llvm-6502/lib/Transforms/Scalar
2010-05-20 22:46:54 +00:00
..
ABCD.cpp
ADCE.cpp
BasicBlockPlacement.cpp
CMakeLists.txt Update CMake build. 2010-05-07 17:13:20 +00:00
CodeGenPrepare.cpp Revert 101465, it broke internal OpenGL testing. 2010-04-16 23:37:20 +00:00
ConstantProp.cpp
DCE.cpp
DeadStoreElimination.cpp Revert 101465, it broke internal OpenGL testing. 2010-04-16 23:37:20 +00:00
GEPSplitter.cpp
GVN.cpp Fix PR7052, patch by Jakub Staszak! 2010-05-08 20:01:44 +00:00
IndVarSimplify.cpp Use getConstant instead of getIntegerSCEV. The two are basically the 2010-05-03 22:09:21 +00:00
JumpThreading.cpp fix PR6743, a case where we'd delete an instruction before using it 2010-04-10 18:26:57 +00:00
LICM.cpp performance: cache the dereferenced use_iterator 2010-04-14 16:13:56 +00:00
LoopDeletion.cpp
LoopIndexSplit.cpp Check for side effects before splitting loop. 2010-05-03 18:06:58 +00:00
LoopRotation.cpp
LoopStrengthReduce.cpp DominatorTree.getNode can return null for unreachable blocks. 2010-05-20 22:46:54 +00:00
LoopUnrollPass.cpp
LoopUnswitch.cpp remove a bunch of ad-hoc code to simplify instructions from 2010-04-20 05:33:18 +00:00
Makefile
MemCpyOptimizer.cpp use abstract accessors to CallInst 2010-04-20 13:13:04 +00:00
Reassociate.cpp
Reg2Mem.cpp performance: cache the dereferenced use_iterator 2010-04-14 16:48:56 +00:00
Scalar.cpp
ScalarReplAggregates.cpp use abstract accessors to CallInst 2010-04-20 13:13:04 +00:00
SCCP.cpp fix PR6940: sitofp(undef) folds to 0.0, not undef. 2010-04-26 18:21:23 +00:00
SimplifyCFGPass.cpp make simplifycfg insert an llvm.trap before the 'unreachable' it introduces 2010-05-08 22:15:59 +00:00
SimplifyHalfPowrLibCalls.cpp refactor the interface to InlineFunction so that most of the in/out 2010-04-22 23:07:58 +00:00
SimplifyLibCalls.cpp Revert 101465, it broke internal OpenGL testing. 2010-04-16 23:37:20 +00:00
Sink.cpp Add an LLVM IR version of code sinking. This uses the same simple algorithm 2010-05-07 15:40:13 +00:00
TailDuplication.cpp
TailRecursionElimination.cpp Revert 101465, it broke internal OpenGL testing. 2010-04-16 23:37:20 +00:00