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Revert the current implementation and C API. New implementation and C APIs are in the works. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@208904 91177308-0d34-0410-b5e6-96231b3b80d8
381 lines
14 KiB
C++
381 lines
14 KiB
C++
//===- llvm/Pass.h - Base class for Passes ----------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines a base class that indicates that a specified class is a
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// transformation pass implementation.
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//
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// Passes are designed this way so that it is possible to run passes in a cache
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// and organizationally optimal order without having to specify it at the front
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// end. This allows arbitrary passes to be strung together and have them
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// executed as efficiently as possible.
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//
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// Passes should extend one of the classes below, depending on the guarantees
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// that it can make about what will be modified as it is run. For example, most
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// global optimizations should derive from FunctionPass, because they do not add
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// or delete functions, they operate on the internals of the function.
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//
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// Note that this file #includes PassSupport.h and PassAnalysisSupport.h (at the
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// bottom), so the APIs exposed by these files are also automatically available
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// to all users of this file.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_PASS_H
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#define LLVM_PASS_H
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#include "llvm/Support/Compiler.h"
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#include <string>
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namespace llvm {
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class BasicBlock;
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class Function;
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class Module;
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class AnalysisUsage;
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class PassInfo;
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class ImmutablePass;
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class PMStack;
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class AnalysisResolver;
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class PMDataManager;
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class raw_ostream;
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class StringRef;
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// AnalysisID - Use the PassInfo to identify a pass...
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typedef const void* AnalysisID;
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/// Different types of internal pass managers. External pass managers
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/// (PassManager and FunctionPassManager) are not represented here.
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/// Ordering of pass manager types is important here.
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enum PassManagerType {
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PMT_Unknown = 0,
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PMT_ModulePassManager = 1, ///< MPPassManager
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PMT_CallGraphPassManager, ///< CGPassManager
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PMT_FunctionPassManager, ///< FPPassManager
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PMT_LoopPassManager, ///< LPPassManager
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PMT_RegionPassManager, ///< RGPassManager
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PMT_BasicBlockPassManager, ///< BBPassManager
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PMT_Last
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};
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// Different types of passes.
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enum PassKind {
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PT_BasicBlock,
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PT_Region,
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PT_Loop,
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PT_Function,
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PT_CallGraphSCC,
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PT_Module,
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PT_PassManager
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};
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//===----------------------------------------------------------------------===//
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/// Pass interface - Implemented by all 'passes'. Subclass this if you are an
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/// interprocedural optimization or you do not fit into any of the more
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/// constrained passes described below.
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///
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class Pass {
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AnalysisResolver *Resolver; // Used to resolve analysis
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const void *PassID;
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PassKind Kind;
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void operator=(const Pass&) LLVM_DELETED_FUNCTION;
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Pass(const Pass &) LLVM_DELETED_FUNCTION;
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public:
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explicit Pass(PassKind K, char &pid)
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: Resolver(nullptr), PassID(&pid), Kind(K) { }
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virtual ~Pass();
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PassKind getPassKind() const { return Kind; }
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/// getPassName - Return a nice clean name for a pass. This usually
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/// implemented in terms of the name that is registered by one of the
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/// Registration templates, but can be overloaded directly.
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///
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virtual const char *getPassName() const;
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/// getPassID - Return the PassID number that corresponds to this pass.
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AnalysisID getPassID() const {
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return PassID;
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}
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/// doInitialization - Virtual method overridden by subclasses to do
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/// any necessary initialization before any pass is run.
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///
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virtual bool doInitialization(Module &) { return false; }
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/// doFinalization - Virtual method overriden by subclasses to do any
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/// necessary clean up after all passes have run.
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///
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virtual bool doFinalization(Module &) { return false; }
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/// print - Print out the internal state of the pass. This is called by
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/// Analyze to print out the contents of an analysis. Otherwise it is not
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/// necessary to implement this method. Beware that the module pointer MAY be
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/// null. This automatically forwards to a virtual function that does not
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/// provide the Module* in case the analysis doesn't need it it can just be
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/// ignored.
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///
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virtual void print(raw_ostream &O, const Module *M) const;
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void dump() const; // dump - Print to stderr.
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/// createPrinterPass - Get a Pass appropriate to print the IR this
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/// pass operates on (Module, Function or MachineFunction).
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virtual Pass *createPrinterPass(raw_ostream &O,
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const std::string &Banner) const = 0;
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/// Each pass is responsible for assigning a pass manager to itself.
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/// PMS is the stack of available pass manager.
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virtual void assignPassManager(PMStack &,
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PassManagerType) {}
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/// Check if available pass managers are suitable for this pass or not.
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virtual void preparePassManager(PMStack &);
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/// Return what kind of Pass Manager can manage this pass.
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virtual PassManagerType getPotentialPassManagerType() const;
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// Access AnalysisResolver
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void setResolver(AnalysisResolver *AR);
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AnalysisResolver *getResolver() const { return Resolver; }
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/// getAnalysisUsage - This function should be overriden by passes that need
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/// analysis information to do their job. If a pass specifies that it uses a
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/// particular analysis result to this function, it can then use the
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/// getAnalysis<AnalysisType>() function, below.
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///
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virtual void getAnalysisUsage(AnalysisUsage &) const;
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/// releaseMemory() - This member can be implemented by a pass if it wants to
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/// be able to release its memory when it is no longer needed. The default
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/// behavior of passes is to hold onto memory for the entire duration of their
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/// lifetime (which is the entire compile time). For pipelined passes, this
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/// is not a big deal because that memory gets recycled every time the pass is
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/// invoked on another program unit. For IP passes, it is more important to
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/// free memory when it is unused.
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///
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/// Optionally implement this function to release pass memory when it is no
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/// longer used.
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///
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virtual void releaseMemory();
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/// getAdjustedAnalysisPointer - This method is used when a pass implements
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/// an analysis interface through multiple inheritance. If needed, it should
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/// override this to adjust the this pointer as needed for the specified pass
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/// info.
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virtual void *getAdjustedAnalysisPointer(AnalysisID ID);
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virtual ImmutablePass *getAsImmutablePass();
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virtual PMDataManager *getAsPMDataManager();
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/// verifyAnalysis() - This member can be implemented by a analysis pass to
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/// check state of analysis information.
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virtual void verifyAnalysis() const;
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// dumpPassStructure - Implement the -debug-passes=PassStructure option
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virtual void dumpPassStructure(unsigned Offset = 0);
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// lookupPassInfo - Return the pass info object for the specified pass class,
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// or null if it is not known.
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static const PassInfo *lookupPassInfo(const void *TI);
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// lookupPassInfo - Return the pass info object for the pass with the given
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// argument string, or null if it is not known.
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static const PassInfo *lookupPassInfo(StringRef Arg);
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// createPass - Create a object for the specified pass class,
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// or null if it is not known.
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static Pass *createPass(AnalysisID ID);
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/// getAnalysisIfAvailable<AnalysisType>() - Subclasses use this function to
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/// get analysis information that might be around, for example to update it.
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/// This is different than getAnalysis in that it can fail (if the analysis
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/// results haven't been computed), so should only be used if you can handle
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/// the case when the analysis is not available. This method is often used by
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/// transformation APIs to update analysis results for a pass automatically as
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/// the transform is performed.
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///
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template<typename AnalysisType> AnalysisType *
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getAnalysisIfAvailable() const; // Defined in PassAnalysisSupport.h
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/// mustPreserveAnalysisID - This method serves the same function as
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/// getAnalysisIfAvailable, but works if you just have an AnalysisID. This
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/// obviously cannot give you a properly typed instance of the class if you
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/// don't have the class name available (use getAnalysisIfAvailable if you
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/// do), but it can tell you if you need to preserve the pass at least.
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///
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bool mustPreserveAnalysisID(char &AID) const;
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/// getAnalysis<AnalysisType>() - This function is used by subclasses to get
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/// to the analysis information that they claim to use by overriding the
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/// getAnalysisUsage function.
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///
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template<typename AnalysisType>
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AnalysisType &getAnalysis() const; // Defined in PassAnalysisSupport.h
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template<typename AnalysisType>
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AnalysisType &getAnalysis(Function &F); // Defined in PassAnalysisSupport.h
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template<typename AnalysisType>
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AnalysisType &getAnalysisID(AnalysisID PI) const;
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template<typename AnalysisType>
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AnalysisType &getAnalysisID(AnalysisID PI, Function &F);
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};
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//===----------------------------------------------------------------------===//
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/// ModulePass class - This class is used to implement unstructured
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/// interprocedural optimizations and analyses. ModulePasses may do anything
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/// they want to the program.
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///
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class ModulePass : public Pass {
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public:
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/// createPrinterPass - Get a module printer pass.
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Pass *createPrinterPass(raw_ostream &O,
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const std::string &Banner) const override;
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/// runOnModule - Virtual method overriden by subclasses to process the module
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/// being operated on.
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virtual bool runOnModule(Module &M) = 0;
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void assignPassManager(PMStack &PMS, PassManagerType T) override;
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/// Return what kind of Pass Manager can manage this pass.
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PassManagerType getPotentialPassManagerType() const override;
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explicit ModulePass(char &pid) : Pass(PT_Module, pid) {}
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// Force out-of-line virtual method.
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virtual ~ModulePass();
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};
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//===----------------------------------------------------------------------===//
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/// ImmutablePass class - This class is used to provide information that does
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/// not need to be run. This is useful for things like target information and
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/// "basic" versions of AnalysisGroups.
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///
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class ImmutablePass : public ModulePass {
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public:
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/// initializePass - This method may be overriden by immutable passes to allow
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/// them to perform various initialization actions they require. This is
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/// primarily because an ImmutablePass can "require" another ImmutablePass,
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/// and if it does, the overloaded version of initializePass may get access to
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/// these passes with getAnalysis<>.
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///
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virtual void initializePass();
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ImmutablePass *getAsImmutablePass() override { return this; }
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/// ImmutablePasses are never run.
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///
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bool runOnModule(Module &) override { return false; }
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explicit ImmutablePass(char &pid)
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: ModulePass(pid) {}
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// Force out-of-line virtual method.
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virtual ~ImmutablePass();
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};
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//===----------------------------------------------------------------------===//
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/// FunctionPass class - This class is used to implement most global
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/// optimizations. Optimizations should subclass this class if they meet the
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/// following constraints:
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///
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/// 1. Optimizations are organized globally, i.e., a function at a time
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/// 2. Optimizing a function does not cause the addition or removal of any
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/// functions in the module
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///
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class FunctionPass : public Pass {
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public:
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explicit FunctionPass(char &pid) : Pass(PT_Function, pid) {}
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/// createPrinterPass - Get a function printer pass.
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Pass *createPrinterPass(raw_ostream &O,
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const std::string &Banner) const override;
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/// runOnFunction - Virtual method overriden by subclasses to do the
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/// per-function processing of the pass.
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///
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virtual bool runOnFunction(Function &F) = 0;
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void assignPassManager(PMStack &PMS, PassManagerType T) override;
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/// Return what kind of Pass Manager can manage this pass.
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PassManagerType getPotentialPassManagerType() const override;
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protected:
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/// skipOptnoneFunction - This function has Attribute::OptimizeNone
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/// and most transformation passes should skip it.
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bool skipOptnoneFunction(const Function &F) const;
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};
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//===----------------------------------------------------------------------===//
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/// BasicBlockPass class - This class is used to implement most local
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/// optimizations. Optimizations should subclass this class if they
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/// meet the following constraints:
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/// 1. Optimizations are local, operating on either a basic block or
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/// instruction at a time.
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/// 2. Optimizations do not modify the CFG of the contained function, or any
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/// other basic block in the function.
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/// 3. Optimizations conform to all of the constraints of FunctionPasses.
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///
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class BasicBlockPass : public Pass {
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public:
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explicit BasicBlockPass(char &pid) : Pass(PT_BasicBlock, pid) {}
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/// createPrinterPass - Get a basic block printer pass.
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Pass *createPrinterPass(raw_ostream &O,
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const std::string &Banner) const override;
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using llvm::Pass::doInitialization;
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using llvm::Pass::doFinalization;
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/// doInitialization - Virtual method overridden by BasicBlockPass subclasses
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/// to do any necessary per-function initialization.
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///
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virtual bool doInitialization(Function &);
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/// runOnBasicBlock - Virtual method overriden by subclasses to do the
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/// per-basicblock processing of the pass.
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///
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virtual bool runOnBasicBlock(BasicBlock &BB) = 0;
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/// doFinalization - Virtual method overriden by BasicBlockPass subclasses to
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/// do any post processing needed after all passes have run.
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///
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virtual bool doFinalization(Function &);
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void assignPassManager(PMStack &PMS, PassManagerType T) override;
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/// Return what kind of Pass Manager can manage this pass.
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PassManagerType getPotentialPassManagerType() const override;
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protected:
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/// skipOptnoneFunction - Containing function has Attribute::OptimizeNone
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/// and most transformation passes should skip it.
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bool skipOptnoneFunction(const BasicBlock &BB) const;
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};
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/// If the user specifies the -time-passes argument on an LLVM tool command line
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/// then the value of this boolean will be true, otherwise false.
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/// @brief This is the storage for the -time-passes option.
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extern bool TimePassesIsEnabled;
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} // End llvm namespace
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// Include support files that contain important APIs commonly used by Passes,
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// but that we want to separate out to make it easier to read the header files.
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//
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#include "llvm/PassSupport.h"
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#include "llvm/PassAnalysisSupport.h"
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#endif
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