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This is supported by gcc and clang, but guarded by a macro for MSVC 2008. The extern template declaration is not necessary but generally good form. It can avoid extra instantiations of the template methods defined inline. The EXTERN_TEMPLATE_INSTANTIATION macro could probably be generalized to handle multiple template parameters if someone thinks it's worthwhile. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@158840 91177308-0d34-0410-b5e6-96231b3b80d8
704 lines
25 KiB
C++
704 lines
25 KiB
C++
//===- llvm/Analysis/LoopInfo.h - Natural Loop Calculator -------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the LoopInfo class that is used to identify natural loops
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// and determine the loop depth of various nodes of the CFG. A natural loop
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// has exactly one entry-point, which is called the header. Note that natural
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// loops may actually be several loops that share the same header node.
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//
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// This analysis calculates the nesting structure of loops in a function. For
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// each natural loop identified, this analysis identifies natural loops
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// contained entirely within the loop and the basic blocks the make up the loop.
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//
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// It can calculate on the fly various bits of information, for example:
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//
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// * whether there is a preheader for the loop
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// * the number of back edges to the header
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// * whether or not a particular block branches out of the loop
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// * the successor blocks of the loop
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// * the loop depth
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// * etc...
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_LOOP_INFO_H
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#define LLVM_ANALYSIS_LOOP_INFO_H
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#include "llvm/Pass.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/DenseSet.h"
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#include "llvm/ADT/DepthFirstIterator.h"
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#include "llvm/ADT/GraphTraits.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/Analysis/Dominators.h"
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#include "llvm/Support/CFG.h"
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#include "llvm/Support/raw_ostream.h"
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#include <algorithm>
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#include <map>
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namespace llvm {
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template<typename T>
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inline void RemoveFromVector(std::vector<T*> &V, T *N) {
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typename std::vector<T*>::iterator I = std::find(V.begin(), V.end(), N);
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assert(I != V.end() && "N is not in this list!");
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V.erase(I);
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}
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class DominatorTree;
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class LoopInfo;
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class Loop;
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class PHINode;
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template<class N, class M> class LoopInfoBase;
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template<class N, class M> class LoopBase;
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//===----------------------------------------------------------------------===//
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/// LoopBase class - Instances of this class are used to represent loops that
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/// are detected in the flow graph
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///
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template<class BlockT, class LoopT>
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class LoopBase {
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LoopT *ParentLoop;
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// SubLoops - Loops contained entirely within this one.
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std::vector<LoopT *> SubLoops;
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// Blocks - The list of blocks in this loop. First entry is the header node.
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std::vector<BlockT*> Blocks;
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// DO NOT IMPLEMENT
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LoopBase(const LoopBase<BlockT, LoopT> &);
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// DO NOT IMPLEMENT
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const LoopBase<BlockT, LoopT>&operator=(const LoopBase<BlockT, LoopT> &);
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public:
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/// Loop ctor - This creates an empty loop.
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LoopBase() : ParentLoop(0) {}
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~LoopBase() {
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for (size_t i = 0, e = SubLoops.size(); i != e; ++i)
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delete SubLoops[i];
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}
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/// getLoopDepth - Return the nesting level of this loop. An outer-most
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/// loop has depth 1, for consistency with loop depth values used for basic
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/// blocks, where depth 0 is used for blocks not inside any loops.
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unsigned getLoopDepth() const {
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unsigned D = 1;
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for (const LoopT *CurLoop = ParentLoop; CurLoop;
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CurLoop = CurLoop->ParentLoop)
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++D;
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return D;
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}
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BlockT *getHeader() const { return Blocks.front(); }
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LoopT *getParentLoop() const { return ParentLoop; }
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/// setParentLoop is a raw interface for bypassing addChildLoop.
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void setParentLoop(LoopT *L) { ParentLoop = L; }
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/// contains - Return true if the specified loop is contained within in
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/// this loop.
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///
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bool contains(const LoopT *L) const {
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if (L == this) return true;
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if (L == 0) return false;
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return contains(L->getParentLoop());
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}
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/// contains - Return true if the specified basic block is in this loop.
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///
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bool contains(const BlockT *BB) const {
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return std::find(block_begin(), block_end(), BB) != block_end();
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}
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/// contains - Return true if the specified instruction is in this loop.
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///
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template<class InstT>
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bool contains(const InstT *Inst) const {
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return contains(Inst->getParent());
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}
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/// iterator/begin/end - Return the loops contained entirely within this loop.
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///
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const std::vector<LoopT *> &getSubLoops() const { return SubLoops; }
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std::vector<LoopT *> &getSubLoopsVector() { return SubLoops; }
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typedef typename std::vector<LoopT *>::const_iterator iterator;
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iterator begin() const { return SubLoops.begin(); }
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iterator end() const { return SubLoops.end(); }
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bool empty() const { return SubLoops.empty(); }
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/// getBlocks - Get a list of the basic blocks which make up this loop.
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///
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const std::vector<BlockT*> &getBlocks() const { return Blocks; }
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std::vector<BlockT*> &getBlocksVector() { return Blocks; }
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typedef typename std::vector<BlockT*>::const_iterator block_iterator;
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block_iterator block_begin() const { return Blocks.begin(); }
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block_iterator block_end() const { return Blocks.end(); }
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/// getNumBlocks - Get the number of blocks in this loop in constant time.
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unsigned getNumBlocks() const {
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return Blocks.size();
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}
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/// isLoopExiting - True if terminator in the block can branch to another
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/// block that is outside of the current loop.
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///
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bool isLoopExiting(const BlockT *BB) const {
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typedef GraphTraits<BlockT*> BlockTraits;
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for (typename BlockTraits::ChildIteratorType SI =
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BlockTraits::child_begin(const_cast<BlockT*>(BB)),
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SE = BlockTraits::child_end(const_cast<BlockT*>(BB)); SI != SE; ++SI) {
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if (!contains(*SI))
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return true;
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}
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return false;
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}
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/// getNumBackEdges - Calculate the number of back edges to the loop header
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///
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unsigned getNumBackEdges() const {
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unsigned NumBackEdges = 0;
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BlockT *H = getHeader();
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typedef GraphTraits<Inverse<BlockT*> > InvBlockTraits;
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for (typename InvBlockTraits::ChildIteratorType I =
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InvBlockTraits::child_begin(const_cast<BlockT*>(H)),
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E = InvBlockTraits::child_end(const_cast<BlockT*>(H)); I != E; ++I)
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if (contains(*I))
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++NumBackEdges;
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return NumBackEdges;
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}
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//===--------------------------------------------------------------------===//
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// APIs for simple analysis of the loop.
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//
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// Note that all of these methods can fail on general loops (ie, there may not
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// be a preheader, etc). For best success, the loop simplification and
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// induction variable canonicalization pass should be used to normalize loops
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// for easy analysis. These methods assume canonical loops.
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/// getExitingBlocks - Return all blocks inside the loop that have successors
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/// outside of the loop. These are the blocks _inside of the current loop_
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/// which branch out. The returned list is always unique.
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///
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void getExitingBlocks(SmallVectorImpl<BlockT *> &ExitingBlocks) const;
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/// getExitingBlock - If getExitingBlocks would return exactly one block,
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/// return that block. Otherwise return null.
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BlockT *getExitingBlock() const;
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/// getExitBlocks - Return all of the successor blocks of this loop. These
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/// are the blocks _outside of the current loop_ which are branched to.
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///
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void getExitBlocks(SmallVectorImpl<BlockT*> &ExitBlocks) const;
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/// getExitBlock - If getExitBlocks would return exactly one block,
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/// return that block. Otherwise return null.
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BlockT *getExitBlock() const;
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/// Edge type.
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typedef std::pair<const BlockT*, const BlockT*> Edge;
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/// getExitEdges - Return all pairs of (_inside_block_,_outside_block_).
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void getExitEdges(SmallVectorImpl<Edge> &ExitEdges) const;
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/// getLoopPreheader - If there is a preheader for this loop, return it. A
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/// loop has a preheader if there is only one edge to the header of the loop
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/// from outside of the loop. If this is the case, the block branching to the
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/// header of the loop is the preheader node.
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///
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/// This method returns null if there is no preheader for the loop.
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///
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BlockT *getLoopPreheader() const;
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/// getLoopPredecessor - If the given loop's header has exactly one unique
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/// predecessor outside the loop, return it. Otherwise return null.
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/// This is less strict that the loop "preheader" concept, which requires
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/// the predecessor to have exactly one successor.
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///
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BlockT *getLoopPredecessor() const;
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/// getLoopLatch - If there is a single latch block for this loop, return it.
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/// A latch block is a block that contains a branch back to the header.
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BlockT *getLoopLatch() const;
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//===--------------------------------------------------------------------===//
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// APIs for updating loop information after changing the CFG
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//
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/// addBasicBlockToLoop - This method is used by other analyses to update loop
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/// information. NewBB is set to be a new member of the current loop.
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/// Because of this, it is added as a member of all parent loops, and is added
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/// to the specified LoopInfo object as being in the current basic block. It
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/// is not valid to replace the loop header with this method.
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///
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void addBasicBlockToLoop(BlockT *NewBB, LoopInfoBase<BlockT, LoopT> &LI);
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/// replaceChildLoopWith - This is used when splitting loops up. It replaces
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/// the OldChild entry in our children list with NewChild, and updates the
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/// parent pointer of OldChild to be null and the NewChild to be this loop.
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/// This updates the loop depth of the new child.
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void replaceChildLoopWith(LoopT *OldChild, LoopT *NewChild);
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/// addChildLoop - Add the specified loop to be a child of this loop. This
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/// updates the loop depth of the new child.
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///
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void addChildLoop(LoopT *NewChild) {
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assert(NewChild->ParentLoop == 0 && "NewChild already has a parent!");
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NewChild->ParentLoop = static_cast<LoopT *>(this);
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SubLoops.push_back(NewChild);
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}
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/// removeChildLoop - This removes the specified child from being a subloop of
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/// this loop. The loop is not deleted, as it will presumably be inserted
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/// into another loop.
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LoopT *removeChildLoop(iterator I) {
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assert(I != SubLoops.end() && "Cannot remove end iterator!");
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LoopT *Child = *I;
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assert(Child->ParentLoop == this && "Child is not a child of this loop!");
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SubLoops.erase(SubLoops.begin()+(I-begin()));
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Child->ParentLoop = 0;
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return Child;
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}
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/// addBlockEntry - This adds a basic block directly to the basic block list.
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/// This should only be used by transformations that create new loops. Other
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/// transformations should use addBasicBlockToLoop.
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void addBlockEntry(BlockT *BB) {
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Blocks.push_back(BB);
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}
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/// moveToHeader - This method is used to move BB (which must be part of this
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/// loop) to be the loop header of the loop (the block that dominates all
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/// others).
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void moveToHeader(BlockT *BB) {
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if (Blocks[0] == BB) return;
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for (unsigned i = 0; ; ++i) {
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assert(i != Blocks.size() && "Loop does not contain BB!");
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if (Blocks[i] == BB) {
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Blocks[i] = Blocks[0];
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Blocks[0] = BB;
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return;
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}
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}
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}
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/// removeBlockFromLoop - This removes the specified basic block from the
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/// current loop, updating the Blocks as appropriate. This does not update
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/// the mapping in the LoopInfo class.
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void removeBlockFromLoop(BlockT *BB) {
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RemoveFromVector(Blocks, BB);
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}
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/// verifyLoop - Verify loop structure
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void verifyLoop() const;
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/// verifyLoop - Verify loop structure of this loop and all nested loops.
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void verifyLoopNest(DenseSet<const LoopT*> *Loops) const;
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void print(raw_ostream &OS, unsigned Depth = 0) const;
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protected:
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friend class LoopInfoBase<BlockT, LoopT>;
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explicit LoopBase(BlockT *BB) : ParentLoop(0) {
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Blocks.push_back(BB);
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}
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};
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template<class BlockT, class LoopT>
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raw_ostream& operator<<(raw_ostream &OS, const LoopBase<BlockT, LoopT> &Loop) {
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Loop.print(OS);
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return OS;
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}
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// Implementation in LoopInfoImpl.h
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#ifdef __GNUC__
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__extension__ extern template class LoopBase<BasicBlock, Loop>;
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#endif
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class Loop : public LoopBase<BasicBlock, Loop> {
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public:
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Loop() {}
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/// isLoopInvariant - Return true if the specified value is loop invariant
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///
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bool isLoopInvariant(Value *V) const;
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/// hasLoopInvariantOperands - Return true if all the operands of the
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/// specified instruction are loop invariant.
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bool hasLoopInvariantOperands(Instruction *I) const;
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/// makeLoopInvariant - If the given value is an instruction inside of the
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/// loop and it can be hoisted, do so to make it trivially loop-invariant.
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/// Return true if the value after any hoisting is loop invariant. This
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/// function can be used as a slightly more aggressive replacement for
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/// isLoopInvariant.
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///
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/// If InsertPt is specified, it is the point to hoist instructions to.
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/// If null, the terminator of the loop preheader is used.
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///
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bool makeLoopInvariant(Value *V, bool &Changed,
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Instruction *InsertPt = 0) const;
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/// makeLoopInvariant - If the given instruction is inside of the
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/// loop and it can be hoisted, do so to make it trivially loop-invariant.
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/// Return true if the instruction after any hoisting is loop invariant. This
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/// function can be used as a slightly more aggressive replacement for
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/// isLoopInvariant.
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///
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/// If InsertPt is specified, it is the point to hoist instructions to.
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/// If null, the terminator of the loop preheader is used.
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///
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bool makeLoopInvariant(Instruction *I, bool &Changed,
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Instruction *InsertPt = 0) const;
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/// getCanonicalInductionVariable - Check to see if the loop has a canonical
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/// induction variable: an integer recurrence that starts at 0 and increments
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/// by one each time through the loop. If so, return the phi node that
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/// corresponds to it.
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///
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/// The IndVarSimplify pass transforms loops to have a canonical induction
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/// variable.
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///
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PHINode *getCanonicalInductionVariable() const;
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/// isLCSSAForm - Return true if the Loop is in LCSSA form
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bool isLCSSAForm(DominatorTree &DT) const;
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/// isLoopSimplifyForm - Return true if the Loop is in the form that
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/// the LoopSimplify form transforms loops to, which is sometimes called
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/// normal form.
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bool isLoopSimplifyForm() const;
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/// isSafeToClone - Return true if the loop body is safe to clone in practice.
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bool isSafeToClone() const;
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/// hasDedicatedExits - Return true if no exit block for the loop
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/// has a predecessor that is outside the loop.
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bool hasDedicatedExits() const;
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/// getUniqueExitBlocks - Return all unique successor blocks of this loop.
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/// These are the blocks _outside of the current loop_ which are branched to.
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/// This assumes that loop exits are in canonical form.
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///
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void getUniqueExitBlocks(SmallVectorImpl<BasicBlock *> &ExitBlocks) const;
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/// getUniqueExitBlock - If getUniqueExitBlocks would return exactly one
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/// block, return that block. Otherwise return null.
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BasicBlock *getUniqueExitBlock() const;
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void dump() const;
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private:
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friend class LoopInfoBase<BasicBlock, Loop>;
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explicit Loop(BasicBlock *BB) : LoopBase<BasicBlock, Loop>(BB) {}
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};
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//===----------------------------------------------------------------------===//
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/// LoopInfo - This class builds and contains all of the top level loop
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/// structures in the specified function.
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///
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template<class BlockT, class LoopT>
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class LoopInfoBase {
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// BBMap - Mapping of basic blocks to the inner most loop they occur in
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DenseMap<BlockT *, LoopT *> BBMap;
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std::vector<LoopT *> TopLevelLoops;
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friend class LoopBase<BlockT, LoopT>;
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friend class LoopInfo;
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void operator=(const LoopInfoBase &); // do not implement
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LoopInfoBase(const LoopInfo &); // do not implement
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public:
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LoopInfoBase() { }
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~LoopInfoBase() { releaseMemory(); }
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void releaseMemory() {
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for (typename std::vector<LoopT *>::iterator I =
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TopLevelLoops.begin(), E = TopLevelLoops.end(); I != E; ++I)
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delete *I; // Delete all of the loops...
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BBMap.clear(); // Reset internal state of analysis
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TopLevelLoops.clear();
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}
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/// iterator/begin/end - The interface to the top-level loops in the current
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/// function.
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///
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typedef typename std::vector<LoopT *>::const_iterator iterator;
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iterator begin() const { return TopLevelLoops.begin(); }
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iterator end() const { return TopLevelLoops.end(); }
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bool empty() const { return TopLevelLoops.empty(); }
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/// getLoopFor - Return the inner most loop that BB lives in. If a basic
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/// block is in no loop (for example the entry node), null is returned.
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///
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LoopT *getLoopFor(const BlockT *BB) const {
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return BBMap.lookup(const_cast<BlockT*>(BB));
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}
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/// operator[] - same as getLoopFor...
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///
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const LoopT *operator[](const BlockT *BB) const {
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return getLoopFor(BB);
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}
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/// getLoopDepth - Return the loop nesting level of the specified block. A
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/// depth of 0 means the block is not inside any loop.
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///
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unsigned getLoopDepth(const BlockT *BB) const {
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const LoopT *L = getLoopFor(BB);
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return L ? L->getLoopDepth() : 0;
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}
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// isLoopHeader - True if the block is a loop header node
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bool isLoopHeader(BlockT *BB) const {
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const LoopT *L = getLoopFor(BB);
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return L && L->getHeader() == BB;
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}
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/// removeLoop - This removes the specified top-level loop from this loop info
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/// object. The loop is not deleted, as it will presumably be inserted into
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/// another loop.
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LoopT *removeLoop(iterator I) {
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assert(I != end() && "Cannot remove end iterator!");
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LoopT *L = *I;
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assert(L->getParentLoop() == 0 && "Not a top-level loop!");
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TopLevelLoops.erase(TopLevelLoops.begin() + (I-begin()));
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return L;
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}
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/// changeLoopFor - Change the top-level loop that contains BB to the
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/// specified loop. This should be used by transformations that restructure
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/// the loop hierarchy tree.
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void changeLoopFor(BlockT *BB, LoopT *L) {
|
|
if (!L) {
|
|
BBMap.erase(BB);
|
|
return;
|
|
}
|
|
BBMap[BB] = L;
|
|
}
|
|
|
|
/// changeTopLevelLoop - Replace the specified loop in the top-level loops
|
|
/// list with the indicated loop.
|
|
void changeTopLevelLoop(LoopT *OldLoop,
|
|
LoopT *NewLoop) {
|
|
typename std::vector<LoopT *>::iterator I =
|
|
std::find(TopLevelLoops.begin(), TopLevelLoops.end(), OldLoop);
|
|
assert(I != TopLevelLoops.end() && "Old loop not at top level!");
|
|
*I = NewLoop;
|
|
assert(NewLoop->ParentLoop == 0 && OldLoop->ParentLoop == 0 &&
|
|
"Loops already embedded into a subloop!");
|
|
}
|
|
|
|
/// addTopLevelLoop - This adds the specified loop to the collection of
|
|
/// top-level loops.
|
|
void addTopLevelLoop(LoopT *New) {
|
|
assert(New->getParentLoop() == 0 && "Loop already in subloop!");
|
|
TopLevelLoops.push_back(New);
|
|
}
|
|
|
|
/// removeBlock - This method completely removes BB from all data structures,
|
|
/// including all of the Loop objects it is nested in and our mapping from
|
|
/// BasicBlocks to loops.
|
|
void removeBlock(BlockT *BB) {
|
|
typename DenseMap<BlockT *, LoopT *>::iterator I = BBMap.find(BB);
|
|
if (I != BBMap.end()) {
|
|
for (LoopT *L = I->second; L; L = L->getParentLoop())
|
|
L->removeBlockFromLoop(BB);
|
|
|
|
BBMap.erase(I);
|
|
}
|
|
}
|
|
|
|
// Internals
|
|
|
|
static bool isNotAlreadyContainedIn(const LoopT *SubLoop,
|
|
const LoopT *ParentLoop) {
|
|
if (SubLoop == 0) return true;
|
|
if (SubLoop == ParentLoop) return false;
|
|
return isNotAlreadyContainedIn(SubLoop->getParentLoop(), ParentLoop);
|
|
}
|
|
|
|
void Calculate(DominatorTreeBase<BlockT> &DT);
|
|
|
|
LoopT *ConsiderForLoop(BlockT *BB, DominatorTreeBase<BlockT> &DT);
|
|
|
|
/// MoveSiblingLoopInto - This method moves the NewChild loop to live inside
|
|
/// of the NewParent Loop, instead of being a sibling of it.
|
|
void MoveSiblingLoopInto(LoopT *NewChild, LoopT *NewParent);
|
|
|
|
/// InsertLoopInto - This inserts loop L into the specified parent loop. If
|
|
/// the parent loop contains a loop which should contain L, the loop gets
|
|
/// inserted into L instead.
|
|
void InsertLoopInto(LoopT *L, LoopT *Parent);
|
|
|
|
/// Create the loop forest using a stable algorithm.
|
|
void Analyze(DominatorTreeBase<BlockT> &DomTree);
|
|
|
|
// Debugging
|
|
|
|
void print(raw_ostream &OS) const;
|
|
};
|
|
|
|
// Implementation in LoopInfoImpl.h
|
|
#ifdef __GNUC__
|
|
__extension__ extern template class LoopInfoBase<BasicBlock, Loop>;
|
|
#endif
|
|
|
|
class LoopInfo : public FunctionPass {
|
|
LoopInfoBase<BasicBlock, Loop> LI;
|
|
friend class LoopBase<BasicBlock, Loop>;
|
|
|
|
void operator=(const LoopInfo &); // do not implement
|
|
LoopInfo(const LoopInfo &); // do not implement
|
|
public:
|
|
static char ID; // Pass identification, replacement for typeid
|
|
|
|
LoopInfo() : FunctionPass(ID) {
|
|
initializeLoopInfoPass(*PassRegistry::getPassRegistry());
|
|
}
|
|
|
|
LoopInfoBase<BasicBlock, Loop>& getBase() { return LI; }
|
|
|
|
/// iterator/begin/end - The interface to the top-level loops in the current
|
|
/// function.
|
|
///
|
|
typedef LoopInfoBase<BasicBlock, Loop>::iterator iterator;
|
|
inline iterator begin() const { return LI.begin(); }
|
|
inline iterator end() const { return LI.end(); }
|
|
bool empty() const { return LI.empty(); }
|
|
|
|
/// getLoopFor - Return the inner most loop that BB lives in. If a basic
|
|
/// block is in no loop (for example the entry node), null is returned.
|
|
///
|
|
inline Loop *getLoopFor(const BasicBlock *BB) const {
|
|
return LI.getLoopFor(BB);
|
|
}
|
|
|
|
/// operator[] - same as getLoopFor...
|
|
///
|
|
inline const Loop *operator[](const BasicBlock *BB) const {
|
|
return LI.getLoopFor(BB);
|
|
}
|
|
|
|
/// getLoopDepth - Return the loop nesting level of the specified block. A
|
|
/// depth of 0 means the block is not inside any loop.
|
|
///
|
|
inline unsigned getLoopDepth(const BasicBlock *BB) const {
|
|
return LI.getLoopDepth(BB);
|
|
}
|
|
|
|
// isLoopHeader - True if the block is a loop header node
|
|
inline bool isLoopHeader(BasicBlock *BB) const {
|
|
return LI.isLoopHeader(BB);
|
|
}
|
|
|
|
/// runOnFunction - Calculate the natural loop information.
|
|
///
|
|
virtual bool runOnFunction(Function &F);
|
|
|
|
virtual void verifyAnalysis() const;
|
|
|
|
virtual void releaseMemory() { LI.releaseMemory(); }
|
|
|
|
virtual void print(raw_ostream &O, const Module* M = 0) const;
|
|
|
|
virtual void getAnalysisUsage(AnalysisUsage &AU) const;
|
|
|
|
/// removeLoop - This removes the specified top-level loop from this loop info
|
|
/// object. The loop is not deleted, as it will presumably be inserted into
|
|
/// another loop.
|
|
inline Loop *removeLoop(iterator I) { return LI.removeLoop(I); }
|
|
|
|
/// changeLoopFor - Change the top-level loop that contains BB to the
|
|
/// specified loop. This should be used by transformations that restructure
|
|
/// the loop hierarchy tree.
|
|
inline void changeLoopFor(BasicBlock *BB, Loop *L) {
|
|
LI.changeLoopFor(BB, L);
|
|
}
|
|
|
|
/// changeTopLevelLoop - Replace the specified loop in the top-level loops
|
|
/// list with the indicated loop.
|
|
inline void changeTopLevelLoop(Loop *OldLoop, Loop *NewLoop) {
|
|
LI.changeTopLevelLoop(OldLoop, NewLoop);
|
|
}
|
|
|
|
/// addTopLevelLoop - This adds the specified loop to the collection of
|
|
/// top-level loops.
|
|
inline void addTopLevelLoop(Loop *New) {
|
|
LI.addTopLevelLoop(New);
|
|
}
|
|
|
|
/// removeBlock - This method completely removes BB from all data structures,
|
|
/// including all of the Loop objects it is nested in and our mapping from
|
|
/// BasicBlocks to loops.
|
|
void removeBlock(BasicBlock *BB) {
|
|
LI.removeBlock(BB);
|
|
}
|
|
|
|
/// updateUnloop - Update LoopInfo after removing the last backedge from a
|
|
/// loop--now the "unloop". This updates the loop forest and parent loops for
|
|
/// each block so that Unloop is no longer referenced, but the caller must
|
|
/// actually delete the Unloop object.
|
|
void updateUnloop(Loop *Unloop);
|
|
|
|
/// replacementPreservesLCSSAForm - Returns true if replacing From with To
|
|
/// everywhere is guaranteed to preserve LCSSA form.
|
|
bool replacementPreservesLCSSAForm(Instruction *From, Value *To) {
|
|
// Preserving LCSSA form is only problematic if the replacing value is an
|
|
// instruction.
|
|
Instruction *I = dyn_cast<Instruction>(To);
|
|
if (!I) return true;
|
|
// If both instructions are defined in the same basic block then replacement
|
|
// cannot break LCSSA form.
|
|
if (I->getParent() == From->getParent())
|
|
return true;
|
|
// If the instruction is not defined in a loop then it can safely replace
|
|
// anything.
|
|
Loop *ToLoop = getLoopFor(I->getParent());
|
|
if (!ToLoop) return true;
|
|
// If the replacing instruction is defined in the same loop as the original
|
|
// instruction, or in a loop that contains it as an inner loop, then using
|
|
// it as a replacement will not break LCSSA form.
|
|
return ToLoop->contains(getLoopFor(From->getParent()));
|
|
}
|
|
};
|
|
|
|
|
|
// Allow clients to walk the list of nested loops...
|
|
template <> struct GraphTraits<const Loop*> {
|
|
typedef const Loop NodeType;
|
|
typedef LoopInfo::iterator ChildIteratorType;
|
|
|
|
static NodeType *getEntryNode(const Loop *L) { return L; }
|
|
static inline ChildIteratorType child_begin(NodeType *N) {
|
|
return N->begin();
|
|
}
|
|
static inline ChildIteratorType child_end(NodeType *N) {
|
|
return N->end();
|
|
}
|
|
};
|
|
|
|
template <> struct GraphTraits<Loop*> {
|
|
typedef Loop NodeType;
|
|
typedef LoopInfo::iterator ChildIteratorType;
|
|
|
|
static NodeType *getEntryNode(Loop *L) { return L; }
|
|
static inline ChildIteratorType child_begin(NodeType *N) {
|
|
return N->begin();
|
|
}
|
|
static inline ChildIteratorType child_end(NodeType *N) {
|
|
return N->end();
|
|
}
|
|
};
|
|
|
|
} // End llvm namespace
|
|
|
|
#endif
|