy-and-pastos 2004-02-11 06:10:18 +00:00
ProfileInfoLoader.cpp Fix a typeo 2004-02-11 18:20:41 +00:00
ProfileInfoLoaderPass.cpp Cosmetic improvements to this option. 2004-02-11 19:14:04 +00:00
ValueNumbering.cpp Simplify implementation, and probably speed things up too. 2004-02-11 03:57:16 +00:00