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8a83d54528
it makes no sense for allocation_order iterators to visit reserved regs. The inline spiller depends on AliasAnalysis. Manage the Query state to avoid uninitialized or stale results. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@118800 91177308-0d34-0410-b5e6-96231b3b80d8
537 lines
19 KiB
C++
537 lines
19 KiB
C++
//===-- RegAllocBasic.cpp - basic register allocator ----------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the RABasic function pass, which provides a minimal
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// implementation of the basic register allocator.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "regalloc"
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#include "LiveIntervalUnion.h"
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#include "RegAllocBase.h"
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#include "RenderMachineFunction.h"
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#include "Spiller.h"
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#include "VirtRegMap.h"
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#include "VirtRegRewriter.h"
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#include "llvm/Analysis/AliasAnalysis.h"
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#include "llvm/Function.h"
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#include "llvm/PassAnalysisSupport.h"
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#include "llvm/CodeGen/CalcSpillWeights.h"
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#include "llvm/CodeGen/LiveIntervalAnalysis.h"
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#include "llvm/CodeGen/LiveStackAnalysis.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/RegAllocRegistry.h"
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#include "llvm/CodeGen/RegisterCoalescer.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetOptions.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#ifndef NDEBUG
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#include "llvm/ADT/SparseBitVector.h"
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#endif
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/raw_ostream.h"
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#include <vector>
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#include <queue>
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using namespace llvm;
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static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator",
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createBasicRegisterAllocator);
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// Temporary verification option until we can put verification inside
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// MachineVerifier.
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static cl::opt<bool>
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VerifyRegAlloc("verify-regalloc",
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cl::desc("Verify live intervals before renaming"));
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class PhysicalRegisterDescription : public AbstractRegisterDescription {
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const TargetRegisterInfo *tri_;
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public:
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PhysicalRegisterDescription(const TargetRegisterInfo *tri): tri_(tri) {}
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virtual const char *getName(unsigned reg) const { return tri_->getName(reg); }
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};
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namespace {
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/// RABasic provides a minimal implementation of the basic register allocation
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/// algorithm. It prioritizes live virtual registers by spill weight and spills
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/// whenever a register is unavailable. This is not practical in production but
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/// provides a useful baseline both for measuring other allocators and comparing
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/// the speed of the basic algorithm against other styles of allocators.
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class RABasic : public MachineFunctionPass, public RegAllocBase
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{
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// context
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MachineFunction *mf_;
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const TargetMachine *tm_;
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MachineRegisterInfo *mri_;
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BitVector reservedRegs_;
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// analyses
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LiveStacks *ls_;
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RenderMachineFunction *rmf_;
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// state
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std::auto_ptr<Spiller> spiller_;
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public:
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RABasic();
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/// Return the pass name.
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virtual const char* getPassName() const {
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return "Basic Register Allocator";
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}
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/// RABasic analysis usage.
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virtual void getAnalysisUsage(AnalysisUsage &au) const;
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virtual void releaseMemory();
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virtual Spiller &spiller() { return *spiller_; }
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virtual unsigned selectOrSplit(LiveInterval &lvr,
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SmallVectorImpl<LiveInterval*> &splitLVRs);
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/// Perform register allocation.
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virtual bool runOnMachineFunction(MachineFunction &mf);
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static char ID;
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};
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char RABasic::ID = 0;
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} // end anonymous namespace
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// We should not need to publish the initializer as long as no other passes
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// require RABasic.
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#if 0 // disable INITIALIZE_PASS
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INITIALIZE_PASS_BEGIN(RABasic, "basic-regalloc",
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"Basic Register Allocator", false, false)
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INITIALIZE_PASS_DEPENDENCY(LiveIntervals)
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INITIALIZE_PASS_DEPENDENCY(StrongPHIElimination)
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INITIALIZE_AG_DEPENDENCY(RegisterCoalescer)
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INITIALIZE_PASS_DEPENDENCY(CalculateSpillWeights)
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INITIALIZE_PASS_DEPENDENCY(LiveStacks)
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INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo)
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INITIALIZE_PASS_DEPENDENCY(VirtRegMap)
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#ifndef NDEBUG
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INITIALIZE_PASS_DEPENDENCY(RenderMachineFunction)
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#endif
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INITIALIZE_PASS_END(RABasic, "basic-regalloc",
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"Basic Register Allocator", false, false)
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#endif // disable INITIALIZE_PASS
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RABasic::RABasic(): MachineFunctionPass(ID) {
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initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
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initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
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initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry());
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initializeRegisterCoalescerAnalysisGroup(*PassRegistry::getPassRegistry());
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initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry());
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initializeLiveStacksPass(*PassRegistry::getPassRegistry());
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initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
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initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
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initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
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initializeRenderMachineFunctionPass(*PassRegistry::getPassRegistry());
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}
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void RABasic::getAnalysisUsage(AnalysisUsage &au) const {
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au.setPreservesCFG();
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au.addRequired<AliasAnalysis>();
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au.addPreserved<AliasAnalysis>();
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au.addRequired<LiveIntervals>();
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au.addPreserved<SlotIndexes>();
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if (StrongPHIElim)
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au.addRequiredID(StrongPHIEliminationID);
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au.addRequiredTransitive<RegisterCoalescer>();
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au.addRequired<CalculateSpillWeights>();
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au.addRequired<LiveStacks>();
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au.addPreserved<LiveStacks>();
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au.addRequiredID(MachineDominatorsID);
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au.addPreservedID(MachineDominatorsID);
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au.addRequired<MachineLoopInfo>();
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au.addPreserved<MachineLoopInfo>();
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au.addRequired<VirtRegMap>();
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au.addPreserved<VirtRegMap>();
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DEBUG(au.addRequired<RenderMachineFunction>());
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MachineFunctionPass::getAnalysisUsage(au);
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}
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void RABasic::releaseMemory() {
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spiller_.reset(0);
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RegAllocBase::releaseMemory();
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}
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#ifndef NDEBUG
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// Verify each LiveIntervalUnion.
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void RegAllocBase::verify() {
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LvrBitSet visitedVRegs;
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OwningArrayPtr<LvrBitSet> unionVRegs(new LvrBitSet[physReg2liu_.numRegs()]);
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// Verify disjoint unions.
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for (unsigned preg = 0; preg < physReg2liu_.numRegs(); ++preg) {
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DEBUG(PhysicalRegisterDescription prd(tri_); physReg2liu_[preg].dump(&prd));
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LvrBitSet &vregs = unionVRegs[preg];
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physReg2liu_[preg].verify(vregs);
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// Union + intersection test could be done efficiently in one pass, but
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// don't add a method to SparseBitVector unless we really need it.
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assert(!visitedVRegs.intersects(vregs) && "vreg in multiple unions");
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visitedVRegs |= vregs;
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}
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// Verify vreg coverage.
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for (LiveIntervals::iterator liItr = lis_->begin(), liEnd = lis_->end();
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liItr != liEnd; ++liItr) {
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unsigned reg = liItr->first;
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if (TargetRegisterInfo::isPhysicalRegister(reg)) continue;
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if (!vrm_->hasPhys(reg)) continue; // spilled?
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unsigned preg = vrm_->getPhys(reg);
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if (!unionVRegs[preg].test(reg)) {
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dbgs() << "LiveVirtReg " << reg << " not in union " <<
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tri_->getName(preg) << "\n";
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llvm_unreachable("unallocated live vreg");
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}
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}
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// FIXME: I'm not sure how to verify spilled intervals.
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}
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#endif //!NDEBUG
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//===----------------------------------------------------------------------===//
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// RegAllocBase Implementation
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//===----------------------------------------------------------------------===//
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// Instantiate a LiveIntervalUnion for each physical register.
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void RegAllocBase::LIUArray::init(unsigned nRegs) {
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array_.reset(new LiveIntervalUnion[nRegs]);
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nRegs_ = nRegs;
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for (unsigned pr = 0; pr < nRegs; ++pr) {
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array_[pr].init(pr);
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}
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}
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void RegAllocBase::init(const TargetRegisterInfo &tri, VirtRegMap &vrm,
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LiveIntervals &lis) {
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tri_ = &tri;
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vrm_ = &vrm;
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lis_ = &lis;
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physReg2liu_.init(tri_->getNumRegs());
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// Cache an interferece query for each physical reg
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queries_.reset(new LiveIntervalUnion::Query[physReg2liu_.numRegs()]);
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}
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void RegAllocBase::LIUArray::clear() {
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nRegs_ = 0;
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array_.reset(0);
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}
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void RegAllocBase::releaseMemory() {
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physReg2liu_.clear();
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}
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namespace llvm {
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/// This class defines a queue of live virtual registers prioritized by spill
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/// weight. The heaviest vreg is popped first.
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///
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/// Currently, this is trivial wrapper that gives us an opaque type in the
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/// header, but we may later give it a virtual interface for register allocators
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/// to override the priority queue comparator.
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class LiveVirtRegQueue {
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typedef std::priority_queue
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<LiveInterval*, std::vector<LiveInterval*>, LessSpillWeightPriority> PQ;
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PQ pq_;
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public:
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// Is the queue empty?
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bool empty() { return pq_.empty(); }
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// Get the highest priority lvr (top + pop)
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LiveInterval *get() {
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LiveInterval *lvr = pq_.top();
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pq_.pop();
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return lvr;
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}
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// Add this lvr to the queue
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void push(LiveInterval *lvr) {
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pq_.push(lvr);
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}
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};
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} // end namespace llvm
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// Visit all the live virtual registers. If they are already assigned to a
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// physical register, unify them with the corresponding LiveIntervalUnion,
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// otherwise push them on the priority queue for later assignment.
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void RegAllocBase::seedLiveVirtRegs(LiveVirtRegQueue &lvrQ) {
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for (LiveIntervals::iterator liItr = lis_->begin(), liEnd = lis_->end();
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liItr != liEnd; ++liItr) {
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unsigned reg = liItr->first;
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LiveInterval &li = *liItr->second;
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if (TargetRegisterInfo::isPhysicalRegister(reg)) {
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physReg2liu_[reg].unify(li);
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}
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else {
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lvrQ.push(&li);
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}
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}
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}
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// Top-level driver to manage the queue of unassigned LiveVirtRegs and call the
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// selectOrSplit implementation.
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void RegAllocBase::allocatePhysRegs() {
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LiveVirtRegQueue lvrQ;
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seedLiveVirtRegs(lvrQ);
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while (!lvrQ.empty()) {
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LiveInterval *lvr = lvrQ.get();
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typedef SmallVector<LiveInterval*, 4> LVRVec;
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LVRVec splitLVRs;
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unsigned availablePhysReg = selectOrSplit(*lvr, splitLVRs);
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if (availablePhysReg) {
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DEBUG(dbgs() << "allocating: " << tri_->getName(availablePhysReg) <<
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" " << *lvr << '\n');
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assert(!vrm_->hasPhys(lvr->reg) && "duplicate vreg in interval unions");
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vrm_->assignVirt2Phys(lvr->reg, availablePhysReg);
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physReg2liu_[availablePhysReg].unify(*lvr);
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}
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for (LVRVec::iterator lvrI = splitLVRs.begin(), lvrEnd = splitLVRs.end();
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lvrI != lvrEnd; ++lvrI) {
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if ((*lvrI)->empty()) continue;
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DEBUG(dbgs() << "queuing new interval: " << **lvrI << "\n");
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assert(TargetRegisterInfo::isVirtualRegister((*lvrI)->reg) &&
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"expect split value in virtual register");
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lvrQ.push(*lvrI);
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}
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}
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}
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// Check if this live virtual reg interferes with a physical register. If not,
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// then check for interference on each register that aliases with the physical
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// register. Return the interfering register.
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unsigned RegAllocBase::checkPhysRegInterference(LiveInterval &lvr,
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unsigned preg) {
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if (query(lvr, preg).checkInterference())
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return preg;
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for (const unsigned *asI = tri_->getAliasSet(preg); *asI; ++asI) {
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if (query(lvr, *asI).checkInterference())
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return *asI;
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}
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return 0;
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}
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// Sort live virtual registers by their register number.
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struct LessLiveVirtualReg
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: public std::binary_function<LiveInterval, LiveInterval, bool> {
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bool operator()(const LiveInterval *left, const LiveInterval *right) const {
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return left->reg < right->reg;
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}
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};
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// Spill all interferences currently assigned to this physical register.
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void RegAllocBase::spillReg(LiveInterval& lvr, unsigned reg,
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SmallVectorImpl<LiveInterval*> &splitLVRs) {
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LiveIntervalUnion::Query &Q = query(lvr, reg);
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const SmallVectorImpl<LiveInterval*> &pendingSpills = Q.interferingVRegs();
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for (SmallVectorImpl<LiveInterval*>::const_iterator I = pendingSpills.begin(),
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E = pendingSpills.end(); I != E; ++I) {
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LiveInterval &spilledLVR = **I;
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DEBUG(dbgs() << "extracting from " <<
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tri_->getName(reg) << " " << spilledLVR << '\n');
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// Deallocate the interfering vreg by removing it from the union.
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// A LiveInterval instance may not be in a union during modification!
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physReg2liu_[reg].extract(spilledLVR);
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// Clear the vreg assignment.
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vrm_->clearVirt(spilledLVR.reg);
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// Spill the extracted interval.
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spiller().spill(&spilledLVR, splitLVRs, pendingSpills);
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}
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// After extracting segments, the query's results are invalid. But keep the
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// contents valid until we're done accessing pendingSpills.
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Q.clear();
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}
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// Spill or split all live virtual registers currently unified under preg that
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// interfere with lvr. The newly spilled or split live intervals are returned by
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// appending them to splitLVRs.
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bool
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RegAllocBase::spillInterferences(LiveInterval &lvr, unsigned preg,
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SmallVectorImpl<LiveInterval*> &splitLVRs) {
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// Record each interference and determine if all are spillable before mutating
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// either the union or live intervals.
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// Collect interferences assigned to the requested physical register.
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LiveIntervalUnion::Query &QPreg = query(lvr, preg);
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unsigned numInterferences = QPreg.collectInterferingVRegs();
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if (QPreg.seenUnspillableVReg()) {
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return false;
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}
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// Collect interferences assigned to any alias of the physical register.
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for (const unsigned *asI = tri_->getAliasSet(preg); *asI; ++asI) {
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LiveIntervalUnion::Query &QAlias = query(lvr, *asI);
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numInterferences += QAlias.collectInterferingVRegs();
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if (QAlias.seenUnspillableVReg()) {
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return false;
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}
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}
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DEBUG(dbgs() << "spilling " << tri_->getName(preg) <<
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" interferences with " << lvr << "\n");
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assert(numInterferences > 0 && "expect interference");
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// Spill each interfering vreg allocated to preg or an alias.
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spillReg(lvr, preg, splitLVRs);
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for (const unsigned *asI = tri_->getAliasSet(preg); *asI; ++asI)
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spillReg(lvr, *asI, splitLVRs);
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return true;
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}
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//===----------------------------------------------------------------------===//
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// RABasic Implementation
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//===----------------------------------------------------------------------===//
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// Driver for the register assignment and splitting heuristics.
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// Manages iteration over the LiveIntervalUnions.
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//
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// Minimal implementation of register assignment and splitting--spills whenever
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// we run out of registers.
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//
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// selectOrSplit can only be called once per live virtual register. We then do a
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// single interference test for each register the correct class until we find an
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// available register. So, the number of interference tests in the worst case is
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// |vregs| * |machineregs|. And since the number of interference tests is
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// minimal, there is no value in caching them.
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unsigned RABasic::selectOrSplit(LiveInterval &lvr,
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SmallVectorImpl<LiveInterval*> &splitLVRs) {
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// Populate a list of physical register spill candidates.
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SmallVector<unsigned, 8> pregSpillCands;
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// Check for an available register in this class.
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const TargetRegisterClass *trc = mri_->getRegClass(lvr.reg);
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for (TargetRegisterClass::iterator trcI = trc->allocation_order_begin(*mf_),
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trcEnd = trc->allocation_order_end(*mf_);
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trcI != trcEnd; ++trcI) {
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unsigned preg = *trcI;
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if (reservedRegs_.test(preg)) continue;
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// Check interference and intialize queries for this lvr as a side effect.
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unsigned interfReg = checkPhysRegInterference(lvr, preg);
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if (interfReg == 0) {
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// Found an available register.
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return preg;
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}
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LiveInterval *interferingVirtReg =
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queries_[interfReg].firstInterference().liuSegPos()->liveVirtReg;
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// The current lvr must either spillable, or one of its interferences must
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// have less spill weight.
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if (interferingVirtReg->weight < lvr.weight ) {
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pregSpillCands.push_back(preg);
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}
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}
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// Try to spill another interfering reg with less spill weight.
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//
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// FIXME: RAGreedy will sort this list by spill weight.
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for (SmallVectorImpl<unsigned>::iterator pregI = pregSpillCands.begin(),
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pregE = pregSpillCands.end(); pregI != pregE; ++pregI) {
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if (!spillInterferences(lvr, *pregI, splitLVRs)) continue;
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unsigned interfReg = checkPhysRegInterference(lvr, *pregI);
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if (interfReg != 0) {
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const LiveSegment &seg =
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*queries_[interfReg].firstInterference().liuSegPos();
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dbgs() << "spilling cannot free " << tri_->getName(*pregI) <<
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" for " << lvr.reg << " with interference " << *seg.liveVirtReg << "\n";
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llvm_unreachable("Interference after spill.");
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}
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// Tell the caller to allocate to this newly freed physical register.
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return *pregI;
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}
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// No other spill candidates were found, so spill the current lvr.
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DEBUG(dbgs() << "spilling: " << lvr << '\n');
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SmallVector<LiveInterval*, 1> pendingSpills;
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spiller().spill(&lvr, splitLVRs, pendingSpills);
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// The live virtual register requesting allocation was spilled, so tell
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// the caller not to allocate anything during this round.
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return 0;
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}
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namespace llvm {
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Spiller *createInlineSpiller(MachineFunctionPass &pass,
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MachineFunction &mf,
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VirtRegMap &vrm);
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}
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|
|
|
bool RABasic::runOnMachineFunction(MachineFunction &mf) {
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|
DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n"
|
|
<< "********** Function: "
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|
<< ((Value*)mf.getFunction())->getName() << '\n');
|
|
|
|
mf_ = &mf;
|
|
tm_ = &mf.getTarget();
|
|
mri_ = &mf.getRegInfo();
|
|
|
|
DEBUG(rmf_ = &getAnalysis<RenderMachineFunction>());
|
|
|
|
const TargetRegisterInfo *TRI = tm_->getRegisterInfo();
|
|
RegAllocBase::init(*TRI, getAnalysis<VirtRegMap>(),
|
|
getAnalysis<LiveIntervals>());
|
|
|
|
reservedRegs_ = TRI->getReservedRegs(*mf_);
|
|
|
|
// We may want to force InlineSpiller for this register allocator. For
|
|
// now we're also experimenting with the standard spiller.
|
|
//
|
|
//spiller_.reset(createInlineSpiller(*this, *mf_, *vrm_));
|
|
spiller_.reset(createSpiller(*this, *mf_, *vrm_));
|
|
|
|
allocatePhysRegs();
|
|
|
|
// Diagnostic output before rewriting
|
|
DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *vrm_ << "\n");
|
|
|
|
// optional HTML output
|
|
DEBUG(rmf_->renderMachineFunction("After basic register allocation.", vrm_));
|
|
|
|
// FIXME: Verification currently must run before VirtRegRewriter. We should
|
|
// make the rewriter a separate pass and override verifyAnalysis instead. When
|
|
// that happens, verification naturally falls under VerifyMachineCode.
|
|
#ifndef NDEBUG
|
|
if (VerifyRegAlloc) {
|
|
// Verify accuracy of LiveIntervals. The standard machine code verifier
|
|
// ensures that each LiveIntervals covers all uses of the virtual reg.
|
|
|
|
// FIXME: MachineVerifier is currently broken when using the standard
|
|
// spiller. Enable it for InlineSpiller only.
|
|
// mf_->verify(this);
|
|
|
|
// Verify that LiveIntervals are partitioned into unions and disjoint within
|
|
// the unions.
|
|
verify();
|
|
}
|
|
#endif // !NDEBUG
|
|
|
|
// Run rewriter
|
|
std::auto_ptr<VirtRegRewriter> rewriter(createVirtRegRewriter());
|
|
rewriter->runOnMachineFunction(*mf_, *vrm_, lis_);
|
|
|
|
// The pass output is in VirtRegMap. Release all the transient data.
|
|
releaseMemory();
|
|
|
|
return true;
|
|
}
|
|
|
|
FunctionPass* llvm::createBasicRegisterAllocator()
|
|
{
|
|
return new RABasic();
|
|
}
|