mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-21 00:32:23 +00:00
206d1856ad
%reg1498<def> = MOV32rm %reg1024, 1, %reg0, 12, %reg0, Mem:LD(4,4) [sunkaddr39 + 0] %reg1506<def> = MOV32rm %reg1024, 1, %reg0, 8, %reg0, Mem:LD(4,4) [sunkaddr42 + 0] %reg1486<def> = MOV32rr %reg1506 %reg1486<def> = XOR32rr %reg1486, %reg1498, %EFLAGS<imp-def,dead> %reg1510<def> = MOV32rm %reg1024, 1, %reg0, 4, %reg0, Mem:LD(4,4) [sunkaddr45 + 0] => %reg1498<def> = MOV32rm %reg2036, 1, %reg0, 12, %reg0, Mem:LD(4,4) [sunkaddr39 + 0] %reg1506<def> = MOV32rm %reg2037, 1, %reg0, 8, %reg0, Mem:LD(4,4) [sunkaddr42 + 0] %reg1486<def> = MOV32rr %reg1506 %reg1486<def> = XOR32rr %reg1486, %reg1498, %EFLAGS<imp-def,dead> %reg1510<def> = MOV32rm %reg2038, 1, %reg0, 4, %reg0, Mem:LD(4,4) [sunkaddr45 + 0] From linearscan's point of view, each of reg2036, 2037, and 2038 are separate registers, each is "killed" after a single use. The reloaded register is available and it's often clobbered right away. e.g. In thise case reg1498 is allocated EAX while reg2036 is allocated RAX. This means we end up with multiple reloads from the same stack slot in the same basic block. Now linearscan recognize there are other reloads from same SS in the same BB. So it'll "downgrade" RAX (and its aliases) after reg2036 is allocated until the next reload (reg2037) is done. This greatly increase the likihood reloads from SS are reused. This speeds up sha1 from OpenSSL by 5.8%. It is also an across the board win for SPEC2000 and 2006. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@69585 91177308-0d34-0410-b5e6-96231b3b80d8
156 lines
11 KiB
LLVM
156 lines
11 KiB
LLVM
; RUN: llvm-as < %s | llc -relocation-model=pic -disable-fp-elim -mtriple=i386-apple-darwin | grep {andl.*7.*edx}
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%struct.XXDActiveTextureTargets = type { i64, i64, i64, i64, i64, i64 }
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%struct.XXDAlphaTest = type { float, i16, i8, i8 }
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%struct.XXDArrayRange = type { i8, i8, i8, i8 }
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%struct.XXDBlendMode = type { i16, i16, i16, i16, %struct.XXTColor4, i16, i16, i8, i8, i8, i8 }
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%struct.XXDClearColor = type { double, %struct.XXTColor4, %struct.XXTColor4, float, i32 }
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%struct.XXDClipPlane = type { i32, [6 x %struct.XXTColor4] }
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%struct.XXDColorBuffer = type { i16, i8, i8, [8 x i16], i8, i8, i8, i8 }
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%struct.XXDColorMatrix = type { [16 x float]*, %struct.XXDImagingCC }
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%struct.XXDConvolution = type { %struct.XXTColor4, %struct.XXDImagingCC, i16, i16, [0 x i32], float*, i32, i32 }
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%struct.XXDDepthTest = type { i16, i16, i8, i8, i8, i8, double, double }
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%struct.XXDFixedFunction = type { %struct.YYToken* }
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%struct.XXDFogMode = type { %struct.XXTColor4, float, float, float, float, float, i16, i16, i16, i8, i8 }
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%struct.XXDHintMode = type { i16, i16, i16, i16, i16, i16, i16, i16, i16, i16 }
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%struct.XXDHistogram = type { %struct.XXTFixedColor4*, i32, i16, i8, i8 }
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%struct.XXDImagingCC = type { { float, float }, { float, float }, { float, float }, { float, float } }
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%struct.XXDImagingSubset = type { %struct.XXDConvolution, %struct.XXDConvolution, %struct.XXDConvolution, %struct.XXDColorMatrix, %struct.XXDMinmax, %struct.XXDHistogram, %struct.XXDImagingCC, %struct.XXDImagingCC, %struct.XXDImagingCC, %struct.XXDImagingCC, i32, [0 x i32] }
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%struct.XXDLight = type { %struct.XXTColor4, %struct.XXTColor4, %struct.XXTColor4, %struct.XXTColor4, %struct.XXTCoord3, float, float, float, float, float, %struct.XXTCoord3, float, %struct.XXTCoord3, float, %struct.XXTCoord3, float, float, float, float, float }
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%struct.XXDLightModel = type { %struct.XXTColor4, [8 x %struct.XXDLight], [2 x %struct.XXDMaterial], i32, i16, i16, i16, i8, i8, i8, i8, i8, i8 }
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%struct.XXDLightProduct = type { %struct.XXTColor4, %struct.XXTColor4, %struct.XXTColor4 }
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%struct.XXDLineMode = type { float, i32, i16, i16, i8, i8, i8, i8 }
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%struct.XXDLogicOp = type { i16, i8, i8 }
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%struct.XXDMaskMode = type { i32, [3 x i32], i8, i8, i8, i8, i8, i8, i8, i8 }
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%struct.XXDMaterial = type { %struct.XXTColor4, %struct.XXTColor4, %struct.XXTColor4, %struct.XXTColor4, float, float, float, float, [8 x %struct.XXDLightProduct], %struct.XXTColor4, [8 x i32] }
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%struct.XXDMinmax = type { %struct.XXDMinmaxTable*, i16, i8, i8, [0 x i32] }
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%struct.XXDMinmaxTable = type { %struct.XXTColor4, %struct.XXTColor4 }
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%struct.XXDMultisample = type { float, i8, i8, i8, i8, i8, i8, i8, i8 }
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%struct.XXDPipelineProgramState = type { i8, i8, i8, i8, [0 x i32], %struct.XXTColor4* }
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%struct.XXDPixelMap = type { i32*, float*, float*, float*, float*, float*, float*, float*, float*, i32*, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32 }
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%struct.XXDPixelMode = type { float, float, %struct.XXDPixelStore, %struct.XXDPixelTransfer, %struct.XXDPixelMap, %struct.XXDImagingSubset, i32, i32 }
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%struct.XXDPixelPack = type { i32, i32, i32, i32, i32, i32, i32, i32, i8, i8, i8, i8 }
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%struct.XXDPixelStore = type { %struct.XXDPixelPack, %struct.XXDPixelPack }
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%struct.XXDPixelTransfer = type { float, float, float, float, float, float, float, float, float, float, i32, i32, float, float, float, float, float, float, float, float, float, float, float, float }
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%struct.XXDPointMode = type { float, float, float, float, %struct.XXTCoord3, float, i8, i8, i8, i8, i16, i16, i32, i16, i16 }
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%struct.XXDPolygonMode = type { [128 x i8], float, float, i16, i16, i16, i16, i8, i8, i8, i8, i8, i8, i8, i8 }
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%struct.XXDRegisterCombiners = type { i8, i8, i8, i8, i32, [2 x %struct.XXTColor4], [8 x %struct.XXDRegisterCombinersPerStageState], %struct.XXDRegisterCombinersFinalStageState }
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%struct.XXDRegisterCombinersFinalStageState = type { i8, i8, i8, i8, [7 x %struct.XXDRegisterCombinersPerVariableState] }
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%struct.XXDRegisterCombinersPerPortionState = type { [4 x %struct.XXDRegisterCombinersPerVariableState], i8, i8, i8, i8, i16, i16, i16, i16, i16, i16 }
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%struct.XXDRegisterCombinersPerStageState = type { [2 x %struct.XXDRegisterCombinersPerPortionState], [2 x %struct.XXTColor4] }
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%struct.XXDRegisterCombinersPerVariableState = type { i16, i16, i16, i16 }
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%struct.XXDScissorTest = type { %struct.XXTFixedColor4, i8, i8, i8, i8 }
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%struct.XXDState = type <{ i16, i16, i16, i16, i32, i32, [256 x %struct.XXTColor4], [128 x %struct.XXTColor4], %struct.XXDViewport, %struct.XXDTransform, %struct.XXDLightModel, %struct.XXDActiveTextureTargets, %struct.XXDAlphaTest, %struct.XXDBlendMode, %struct.XXDClearColor, %struct.XXDColorBuffer, %struct.XXDDepthTest, %struct.XXDArrayRange, %struct.XXDFogMode, %struct.XXDHintMode, %struct.XXDLineMode, %struct.XXDLogicOp, %struct.XXDMaskMode, %struct.XXDPixelMode, %struct.XXDPointMode, %struct.XXDPolygonMode, %struct.XXDScissorTest, i32, %struct.XXDStencilTest, [8 x %struct.XXDTextureMode], [16 x %struct.XXDTextureImageMode], %struct.XXDArrayRange, [8 x %struct.XXDTextureCoordGen], %struct.XXDClipPlane, %struct.XXDMultisample, %struct.XXDRegisterCombiners, %struct.XXDArrayRange, %struct.XXDArrayRange, [3 x %struct.XXDPipelineProgramState], %struct.XXDArrayRange, %struct.XXDTransformFeedback, i32*, %struct.XXDFixedFunction, [3 x i32], [2 x i32] }>
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%struct.XXDStencilTest = type { [3 x { i32, i32, i16, i16, i16, i16 }], i32, [4 x i8] }
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%struct.XXDTextureCoordGen = type { { i16, i16, %struct.XXTColor4, %struct.XXTColor4 }, { i16, i16, %struct.XXTColor4, %struct.XXTColor4 }, { i16, i16, %struct.XXTColor4, %struct.XXTColor4 }, { i16, i16, %struct.XXTColor4, %struct.XXTColor4 }, i8, i8, i8, i8 }
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%struct.XXDTextureImageMode = type { float }
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%struct.XXDTextureMode = type { %struct.XXTColor4, i32, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, i16, float, float, i16, i16, i16, i16, i16, i16, [4 x i16], i8, i8, i8, i8, [3 x float], [4 x float], float, float }
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%struct.XXDTextureRec = type opaque
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%struct.XXDTransform = type <{ [24 x [16 x float]], [24 x [16 x float]], [16 x float], float, float, float, float, float, i8, i8, i8, i8, i32, i32, i32, i16, i16, i8, i8, i8, i8, i32 }>
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%struct.XXDTransformFeedback = type { i8, i8, i8, i8, [0 x i32], [16 x i32], [16 x i32] }
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%struct.XXDViewport = type { float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, double, double, i32, i32, i32, i32, float, float, float, float }
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%struct.XXTColor4 = type { float, float, float, float }
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%struct.XXTCoord3 = type { float, float, float }
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%struct.XXTFixedColor4 = type { i32, i32, i32, i32 }
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%struct.XXVMTextures = type { [16 x %struct.XXDTextureRec*] }
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%struct.XXVMVPContext = type { i32 }
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%struct.XXVMVPStack = type { i32, i32 }
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%struct.YYToken = type { { i16, i16, i32 } }
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%struct._XXVMConstants = type { <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, float, float, float, float, float, float, float, float, float, float, float, float, [256 x float], [4096 x i8], [8 x float], [48 x float], [128 x float], [528 x i8], { void (i8*, i8*, i32, i8*)*, float (float)*, float (float)*, float (float)*, i32 (float)* } }
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@llvm.used = appending global [1 x i8*] [ i8* bitcast (void (%struct.XXDState*, <4 x float>*, <4 x float>**, %struct._XXVMConstants*, %struct.YYToken*, %struct.XXVMVPContext*, %struct.XXVMTextures*, %struct.XXVMVPStack*, <4 x float>*, <4 x float>*, <4 x float>*, <4 x float>*, <4 x float>*, <4 x float>*, <4 x float>*, <4 x float>*, [4 x <4 x float>]*, i32*, <4 x i32>*, i64)* @t to i8*) ], section "llvm.metadata" ; <[1 x i8*]*> [#uses=0]
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define void @t(%struct.XXDState* %gldst, <4 x float>* %prgrm, <4 x float>** %buffs, %struct._XXVMConstants* %cnstn, %struct.YYToken* %pstrm, %struct.XXVMVPContext* %vmctx, %struct.XXVMTextures* %txtrs, %struct.XXVMVPStack* %vpstk, <4 x float>* %atr0, <4 x float>* %atr1, <4 x float>* %atr2, <4 x float>* %atr3, <4 x float>* %vtx0, <4 x float>* %vtx1, <4 x float>* %vtx2, <4 x float>* %vtx3, [4 x <4 x float>]* %tmpGbl, i32* %oldMsk, <4 x i32>* %adrGbl, i64 %key_token) nounwind {
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entry:
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%0 = trunc i64 %key_token to i32 ; <i32> [#uses=1]
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%1 = getelementptr %struct.YYToken* %pstrm, i32 %0 ; <%struct.YYToken*> [#uses=5]
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br label %bb1132
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bb51: ; preds = %bb1132
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%2 = getelementptr %struct.YYToken* %1, i32 %operation.0.rec, i32 0, i32 0 ; <i16*> [#uses=1]
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%3 = load i16* %2, align 1 ; <i16> [#uses=3]
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%4 = lshr i16 %3, 6 ; <i16> [#uses=1]
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%5 = trunc i16 %4 to i8 ; <i8> [#uses=1]
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%6 = zext i8 %5 to i32 ; <i32> [#uses=1]
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%7 = trunc i16 %3 to i8 ; <i8> [#uses=1]
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%8 = and i8 %7, 7 ; <i8> [#uses=1]
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%mask5556 = zext i8 %8 to i32 ; <i32> [#uses=3]
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%.sum1324 = add i32 %mask5556, 2 ; <i32> [#uses=1]
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%.rec = add i32 %operation.0.rec, %.sum1324 ; <i32> [#uses=1]
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%9 = bitcast %struct.YYToken* %operation.0 to i32* ; <i32*> [#uses=1]
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%10 = load i32* %9, align 1 ; <i32> [#uses=1]
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%11 = lshr i32 %10, 16 ; <i32> [#uses=2]
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%12 = trunc i32 %11 to i8 ; <i8> [#uses=1]
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%13 = and i8 %12, 1 ; <i8> [#uses=1]
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%14 = lshr i16 %3, 15 ; <i16> [#uses=1]
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%15 = trunc i16 %14 to i8 ; <i8> [#uses=1]
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%16 = or i8 %13, %15 ; <i8> [#uses=1]
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%17 = icmp eq i8 %16, 0 ; <i1> [#uses=1]
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br i1 %17, label %bb94, label %bb75
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bb75: ; preds = %bb51
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%18 = getelementptr %struct.YYToken* %1, i32 0, i32 0, i32 0 ; <i16*> [#uses=1]
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%19 = load i16* %18, align 4 ; <i16> [#uses=1]
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%20 = load i16* null, align 2 ; <i16> [#uses=1]
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%21 = zext i16 %19 to i64 ; <i64> [#uses=1]
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%22 = zext i16 %20 to i64 ; <i64> [#uses=1]
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%23 = shl i64 %22, 16 ; <i64> [#uses=1]
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%.ins1177 = or i64 %23, %21 ; <i64> [#uses=1]
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%.ins1175 = or i64 %.ins1177, 0 ; <i64> [#uses=1]
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%24 = and i32 %11, 1 ; <i32> [#uses=1]
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%.neg1333 = sub i32 %mask5556, %24 ; <i32> [#uses=1]
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%.neg1335 = sub i32 %.neg1333, 0 ; <i32> [#uses=1]
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%25 = sub i32 %.neg1335, 0 ; <i32> [#uses=1]
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br label %bb94
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bb94: ; preds = %bb75, %bb51
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%extraToken.0 = phi i64 [ %.ins1175, %bb75 ], [ %extraToken.1, %bb51 ] ; <i64> [#uses=1]
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%argCount.0 = phi i32 [ %25, %bb75 ], [ %mask5556, %bb51 ] ; <i32> [#uses=1]
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%operation.0.sum1392 = add i32 %operation.0.rec, 1 ; <i32> [#uses=2]
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%26 = getelementptr %struct.YYToken* %1, i32 %operation.0.sum1392, i32 0, i32 0 ; <i16*> [#uses=1]
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%27 = load i16* %26, align 4 ; <i16> [#uses=1]
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%28 = getelementptr %struct.YYToken* %1, i32 %operation.0.sum1392, i32 0, i32 1 ; <i16*> [#uses=1]
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%29 = load i16* %28, align 2 ; <i16> [#uses=1]
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store i16 %27, i16* null, align 8
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store i16 %29, i16* null, align 2
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br i1 false, label %bb1132, label %bb110
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bb110: ; preds = %bb94
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switch i32 %6, label %bb1078 [
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i32 30, label %bb960
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i32 32, label %bb801
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i32 38, label %bb809
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i32 78, label %bb1066
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]
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bb801: ; preds = %bb110
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unreachable
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bb809: ; preds = %bb110
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unreachable
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bb960: ; preds = %bb110
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%30 = icmp eq i32 %argCount.0, 1 ; <i1> [#uses=1]
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br i1 %30, label %bb962, label %bb965
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bb962: ; preds = %bb960
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unreachable
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bb965: ; preds = %bb960
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unreachable
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bb1066: ; preds = %bb110
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unreachable
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bb1078: ; preds = %bb110
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unreachable
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bb1132: ; preds = %bb94, %entry
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%extraToken.1 = phi i64 [ undef, %entry ], [ %extraToken.0, %bb94 ] ; <i64> [#uses=1]
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%operation.0.rec = phi i32 [ 0, %entry ], [ %.rec, %bb94 ] ; <i32> [#uses=4]
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%operation.0 = getelementptr %struct.YYToken* %1, i32 %operation.0.rec ; <%struct.YYToken*> [#uses=1]
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br i1 false, label %bb1134, label %bb51
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bb1134: ; preds = %bb1132
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ret void
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}
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