llvm-6502/test/CodeGen/X86/vec_shuffle-38.ll
2011-11-08 03:46:32 +00:00

59 lines
2.0 KiB
LLVM

; RUN: llc < %s -march=x86-64 | FileCheck %s
define <2 x double> @ld(<2 x double> %p) nounwind optsize ssp {
; CHECK: unpcklpd
%shuffle = shufflevector <2 x double> %p, <2 x double> undef, <2 x i32> zeroinitializer
ret <2 x double> %shuffle
}
define <2 x double> @hd(<2 x double> %p) nounwind optsize ssp {
; CHECK: unpckhpd
%shuffle = shufflevector <2 x double> %p, <2 x double> undef, <2 x i32> <i32 1, i32 1>
ret <2 x double> %shuffle
}
define <2 x i64> @ldi(<2 x i64> %p) nounwind optsize ssp {
; CHECK: punpcklqdq
%shuffle = shufflevector <2 x i64> %p, <2 x i64> undef, <2 x i32> zeroinitializer
ret <2 x i64> %shuffle
}
define <2 x i64> @hdi(<2 x i64> %p) nounwind optsize ssp {
; CHECK: punpckhqdq
%shuffle = shufflevector <2 x i64> %p, <2 x i64> undef, <2 x i32> <i32 1, i32 1>
ret <2 x i64> %shuffle
}
; rdar://10050549
%struct.Float2 = type { float, float }
define <4 x float> @loadhpi(%struct.Float2* %vPtr, <4 x float> %vecin1) nounwind readonly ssp {
entry:
; CHECK: loadhpi
; CHECK-NOT: movq
; CHECK: movhps (
%tmp1 = bitcast %struct.Float2* %vPtr to <1 x i64>*
%addptr7 = getelementptr inbounds <1 x i64>* %tmp1, i64 0
%tmp2 = bitcast <1 x i64>* %addptr7 to float*
%tmp3 = load float* %tmp2, align 4
%vec = insertelement <4 x float> undef, float %tmp3, i32 0
%addptr.i12 = getelementptr inbounds float* %tmp2, i64 1
%tmp4 = load float* %addptr.i12, align 4
%vecin2 = insertelement <4 x float> %vec, float %tmp4, i32 1
%shuffle = shufflevector <4 x float> %vecin1, <4 x float> %vecin2, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
ret <4 x float> %shuffle
}
; rdar://10119696
; CHECK: f
define <4 x float> @f(<4 x float> %x, double* nocapture %y) nounwind uwtable readonly ssp {
entry:
; CHECK: movlps (%{{rdi|rdx}}), %xmm0
%u110.i = load double* %y, align 1
%tmp8.i = insertelement <2 x double> undef, double %u110.i, i32 0
%tmp9.i = bitcast <2 x double> %tmp8.i to <4 x float>
%shuffle.i = shufflevector <4 x float> %x, <4 x float> %tmp9.i, <4 x i32> <i32 4, i32 5, i32 2, i32 3>
ret <4 x float> %shuffle.i
}