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https://github.com/c64scene-ar/llvm-6502.git
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ec1d81c389
(This is not required for correctness but might help with sanity.) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@83415 91177308-0d34-0410-b5e6-96231b3b80d8
76 lines
3.0 KiB
LLVM
76 lines
3.0 KiB
LLVM
; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s
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define <8 x i8> @vuzpi8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
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;CHECK: vuzpi8:
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;CHECK: vuzp.8
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;CHECK-NEXT: vadd.i8
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%tmp1 = load <8 x i8>* %A
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%tmp2 = load <8 x i8>* %B
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%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
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%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
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%tmp5 = add <8 x i8> %tmp3, %tmp4
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ret <8 x i8> %tmp5
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}
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define <4 x i16> @vuzpi16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
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;CHECK: vuzpi16:
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;CHECK: vuzp.16
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;CHECK-NEXT: vadd.i16
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%tmp1 = load <4 x i16>* %A
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%tmp2 = load <4 x i16>* %B
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%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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%tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%tmp5 = add <4 x i16> %tmp3, %tmp4
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ret <4 x i16> %tmp5
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}
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; VUZP.32 is equivalent to VTRN.32 for 64-bit vectors.
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define <16 x i8> @vuzpQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
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;CHECK: vuzpQi8:
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;CHECK: vuzp.8
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;CHECK-NEXT: vadd.i8
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%tmp1 = load <16 x i8>* %A
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%tmp2 = load <16 x i8>* %B
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%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
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%tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
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%tmp5 = add <16 x i8> %tmp3, %tmp4
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ret <16 x i8> %tmp5
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}
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define <8 x i16> @vuzpQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
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;CHECK: vuzpQi16:
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;CHECK: vuzp.16
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;CHECK-NEXT: vadd.i16
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%tmp1 = load <8 x i16>* %A
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%tmp2 = load <8 x i16>* %B
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%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
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%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
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%tmp5 = add <8 x i16> %tmp3, %tmp4
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ret <8 x i16> %tmp5
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}
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define <4 x i32> @vuzpQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
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;CHECK: vuzpQi32:
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;CHECK: vuzp.32
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;CHECK-NEXT: vadd.i32
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%tmp1 = load <4 x i32>* %A
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%tmp2 = load <4 x i32>* %B
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%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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%tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%tmp5 = add <4 x i32> %tmp3, %tmp4
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ret <4 x i32> %tmp5
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}
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define <4 x float> @vuzpQf(<4 x float>* %A, <4 x float>* %B) nounwind {
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;CHECK: vuzpQf:
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;CHECK: vuzp.32
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;CHECK-NEXT: vadd.f32
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%tmp1 = load <4 x float>* %A
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%tmp2 = load <4 x float>* %B
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%tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
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%tmp4 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
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%tmp5 = add <4 x float> %tmp3, %tmp4
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ret <4 x float> %tmp5
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}
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