llvm-6502/lib/CodeGen
2010-08-17 21:00:37 +00:00
..
AsmPrinter Until uleb/sleb are MC-ized, add a hack to make them work with ELF object 2010-08-16 20:08:40 +00:00
PBQP
SelectionDAG Fix typo. 2010-08-17 01:30:33 +00:00
AggressiveAntiDepBreaker.cpp
AggressiveAntiDepBreaker.h
Analysis.cpp
AntiDepBreaker.h
BranchFolding.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
BranchFolding.h
CalcSpillWeights.cpp Clean up debug output. 2010-08-12 18:50:55 +00:00
CallingConvLower.cpp
CMakeLists.txt Update CMake build. 2010-08-14 01:55:09 +00:00
CodePlacementOpt.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
CriticalAntiDepBreaker.cpp
CriticalAntiDepBreaker.h
DeadMachineInstructionElim.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
DwarfEHPrepare.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
ELF.h
ELFCodeEmitter.cpp
ELFCodeEmitter.h
ELFWriter.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
ELFWriter.h Tidy some #includes and forward-declarations, and move the C binding code 2010-08-07 00:43:20 +00:00
GCMetadata.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
GCMetadataPrinter.cpp
GCStrategy.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
IfConversion.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
InlineSpiller.cpp Clean up the Spiller.h interface. 2010-08-13 22:56:53 +00:00
IntrinsicLowering.cpp
LatencyPriorityQueue.cpp
LiveInterval.cpp Also recompute HasPHIKill flags in LiveInterval::RenumberValues. 2010-08-12 20:38:03 +00:00
LiveIntervalAnalysis.cpp PHI elimination shouldn't require machineloopinfo since it's used at -O0. Move the requirement to LiveIntervalAnalysis instead. Note this does not change the number of times machineloopinfo is computed. 2010-08-17 21:00:37 +00:00
LiveStackAnalysis.cpp
LiveVariables.cpp Remove unused functions. 2010-08-16 17:18:20 +00:00
LLVMTargetMachine.cpp Add a local stack object block allocation pass. This is still an 2010-08-14 00:15:52 +00:00
LocalStackSlotAllocation.cpp silence warning 2010-08-17 20:21:30 +00:00
LowerSubregs.cpp Remove unused functions. 2010-08-16 17:18:20 +00:00
MachineBasicBlock.cpp Move the decision logic whether it's a good idea to split a critical edge to clients. Also fixed an erroneous check. An edge is only a back edge when the from and to blocks are in the same loop. 2010-08-17 17:43:50 +00:00
MachineCSE.cpp Machine CSE preserves CFG. Pass manager was freeing machineloopinfo after machine cse before. 2010-08-17 20:57:42 +00:00
MachineDominators.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
MachineFunction.cpp
MachineFunctionAnalysis.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
MachineFunctionPass.cpp
MachineFunctionPrinterPass.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
MachineInstr.cpp
MachineLICM.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
MachineLoopInfo.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
MachineModuleInfo.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
MachineModuleInfoImpls.cpp
MachinePassRegistry.cpp
MachineRegisterInfo.cpp
MachineSink.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
MachineSSAUpdater.cpp
MachineVerifier.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
Makefile
ObjectCodeEmitter.cpp
OcamlGC.cpp
OptimizePHIs.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
Passes.cpp
PeepholeOptimizer.cpp Turn optimize compares back on with fix. We needed to test that a machine op was 2010-08-10 21:38:11 +00:00
PHIElimination.cpp PHI elimination shouldn't require machineloopinfo since it's used at -O0. Move the requirement to LiveIntervalAnalysis instead. Note this does not change the number of times machineloopinfo is computed. 2010-08-17 21:00:37 +00:00
PHIElimination.h PHI elimination shouldn't require machineloopinfo since it's used at -O0. Move the requirement to LiveIntervalAnalysis instead. Note this does not change the number of times machineloopinfo is computed. 2010-08-17 21:00:37 +00:00
PostRAHazardRecognizer.cpp
PostRASchedulerList.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
PreAllocSplitting.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
ProcessImplicitDefs.cpp
PrologEpilogInserter.cpp tidy up. remove unused local. 2010-08-16 23:26:09 +00:00
PrologEpilogInserter.h Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
PseudoSourceValue.cpp
README.txt
RegAllocFast.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
RegAllocLinearScan.cpp Clean up the Spiller.h interface. 2010-08-13 22:56:53 +00:00
RegAllocPBQP.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
RegisterCoalescer.cpp
RegisterScavenging.cpp
RenderMachineFunction.cpp Fix a FIXME. The SlotIndex::Slot enum should be private. 2010-08-11 16:50:17 +00:00
RenderMachineFunction.h Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
ScheduleDAG.cpp
ScheduleDAGEmit.cpp
ScheduleDAGInstrs.cpp
ScheduleDAGInstrs.h
ScheduleDAGPrinter.cpp
ShadowStackGC.cpp
ShrinkWrapping.cpp
SimpleRegisterCoalescing.cpp Transpose the calculation of spill weights such that we are calculating one 2010-08-10 00:02:26 +00:00
SimpleRegisterCoalescing.h Transpose the calculation of spill weights such that we are calculating one 2010-08-10 00:02:26 +00:00
SjLjEHPrepare.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
SlotIndexes.cpp
Spiller.cpp Clean up the Spiller.h interface. 2010-08-13 22:56:53 +00:00
Spiller.h Clean up the Spiller.h interface. 2010-08-13 22:56:53 +00:00
SplitKit.cpp Clean up the Spiller.h interface. 2010-08-13 22:56:53 +00:00
SplitKit.h Clean up the Spiller.h interface. 2010-08-13 22:56:53 +00:00
Splitter.cpp
Splitter.h Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
StackProtector.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
StackSlotColoring.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
StrongPHIElimination.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
TailDuplication.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
TargetInstrInfoImpl.cpp
TargetLoweringObjectFileImpl.cpp
TwoAddressInstructionPass.cpp A REG_SEQUENCE instruction may use the same register twice. 2010-08-09 20:19:16 +00:00
UnreachableBlockElim.cpp Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
VirtRegMap.cpp
VirtRegMap.h Reapply r110396, with fixes to appease the Linux buildbot gods. 2010-08-06 18:33:48 +00:00
VirtRegRewriter.cpp
VirtRegRewriter.h

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelyhood the store may become dead.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvments:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4

//===---------------------------------------------------------------------===//

The scheduler should be able to sort nearby instructions by their address. For
example, in an expanded memset sequence it's not uncommon to see code like this:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

Each of the stores is independent, and the scheduler is currently making an
arbitrary decision about the order.

//===---------------------------------------------------------------------===//

Another opportunitiy in this code is that the $0 could be moved to a register:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

This would save substantial code size, especially for longer sequences like
this. It would be easy to have a rule telling isel to avoid matching MOV32mi
if the immediate has more than some fixed number of uses. It's more involved
to teach the register allocator how to do late folding to recover from
excessive register pressure.