mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-23 15:29:51 +00:00
7ed47a1335
discussion of this change. Boy are my fingers tired. ;-) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@45411 91177308-0d34-0410-b5e6-96231b3b80d8
316 lines
11 KiB
C++
316 lines
11 KiB
C++
//===-- llvm/ADT/FoldingSet.h - Uniquing Hash Set ---------------*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file defines a hash set that can be used to remove duplication of nodes
|
|
// in a graph. This code was originally created by Chris Lattner for use with
|
|
// SelectionDAGCSEMap, but was isolated to provide use across the llvm code set.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef LLVM_ADT_FOLDINGSET_H
|
|
#define LLVM_ADT_FOLDINGSET_H
|
|
|
|
#include "llvm/Support/DataTypes.h"
|
|
#include "llvm/ADT/SmallVector.h"
|
|
#include <string>
|
|
|
|
namespace llvm {
|
|
class APFloat;
|
|
|
|
/// This folding set used for two purposes:
|
|
/// 1. Given information about a node we want to create, look up the unique
|
|
/// instance of the node in the set. If the node already exists, return
|
|
/// it, otherwise return the bucket it should be inserted into.
|
|
/// 2. Given a node that has already been created, remove it from the set.
|
|
///
|
|
/// This class is implemented as a single-link chained hash table, where the
|
|
/// "buckets" are actually the nodes themselves (the next pointer is in the
|
|
/// node). The last node points back to the bucket to simplified node removal.
|
|
///
|
|
/// Any node that is to be included in the folding set must be a subclass of
|
|
/// FoldingSetNode. The node class must also define a Profile method used to
|
|
/// establish the unique bits of data for the node. The Profile method is
|
|
/// passed a FoldingSetNodeID object which is used to gather the bits. Just
|
|
/// call one of the Add* functions defined in the FoldingSetImpl::NodeID class.
|
|
/// NOTE: That the folding set does not own the nodes and it is the
|
|
/// responsibility of the user to dispose of the nodes.
|
|
///
|
|
/// Eg.
|
|
/// class MyNode : public FoldingSetNode {
|
|
/// private:
|
|
/// std::string Name;
|
|
/// unsigned Value;
|
|
/// public:
|
|
/// MyNode(const char *N, unsigned V) : Name(N), Value(V) {}
|
|
/// ...
|
|
/// void Profile(FoldingSetNodeID &ID) {
|
|
/// ID.AddString(Name);
|
|
/// ID.AddInteger(Value);
|
|
/// }
|
|
/// ...
|
|
/// };
|
|
///
|
|
/// To define the folding set itself use the FoldingSet template;
|
|
///
|
|
/// Eg.
|
|
/// FoldingSet<MyNode> MyFoldingSet;
|
|
///
|
|
/// Four public methods are available to manipulate the folding set;
|
|
///
|
|
/// 1) If you have an existing node that you want add to the set but unsure
|
|
/// that the node might already exist then call;
|
|
///
|
|
/// MyNode *M = MyFoldingSet.GetOrInsertNode(N);
|
|
///
|
|
/// If The result is equal to the input then the node has been inserted.
|
|
/// Otherwise, the result is the node existing in the folding set, and the
|
|
/// input can be discarded (use the result instead.)
|
|
///
|
|
/// 2) If you are ready to construct a node but want to check if it already
|
|
/// exists, then call FindNodeOrInsertPos with a FoldingSetNodeID of the bits to
|
|
/// check;
|
|
///
|
|
/// FoldingSetNodeID ID;
|
|
/// ID.AddString(Name);
|
|
/// ID.AddInteger(Value);
|
|
/// void *InsertPoint;
|
|
///
|
|
/// MyNode *M = MyFoldingSet.FindNodeOrInsertPos(ID, InsertPoint);
|
|
///
|
|
/// If found then M with be non-NULL, else InsertPoint will point to where it
|
|
/// should be inserted using InsertNode.
|
|
///
|
|
/// 3) If you get a NULL result from FindNodeOrInsertPos then you can as a new
|
|
/// node with FindNodeOrInsertPos;
|
|
///
|
|
/// InsertNode(N, InsertPoint);
|
|
///
|
|
/// 4) Finally, if you want to remove a node from the folding set call;
|
|
///
|
|
/// bool WasRemoved = RemoveNode(N);
|
|
///
|
|
/// The result indicates whether the node existed in the folding set.
|
|
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
/// FoldingSetImpl - Implements the folding set functionality. The main
|
|
/// structure is an array of buckets. Each bucket is indexed by the hash of
|
|
/// the nodes it contains. The bucket itself points to the nodes contained
|
|
/// in the bucket via a singly linked list. The last node in the list points
|
|
/// back to the bucket to facilitate node removal.
|
|
///
|
|
class FoldingSetImpl {
|
|
protected:
|
|
/// Buckets - Array of bucket chains.
|
|
///
|
|
void **Buckets;
|
|
|
|
/// NumBuckets - Length of the Buckets array. Always a power of 2.
|
|
///
|
|
unsigned NumBuckets;
|
|
|
|
/// NumNodes - Number of nodes in the folding set. Growth occurs when NumNodes
|
|
/// is greater than twice the number of buckets.
|
|
unsigned NumNodes;
|
|
|
|
public:
|
|
explicit FoldingSetImpl(unsigned Log2InitSize = 6);
|
|
virtual ~FoldingSetImpl();
|
|
|
|
// Forward declaration.
|
|
class Node;
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
/// NodeID - This class is used to gather all the unique data bits of a
|
|
/// node. When all the bits are gathered this class is used to produce a
|
|
/// hash value for the node.
|
|
///
|
|
class NodeID {
|
|
/// Bits - Vector of all the data bits that make the node unique.
|
|
/// Use a SmallVector to avoid a heap allocation in the common case.
|
|
SmallVector<unsigned, 32> Bits;
|
|
|
|
public:
|
|
NodeID() {}
|
|
|
|
/// getRawData - Return the ith entry in the Bits data.
|
|
///
|
|
unsigned getRawData(unsigned i) const {
|
|
return Bits[i];
|
|
}
|
|
|
|
/// Add* - Add various data types to Bit data.
|
|
///
|
|
void AddPointer(const void *Ptr);
|
|
void AddInteger(signed I);
|
|
void AddInteger(unsigned I);
|
|
void AddInteger(int64_t I);
|
|
void AddInteger(uint64_t I);
|
|
void AddFloat(float F);
|
|
void AddDouble(double D);
|
|
void AddAPFloat(const APFloat& apf);
|
|
void AddString(const std::string &String);
|
|
|
|
/// ComputeHash - Compute a strong hash value for this NodeID, used to
|
|
/// lookup the node in the FoldingSetImpl.
|
|
unsigned ComputeHash() const;
|
|
|
|
/// operator== - Used to compare two nodes to each other.
|
|
///
|
|
bool operator==(const NodeID &RHS) const;
|
|
};
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
/// Node - This class is used to maintain the singly linked bucket list in
|
|
/// a folding set.
|
|
///
|
|
class Node {
|
|
private:
|
|
// NextInFoldingSetBucket - next link in the bucket list.
|
|
void *NextInFoldingSetBucket;
|
|
|
|
public:
|
|
|
|
Node() : NextInFoldingSetBucket(0) {}
|
|
|
|
// Accessors
|
|
void *getNextInBucket() const { return NextInFoldingSetBucket; }
|
|
void SetNextInBucket(void *N) { NextInFoldingSetBucket = N; }
|
|
};
|
|
|
|
/// RemoveNode - Remove a node from the folding set, returning true if one
|
|
/// was removed or false if the node was not in the folding set.
|
|
bool RemoveNode(Node *N);
|
|
|
|
/// GetOrInsertNode - If there is an existing simple Node exactly
|
|
/// equal to the specified node, return it. Otherwise, insert 'N' and return
|
|
/// it instead.
|
|
Node *GetOrInsertNode(Node *N);
|
|
|
|
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
|
|
/// return it. If not, return the insertion token that will make insertion
|
|
/// faster.
|
|
Node *FindNodeOrInsertPos(const NodeID &ID, void *&InsertPos);
|
|
|
|
/// InsertNode - Insert the specified node into the folding set, knowing that
|
|
/// it is not already in the folding set. InsertPos must be obtained from
|
|
/// FindNodeOrInsertPos.
|
|
void InsertNode(Node *N, void *InsertPos);
|
|
|
|
/// size - Returns the number of nodes in the folding set.
|
|
unsigned size() const { return NumNodes; }
|
|
|
|
private:
|
|
|
|
/// GrowHashTable - Double the size of the hash table and rehash everything.
|
|
///
|
|
void GrowHashTable();
|
|
|
|
protected:
|
|
|
|
/// GetNodeProfile - Instantiations of the FoldingSet template implement
|
|
/// this function to gather data bits for the given node.
|
|
virtual void GetNodeProfile(NodeID &ID, Node *N) const = 0;
|
|
};
|
|
|
|
// Convenience types to hide the implementation of the folding set.
|
|
typedef FoldingSetImpl::Node FoldingSetNode;
|
|
typedef FoldingSetImpl::NodeID FoldingSetNodeID;
|
|
|
|
template<class T> class FoldingSetIterator;
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
/// FoldingSet - This template class is used to instantiate a specialized
|
|
/// implementation of the folding set to the node class T. T must be a
|
|
/// subclass of FoldingSetNode and implement a Profile function.
|
|
///
|
|
template<class T> class FoldingSet : public FoldingSetImpl {
|
|
private:
|
|
/// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a
|
|
/// way to convert nodes into a unique specifier.
|
|
virtual void GetNodeProfile(NodeID &ID, Node *N) const {
|
|
T *TN = static_cast<T *>(N);
|
|
TN->Profile(ID);
|
|
}
|
|
|
|
public:
|
|
explicit FoldingSet(unsigned Log2InitSize = 6)
|
|
: FoldingSetImpl(Log2InitSize)
|
|
{}
|
|
|
|
typedef FoldingSetIterator<T> iterator;
|
|
iterator begin() { return iterator(Buckets); }
|
|
iterator end() { return iterator(Buckets+NumBuckets); }
|
|
|
|
typedef FoldingSetIterator<const T> const_iterator;
|
|
const_iterator begin() const { return const_iterator(Buckets); }
|
|
const_iterator end() const { return const_iterator(Buckets+NumBuckets); }
|
|
|
|
/// GetOrInsertNode - If there is an existing simple Node exactly
|
|
/// equal to the specified node, return it. Otherwise, insert 'N' and
|
|
/// return it instead.
|
|
T *GetOrInsertNode(Node *N) {
|
|
return static_cast<T *>(FoldingSetImpl::GetOrInsertNode(N));
|
|
}
|
|
|
|
/// FindNodeOrInsertPos - Look up the node specified by ID. If it exists,
|
|
/// return it. If not, return the insertion token that will make insertion
|
|
/// faster.
|
|
T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) {
|
|
return static_cast<T *>(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos));
|
|
}
|
|
};
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
/// FoldingSetIteratorImpl - This is the common iterator support shared by all
|
|
/// folding sets, which knows how to walk the folding set hash table.
|
|
class FoldingSetIteratorImpl {
|
|
protected:
|
|
FoldingSetNode *NodePtr;
|
|
FoldingSetIteratorImpl(void **Bucket);
|
|
void advance();
|
|
|
|
public:
|
|
bool operator==(const FoldingSetIteratorImpl &RHS) const {
|
|
return NodePtr == RHS.NodePtr;
|
|
}
|
|
bool operator!=(const FoldingSetIteratorImpl &RHS) const {
|
|
return NodePtr != RHS.NodePtr;
|
|
}
|
|
};
|
|
|
|
|
|
template<class T>
|
|
class FoldingSetIterator : public FoldingSetIteratorImpl {
|
|
public:
|
|
FoldingSetIterator(void **Bucket) : FoldingSetIteratorImpl(Bucket) {}
|
|
|
|
T &operator*() const {
|
|
return *static_cast<T*>(NodePtr);
|
|
}
|
|
|
|
T *operator->() const {
|
|
return static_cast<T*>(NodePtr);
|
|
}
|
|
|
|
inline FoldingSetIterator& operator++() { // Preincrement
|
|
advance();
|
|
return *this;
|
|
}
|
|
FoldingSetIterator operator++(int) { // Postincrement
|
|
FoldingSetIterator tmp = *this; ++*this; return tmp;
|
|
}
|
|
};
|
|
|
|
} // End of namespace llvm.
|
|
|
|
|
|
#endif
|
|
|