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https://github.com/c64scene-ar/llvm-6502.git
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7ed47a1335
discussion of this change. Boy are my fingers tired. ;-) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@45411 91177308-0d34-0410-b5e6-96231b3b80d8
143 lines
5.1 KiB
C++
143 lines
5.1 KiB
C++
//===- RuntimeInfo.h - Information about running program --------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines classes that capture various pieces of information about
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// the currently executing, but stopped, program. One instance of this object
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// is created every time a program is stopped, and destroyed every time it
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// starts running again. This object's main goal is to make access to runtime
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// information easy and efficient, by caching information as requested.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_DEBUGGER_RUNTIMEINFO_H
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#define LLVM_DEBUGGER_RUNTIMEINFO_H
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#include <vector>
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#include <cassert>
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namespace llvm {
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class ProgramInfo;
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class RuntimeInfo;
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class InferiorProcess;
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class GlobalVariable;
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class SourceFileInfo;
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/// StackFrame - One instance of this structure is created for each stack
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/// frame that is active in the program.
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///
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class StackFrame {
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RuntimeInfo &RI;
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void *FrameID;
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const GlobalVariable *FunctionDesc;
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/// LineNo, ColNo, FileInfo - This information indicates WHERE in the source
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/// code for the program the stack frame is located.
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unsigned LineNo, ColNo;
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const SourceFileInfo *SourceInfo;
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public:
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StackFrame(RuntimeInfo &RI, void *ParentFrameID);
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StackFrame &operator=(const StackFrame &RHS) {
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FrameID = RHS.FrameID;
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FunctionDesc = RHS.FunctionDesc;
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return *this;
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}
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/// getFrameID - return the low-level opaque frame ID of this stack frame.
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///
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void *getFrameID() const { return FrameID; }
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/// getFunctionDesc - Return the descriptor for the function that contains
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/// this stack frame, or null if it is unknown.
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///
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const GlobalVariable *getFunctionDesc();
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/// getSourceLocation - Return the source location that this stack frame is
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/// sitting at.
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void getSourceLocation(unsigned &LineNo, unsigned &ColNo,
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const SourceFileInfo *&SourceInfo);
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};
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/// RuntimeInfo - This class collects information about the currently running
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/// process. It is created whenever the program stops execution for the
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/// debugger, and destroyed whenver execution continues.
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class RuntimeInfo {
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/// ProgInfo - This object contains static information about the program.
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///
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ProgramInfo *ProgInfo;
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/// IP - This object contains information about the actual inferior process
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/// that we are communicating with and aggregating information from.
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const InferiorProcess &IP;
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/// CallStack - This caches information about the current stack trace of the
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/// program. This is lazily computed as needed.
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std::vector<StackFrame> CallStack;
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/// CurrentFrame - The user can traverse the stack frame with the
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/// up/down/frame family of commands. This index indicates the current
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/// stack frame.
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unsigned CurrentFrame;
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public:
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RuntimeInfo(ProgramInfo *PI, const InferiorProcess &ip)
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: ProgInfo(PI), IP(ip), CurrentFrame(0) {
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// Make sure that the top of stack has been materialized. If this throws
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// an exception, something is seriously wrong and the RuntimeInfo object
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// would be unusable anyway.
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getStackFrame(0);
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}
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ProgramInfo &getProgramInfo() { return *ProgInfo; }
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const InferiorProcess &getInferiorProcess() const { return IP; }
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//===------------------------------------------------------------------===//
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// Methods for inspecting the call stack of the program.
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//
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/// getStackFrame - Materialize the specified stack frame and return it. If
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/// the specified ID is off of the bottom of the stack, throw an exception
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/// indicating the problem.
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StackFrame &getStackFrame(unsigned ID) {
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if (ID >= CallStack.size())
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materializeFrame(ID);
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return CallStack[ID];
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}
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/// getCurrentFrame - Return the current stack frame object that the user is
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/// inspecting.
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StackFrame &getCurrentFrame() {
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assert(CallStack.size() > CurrentFrame &&
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"Must have materialized frame before making it current!");
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return CallStack[CurrentFrame];
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}
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/// getCurrentFrameIdx - Return the current frame the user is inspecting.
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///
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unsigned getCurrentFrameIdx() const { return CurrentFrame; }
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/// setCurrentFrameIdx - Set the current frame index to the specified value.
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/// Note that the specified frame must have been materialized with
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/// getStackFrame before it can be made current.
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void setCurrentFrameIdx(unsigned Idx) {
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assert(Idx < CallStack.size() &&
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"Must materialize frame before making it current!");
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CurrentFrame = Idx;
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}
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private:
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/// materializeFrame - Create and process all frames up to and including the
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/// specified frame number. This throws an exception if the specified frame
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/// ID is nonexistant.
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void materializeFrame(unsigned ID);
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};
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}
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#endif
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