llvm-6502/examples/ModuleMaker/ModuleMaker.cpp
Owen Anderson 9adc0abad3 Move EVER MORE stuff over to LLVMContext.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@75703 91177308-0d34-0410-b5e6-96231b3b80d8
2009-07-14 23:09:55 +00:00

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//===- examples/ModuleMaker/ModuleMaker.cpp - Example project ---*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This programs is a simple example that creates an LLVM module "from scratch",
// emitting it as a bitcode file to standard out. This is just to show how
// LLVM projects work and to demonstrate some of the LLVM APIs.
//
//===----------------------------------------------------------------------===//
#include "llvm/LLVMContext.h"
#include "llvm/Module.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Constants.h"
#include "llvm/Instructions.h"
#include "llvm/Bitcode/ReaderWriter.h"
#include <iostream>
using namespace llvm;
int main() {
LLVMContext Context;
// Create the "module" or "program" or "translation unit" to hold the
// function
Module *M = new Module("test", Context);
// Create the main function: first create the type 'int ()'
FunctionType *FT =
Context.getFunctionType(Type::Int32Ty, /*not vararg*/false);
// By passing a module as the last parameter to the Function constructor,
// it automatically gets appended to the Module.
Function *F = Function::Create(FT, Function::ExternalLinkage, "main", M);
// Add a basic block to the function... again, it automatically inserts
// because of the last argument.
BasicBlock *BB = BasicBlock::Create("EntryBlock", F);
// Get pointers to the constant integers...
Value *Two = Context.getConstantInt(Type::Int32Ty, 2);
Value *Three = Context.getConstantInt(Type::Int32Ty, 3);
// Create the add instruction... does not insert...
Instruction *Add = BinaryOperator::Create(Instruction::Add, Two, Three,
"addresult");
// explicitly insert it into the basic block...
BB->getInstList().push_back(Add);
// Create the return instruction and add it to the basic block
BB->getInstList().push_back(ReturnInst::Create(Add));
// Output the bitcode file to stdout
WriteBitcodeToFile(M, std::cout);
// Delete the module and all of its contents.
delete M;
return 0;
}