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https://github.com/c64scene-ar/llvm-6502.git
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c9c8b2a804
- Rename fcmp.ll test to fcmp32.ll, start adding new double tests to fcmp64.ll - Fix select_bits.ll test - Capitulate to the DAGCombiner and move i64 constant loads to instruction selection (SPUISelDAGtoDAG.cpp). <rant>DAGCombiner will insert all kinds of 64-bit optimizations after operation legalization occurs and now we have to do most of the work that instruction selection should be doing twice (once to determine if v2i64 build_vector can be handled by SelectCode(), which then runs all of the predicates a second time to select the necessary instructions.) But, CellSPU is a good citizen.</rant> git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@62990 91177308-0d34-0410-b5e6-96231b3b80d8
45 lines
1.2 KiB
LLVM
45 lines
1.2 KiB
LLVM
; RUN: llvm-as -o - %s | llc -march=cellspu > %t1.s
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; RUN: grep fsmbi %t1.s | count 3
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; RUN: grep 32768 %t1.s | count 2
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; RUN: grep xor %t1.s | count 4
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; RUN: grep and %t1.s | count 5
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; RUN: grep andbi %t1.s | count 3
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target datalayout = "E-p:32:32:128-f64:64:128-f32:32:128-i64:32:128-i32:32:128-i16:16:128-i8:8:128-i1:8:128-a0:0:128-v128:128:128-s0:128:128"
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target triple = "spu"
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define double @fneg_dp(double %X) {
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%Y = sub double -0.000000e+00, %X
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ret double %Y
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}
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define <2 x double> @fneg_dp_vec(<2 x double> %X) {
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%Y = sub <2 x double> < double -0.0000e+00, double -0.0000e+00 >, %X
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ret <2 x double> %Y
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}
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define float @fneg_sp(float %X) {
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%Y = sub float -0.000000e+00, %X
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ret float %Y
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}
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define <4 x float> @fneg_sp_vec(<4 x float> %X) {
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%Y = sub <4 x float> <float -0.000000e+00, float -0.000000e+00,
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float -0.000000e+00, float -0.000000e+00>, %X
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ret <4 x float> %Y
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}
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declare double @fabs(double)
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declare float @fabsf(float)
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define double @fabs_dp(double %X) {
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%Y = call double @fabs( double %X )
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ret double %Y
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}
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define float @fabs_sp(float %X) {
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%Y = call float @fabsf( float %X )
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ret float %Y
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}
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