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the intrinsics. The reason for those i8* types is that the intrinsics are overloaded on the vector type and we don't have a way to declare an intrinsic where one argument is an overloaded vector type and another argument is a pointer to the vector element type. The bitcasts added here will match what the frontend will typically generate when these intrinsics are used. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@101840 91177308-0d34-0410-b5e6-96231b3b80d8
92 lines
2.8 KiB
LLVM
92 lines
2.8 KiB
LLVM
; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s
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define void @vst2i8(i8* %A, <8 x i8>* %B) nounwind {
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;CHECK: vst2i8:
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;CHECK: vst2.8
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%tmp1 = load <8 x i8>* %B
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call void @llvm.arm.neon.vst2.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1)
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ret void
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}
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define void @vst2i16(i16* %A, <4 x i16>* %B) nounwind {
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;CHECK: vst2i16:
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;CHECK: vst2.16
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%tmp0 = bitcast i16* %A to i8*
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%tmp1 = load <4 x i16>* %B
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call void @llvm.arm.neon.vst2.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1)
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ret void
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}
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define void @vst2i32(i32* %A, <2 x i32>* %B) nounwind {
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;CHECK: vst2i32:
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;CHECK: vst2.32
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%tmp0 = bitcast i32* %A to i8*
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%tmp1 = load <2 x i32>* %B
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call void @llvm.arm.neon.vst2.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1)
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ret void
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}
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define void @vst2f(float* %A, <2 x float>* %B) nounwind {
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;CHECK: vst2f:
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;CHECK: vst2.32
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%tmp0 = bitcast float* %A to i8*
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%tmp1 = load <2 x float>* %B
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call void @llvm.arm.neon.vst2.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1)
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ret void
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}
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define void @vst2i64(i64* %A, <1 x i64>* %B) nounwind {
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;CHECK: vst2i64:
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;CHECK: vst1.64
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%tmp0 = bitcast i64* %A to i8*
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%tmp1 = load <1 x i64>* %B
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call void @llvm.arm.neon.vst2.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1)
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ret void
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}
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define void @vst2Qi8(i8* %A, <16 x i8>* %B) nounwind {
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;CHECK: vst2Qi8:
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;CHECK: vst2.8
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%tmp1 = load <16 x i8>* %B
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call void @llvm.arm.neon.vst2.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1)
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ret void
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}
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define void @vst2Qi16(i16* %A, <8 x i16>* %B) nounwind {
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;CHECK: vst2Qi16:
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;CHECK: vst2.16
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%tmp0 = bitcast i16* %A to i8*
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%tmp1 = load <8 x i16>* %B
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call void @llvm.arm.neon.vst2.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1)
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ret void
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}
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define void @vst2Qi32(i32* %A, <4 x i32>* %B) nounwind {
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;CHECK: vst2Qi32:
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;CHECK: vst2.32
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%tmp0 = bitcast i32* %A to i8*
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%tmp1 = load <4 x i32>* %B
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call void @llvm.arm.neon.vst2.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1)
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ret void
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}
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define void @vst2Qf(float* %A, <4 x float>* %B) nounwind {
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;CHECK: vst2Qf:
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;CHECK: vst2.32
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%tmp0 = bitcast float* %A to i8*
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%tmp1 = load <4 x float>* %B
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call void @llvm.arm.neon.vst2.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1)
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ret void
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}
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declare void @llvm.arm.neon.vst2.v8i8(i8*, <8 x i8>, <8 x i8>) nounwind
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declare void @llvm.arm.neon.vst2.v4i16(i8*, <4 x i16>, <4 x i16>) nounwind
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declare void @llvm.arm.neon.vst2.v2i32(i8*, <2 x i32>, <2 x i32>) nounwind
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declare void @llvm.arm.neon.vst2.v2f32(i8*, <2 x float>, <2 x float>) nounwind
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declare void @llvm.arm.neon.vst2.v1i64(i8*, <1 x i64>, <1 x i64>) nounwind
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declare void @llvm.arm.neon.vst2.v16i8(i8*, <16 x i8>, <16 x i8>) nounwind
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declare void @llvm.arm.neon.vst2.v8i16(i8*, <8 x i16>, <8 x i16>) nounwind
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declare void @llvm.arm.neon.vst2.v4i32(i8*, <4 x i32>, <4 x i32>) nounwind
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declare void @llvm.arm.neon.vst2.v4f32(i8*, <4 x float>, <4 x float>) nounwind
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