llvm-6502/include/llvm/Attributes.h
Bill Wendling 6765834754 Create enums for the different attributes.
We use the enums to query whether an Attributes object has that attribute. The
opaque layer is responsible for knowing where that specific attribute is stored.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@165488 91177308-0d34-0410-b5e6-96231b3b80d8
2012-10-09 07:45:08 +00:00

531 lines
21 KiB
C++

//===-- llvm/Attributes.h - Container for Attributes ------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains the simple types necessary to represent the
// attributes associated with functions and their calls.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ATTRIBUTES_H
#define LLVM_ATTRIBUTES_H
#include "llvm/AttributesImpl.h"
#include "llvm/Support/MathExtras.h"
#include "llvm/ADT/ArrayRef.h"
#include <cassert>
#include <string>
namespace llvm {
class LLVMContext;
class Type;
namespace Attribute {
/// AttrConst - We use this proxy POD type to allow constructing Attributes
/// constants using initializer lists. Do not use this class directly.
struct AttrConst {
uint64_t v;
AttrConst operator | (const AttrConst Attrs) const {
AttrConst Res = {v | Attrs.v};
return Res;
}
AttrConst operator ~ () const {
AttrConst Res = {~v};
return Res;
}
};
/// Function parameters and results can have attributes to indicate how they
/// should be treated by optimizations and code generation. This enumeration
/// lists the attributes that can be associated with parameters, function
/// results or the function itself.
/// @brief Function attributes.
/// We declare AttrConst objects that will be used throughout the code and also
/// raw uint64_t objects with _i suffix to be used below for other constant
/// declarations. This is done to avoid static CTORs and at the same time to
/// keep type-safety of Attributes.
#define DECLARE_LLVM_ATTRIBUTE(name, value) \
const uint64_t name##_i = value; \
const AttrConst name = {value};
DECLARE_LLVM_ATTRIBUTE(None,0) ///< No attributes have been set
DECLARE_LLVM_ATTRIBUTE(ZExt,1<<0) ///< Zero extended before/after call
DECLARE_LLVM_ATTRIBUTE(SExt,1<<1) ///< Sign extended before/after call
DECLARE_LLVM_ATTRIBUTE(NoReturn,1<<2) ///< Mark the function as not returning
DECLARE_LLVM_ATTRIBUTE(InReg,1<<3) ///< Force argument to be passed in register
DECLARE_LLVM_ATTRIBUTE(StructRet,1<<4) ///< Hidden pointer to structure to return
DECLARE_LLVM_ATTRIBUTE(NoUnwind,1<<5) ///< Function doesn't unwind stack
DECLARE_LLVM_ATTRIBUTE(NoAlias,1<<6) ///< Considered to not alias after call
DECLARE_LLVM_ATTRIBUTE(ByVal,1<<7) ///< Pass structure by value
DECLARE_LLVM_ATTRIBUTE(Nest,1<<8) ///< Nested function static chain
DECLARE_LLVM_ATTRIBUTE(ReadNone,1<<9) ///< Function does not access memory
DECLARE_LLVM_ATTRIBUTE(ReadOnly,1<<10) ///< Function only reads from memory
DECLARE_LLVM_ATTRIBUTE(NoInline,1<<11) ///< inline=never
DECLARE_LLVM_ATTRIBUTE(AlwaysInline,1<<12) ///< inline=always
DECLARE_LLVM_ATTRIBUTE(OptimizeForSize,1<<13) ///< opt_size
DECLARE_LLVM_ATTRIBUTE(StackProtect,1<<14) ///< Stack protection.
DECLARE_LLVM_ATTRIBUTE(StackProtectReq,1<<15) ///< Stack protection required.
DECLARE_LLVM_ATTRIBUTE(Alignment,31<<16) ///< Alignment of parameter (5 bits)
// stored as log2 of alignment with +1 bias
// 0 means unaligned different from align 1
DECLARE_LLVM_ATTRIBUTE(NoCapture,1<<21) ///< Function creates no aliases of pointer
DECLARE_LLVM_ATTRIBUTE(NoRedZone,1<<22) /// disable redzone
DECLARE_LLVM_ATTRIBUTE(NoImplicitFloat,1<<23) /// disable implicit floating point
/// instructions.
DECLARE_LLVM_ATTRIBUTE(Naked,1<<24) ///< Naked function
DECLARE_LLVM_ATTRIBUTE(InlineHint,1<<25) ///< source said inlining was
///desirable
DECLARE_LLVM_ATTRIBUTE(StackAlignment,7<<26) ///< Alignment of stack for
///function (3 bits) stored as log2
///of alignment with +1 bias
///0 means unaligned (different from
///alignstack= {1))
DECLARE_LLVM_ATTRIBUTE(ReturnsTwice,1<<29) ///< Function can return twice
DECLARE_LLVM_ATTRIBUTE(UWTable,1<<30) ///< Function must be in a unwind
///table
DECLARE_LLVM_ATTRIBUTE(NonLazyBind,1U<<31) ///< Function is called early and/or
/// often, so lazy binding isn't
/// worthwhile.
DECLARE_LLVM_ATTRIBUTE(AddressSafety,1ULL<<32) ///< Address safety checking is on.
#undef DECLARE_LLVM_ATTRIBUTE
/// Note that uwtable is about the ABI or the user mandating an entry in the
/// unwind table. The nounwind attribute is about an exception passing by the
/// function.
/// In a theoretical system that uses tables for profiling and sjlj for
/// exceptions, they would be fully independent. In a normal system that
/// uses tables for both, the semantics are:
/// nil = Needs an entry because an exception might pass by.
/// nounwind = No need for an entry
/// uwtable = Needs an entry because the ABI says so and because
/// an exception might pass by.
/// uwtable + nounwind = Needs an entry because the ABI says so.
/// @brief Attributes that only apply to function parameters.
const AttrConst ParameterOnly = {ByVal_i | Nest_i |
StructRet_i | NoCapture_i};
/// @brief Attributes that may be applied to the function itself. These cannot
/// be used on return values or function parameters.
const AttrConst FunctionOnly = {NoReturn_i | NoUnwind_i | ReadNone_i |
ReadOnly_i | NoInline_i | AlwaysInline_i | OptimizeForSize_i |
StackProtect_i | StackProtectReq_i | NoRedZone_i | NoImplicitFloat_i |
Naked_i | InlineHint_i | StackAlignment_i |
UWTable_i | NonLazyBind_i | ReturnsTwice_i | AddressSafety_i};
/// @brief Parameter attributes that do not apply to vararg call arguments.
const AttrConst VarArgsIncompatible = {StructRet_i};
/// @brief Attributes that are mutually incompatible.
const AttrConst MutuallyIncompatible[5] = {
{ByVal_i | Nest_i | StructRet_i},
{ByVal_i | Nest_i | InReg_i },
{ZExt_i | SExt_i},
{ReadNone_i | ReadOnly_i},
{NoInline_i | AlwaysInline_i}
};
} // namespace Attribute
/// AttributeImpl - The internal representation of the Attributes class. This is
/// uniquified.
class AttributesImpl;
/// Attributes - A bitset of attributes.
class Attributes {
public:
enum AttrVal {
None = 0, ///< No attributes have been set
ZExt = 1, ///< Zero extended before/after call
SExt = 2, ///< Sign extended before/after call
NoReturn = 3, ///< Mark the function as not returning
InReg = 4, ///< Force argument to be passed in register
StructRet = 5, ///< Hidden pointer to structure to return
NoUnwind = 6, ///< Function doesn't unwind stack
NoAlias = 7, ///< Considered to not alias after call
ByVal = 8, ///< Pass structure by value
Nest = 9, ///< Nested function static chain
ReadNone = 10, ///< Function does not access memory
ReadOnly = 11, ///< Function only reads from memory
NoInline = 12, ///< inline=never
AlwaysInline = 13, ///< inline=always
OptimizeForSize = 14, ///< opt_size
StackProtect = 15, ///< Stack protection.
StackProtectReq = 16, ///< Stack protection required.
Alignment = 17, ///< Alignment of parameter (5 bits)
///< stored as log2 of alignment with +1 bias
///< 0 means unaligned different from align 1
NoCapture = 18, ///< Function creates no aliases of pointer
NoRedZone = 19, ///< Disable redzone
NoImplicitFloat = 20, ///< Disable implicit floating point insts
Naked = 21, ///< Naked function
InlineHint = 22, ///< Source said inlining was desirable
StackAlignment = 23, ///< Alignment of stack for function (3 bits)
///< stored as log2 of alignment with +1 bias 0
///< means unaligned (different from
///< alignstack={1))
ReturnsTwice = 24, ///< Function can return twice
UWTable = 25, ///< Function must be in a unwind table
NonLazyBind = 26, ///< Function is called early and/or
///< often, so lazy binding isn't worthwhile
AddressSafety = 27 ///< Address safety checking is on.
};
private:
// Currently, we need less than 64 bits.
AttributesImpl Attrs;
explicit Attributes(AttributesImpl *A);
public:
Attributes() : Attrs(0) {}
explicit Attributes(uint64_t Val);
/*implicit*/ Attributes(Attribute::AttrConst Val);
Attributes(const Attributes &A);
class Builder {
friend class Attributes;
uint64_t Bits;
public:
Builder() : Bits(0) {}
Builder(const Attributes &A) : Bits(A.Raw()) {}
void clear() { Bits = 0; }
bool hasAttributes() const;
bool hasAttributes(const Attributes &A) const;
bool hasAlignmentAttr() const;
uint64_t getAlignment() const;
void addAddressSafetyAttr();
void addAlwaysInlineAttr();
void addByValAttr();
void addInlineHintAttr();
void addInRegAttr();
void addNakedAttr();
void addNestAttr();
void addNoAliasAttr();
void addNoCaptureAttr();
void addNoImplicitFloatAttr();
void addNoInlineAttr();
void addNonLazyBindAttr();
void addNoRedZoneAttr();
void addNoReturnAttr();
void addNoUnwindAttr();
void addOptimizeForSizeAttr();
void addReadNoneAttr();
void addReadOnlyAttr();
void addReturnsTwiceAttr();
void addSExtAttr();
void addStackProtectAttr();
void addStackProtectReqAttr();
void addStructRetAttr();
void addUWTableAttr();
void addZExtAttr();
void addAlignmentAttr(unsigned Align);
void addStackAlignmentAttr(unsigned Align);
void removeAttributes(const Attributes &A);
void removeAddressSafetyAttr();
void removeAlwaysInlineAttr();
void removeByValAttr();
void removeInlineHintAttr();
void removeInRegAttr();
void removeNakedAttr();
void removeNestAttr();
void removeNoAliasAttr();
void removeNoCaptureAttr();
void removeNoImplicitFloatAttr();
void removeNoInlineAttr();
void removeNonLazyBindAttr();
void removeNoRedZoneAttr();
void removeNoReturnAttr();
void removeNoUnwindAttr();
void removeOptimizeForSizeAttr();
void removeReadNoneAttr();
void removeReadOnlyAttr();
void removeReturnsTwiceAttr();
void removeSExtAttr();
void removeStackProtectAttr();
void removeStackProtectReqAttr();
void removeStructRetAttr();
void removeUWTableAttr();
void removeZExtAttr();
void removeAlignmentAttr();
void removeStackAlignmentAttr();
};
/// get - Return a uniquified Attributes object. This takes the uniquified
/// value from the Builder and wraps it in the Attributes class.
static Attributes get(Builder &B);
static Attributes get(LLVMContext &Context, Builder &B);
/// @brief Parameter attributes that do not apply to vararg call arguments.
bool hasIncompatibleWithVarArgsAttrs() const {
return hasAttribute(Attributes::StructRet);
}
// Attribute query methods.
// FIXME: StackAlignment & Alignment attributes have no predicate methods.
bool hasAttributes() const {
return Attrs.hasAttributes();
}
bool hasAttributes(const Attributes &A) const;
bool hasAttribute(AttrVal Val) const;
/// This returns the alignment field of an attribute as a byte alignment
/// value.
unsigned getAlignment() const;
/// This returns the stack alignment field of an attribute as a byte alignment
/// value.
unsigned getStackAlignment() const;
bool isEmptyOrSingleton() const;
// This is a "safe bool() operator".
operator const void *() const { return Attrs.Bits ? this : 0; }
bool operator == (const Attributes &A) const {
return Attrs.Bits == A.Attrs.Bits;
}
bool operator != (const Attributes &A) const {
return Attrs.Bits != A.Attrs.Bits;
}
Attributes operator | (const Attributes &A) const;
Attributes operator & (const Attributes &A) const;
Attributes operator ^ (const Attributes &A) const;
Attributes &operator |= (const Attributes &A);
Attributes &operator &= (const Attributes &A);
Attributes operator ~ () const;
uint64_t Raw() const;
/// constructAlignmentFromInt - This turns an int alignment (a power of 2,
/// normally) into the form used internally in Attributes.
static Attributes constructAlignmentFromInt(unsigned i) {
// Default alignment, allow the target to define how to align it.
if (i == 0)
return Attribute::None;
assert(isPowerOf2_32(i) && "Alignment must be a power of two.");
assert(i <= 0x40000000 && "Alignment too large.");
return Attributes((Log2_32(i)+1) << 16);
}
/// constructStackAlignmentFromInt - This turns an int stack alignment (which
/// must be a power of 2) into the form used internally in Attributes.
static Attributes constructStackAlignmentFromInt(unsigned i) {
// Default alignment, allow the target to define how to align it.
if (i == 0)
return Attribute::None;
assert(isPowerOf2_32(i) && "Alignment must be a power of two.");
assert(i <= 0x100 && "Alignment too large.");
return Attributes((Log2_32(i)+1) << 26);
}
/// @brief Which attributes cannot be applied to a type.
static Attributes typeIncompatible(Type *Ty);
/// encodeLLVMAttributesForBitcode - This returns an integer containing an
/// encoding of all the LLVM attributes found in the given attribute bitset.
/// Any change to this encoding is a breaking change to bitcode compatibility.
static uint64_t encodeLLVMAttributesForBitcode(Attributes Attrs) {
// FIXME: It doesn't make sense to store the alignment information as an
// expanded out value, we should store it as a log2 value. However, we
// can't just change that here without breaking bitcode compatibility. If
// this ever becomes a problem in practice, we should introduce new tag
// numbers in the bitcode file and have those tags use a more efficiently
// encoded alignment field.
// Store the alignment in the bitcode as a 16-bit raw value instead of a
// 5-bit log2 encoded value. Shift the bits above the alignment up by 11
// bits.
uint64_t EncodedAttrs = Attrs.Raw() & 0xffff;
if (Attrs.hasAttribute(Attributes::Alignment))
EncodedAttrs |= (1ULL << 16) <<
(((Attrs.Raw() & Attribute::Alignment_i) - 1) >> 16);
EncodedAttrs |= (Attrs.Raw() & (0xfffULL << 21)) << 11;
return EncodedAttrs;
}
/// decodeLLVMAttributesForBitcode - This returns an attribute bitset
/// containing the LLVM attributes that have been decoded from the given
/// integer. This function must stay in sync with
/// 'encodeLLVMAttributesForBitcode'.
static Attributes decodeLLVMAttributesForBitcode(uint64_t EncodedAttrs) {
// The alignment is stored as a 16-bit raw value from bits 31--16. We shift
// the bits above 31 down by 11 bits.
unsigned Alignment = (EncodedAttrs & (0xffffULL << 16)) >> 16;
assert((!Alignment || isPowerOf2_32(Alignment)) &&
"Alignment must be a power of two.");
Attributes Attrs(EncodedAttrs & 0xffff);
if (Alignment)
Attrs |= Attributes::constructAlignmentFromInt(Alignment);
Attrs |= Attributes((EncodedAttrs & (0xfffULL << 32)) >> 11);
return Attrs;
}
/// getAsString - The set of Attributes set in Attributes is converted to a
/// string of equivalent mnemonics. This is, presumably, for writing out the
/// mnemonics for the assembly writer.
/// @brief Convert attribute bits to text
std::string getAsString() const;
};
//===----------------------------------------------------------------------===//
// AttributeWithIndex
//===----------------------------------------------------------------------===//
/// AttributeWithIndex - This is just a pair of values to associate a set of
/// attributes with an index.
struct AttributeWithIndex {
Attributes Attrs; ///< The attributes that are set, or'd together.
unsigned Index; ///< Index of the parameter for which the attributes apply.
///< Index 0 is used for return value attributes.
///< Index ~0U is used for function attributes.
static AttributeWithIndex get(unsigned Idx, Attributes Attrs) {
AttributeWithIndex P;
P.Index = Idx;
P.Attrs = Attrs;
return P;
}
};
//===----------------------------------------------------------------------===//
// AttrListPtr Smart Pointer
//===----------------------------------------------------------------------===//
class AttributeListImpl;
/// AttrListPtr - This class manages the ref count for the opaque
/// AttributeListImpl object and provides accessors for it.
class AttrListPtr {
/// AttrList - The attributes that we are managing. This can be null
/// to represent the empty attributes list.
AttributeListImpl *AttrList;
public:
AttrListPtr() : AttrList(0) {}
AttrListPtr(const AttrListPtr &P);
const AttrListPtr &operator=(const AttrListPtr &RHS);
~AttrListPtr();
//===--------------------------------------------------------------------===//
// Attribute List Construction and Mutation
//===--------------------------------------------------------------------===//
/// get - Return a Attributes list with the specified parameters in it.
static AttrListPtr get(ArrayRef<AttributeWithIndex> Attrs);
/// addAttr - Add the specified attribute at the specified index to this
/// attribute list. Since attribute lists are immutable, this
/// returns the new list.
AttrListPtr addAttr(unsigned Idx, Attributes Attrs) const;
/// removeAttr - Remove the specified attribute at the specified index from
/// this attribute list. Since attribute lists are immutable, this
/// returns the new list.
AttrListPtr removeAttr(unsigned Idx, Attributes Attrs) const;
//===--------------------------------------------------------------------===//
// Attribute List Accessors
//===--------------------------------------------------------------------===//
/// getParamAttributes - The attributes for the specified index are
/// returned.
Attributes getParamAttributes(unsigned Idx) const {
return getAttributes(Idx);
}
/// getRetAttributes - The attributes for the ret value are
/// returned.
Attributes getRetAttributes() const {
return getAttributes(0);
}
/// getFnAttributes - The function attributes are returned.
Attributes getFnAttributes() const {
return getAttributes(~0U);
}
/// paramHasAttr - Return true if the specified parameter index has the
/// specified attribute set.
bool paramHasAttr(unsigned Idx, Attributes Attr) const {
return getAttributes(Idx).hasAttributes(Attr);
}
/// getParamAlignment - Return the alignment for the specified function
/// parameter.
unsigned getParamAlignment(unsigned Idx) const {
return getAttributes(Idx).getAlignment();
}
/// hasAttrSomewhere - Return true if the specified attribute is set for at
/// least one parameter or for the return value.
bool hasAttrSomewhere(Attributes Attr) const;
unsigned getNumAttrs() const;
Attributes &getAttributesAtIndex(unsigned i) const;
/// operator==/!= - Provide equality predicates.
bool operator==(const AttrListPtr &RHS) const
{ return AttrList == RHS.AttrList; }
bool operator!=(const AttrListPtr &RHS) const
{ return AttrList != RHS.AttrList; }
void dump() const;
//===--------------------------------------------------------------------===//
// Attribute List Introspection
//===--------------------------------------------------------------------===//
/// getRawPointer - Return a raw pointer that uniquely identifies this
/// attribute list.
void *getRawPointer() const {
return AttrList;
}
// Attributes are stored as a dense set of slots, where there is one
// slot for each argument that has an attribute. This allows walking over the
// dense set instead of walking the sparse list of attributes.
/// isEmpty - Return true if there are no attributes.
///
bool isEmpty() const {
return AttrList == 0;
}
/// getNumSlots - Return the number of slots used in this attribute list.
/// This is the number of arguments that have an attribute set on them
/// (including the function itself).
unsigned getNumSlots() const;
/// getSlot - Return the AttributeWithIndex at the specified slot. This
/// holds a index number plus a set of attributes.
const AttributeWithIndex &getSlot(unsigned Slot) const;
private:
explicit AttrListPtr(AttributeListImpl *L);
/// getAttributes - The attributes for the specified index are
/// returned. Attributes for the result are denoted with Idx = 0.
Attributes getAttributes(unsigned Idx) const;
};
} // End llvm namespace
#endif