llvm-6502/include/llvm/Transforms/IPO/PassManagerBuilder.h
Duncan P. N. Exon Smith bf1d0f417e PMBuilder: Expose an option to disable tail calls
Adds API to allow frontends to disable tail calls in PassManagerBuilder.

<rdar://problem/16050591>

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206542 91177308-0d34-0410-b5e6-96231b3b80d8
2014-04-18 01:05:15 +00:00

159 lines
6.0 KiB
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// llvm/Transforms/IPO/PassManagerBuilder.h - Build Standard Pass -*- C++ -*-=//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the PassManagerBuilder class, which is used to set up a
// "standard" optimization sequence suitable for languages like C and C++.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TRANSFORMS_IPO_PASSMANAGERBUILDER_H
#define LLVM_TRANSFORMS_IPO_PASSMANAGERBUILDER_H
#include <vector>
namespace llvm {
class TargetLibraryInfo;
class Pass;
// The old pass manager infrastructure is hidden in a legacy namespace now.
namespace legacy {
class PassManagerBase;
class FunctionPassManager;
}
using legacy::PassManagerBase;
using legacy::FunctionPassManager;
/// PassManagerBuilder - This class is used to set up a standard optimization
/// sequence for languages like C and C++, allowing some APIs to customize the
/// pass sequence in various ways. A simple example of using it would be:
///
/// PassManagerBuilder Builder;
/// Builder.OptLevel = 2;
/// Builder.populateFunctionPassManager(FPM);
/// Builder.populateModulePassManager(MPM);
///
/// In addition to setting up the basic passes, PassManagerBuilder allows
/// frontends to vend a plugin API, where plugins are allowed to add extensions
/// to the default pass manager. They do this by specifying where in the pass
/// pipeline they want to be added, along with a callback function that adds
/// the pass(es). For example, a plugin that wanted to add a loop optimization
/// could do something like this:
///
/// static void addMyLoopPass(const PMBuilder &Builder, PassManagerBase &PM) {
/// if (Builder.getOptLevel() > 2 && Builder.getOptSizeLevel() == 0)
/// PM.add(createMyAwesomePass());
/// }
/// ...
/// Builder.addExtension(PassManagerBuilder::EP_LoopOptimizerEnd,
/// addMyLoopPass);
/// ...
class PassManagerBuilder {
public:
/// Extensions are passed the builder itself (so they can see how it is
/// configured) as well as the pass manager to add stuff to.
typedef void (*ExtensionFn)(const PassManagerBuilder &Builder,
PassManagerBase &PM);
enum ExtensionPointTy {
/// EP_EarlyAsPossible - This extension point allows adding passes before
/// any other transformations, allowing them to see the code as it is coming
/// out of the frontend.
EP_EarlyAsPossible,
/// EP_ModuleOptimizerEarly - This extension point allows adding passes
/// just before the main module-level optimization passes.
EP_ModuleOptimizerEarly,
/// EP_LoopOptimizerEnd - This extension point allows adding loop passes to
/// the end of the loop optimizer.
EP_LoopOptimizerEnd,
/// EP_ScalarOptimizerLate - This extension point allows adding optimization
/// passes after most of the main optimizations, but before the last
/// cleanup-ish optimizations.
EP_ScalarOptimizerLate,
/// EP_OptimizerLast -- This extension point allows adding passes that
/// run after everything else.
EP_OptimizerLast,
/// EP_EnabledOnOptLevel0 - This extension point allows adding passes that
/// should not be disabled by O0 optimization level. The passes will be
/// inserted after the inlining pass.
EP_EnabledOnOptLevel0
};
/// The Optimization Level - Specify the basic optimization level.
/// 0 = -O0, 1 = -O1, 2 = -O2, 3 = -O3
unsigned OptLevel;
/// SizeLevel - How much we're optimizing for size.
/// 0 = none, 1 = -Os, 2 = -Oz
unsigned SizeLevel;
/// LibraryInfo - Specifies information about the runtime library for the
/// optimizer. If this is non-null, it is added to both the function and
/// per-module pass pipeline.
TargetLibraryInfo *LibraryInfo;
/// Inliner - Specifies the inliner to use. If this is non-null, it is
/// added to the per-module passes.
Pass *Inliner;
bool DisableTailCalls;
bool DisableUnitAtATime;
bool DisableUnrollLoops;
bool BBVectorize;
bool SLPVectorize;
bool LoopVectorize;
bool RerollLoops;
private:
/// ExtensionList - This is list of all of the extensions that are registered.
std::vector<std::pair<ExtensionPointTy, ExtensionFn> > Extensions;
public:
PassManagerBuilder();
~PassManagerBuilder();
/// Adds an extension that will be used by all PassManagerBuilder instances.
/// This is intended to be used by plugins, to register a set of
/// optimisations to run automatically.
static void addGlobalExtension(ExtensionPointTy Ty, ExtensionFn Fn);
void addExtension(ExtensionPointTy Ty, ExtensionFn Fn);
private:
void addExtensionsToPM(ExtensionPointTy ETy, PassManagerBase &PM) const;
void addInitialAliasAnalysisPasses(PassManagerBase &PM) const;
public:
/// populateFunctionPassManager - This fills in the function pass manager,
/// which is expected to be run on each function immediately as it is
/// generated. The idea is to reduce the size of the IR in memory.
void populateFunctionPassManager(FunctionPassManager &FPM);
/// populateModulePassManager - This sets up the primary pass manager.
void populateModulePassManager(PassManagerBase &MPM);
void populateLTOPassManager(PassManagerBase &PM, bool Internalize,
bool RunInliner, bool DisableGVNLoadPRE = false);
};
/// Registers a function for adding a standard set of passes. This should be
/// used by optimizer plugins to allow all front ends to transparently use
/// them. Create a static instance of this class in your plugin, providing a
/// private function that the PassManagerBuilder can use to add your passes.
struct RegisterStandardPasses {
RegisterStandardPasses(PassManagerBuilder::ExtensionPointTy Ty,
PassManagerBuilder::ExtensionFn Fn) {
PassManagerBuilder::addGlobalExtension(Ty, Fn);
}
};
} // end namespace llvm
#endif